More work to drivers
- Add gfx_test - add texture loading to GfxOpenGL - add full submit code - add debug logging - add construct and destroy functionality to Pool - add command functionality - add vertex and index pools to lithium (static and not threadsafe yet) - Update GfxDriver Matrix with SetViewPort - Add glfw (only dependency of gfx_test) maybe later required for input driver
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source/common.cpp
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6
source/common.cpp
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#include <iostream>
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#include <pd/common.hpp>
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void PD::Log(const std::string& txt) {
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std::cout << "[PD] " << txt << std::endl;
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}
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