tobid7
0dbf430c0c
Implement clipping
2026-09-08 21:15:21 +02:00
tobid7
322ce785b9
SDF & MONOSPACE FONT RENDERING
2026-09-05 11:56:13 +02:00
tobid7
2801b876e6
Upload pools once per Gfx::Draw and FIX DX9
2026-09-03 09:18:49 +02:00
tobid7
6beef97cdf
Remove Gfx Driver Vertex and IndexBuffer size config
2026-03-21 10:11:10 +01:00
tobid7
71563e8979
Add pdsg (palladium spirv-generator)
...
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-03-18 21:21:00 +01:00
tobid7
7d89ab1c47
Add SpirvHelper (Shader cross compilation)
...
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-03-18 15:17:48 +01:00
tobid7
e04046720b
Work at 3ds support and backend upgrades
...
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-03-18 09:31:47 +01:00
tobid7
d4c59e5b61
Add backends
...
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-03-17 16:47:19 +01:00