More work to drivers

- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
This commit is contained in:
2026-03-16 17:33:46 +01:00
parent 4924d86bc0
commit fe9194b907
20 changed files with 371 additions and 67 deletions

View File

@@ -5,15 +5,20 @@ PD_API std::unique_ptr<GfxDriver> Gfx::driver;
GfxDriver::GfxDriver(std::string_view name) : DriverInterface(name) {}
void GfxDriver::SetViewPort(const ivec2& size) { ViewPort = size; }
void GfxDriver::SetViewPort(const ivec2& size) {
ViewPort = size;
Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
}
void GfxDriver::SetViewPort(int x, int y) {
ViewPort.x = x;
ViewPort.y = y;
Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
}
void GfxDriver::Reset() {
CurrentVertex = 0;
CurrentIndex = 0;
ResetPools();
SysReset();
}
} // namespace PD