2 Commits
Author SHA1 Message Date
tobid7 baad2ce15c Add Os Bridge into test framework 2026-03-21 14:43:16 +01:00
tobid7 a86c13b9a3 Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-03-21 13:35:16 +01:00
24 changed files with 602 additions and 295 deletions
+1 -1
View File
@@ -236,7 +236,7 @@ void GfxCitro3D::DeleteTexture(const Li::Texture& tex) {
#else
namespace PD {
void GfxCitro3D::SysInit() {
PDLOG(
PDERR(
"GfxCitro3D::SysInit: Citro3D Driver is not included in "
"palladium-system");
}
+3 -3
View File
@@ -86,7 +86,7 @@ void GfxDirectX9::SysInit() {
HRESULT hr = D3DCompile(g_vsCode, strlen(g_vsCode), nullptr, nullptr,
nullptr, "main", "vs_2_0", 0, 0, &vsBlob, &errBlob);
if (FAILED(hr)) {
PDLOG("Vertex Shader compile error: {}",
PDERR("Vertex Shader compile error: {}",
errBlob ? (char*)errBlob->GetBufferPointer() : "");
} else {
impl->Device->CreateVertexShader((DWORD*)vsBlob->GetBufferPointer(),
@@ -109,7 +109,7 @@ void GfxDirectX9::SysInit() {
if (psBlob) psBlob->Release();
if (errBlob) errBlob->Release();
} else {
PDLOG(
PDERR(
"GfxDirectX9::SysInit Error: pDevice is not set!\nYOu need to include "
"your D3D9 Device as "
"folowing:\nPD::Gfx::UseDriver<PD::GfxDirectX9>(D3D9Device);");
@@ -276,7 +276,7 @@ void GfxDirectX9::DeleteTexture(const Li::Texture& tex) {
#else
namespace PD {
void GfxDirectX9::SysInit() {
PDLOG(
PDERR(
"GfxDirectX9::SysInit: DirectX9 Driver is not included in "
"palladium-system");
}
+1 -5
View File
@@ -82,10 +82,6 @@ void GfxOpenGL2::SysInit() {
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
PDLOG(
"GfxOpenGL2::SysInit():\n pShader = {}\n pLocTex = {}\n pLocAlfa = "
"{}\n pLocProjection = {}\n VBO = {}\n IBO = {}",
pShader, pLocTex, pLocAlfa, pLocProjection, VBO, IBO);
}
void GfxOpenGL2::SysDeinit() {
@@ -172,7 +168,7 @@ void GfxOpenGL2::DeleteTexture(const Li::Texture& tex) {
#else
namespace PD {
void GfxOpenGL2::SysInit() {
PDLOG(
PDERR(
"GfxOpenGL2::SysInit: OpenGL2 Driver is not included in "
"palladium-system");
}
+1 -5
View File
@@ -52,10 +52,6 @@ void GfxOpenGL3::SysInit() {
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
PDLOG(
"GfxOpenGL3::SysInit():\n pShader = {}\n pLocTex = {}\n pLocAlfa = "
"{}\n pLocProjection = {}\n VBO = {}\n IBO = {}, VAO = {}",
pShader, pLocTex, pLocAlfa, pLocProjection, VBO, IBO, VAO);
}
void GfxOpenGL3::SysDeinit() {
@@ -142,7 +138,7 @@ void GfxOpenGL3::DeleteTexture(const Li::Texture& tex) {
#else
namespace PD {
void GfxOpenGL3::SysInit() {
PDLOG(
PDERR(
"GfxOpenGL3::SysInit: OpenGL3 Driver is not included in "
"palladium-system");
}
+42 -2
View File
@@ -23,6 +23,10 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#if defined(__GNUG__) && !defined(_MSC_VER)
#include <cxxabi.h>
#endif
#include <array>
#include <chrono>
#include <cmath>
@@ -39,6 +43,11 @@ SOFTWARE.
