# Stage 2.1
- Split palladium into diffrent libraries - Fix a Logical bug in App class - Add New Flag to Init App Data Directory - Add Cmake Option for build tests - Bump Version in cmake file - Make Hid a Driver - Start moving 3ds specific stuff into pd-lib3ds - Split Lithium into more files
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							| @@ -0,0 +1,105 @@ | ||||
| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
| Copyright (c) 2024 - 2025 René Amthor (tobid7) | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/core/common.hpp> | ||||
| #include <pd/maths/vec.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace LI { | ||||
| /// @brief Container that holds top and bottom corners of a quad | ||||
| class Rect { | ||||
|  public: | ||||
|   Rect() = default; | ||||
|   Rect(const vec4& t, const vec4& b) { | ||||
|     top = t; | ||||
|     bot = b; | ||||
|   } | ||||
|   Rect(const vec2& tl, const vec2& tr, const vec2& bl, const vec2& br) { | ||||
|     top = vec4(tl, tr); | ||||
|     bot = vec4(bl, br); | ||||
|   } | ||||
|   /// This Constructor Fixes the issue of rewriting some Stuff in the Text | ||||
|   /// Renderer | ||||
|   Rect(const vec4& uv) { | ||||
|     top = vec4(uv.x(), uv.y(), uv.z(), uv.y()); | ||||
|     bot = vec4(uv.x(), uv.w(), uv.z(), uv.w()); | ||||
|   } | ||||
|   ~Rect() = default; | ||||
|  | ||||
|   vec4 Top() const { return top; } | ||||
|   vec4 Bot() const { return bot; } | ||||
|  | ||||
|   Rect& Top(const vec4& v) { | ||||
|     top = v; | ||||
|     return *this; | ||||
|   } | ||||
|   Rect& Bot(const vec4& v) { | ||||
|     bot = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   vec2 TopLeft() const { return vec2(top[0], top[1]); } | ||||
|   vec2 TopRight() const { return vec2(top[2], top[3]); } | ||||
|   vec2 BotLeft() const { return vec2(bot[0], bot[1]); } | ||||
|   vec2 BotRight() const { return vec2(bot[2], bot[3]); } | ||||
|  | ||||
|   Rect& TopLeft(const vec2& v) { | ||||
|     top[0] = v[0]; | ||||
|     top[1] = v[1]; | ||||
|     return *this; | ||||
|   } | ||||
|   Rect& TopRight(const vec2& v) { | ||||
|     top[2] = v[0]; | ||||
|     top[3] = v[1]; | ||||
|     return *this; | ||||
|   } | ||||
|   Rect& BotLeft(const vec2& v) { | ||||
|     bot[0] = v[0]; | ||||
|     bot[1] = v[1]; | ||||
|     return *this; | ||||
|   } | ||||
|   Rect& BotRight(const vec2& v) { | ||||
|     bot[2] = v[0]; | ||||
|     bot[3] = v[1]; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   void SwapVec2XY() { | ||||
|     for (int i = 0; i < 4; i += 2) { | ||||
|       float t = top[i]; | ||||
|       top[i] = top[i + 1]; | ||||
|       top[i + 1] = t; | ||||
|       t = bot[i]; | ||||
|       bot[i] = bot[i + 1]; | ||||
|       bot[i + 1] = t; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|  private: | ||||
|   vec4 top; | ||||
|   vec4 bot; | ||||
| }; | ||||
| }  // namespace LI | ||||
| }  // namespace PD | ||||
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