Commit Graph
163 Commits
Author SHA1 Message Date
tobid7 fb04d5ec79 Load the font async for now 2026-09-06 16:13:31 +02:00
tobid7 89e98bbcc2 n3ds-boost 2026-09-06 16:13:30 +02:00
tobid7 83e06e013f SDF & MONOSPACE FONT RENDERING 2026-09-06 16:13:30 +02:00
tobid7 70e5f8859a save 75% of font memory 2026-09-06 16:13:29 +02:00
tobid7 b1cf3840af Upload pools once per Gfx::Draw and FIX DX9 2026-09-06 16:13:29 +02:00
tobid7 ccb5191551 reset pools on newframe 2026-09-06 16:13:28 +02:00
tobid7 affad4febd move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-06 16:13:28 +02:00
tobid7 839af66858 faster rect command creation 2026-09-06 16:13:27 +02:00
tobid7 847259cb48 cache ascii chars directly 2026-09-06 16:13:26 +02:00
tobid7 fa7812a51b insane performance boost (on 3ds) 2026-09-06 16:13:26 +02:00
tobid7 e05c915c36 time trace is back 2026-09-06 16:13:25 +02:00
tobid7 2423784ec7 implement Image::Convert and Image::Flip 2026-09-06 16:13:25 +02:00
tobid7 4ee10208c7 pool append move and copy 2026-09-06 16:13:24 +02:00
tobid7 03418f38d5 # small fixes
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-09-06 16:13:24 +02:00
tobid7 8a7a1d7fe8 Fix 2026-09-06 16:13:23 +02:00
tobid7 3d385583f2 Fix 3ds build and update libpicasso 2026-09-06 16:13:23 +02:00
tobid7 4c15f91e88 remove poc func 2026-09-06 16:13:22 +02:00
tobid7 da4baf8fbd Add support for rotated gradients 2026-09-06 16:13:22 +02:00
tobid7 eda4213ffc Add stick and trigger input support 2026-09-06 16:13:21 +02:00
tobid7 9535ec06c0 Fix clang warning 2026-09-06 16:13:21 +02:00
tobid7 979a043034 fix preset names for Selection Views 2026-09-06 16:13:20 +02:00
tobid7 6116f97bba Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-09-06 16:13:20 +02:00
tobid7 8ac08b15d4 Add proper Gamepad support (WIP) 2026-09-06 16:13:19 +02:00
tobid7 429514ce8b allo wPD::Color in Drawlist 2026-09-06 16:13:19 +02:00
tobid7 69936b1cf0 Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-09-06 16:13:18 +02:00
tobid7 f058dfd0b8 Allow implicit usage of "#ffffffff" etc 2026-09-06 16:13:18 +02:00
tobid7 d43ed70ba3 Add HidDriver base and small HidGLFW driver 2026-09-06 16:13:17 +02:00
tobid7 5db9bae9f8 rename PDBackendFlags to PDGfxBackendFlags 2026-09-06 16:13:17 +02:00
tobid7 82d5fa6ae3 Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-09-06 16:13:16 +02:00
tobid7 3805e08b31 Actually implement ultra-rendering 2026-09-06 16:13:16 +02:00
tobid7 350cb752af Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-09-06 16:13:15 +02:00
tobid7 23817f1c85 Fix path rects 2026-09-06 16:13:15 +02:00
tobid7 2b6171a7a2 Fixing riunded rects 2026-09-06 16:13:14 +02:00
tobid7 95530e987d Add a default preset (for linux/macos default builds) 2026-09-06 16:13:14 +02:00
tobid7 1ea5ad5e0f Add cmake presets
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-09-06 16:13:13 +02:00
tobid7 60fcb4f80d build 3dsx and nro in ALL stage 2026-09-06 16:13:12 +02:00
tobid7 6c1c59014e More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-09-06 16:13:12 +02:00
tobid7 d8b19e3993 WIP (Codename Ultra) UI lib 2026-09-06 16:13:11 +02:00
tobid7 17e000a02c implement font deletion 2026-09-06 16:13:11 +02:00
tobid7 8ebee69338 Fix font bugs 2026-09-06 16:13:10 +02:00
tobid7 283583c333 Add debug getters (and somehow text is not rendering :/) 2026-09-06 16:13:10 +02:00
tobid7 a96bb1e874 Fix Vertex Alloc usage at Index Alloc 2026-09-06 16:13:09 +02:00
tobid7 266075fe4b Readd font support (not workign yet) 2026-09-06 16:13:09 +02:00
tobid7 17df854d99 Update lazyvec / vec api as well as rect are mostly constexpr now 2026-09-06 16:13:08 +02:00
tobid7 d5998c317d Always disable glslang build for NintendoSwitch on Windows 2026-09-06 16:13:08 +02:00
tobid7 22d8e74f25 Present DX9 Frames ... 2026-09-06 16:13:07 +02:00
tobid7 bc09667346 Add a PositionTranslate func and add Errors for TextureSize mismatch 2026-09-06 16:13:07 +02:00
tobid7 1b663aa120 Add PD::Image and add a setter for logfilter 2026-09-06 16:13:06 +02:00
tobid7 71a1abed20 Forgot about dx9 (UNTESTED!!!) 2026-09-06 16:13:06 +02:00
tobid7 f02b67043f Add Os Bridge into test framework 2026-09-06 16:13:05 +02:00