#include <vector>
namespace PD {
enum class LogLevel {
Info,
Warning,
Error,
};
[[noreturn]] inline void Throw(const std::string& msg) {
throw std::runtime_error(msg);
}
@@ -47,17 +56,48 @@ using u16 = unsigned short;
using u32 = unsigned int;
using u64 = unsigned long long;
using ptr = uintptr_t;
PD_API void Log(const std::string& txt);
PD_API void Log(const std::string& txt, LogLevel lvl = LogLevel::Info);
template <typename... Args>
void Log(std::format_string<Args...> fmt, Args&&... args) {
std::string msg = std::format(fmt, std::forward<Args>(args)...);
Log(msg);
Log(msg, LogLevel::Info);
}
template <typename... Args>
void Log(LogLevel lvl, std::format_string<Args...> fmt, Args&&... args) {
std::string msg = std::format(fmt, std::forward<Args>(args)...);
Log(msg, lvl);
}
template <typename T>
std::string TypeName() {
#if defined(__GNUG__) && !defined(_MSC_VER)
int res = 0;
std::unique_ptr<char, void (*)(void*)> up{
abi::__cxa_demangle(typeid(T).name(), nullptr, nullptr, &res), std::free};
return (res == 0) ? up.get() : typeid(T).name();
#else
return typeid(T).name(); // no demangler available :/
#endif
}
} // namespace PD
#if defined(__GNUC__) || defined(__clang__)
#define PDPRETTYFUNC __PRETTY_FUNCTION__
#elif defined(_MSC_VER)
#define PDPRETTYFUNC __FUNCSIG__
#else
#define PDPRETTYFUNC __FUNCTION__
#endif
#ifdef PD_DEBUG
#define PDLOG(fmt, ...) \
PD::Log("[{}:{}]: " fmt, __FILE__, __LINE__, ##__VA_ARGS__)
#define PDWARN(fmt, ...) \
PD::Log(PD::LogLevel::Warning, "[{}:{}]: " fmt, __FILE__, __LINE__, \
##__VA_ARGS__)
#define PDERR(fmt, ...) \
PD::Log(PD::LogLevel::Error, "[{}:{}]: " fmt, __FILE__, __LINE__, \
##__VA_ARGS__)
#else
#define PDLOG(fmt, ...)
#define PDWARN(fmt, ...)
#define PDERR(fmt, ...)
#endif
+41 -1
View File
@@ -3,6 +3,11 @@
#include <memory>
#include <pd/common.hpp>
namespace PD {
// lets take use of c++ 20 concepts
// https://en.cppreference.com/w/cpp/language/constraints.html
template <typename T>
concept Resettable = requires(T& v) { v.Reset(); };
template <typename T, typename Alloc = std::allocator<T>>
class Pool {
public:
@@ -13,6 +18,9 @@ class Pool {
Pool() = default;
~Pool() {
if (pData) {
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::destroy(pAlloc, &pData[i]);
}
pAlloc.deallocate(pData, pCap);
pData = nullptr;
}
@@ -47,6 +55,11 @@ class Pool {
*e = elem;
}
void Put(size_t idx, const T& elem) {
if (idx >= pCap) ExpandIf(idx);
pData[idx] = elem;
}
void ExpandIf(size_t req) {
if ((pPos + req) <= pCap) return;
size_t ncap = std::max(pCap * 2, pPos + req);
@@ -56,6 +69,9 @@ class Pool {
std::allocator_traits<Alloc>::construct(
pAlloc, &nu[i], std::move_if_noexcept(pData[i]));
}
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::destroy(pAlloc, &pData[i]);
}
pAlloc.deallocate(pData, pCap);
}
for (size_t i = pPos; i < ncap; i++) {
@@ -76,6 +92,21 @@ class Pool {
}
}
void ResetFast() {
if constexpr (Resettable<T>) {
for (size_t i = 0; i < pPos; i++) {
pData[i].Reset();
}
} else if constexpr (!std::is_trivially_destructible_v<T>) {
PDWARN(
"ResetFast should only be executed with a non destructible type or a "
"class/struct that has a Reset func! {} is not "
"trivially_destructible and has no reset func.",
TypeName<T>());
}
pPos = 0;
}
size_t size() const { return pPos; }
size_t capacity() const { return pCap; }
T& at(size_t idx) { return pData[idx]; }
@@ -89,7 +120,16 @@ class Pool {
const T& operator[](size_t idx) const { return at(idx); }
private:
Pool(size_t size) : pCap(size), pPos(0) { pData = pAlloc.allocate(size); }
