More work to drivers
- Add gfx_test - add texture loading to GfxOpenGL - add full submit code - add debug logging - add construct and destroy functionality to Pool - add command functionality - add vertex and index pools to lithium (static and not threadsafe yet) - Update GfxDriver Matrix with SetViewPort - Add glfw (only dependency of gfx_test) maybe later required for input driver
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include/pd/lithium/pools.hpp
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12
include/pd/lithium/pools.hpp
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#pragma once
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#include <cstddef>
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#include <pd/lithium/vertex.hpp>
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namespace PD {
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namespace Li {
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void InitPools(size_t max_vertices = 32768);
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Vertex* AllocateVertices(size_t count);
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u16* AllocateIndices(size_t count);
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} // namespace Li
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} // namespace PD
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