- Fix nullptr->value access issue in UI7::Context
- Add UI7MenuFlags_NoMove to disable window movement
- Fix testapp to support the new DebugLabels standard
- Add UI7 32Bit Version Num
- Fix ClipRect Bug with Separators
- Fix Triangle/Rect Render order Bug (UI7 - Bug of Lithium)
- Add Position to Menus and Movement by dragging the Title bar
- Add Menu Collabse (+ Flag to disable)
- Add About and Metrics Menus to Context
- reAdd Text Shorting
- make SpriteSheet part of SmartCtor
- Add Some Gaussian Blur func (not functional for now)
- Add Image Indexing functions and Reverse32 for (RGBA -> ABGR)
- Add Transparency flag to Keyboard and Fix its Render Prder
- Add UI7 Alignment API
- Incldes PushAlignment (One way Alignment, JoinAlign, etc)
- Make Setter for Scroll Offset public
- Make Getter for ScrollMod Public
- Add a Check if Menu is duing an animated scroll
- Add FindMenu to Context for Modifications after Context::EndMenu
- Fix Major Issue in Lithium InBox Function
- Fix TextAlignRight and Add PerLine Text Shorting
- Fix Screen being unused in Performance Overlay
- Add Beta Slider Dragging
- Dont Handle Inputs for Objects when scrolling
- Add a MainArea to Not Handle Inputs outside of it
- Simplefied some logic
- TODO:
- Write TextWrap Function
- Add PerLine text Align
- Track and Fix a lot of UI7 Bugs such as Alignment Issues etc
- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts
- Switch to CMake build system
- delete everything for a new structure
- Add SmartCtor class and saperate New func
- New Faster and Open Lithium Command API
- Rewritten Text Renderer to ghet rid of all that janky code
- New TimeTrace System and use of NanoTime using GetTimeNano
- Overall going to a more Object oriented way
- Updated vec api to support vec2 input on vec3
## Todo
- Support vec2 and vec3 in vec4 as inputs
- Continue UI7
- Fix SystemFont on 3ds freezing the system
- Fix TTF Font UV Mapping
## Warning
Creating Apps for the 3ds is not possible yet as the 3ds is Freezing and this is only stage 1 of ? Emulator works perfect