Pool(size_t size) : pCap(size), pPos(0) {
pPos = 0;
pCap = size;
pData = pAlloc.allocate(size);
for (size_t i = 0; i < pCap; i++) {
std::allocator_traits<Alloc>::construct(pAlloc, &pData[i]);
}
PDLOG("Pool::Init({})", size);
}
size_t pCap = 0;
size_t pPos = 0;
Alloc pAlloc;
+5 -4
View File
@@ -3,6 +3,7 @@
#include <pd/core/mat.hpp>
#include <pd/drivers/interface.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/texture.hpp>
using PDBackendFlags = PD::u32;
@@ -105,12 +106,12 @@ class GfxDriverBase : public GfxDriver {
auto pIdx = pIdxPool.Allocate(c.IndexCount);
auto pVtx = pVtxPool.Allocate(c.VertexCount);
for (size_t i = 0; i < c.IndexCount; i++) {
pIdx[i] = CurrentVertex + c.FirstIndex[i];
pIdx[i] = CurrentVertex + Li::GetIndex(c.FirstIndex + i);
}
CurrentIndex += c.IndexCount;
CurrentVertex += c.VertexCount;
for (size_t i = 0; i < c.VertexCount; i++) {
pVtx[i] = c.FirstVertex[i];
pVtx[i] = Li::GetVertex(c.FirstVertex + i);
}
index++;
}
@@ -124,8 +125,8 @@ class GfxDriverBase : public GfxDriver {
size_t GetVertexPoolSize() const { return pVtxPool.size(); }
size_t GetIndexPoolSize() const { return pIdxPool.size(); }
void ResetPools() override {
pVtxPool.Reset();
pIdxPool.Reset();
pVtxPool.ResetFast();
pIdxPool.ResetFast();
}
private:
+31 -17
View File
@@ -13,44 +13,58 @@ class Command {
~Command() {}
void Reserve(size_t vtx, size_t idx) {
if (!FirstVertex)
FirstVertex = AllocateVertices(vtx);
else
AllocateVertices(vtx);
if (!FirstIndex)
FirstIndex = AllocateIndices(idx);
else
AllocateIndices(idx);
if (!FirstVertex) {
FirstVertex = AllocateVertices(vtx, (PD::ptr)this);
VertexCountMax = vtx;
} else {
ExpandVertices(vtx, (PD::ptr)this);
VertexCountMax += vtx;
}
if (!FirstIndex) {
FirstIndex = AllocateIndices(idx, (PD::ptr)this);
IndexCountMax = idx;
} else {
ExpandVertices(idx, (PD::ptr)this);
IndexCountMax += idx;
}
}
void Reset() {
Layer = 0;
Tex = 0;
FirstIndex = nullptr;
FirstVertex = nullptr;
FirstIndex = 0;
FirstVertex = 0;
IndexCount = 0;
VertexCount = 0;
VertexCountMax = 0;
IndexCountMax = 0;
}
Command& Add(const Vertex& vtx) {
FirstVertex[VertexCount++] = vtx;
if (VertexCount <= VertexCountMax)
PutVertex(FirstVertex + VertexCount++, vtx, (PD::ptr)this);
return *this;
}
Command& Add(u16 idx) {
FirstIndex[IndexCount++] = VertexCount + idx;
if (IndexCount <= IndexCountMax)
PutIndex(FirstIndex + IndexCount++, VertexCount + idx, (PD::ptr)this);
return *this;
}
Command& Add(u16 a, u16 b, u16 c) {
FirstIndex[IndexCount++] = VertexCount + a;
FirstIndex[IndexCount++] = VertexCount + b;
FirstIndex[IndexCount++] = VertexCount + c;
if (IndexCount + 3 <= IndexCountMax) {
size_t idx = FirstIndex + IndexCount;
PutIndex(idx + 0, VertexCount + a, (PD::ptr)this);
PutIndex(idx + 1, VertexCount + b, (PD::ptr)this);
PutIndex(idx + 2, VertexCount + c, (PD::ptr)this);
IndexCount += 3;
}
return *this;
}
int Layer = 0;
ptr Tex = 0;
Vertex* FirstVertex = nullptr;
u16* FirstIndex = nullptr;
size_t FirstVertex = 0;
size_t FirstIndex = 0;
size_t VertexCount = 0;
size_t IndexCount = 0;
// Todo: implement
+13
View File
@@ -1,6 +1,7 @@
#pragma once
#include <pd/lithium/atlas.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/texture.hpp>
#include <pd/lithium/vertex.hpp>
@@ -107,3 +108,15 @@ struct std::formatter<PD::Li::AtlasState> : std::formatter<std::string> {
return std::format_to(ctx.out(), "{}", ret);
}
};
template <>
struct std::formatter<PD::Li::Command> : std::formatter<std::string> {
constexpr auto parse(std::format_parse_context& ctx) { return ctx.begin(); }
