# Stage 2.1
- Split palladium into diffrent libraries - Fix a Logical bug in App class - Add New Flag to Init App Data Directory - Add Cmake Option for build tests - Bump Version in cmake file - Make Hid a Driver - Start moving 3ds specific stuff into pd-lib3ds - Split Lithium into more files
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								include/pd/lithium/vertex.hpp
									
									
									
									
									
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| #pragma once | ||||
|  | ||||
| /* | ||||
| MIT License | ||||
|  | ||||
| Copyright (c) 2024 - 2025 tobid7 | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
|  | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
|  | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
|  */ | ||||
|  | ||||
| #include <pd/core/common.hpp> | ||||
| #include <pd/maths/vec.hpp> | ||||
|  | ||||
| namespace PD { | ||||
| namespace LI { | ||||
| class Vertex { | ||||
|  public: | ||||
|   Vertex() {} | ||||
|   Vertex(const vec2& p, const vec2& u, u32 c) { | ||||
|     pos[0] = p[0]; | ||||
|     pos[1] = p[1]; | ||||
|     uv = u; | ||||
|     color = c; | ||||
|   } | ||||
|   ~Vertex() {} | ||||
|  | ||||
|   Vertex& Pos(const vec2& v) { | ||||
|     pos = v; | ||||
|     return *this; | ||||
|   } | ||||
|   Vertex& Uv(const vec2& v) { | ||||
|     uv = v; | ||||
|     return *this; | ||||
|   } | ||||
|   Vertex& Color(u32 v) { | ||||
|     color = v; | ||||
|     return *this; | ||||
|   } | ||||
|  | ||||
|   // private: | ||||
|   vec2 pos; | ||||
|   vec2 uv; | ||||
|   u32 color; | ||||
| }; | ||||
| }  // namespace LI | ||||
| }  // namespace PD | ||||
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