tobid7
b069f10841
Add HidDriver base and small HidGLFW driver
2026-09-06 15:58:13 +02:00
tobid7
4691d158a9
Remove Gfx Driver Vertex and IndexBuffer size config
2026-09-06 15:58:09 +02:00
tobid7
d72c447875
Replace spirv-helper stuff with a library that combines everything
2026-09-06 15:58:09 +02:00
tobid7
e6a60e90d1
Add pdsg (palladium spirv-generator)
...
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-09-06 15:58:09 +02:00
tobid7
9d63a17700
Add SpirvHelper (Shader cross compilation)
...
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-09-06 15:58:09 +02:00
tobid7
1b9876f64b
Work at 3ds support and backend upgrades
...
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 15:58:08 +02:00
tobid7
cd904ea544
Add backends
...
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-09-06 15:58:08 +02:00