template <typename FormatContext>
auto format(const PD::Li::Command& value, FormatContext& ctx) const {
return std::format_to(ctx.out(), "[0x{:X}, 0x{:X}] [{}, {}] 0x{:X}",
(PD::ptr)value.FirstVertex, (PD::ptr)value.FirstIndex,
value.VertexCount, value.IndexCount, value.Tex);
}
};
+16 -2
View File
@@ -5,8 +5,22 @@
namespace PD {
namespace Li {
PD_API Vertex* AllocateVertices(size_t count);
PD_API u16* AllocateIndices(size_t count);
/**
* Allocate an amount of vertices
* returns the index of the first vertex
*/
PD_API size_t AllocateVertices(size_t count, PD::ptr accessor);
/**
* Allocate an amount of indices
* returns the index of the first elem
*/
PD_API size_t AllocateIndices(size_t count, PD::ptr accessor);
PD_API bool ExpandVertices(size_t count, PD::ptr accessor);
PD_API bool EcpandIndices(size_t count, PD::ptr accessor);
PD_API void PutVertex(size_t loc, const Vertex& vtx, PD::ptr accessor);
PD_API void PutIndex(size_t loc, u16 idx, PD::ptr accessor);
PD_API const Vertex& GetVertex(size_t loc);
PD_API const u16& GetIndex(size_t loc);
PD_API void ResetPools();
} // namespace Li
} // namespace PD
+6
View File
@@ -11,6 +11,12 @@ class Vertex {
: pos(pos), uv(uv), color(color) {}
~Vertex() {}
void Reset() {
pos = fvec2(0.f);
uv = fvec2(0.f);
color = 0x00000000;
}
fvec2 pos;
fvec2 uv;
u32 color = 0x00000000;
+26 -2
View File
@@ -1,6 +1,30 @@
#include <iostream>
#include <pd/common.hpp>
PD_API void PD::Log(const std::string& txt) {
std::cout << "[PD] " << txt << std::endl;
namespace PD {
constexpr const char* pColorNo = "\033[0m";
constexpr const char* pColorYellow = "\033[33m";
constexpr const char* pColorRed = "\033[31m";
static LogLevel pFilter = LogLevel::Info;
PD_API void Log(const std::string& txt, LogLevel lvl) {
if ((int)lvl < (int)pFilter) return;
const char* clr = pColorNo;
const char* plvl = "INFO";
switch (lvl) {
case PD::LogLevel::Info:
clr = pColorNo;
plvl = "INFO";
break;
case PD::LogLevel::Warning:
clr = pColorYellow;
plvl = "WARNING";
break;
case PD::LogLevel::Error:
clr = pColorRed;
plvl = "ERROR";
break;
}
std::cout << clr << "[PD][" << plvl << "] " << txt << pColorNo << std::endl;
}
} // namespace PD
+2 -2
View File
@@ -8,7 +8,7 @@ PD_API GfxDriver::GfxDriver(std::string_view name) : DriverInterface(name) {}
PD_API GfxDriver::~GfxDriver() {
if (pTextureRegestry.size()) {
PDLOG("GfxDriver: {} is still holding {} texture{}!", GetName(),
PDERR("GfxDriver: {} is still holding {} texture{}!", GetName(),
pTextureRegestry.size(), (pTextureRegestry.size() == 1 ? "" : "s"));
}
}
@@ -40,7 +40,7 @@ PD_API void GfxDriver::UnregisterTexture(const Li::Texture& tex) {
pTextureRegestry.erase(pTextureRegestry.find(tex.GetID()));
PDLOG("GfxDriver: Texture {{ {} }} has been deleted!", tex);
} else {
PDLOG("GfxDriver: WARNING Texture {{ {} }} does not exist in regestry!",
PDWARN("GfxDriver: WARNING Texture {{ {} }} does not exist in regestry!",
tex);
}
}
+6 -3
View File
@@ -1,5 +1,7 @@
#include <iostream>
#include <pd/drivers/gfx.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/formatters.hpp>
#include <pd/lithium/math.hpp>
namespace PD {
@@ -16,9 +18,10 @@ PD_API void Drawlist::Optimize() {}
PD_API void Drawlist::Clear() {
UnbindTexture();
pPath.Reset();
pVertices.Reset();
pIndices.Reset();
pPath.ResetFast();
pVertices.ResetFast();
pIndices.ResetFast();
pCommands.ResetFast();
}
/** Command Allocation */
+47 -3
View File
@@ -5,12 +5,56 @@ namespace PD {
namespace Li {
PD::Pool<Vertex> pVtxPool;
PD::Pool<u16> pIdxPool;
