# Stage 2.1
- Split palladium into diffrent libraries - Fix a Logical bug in App class - Add New Flag to Init App Data Directory - Add Cmake Option for build tests - Bump Version in cmake file - Make Hid a Driver - Start moving 3ds specific stuff into pd-lib3ds - Split Lithium into more files
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| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
|  | ||||
| Copyright (c) 2024 - 2025 tobid7 | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/core/common.hpp> | ||||
| #include <pd/lib3ds/memory.hpp> | ||||
| #include <pd/lithium/command.hpp> | ||||
| #include <pd/lithium/flags.hpp> | ||||
| #include <pd/lithium/font.hpp> | ||||
| #include <pd/lithium/objects.hpp> | ||||
| #include <pd/lithium/screen.hpp> | ||||
| #include <pd/lithium/texture.hpp> | ||||
| #include <pd/lithium/vertex.hpp> | ||||
| #include <pd/maths/vec.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace LI { | ||||
| class Renderer : public SmartCtor<Renderer> { | ||||
|  public: | ||||
|   Renderer(LIRenderFlags flags = LIRenderFlags_Default); | ||||
|   ~Renderer(); | ||||
|  | ||||
|   void PrepareRender(); | ||||
|   void Render(Screen::Ref s); | ||||
|   void FinalizeRender(); | ||||
|  | ||||
|   void RegisterScreen(bool bottom, Screen::Ref s) { screens[bottom] = s; } | ||||
|   void OnScreen(Screen::Ref s) { | ||||
|     if (!s) { | ||||
|       return; | ||||
|     } | ||||
|     this->screen = s; | ||||
|     area_size = screen->GetSize(); | ||||
|   } | ||||
|  | ||||
|   Screen::Ref CurrentScreen() const { return screen; } | ||||
|   Screen::Ref GetScreen(bool bottom) { | ||||
|     auto res = screens[bottom]; | ||||
|     Assert(res.get(), "Screen is not registered!"); | ||||
|     return res; | ||||
|   } | ||||
|  | ||||
|   void Rotation(float v) { rot = v; } | ||||
|   float Rotation() const { return rot; } | ||||
|   void TextScale(float v) { text_size = v; } | ||||
|   void DefaultTextScale() { text_size = default_text_size; } | ||||
|   float TextScale() const { return text_size; } | ||||
|   void Layer(int v) { current_layer = v; } | ||||
|   int Layer() const { return current_layer; } | ||||
|   LIRenderFlags& GetFlags() { return flags; } | ||||
|   void Font(Font::Ref v) { | ||||
|     font = v; | ||||
|     font_update = true; | ||||
|   } | ||||
|   Font::Ref Font() const { return font; } | ||||
|  | ||||
|   void UseTex(Texture::Ref v = nullptr) { | ||||
|     if (v == nullptr) { | ||||
|       current_tex = white; | ||||
|       return; | ||||
|     } | ||||
|     current_tex = v; | ||||
|   } | ||||
|  | ||||
|   /// @brief Draws a Rect based on current Texture | ||||
|   /// @param pos Pos | ||||
|   /// @param size Size | ||||
|   /// @param color Color | ||||
|   /// @param uv UV Map | ||||
|   void DrawRect(const vec2& pos, const vec2& size, u32 color, | ||||
|                 const Rect& uv = vec4(0.f, 1.f, 1.f, 0.f)); | ||||
|   /// @brief Draw a Solid Rect (uses white tex) | ||||
|   /// @note acts as a simplified Draw rect Wrapper | ||||
|   /// @param pos Position | ||||
|   /// @param size Size | ||||
|   /// @param color Color | ||||
|   void DrawRectSolid(const vec2& pos, const vec2& size, u32 color); | ||||
|   /// @brief Render a Triangle | ||||
|   /// @param a Position Alpha | ||||
|   /// @param b Position Bravo | ||||
|   /// @param c Position Delta | ||||
|   /// @param color Color | ||||
|   /// @note Defaults to Solif Color | ||||
|   void DrawTriangle(const vec2& a, const vec2& b, const vec2& c, u32 color); | ||||
|   /// @brief Draw a Circle (Supports Textures) | ||||
|   /// @param center_pos Center Position | ||||
|   /// @param r Radius | ||||
|   /// @param color Color | ||||
|   /// @param segments Segments to use | ||||
|   /// @note Textures could look a bit janky due to uv mapping | ||||
|   void DrawCircle(const vec2& center_pos, float r, u32 color, int segments); | ||||
|   /// @brief Draw a Line between to Positions | ||||
|   /// @param a Position Alpha | ||||
|   /// @param b Position Bravo | ||||
|   /// @param color Color | ||||
|   /// @param t Thickness | ||||
|   void DrawLine(const vec2& a, const vec2& b, u32 color, int t); | ||||
|   void DrawText(const vec2& pos, u32 color, const std::string& text, | ||||
|                 u32 flags = 0, const vec2& ap = vec2()); | ||||
|   /// @brief Draw a Texture as 2D Image | ||||
|   /// @param pos Position | ||||
|   /// @param tex Texture reference | ||||
|   /// @param scale Scale (cause maybe wants to be resized) | ||||
|   /// @note Acts as a Simplified wrapper to DrawRect | ||||
|   void DrawImage(const vec2& pos, Texture::Ref tex, | ||||
