More work to drivers
- Add gfx_test - add texture loading to GfxOpenGL - add full submit code - add debug logging - add construct and destroy functionality to Pool - add command functionality - add vertex and index pools to lithium (static and not threadsafe yet) - Update GfxDriver Matrix with SetViewPort - Add glfw (only dependency of gfx_test) maybe later required for input driver
This commit is contained in:
@@ -17,7 +17,7 @@ struct GfxOpenGLConfig {
|
||||
};
|
||||
class GfxOpenGL : public GfxDriverBase<GfxOpenGLConfig> {
|
||||
public:
|
||||
GfxOpenGL() {}
|
||||
GfxOpenGL(): GfxDriverBase("OpenGL2") {}
|
||||
~GfxOpenGL() {}
|
||||
|
||||
void SysInit() override;
|
||||
|
||||
Reference in New Issue
Block a user