PD::ptr pVertexAccessor = 0;
PD::ptr pIndexAccessor = 0;
PD_API Vertex* AllocateVertices(size_t count) {
return pVtxPool.Allocate(count);
PD_API size_t AllocateVertices(size_t count, PD::ptr accessor) {
pVertexAccessor = accessor;
int loc = pVtxPool.size();
pVtxPool.Allocate(count);
return loc;
}
PD_API u16* AllocateIndices(size_t count) { return pIdxPool.Allocate(count); }
PD_API size_t AllocateIndices(size_t count, PD::ptr accessor) {
pIndexAccessor = accessor;
int loc = pIdxPool.size();
pIdxPool.Allocate(count);
return loc;
}
PD_API bool ExpandVertices(size_t count, PD::ptr accessor) {
if (pVertexAccessor != accessor) return false;
pVtxPool.Allocate(count);
return true;
}
PD_API bool EcpandIndices(size_t count, PD::ptr accessor) {
if (pIndexAccessor != accessor) return false;
pVtxPool.Allocate(count);
return true;
}
PD_API void PutVertex(size_t loc, const Vertex& vtx, PD::ptr accessor) {
if (pVertexAccessor != accessor) return;
pVtxPool.Put(loc, vtx);
}
PD_API void PutIndex(size_t loc, u16 idx, PD::ptr accessor) {
if (pIndexAccessor != accessor) return;
pIdxPool.Put(loc, idx);
}
PD_API const Vertex& GetVertex(size_t loc) {
if (loc < pVtxPool.size()) return pVtxPool[loc];
static Vertex pErrVtx;
return pErrVtx;
}
PD_API const u16& GetIndex(size_t loc) {
if (loc < pIdxPool.size()) return pIdxPool[loc];
static u16 pErrIdx = 0;
return pErrIdx;
}
PD_API void ResetPools() {
pVtxPool.Reset();
+9 -1
View File
@@ -2,8 +2,16 @@ cmake_minimum_required(VERSION 3.22)
project(gfx-tests)
add_executable(gfx-tests ${CMAKE_CURRENT_SOURCE_DIR}/source/main.cpp)
add_executable(gfx-tests
${CMAKE_CURRENT_SOURCE_DIR}/source/main.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/os/horizon-nx.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/os/horizon-ctr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/source/os/desktopos.cpp
)
target_link_libraries(gfx-tests PRIVATE palladium::palladium pd-system stb)
target_include_directories(gfx-tests
PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include
)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_link_libraries(gfx-tests PRIVATE ctru)
+32
View File
@@ -0,0 +1,32 @@
#pragma once
#include <palladium>
enum class Driver {
Unknown = 0,
OpenGL2 = 1,
OpenGL3 = 2,
DirectX9 = 3,
Citro3D = 4,
};
namespace PD {
class OsCtx {
public:
OsCtx(Driver d) : pDriver(d) {}
virtual ~OsCtx() {}
virtual void Init() {}
virtual void Deinit() {}
virtual bool Mainloop() { return false; }
virtual void ClearViewPort() {}
virtual void SwapBuffers() {}
PD::fvec2 SizeTranslate(PD::fvec2 in) {
return fvec2(in.x * pViewPort.x, in.y * pViewPort.y);
}
protected:
PD::ivec2 pViewPort;
const Driver pDriver;
};
} // namespace PD
+21
View File
@@ -0,0 +1,21 @@
#pragma once
#include <os-ctx.hpp>
namespace PD {
class DesktopOS : public PD::OsCtx {
public:
DesktopOS(Driver d = Driver::OpenGL3) : PD::OsCtx(d) {}
~DesktopOS() {}
void Init() override;
void Deinit() override;
bool Mainloop() override;
void ClearViewPort() override;
void SwapBuffers() override;
private:
struct Impl;
Impl* impl = nullptr;
};
} // namespace PD
+21
View File
@@ -0,0 +1,21 @@
#pragma once
#include <os-ctx.hpp>
namespace PD {
class HorizonCtr : public PD::OsCtx {
public:
HorizonCtr(Driver d = Driver::Citro3D) : PD::OsCtx(d) {}
~HorizonCtr() {}
void Init() override;
void Deinit() override;
bool Mainloop() override;
void ClearViewPort() override;
void SwapBuffers() override;
private:
struct Impl;
Impl* impl = nullptr;
};
} // namespace PD
+21
View File
@@ -0,0 +1,21 @@
#pragma once
