- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
- Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
- Created 1 Context for Backend Management and Sharing
- Made every class that used a static Backend require the Context or specific Backend
- Bring Back 3ds support