# Stage 2.1
- Split palladium into diffrent libraries - Fix a Logical bug in App class - Add New Flag to Init App Data Directory - Add Cmake Option for build tests - Bump Version in cmake file - Make Hid a Driver - Start moving 3ds specific stuff into pd-lib3ds - Split Lithium into more files
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| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
|  | ||||
| Copyright (c) 2024 - 2025 tobid7 | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/core/common.hpp> | ||||
| #include <pd/lithium/rect.hpp> | ||||
| #include <pd/lithium/texture.hpp> | ||||
| #include <pd/maths/vec.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace LI { | ||||
| class Font : public SmartCtor<Font> { | ||||
|  public: | ||||
|   class Codepoint { | ||||
|    public: | ||||
|     Codepoint() {} | ||||
|     ~Codepoint() {} | ||||
|  | ||||
|     u32 cp() const { return m_cp; } | ||||
|     Codepoint& cp(u32 v) { | ||||
|       m_cp = v; | ||||
|       return *this; | ||||
|     } | ||||
|     vec4 uv() const { return m_uv; } | ||||
|     Codepoint& uv(const vec4& v) { | ||||
|       m_uv = v; | ||||
|       return *this; | ||||
|     } | ||||
|     Texture::Ref tex() const { return m_tex; } | ||||
|     Codepoint& tex(Texture::Ref v) { | ||||
|       m_tex = v; | ||||
|       return *this; | ||||
|     } | ||||
|     vec2 size() const { return m_size; } | ||||
|     Codepoint& size(const vec2& v) { | ||||
|       m_size = v; | ||||
|       return *this; | ||||
|     } | ||||
|     float off() const { return m_off; } | ||||
|     Codepoint& off(float v) { | ||||
|       m_off = v; | ||||
|       return *this; | ||||
|     } | ||||
|     bool invalid() const { return m_invalid; } | ||||
|     Codepoint& invalid(bool v) { | ||||
|       m_invalid = v; | ||||
|       return *this; | ||||
|     } | ||||
|  | ||||
|    private: | ||||
|     u32 m_cp = 0; | ||||
|     vec4 m_uv; | ||||
|     Texture::Ref m_tex = nullptr; | ||||
|     vec2 m_size; | ||||
|     float m_off = 0; | ||||
|     bool m_invalid = false; | ||||
|   }; | ||||
|   Font() {} | ||||
|   ~Font() {} | ||||
|   void LoadTTF(const std::string& path, int px_height = 32); | ||||
|   void LoadSystemFont(); | ||||
|   int PixelHeight() const { return pixel_height; } | ||||
|   Codepoint& GetCodepoint(u32 c); | ||||
|   bool SystemFont() const { return sysfont; } | ||||
|  | ||||
|  private: | ||||
|   bool sysfont; | ||||
|   int pixel_height; | ||||
|   std::vector<Texture::Ref> textures; | ||||
|   std::map<u32, Codepoint> cpmap; | ||||
| }; | ||||
| }  // namespace LI | ||||
| }  // namespace PD | ||||
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