Commit Graph
9 Commits
Author SHA1 Message Date
tobid7 eda4213ffc Add stick and trigger input support 2026-09-06 16:13:21 +02:00
tobid7 6116f97bba Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-09-06 16:13:20 +02:00
tobid7 d43ed70ba3 Add HidDriver base and small HidGLFW driver 2026-09-06 16:13:17 +02:00
tobid7 0d4723bd2b Remove Gfx Driver Vertex and IndexBuffer size config 2026-09-06 16:13:03 +02:00
tobid7 d055521c2a Replace spirv-helper stuff with a library that combines everything 2026-09-06 16:13:02 +02:00
tobid7 842ac99e2a Add pdsg (palladium spirv-generator)
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-09-06 16:13:01 +02:00
tobid7 d0f780381b Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-09-06 16:13:01 +02:00
tobid7 0f7223ff18 Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 16:12:59 +02:00
tobid7 9359167a8e Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-09-06 16:12:59 +02:00