tobid7
877f48d7b3
Actually implement ultra-rendering
2026-09-06 16:06:14 +02:00
tobid7
996ab44867
Rework Project Ultra
...
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-09-06 16:06:14 +02:00
tobid7
b218f61038
Fix path rects
2026-09-06 16:06:14 +02:00
tobid7
eb751a67bb
Fixing riunded rects
2026-09-06 16:06:14 +02:00
tobid7
2d3259deb0
Add a default preset (for linux/macos default builds)
2026-09-06 16:06:14 +02:00
tobid7
fe7008db46
Add cmake presets
...
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-09-06 16:06:14 +02:00
tobid7
411f89cd5e
build 3dsx and nro in ALL stage
2026-09-06 16:06:14 +02:00
tobid7
993aeffdb2
More stuff done at Project Ultra
...
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-09-06 16:06:14 +02:00
tobid7
19f19e8072
WIP (Codename Ultra) UI lib
2026-09-06 16:06:14 +02:00
tobid7
8de1484f0a
implement font deletion
2026-09-06 16:06:14 +02:00
tobid7
17a2ca1474
Fix font bugs
2026-09-06 16:06:14 +02:00
tobid7
47425baad0
Add debug getters (and somehow text is not rendering :/)
2026-09-06 16:06:14 +02:00
tobid7
52590833bb
Fix Vertex Alloc usage at Index Alloc
2026-09-06 16:06:14 +02:00
tobid7
6c287c0afd
Readd font support (not workign yet)
2026-09-06 16:06:14 +02:00
tobid7
4f6d22c82b
Update lazyvec / vec api as well as rect are mostly constexpr now
2026-09-06 16:06:14 +02:00
tobid7
c6712b1975
Always disable glslang build for NintendoSwitch on Windows
2026-09-06 16:06:14 +02:00
tobid7
5238e6b5e5
Present DX9 Frames ...
2026-09-06 16:06:14 +02:00
tobid7
6f9baffc62
Add a PositionTranslate func and add Errors for TextureSize mismatch
2026-09-06 16:06:14 +02:00
tobid7
53ee22c52c
Add PD::Image and add a setter for logfilter
2026-09-06 16:06:14 +02:00
tobid7
3b27d1e3e5
Forgot about dx9 (UNTESTED!!!)
2026-09-06 16:06:14 +02:00
tobid7
8c66ad3c73
Add Os Bridge into test framework
2026-09-06 16:06:14 +02:00
tobid7
8b5a928d49
Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
...
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-09-06 16:06:14 +02:00
tobid7
18d2c78b43
Add nintendo switch support
2026-09-06 16:06:14 +02:00
tobid7
6355ff5703
Remove Gfx Driver Vertex and IndexBuffer size config
2026-09-06 16:06:14 +02:00
tobid7
fc76a4f3fe
Add Drawlist
...
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-09-06 16:06:14 +02:00
tobid7
e8fdd586cf
Replace spirv-helper stuff with a library that combines everything
2026-09-06 16:06:14 +02:00
tobid7
cf1da4388d
Add the shaders
2026-09-06 16:06:14 +02:00
tobid7
80b9e1d545
Add pdsg (palladium spirv-generator)
...
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-09-06 16:06:14 +02:00
tobid7
e62952d0fd
Add SpirvHelper (Shader cross compilation)
...
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-09-06 16:06:14 +02:00
tobid7
5c7aad8ff3
Add missing sources
2026-09-06 16:06:14 +02:00
tobid7
6e02aaffec
Full 3ds support and fix dx9
2026-09-06 16:06:14 +02:00
tobid7
501aaaf45c
Work at 3ds support and backend upgrades
...
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 16:06:14 +02:00
tobid7
fed65e41ff
Add backends
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- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-09-06 16:06:14 +02:00
tobid7
c52a4acf0b
More work to drivers
...
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-09-06 16:06:14 +02:00
tobid7
a939f0638c
- Update pool to use template allocator directly instead of std::vector
...
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-09-06 16:06:14 +02:00
tobid7
8a94f0ccd0
0.7.0 rewrite dev
...
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for color
- add float getters to color
- start with new drivers api
2026-09-06 16:06:14 +02:00
tobid7
0501a4f87c
Make UI7::IO::CurrentViewPort a Reference (finally)
2026-03-18 21:33:35 +01:00
tobid7
3d8b57ead6
add .gitattributes file
2026-03-16 20:28:30 +01:00
tobid7
ac37ce9e12
Fix test
2026-03-14 21:15:40 +01:00
tobid7
ff1b574276
[pd-ui7] add getters for ui7 menu pos and size
2026-03-13 20:55:40 +01:00
tobid7
1b47ed843f
[pd-drivers]: Ad more debug values
...
[pd-3ds]: Use new debug values
[pd-lithium]: Add functionality to DrawList::Optimize
[pd-ui7]: Add setters for Menu pos ans size
2026-03-12 20:18:27 +01:00
tobid7
02d2200edd
Fix Render discard issue [pd-3ds]
...
- Clip Rects do now not discard when they move out of screen (cause the maths ends in < 0 which is not working with u32)
- Fixing ui7 crash wehn im input was nullptr
2026-03-10 18:57:29 +01:00
tobid7
97efca5173
Merge branch 'stable' of https://github.com/tobid7/palladium into stable
2026-03-09 20:47:53 +01:00
tobid7
68cc809555
Fix Drawlist::Clear / Add HashID / FNV Type traits
2026-03-09 20:46:41 +01:00
tobid7
ca490df915
Add U8Iterator and Pool base class
2026-03-05 20:24:47 +01:00
tobid7
da0f7320c8
Add stuff for cmake find_package
...
- Add build* to gitignore
- Fix year in license file
- other changes are result of clang-format
2026-03-01 21:41:53 +01:00
tobid7
8ee7006d2c
Export OS correctly
2026-01-30 20:19:13 +01:00
tobid7
683c226ce0
Fix MSVC dll building
2026-01-29 20:17:04 +01:00
tobid7
1ec06a26cc
Fix GL Scissor in Desktop Backend
2026-01-28 07:40:34 +01:00
tobid7
21b45f5855
WIP: Add CLipRects to UI7 Layouts
...
- Added Scissor Support to Font Rendering
2026-01-28 07:11:56 +01:00