- Split palladium into diffrent libraries
- Fix a Logical bug in App class
- Add New Flag to Init App Data Directory
- Add Cmake Option for build tests
- Bump Version in cmake file
- Make Hid a Driver
- Start moving 3ds specific stuff into pd-lib3ds
- Split Lithium into more files
- Added Overlays (Performance / Keyboaed)
- Keyboard has Gamepad Movement WIP (kinda)
- Work on UI7 Started
- Added Input Manager
- Added Message Boxes (Animated)
- Added Signle Header Tween func for animated stuff (Keyboard Messages, etc)
- Add FastHash (Maybe useful later)
- Using const & for vec in lithium
- Add ability to copy a command by a Ref
- Make Lists in Commands OpenAccess for Modification (StaticObject)
- Add Static Object (System to PreRender Suff that never changes) but can still be recolored or moved
- Add Layer and Font change functions
- Make Renderer Tools (RotateCorner, CreateRect, CreateLine, InBox, OptiCommandList) static (OpenAccess)
- Add ReIndexing to PushCommand
- Add Ability to Init vec3 and vec4 with vec2 and add .xy and .zw to vec4
- Fully Animated Keyboard that currently has problem of Top Down GamePad movement
- Add Func to Get GamePad Icon Codepoints for TextRenderer
- Made deltatime a float
- Using filesystem::path().wstring for convertation (works)
- Add a New InBox to Renderer that only checks if a point is inside a boundingbox
- Disable Font loading on Renderer Init due to 3ds Freezes when using SystemFont
- Make SystemFont lineheight 10% larger than it is to be nearly the same size as the ttf fonts
- Fix Some SpaceOffsets between TTF and SystemFont Rendering
- Cleanup the Update Rendermode Func
- Use LayerRenderSystem by default now as it now runs faster even with ttf fonts