# Stage 2.1
- Split palladium into diffrent libraries - Fix a Logical bug in App class - Add New Flag to Init App Data Directory - Add Cmake Option for build tests - Bump Version in cmake file - Make Hid a Driver - Start moving 3ds specific stuff into pd-lib3ds - Split Lithium into more files
This commit is contained in:
142
include/pd/lithium/texture.hpp
Normal file
142
include/pd/lithium/texture.hpp
Normal file
@ -0,0 +1,142 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2024 - 2025 tobid7
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <citro3d.h>
|
||||
|
||||
#include <pd/core/common.hpp>
|
||||
#include <pd/lithium/rect.hpp>
|
||||
#include <pd/maths/vec.hpp>
|
||||
|
||||
namespace PD {
|
||||
class Texture : public SmartCtor<Texture> {
|
||||
public:
|
||||
enum Type {
|
||||
RGBA32,
|
||||
RGB24,
|
||||
A8,
|
||||
};
|
||||
|
||||
enum Filter {
|
||||
NEAREST,
|
||||
LINEAR,
|
||||
};
|
||||
/// @brief Default constructor
|
||||
Texture() : uv(0.f, 1.f, 1.f, 0.f) {}
|
||||
/// @brief Load file Constructor
|
||||
/// @param path path to file
|
||||
Texture(const std::string& path, bool t3x = false) : uv(0.f, 1.f, 1.f, 0.f) {
|
||||
if (t3x) {
|
||||
this->LoadT3X(path);
|
||||
} else {
|
||||
this->LoadFile(path);
|
||||
}
|
||||
}
|
||||
/// @brief Load Memory constructor
|
||||
/// @param data File Data reference
|
||||
Texture(const std::vector<u8>& data) : uv(0.f, 1.f, 1.f, 0.f) {
|
||||
this->LoadMemory(data);
|
||||
}
|
||||
/// @brief Load Pixels constructor
|
||||
/// @param data Pixel Buffer reference
|
||||
/// @param w width
|
||||
/// @param h height
|
||||
/// @param type Buffer Type
|
||||
/// @param filter Filter
|
||||
Texture(const std::vector<u8>& data, int w, int h, Type type = RGBA32,
|
||||
Filter filter = NEAREST)
|
||||
: uv(0.f, 1.f, 1.f, 0.f) {
|
||||
this->LoadPixels(data, w, h, type, filter);
|
||||
}
|
||||
/// @brief Deconstructor (aka auto delete)
|
||||
~Texture() {
|
||||
if (autounload) {
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Deletes image (if not already unloaded)
|
||||
void Delete();
|
||||
|
||||
/// @brief Load a png/jpg/bmp from fs into a gpu tex
|
||||
/// @param path path to image file
|
||||
void LoadFile(const std::string& path);
|
||||
/// @brief Load a png/jpg/bmp from memory
|
||||
/// @param data reference to data buffer of the file
|
||||
void LoadMemory(const std::vector<u8>& data);
|
||||
/// @brief Create Texture out of Pixel Data
|
||||
/// @param data Data reference
|
||||
/// @param w width
|
||||
/// @param h heigt
|
||||
/// @param type Type of the databuffer
|
||||
/// @param filter Filter (NEAREST OR LINEAR)
|
||||
void LoadPixels(const std::vector<u8>& data, int w, int h, Type type = RGBA32,
|
||||
Filter filter = NEAREST);
|
||||
|
||||
/// @brief Load a texture of a T3X File
|
||||
/// @note This is used for single texture T3X
|
||||
/// Not for SpriteSheets
|
||||
/// @param path path to .t3x file
|
||||
void LoadT3X(const std::string& path);
|
||||
|
||||
/// @brief Input a Texture that you had set up on your own
|
||||
/// @param tex Texture reference (deletes itself)
|
||||
/// @param rszs The size of the source image
|
||||
/// @param uvs Your uv Setup
|
||||
void LoadExternal(C3D_Tex* tex, vec2 rszs, LI::Rect uvs) {
|
||||
this->Delete();
|
||||
this->tex = tex;
|
||||
this->size = rszs;
|
||||
this->uv = uvs;
|
||||
}
|
||||
|
||||
vec2 GetRealSize() {
|
||||
if (!tex) {
|
||||
return vec2();
|
||||
}
|
||||
return vec2(tex->width, tex->height);
|
||||
}
|
||||
vec2 GetSize() const { return size; }
|
||||
C3D_Tex* GetTex() const { return tex; };
|
||||
LI::Rect GetUV() const { return uv; }
|
||||
bool IsValid() const { return tex != 0; }
|
||||
|
||||
bool AutoUnLoad() const { return autounload; }
|
||||
void AutoUnLoad(bool v) { autounload = v; }
|
||||
|
||||
operator C3D_Tex*() const { return tex; }
|
||||
operator vec2() const { return size; }
|
||||
operator LI::Rect() const { return uv; }
|
||||
operator bool() const { return tex != 0; }
|
||||
|
||||
private:
|
||||
void MakeTex(std::vector<u8>& buf, int w, int h, Type type = RGBA32,
|
||||
Filter filter = NEAREST);
|
||||
vec2 size;
|
||||
LI::Rect uv;
|
||||
C3D_Tex* tex = nullptr;
|
||||
bool autounload = true;
|
||||
};
|
||||
} // namespace PD
|
Reference in New Issue
Block a user