tobid7
0177f6358d
Add HidDriver base and small HidGLFW driver
2026-09-06 16:16:37 +02:00
tobid7
8c6eaa3328
Remove Gfx Driver Vertex and IndexBuffer size config
2026-09-06 16:16:23 +02:00
tobid7
256a355269
Replace spirv-helper stuff with a library that combines everything
2026-09-06 16:16:22 +02:00
tobid7
9818992f8a
Add pdsg (palladium spirv-generator)
...
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-09-06 16:16:21 +02:00
tobid7
bcb600985e
Add SpirvHelper (Shader cross compilation)
...
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-09-06 16:16:21 +02:00
tobid7
0214cbcd78
Work at 3ds support and backend upgrades
...
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 16:16:19 +02:00
tobid7
94ad217644
Add backends
...
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-09-06 16:16:19 +02:00