|                  const vec2& scale = vec2(1.f)); | ||||
|  | ||||
|   /// Debug STUFF | ||||
|   u32 Vertices() const { return vertices; } | ||||
|   u32 Indices() const { return indices; } | ||||
|   u32 Commands() const { return commands; } | ||||
|   u32 DrawCalls() const { return drawcalls; } | ||||
|   u32 AstUsage() const { return ast.size(); } | ||||
|   u32 TmsUsage() const { return tms.size(); } | ||||
|  | ||||
|   /// TOOLS /// | ||||
|   static void RotateCorner(vec2& v, float s, float c); | ||||
|   static Rect CreateRect(const vec2& pos, const vec2& size, float angle); | ||||
|   static Rect CreateLine(const vec2& a, const vec2& b, int t); | ||||
|   static bool InBox(const vec2& pos, const vec2& size, const vec4& rect); | ||||
|   static bool InBox(const vec2& pos, const vec4& rect); | ||||
|   static bool InBox(const vec2& alpha, const vec2& bravo, const vec2& charlie, | ||||
|                     const vec4& rect); | ||||
|   /// @brief Get The Address of a Screen | ||||
|   /// @note IMPORTANT: THIS IS FOR 32Bit System | ||||
|   /// Should find a better way to do this for porting this lib | ||||
|   static u32 Screen32(Screen::Ref s) { return (u32)s.get(); } | ||||
|   static void OptiCommandList(std::vector<Command::Ref>& list); | ||||
|   /// @brief Returns Viewport with xy | ||||
|   vec4 GetViewport(); | ||||
|   /// @brief Push a Self Created command | ||||
|   void PushCommand(Command::Ref cmd) { | ||||
|     cmd->Index(cmd_idx++);  // Indexing | ||||
|     draw_list[Screen32(screen)].push_back(cmd); | ||||
|   } | ||||
|   /// @brief Automatically sets up a command | ||||
|   void SetupCommand(Command::Ref cmd); | ||||
|   /// @brief Creates a default Quad Render Command | ||||
|   void QuadCommand(Command::Ref cmd, const Rect& quad, const Rect& uv, u32 col); | ||||
|   /// @brief Create a Default Triangle | ||||
|   void TriangleCommand(Command::Ref cmd, const vec2& a, const vec2& b, | ||||
|                        const vec2& c, u32 col); | ||||
|   /// @brief Create List of a Text Commands | ||||
|   /// @param cmds Link to a command List | ||||
|   /// @param pos Position | ||||
|   /// @param color Color | ||||
|   /// @param text Text | ||||
|   /// @param flags Flags | ||||
|   /// @param box (Size for wrapping / Offset for Centered Text) | ||||
|   /// @note Funktion macht noch faxxen (Text nicht sichtbar) | ||||
|   void TextCommand(std::vector<Command::Ref>& cmds, const vec2& pos, u32 color, | ||||
|                    const std::string& text, LITextFlags flags, const vec2& box); | ||||
|   vec2 GetTextDimensions(const std::string& text); | ||||
|   std::string ShortText(const std::string& text, int maxlen, vec2& newsize); | ||||
|   std::string WrapText(const std::string& text, int maxlen, vec2& newsize); | ||||
|  | ||||
|  private: | ||||
|   /// Helper Funcitons /// | ||||
|   void UpdateRenderMode(const RenderMode& mode); | ||||
|  | ||||
|   /// One Screen Only... /// | ||||
|   Screen::Ref screen; | ||||
|   /// Reference Screens /// | ||||
|   Screen::Ref screens[2]; | ||||
|  | ||||
|   /// Context Related /// | ||||
|   LIRenderFlags flags = LIRenderFlags_Default; | ||||
|   vec2 area_size; | ||||
|   int current_layer = 0; | ||||
|   Texture::Ref current_tex = nullptr; | ||||
|   Texture::Ref white = nullptr;  // Single color | ||||
|   Font::Ref font = nullptr; | ||||
|   bool font_update; | ||||
|   RenderMode mode = RenderMode_RGBA; | ||||
|   // Text Map System | ||||
|   std::map<std::string, TextBox> tms; | ||||
|   // (Auto) Static Text | ||||
|   std::unordered_map<u32, StaticText::Ref> ast; | ||||
|   /// Text Rendering /// | ||||
|   const float default_font_h = 24.f; | ||||
|   const float default_text_size = 0.7f; | ||||
|   float text_size = 0.7f; | ||||
|   /// Special /// | ||||
|   float rot = 0.f; | ||||
|   /// Rendering /// | ||||
|   // Use dual drawlist | ||||
|   std::unordered_map<u32, std::vector<Command::Ref>> draw_list; | ||||
|   std::vector<Vertex, LinearAllocator<Vertex>> vertex_buf; | ||||
|   std::vector<u16, LinearAllocator<u16>> index_buf; | ||||
|   u32 vertex_idx = 0; | ||||
|   u32 index_idx = 0; | ||||
|   u32 cmd_idx = 0; | ||||
|  | ||||
|   /// Debug /// | ||||
|   u32 vertices = 0; | ||||
|   u32 indices = 0; | ||||
|   u32 commands = 0; | ||||
|   u32 drawcalls = 0; | ||||
|  | ||||
|   /// Shader | ||||
|   DVLB_s* dvlb = nullptr; | ||||
|   shaderProgram_s shader; | ||||
|   C3D_AttrInfo attr; | ||||
|   int uLoc_projection = 0; | ||||
|  | ||||
|   /// Matrix | ||||
|   C3D_Mtx top_proj; | ||||
|   C3D_Mtx bot_proj; | ||||
| }; | ||||
| }  // namespace LI | ||||
| }  // namespace PD | ||||
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