Commit Graph
5 Commits
Author SHA1 Message Date
tobid7 501aaaf45c Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 16:06:14 +02:00
tobid7 c52a4acf0b More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-09-06 16:06:14 +02:00
tobid7 a939f0638c - Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-09-06 16:06:14 +02:00
tobid7 8a94f0ccd0 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-09-06 16:06:14 +02:00
tobid7 ca490df915 Add U8Iterator and Pool base class 2026-03-05 20:24:47 +01:00