More work to drivers
- Add gfx_test - add texture loading to GfxOpenGL - add full submit code - add debug logging - add construct and destroy functionality to Pool - add command functionality - add vertex and index pools to lithium (static and not threadsafe yet) - Update GfxDriver Matrix with SetViewPort - Add glfw (only dependency of gfx_test) maybe later required for input driver
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source/lithium/pools.cpp
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26
source/lithium/pools.cpp
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#include <pd/lithium/pools.hpp>
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#include "pd/common.hpp"
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#include "pd/core/pool.hpp"
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#include "pd/lithium/vertex.hpp"
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namespace PD {
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namespace Li {
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PD::Pool<Vertex> pVtxPool;
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PD::Pool<u16> pIdxPool;
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void InitPools(size_t max_vertices) {
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pVtxPool.Init(max_vertices);
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pIdxPool.Init(max_vertices * 2);
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}
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Vertex* AllocateVertices(size_t count) { return pVtxPool.Allocate(count); }
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u16* AllocateIndices(size_t count) { return pIdxPool.Allocate(count); }
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void ResetPools() {
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pVtxPool.Reset();
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pIdxPool.Reset();
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}
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} // namespace Li
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} // namespace PD
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