#include <os-ctx.hpp>
namespace PD {
class HorizonNX : public PD::OsCtx {
public:
HorizonNX(Driver d = Driver::OpenGL3) : PD::OsCtx(d) {}
~HorizonNX() {}
void Init() override;
void Deinit() override;
bool Mainloop() override;
void ClearViewPort() override;
void SwapBuffers() override;
private:
struct Impl;
Impl* impl = nullptr;
};
} // namespace PD
+33 -238
View File
@@ -1,246 +1,21 @@
#if defined(__3DS__)
#include <3ds.h>
#include <citro3d.h>
const u32 DisplayTransferFlags =
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) |
GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) |
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO));
#elif defined(__SWITCH__)
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/glad.h>
#include <stdio.h>
#include <switch.h>
static void errorCallback(int errorCode, const char* description) {
printf("Glfw Error %d: %s\n", errorCode, description);
}
#define PASSERT(x) \
if (!x) { \
printf("%s: %s", __PRETTY_FUNCTION__, #x); \
exit(0); \
}
#else
#include <glad/glad.h>
//////////////////////////
#include <GLFW/glfw3.h>
#endif
#include <format>
#include <iostream>
#include <os/desktopos.hpp>
#include <os/horizon-ctr.hpp>
#include <os/horizon-nx.hpp>
#include <palladium>
#include <pdsystem>
#ifdef _WIN32
#include <d3d9.h>
#define GLFW_EXPOSE_NATIVE_WIN32
#include <GLFW/glfw3native.h>
#endif
PD::OsCtx* pOs = nullptr;
#define STB_IMAGE_IMPLEMENTATION
#include <stb_image.h>
enum class Driver {
Unknown = 0,
OpenGL2 = 1,
OpenGL3 = 2,
DirectX9 = 3,
};
PD::Li::Texture LoadTex(const std::string& path) {
int w, h, c;
stbi_uc* buf = stbi_load(path.c_str(), &w, &h, &c, 4);
return PD::Gfx::LoadTexture(std::vector<PD::u8>(buf, buf + (w * h * 4)), w,
h);
}
class App {
public:
App(Driver d = Driver::OpenGL3) : pDriver(d) {
PD::Os::UseDriver<PD::OsDriver>();
#if defined(__3DS__)
romfsInit();
gfxInitDefault();
consoleInit(GFX_BOTTOM, nullptr);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
Top =
C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
Bottom =
C3D_RenderTargetCreate(240, 320, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetOutput(Top, GFX_TOP, GFX_LEFT, DisplayTransferFlags);
C3D_RenderTargetSetOutput(Bottom, GFX_BOTTOM, GFX_LEFT,
DisplayTransferFlags);
PD::Gfx::UseDriver<PD::GfxCitro3D>();
#elif defined(__SWITCH__)
PASSERT(glfwInit());
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
window =
glfwCreateWindow(1280, 720, "gfx_test (OpenGL3)", nullptr, nullptr);
PASSERT(window);
glfwMakeContextCurrent(window);
PASSERT(gladLoadGL());
glfwSwapInterval(1);
PD::Gfx::UseDriver<PD::GfxOpenGL3>();
const char* ResourcePath(const char* in) {
#if defined(__SWITCH__) || defined(__3DS__)
static char rbuf[512];
std::snprintf(rbuf, sizeof(rbuf), "romfs:/%s", in);
return rbuf;
#else
glfwInit();
std::string winname = "gfx_test";
if (d == Driver::OpenGL2) {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
#ifdef __APPLE__
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, 0);
#endif
PD::Gfx::UseDriver<PD::GfxOpenGL2>();
winname += " (OpenGL2)";
} else if (d == Driver::OpenGL3) {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, 0);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, 1);
#endif
PD::Gfx::UseDriver<PD::GfxOpenGL3>();
winname += " (OpenGL3)";
} else if (d == Driver::DirectX9) {
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
winname += " (DirectX9)";
}
window = glfwCreateWindow(1280, 720, winname.c_str(), nullptr, nullptr);
glfwMakeContextCurrent(window);
if (d == Driver::OpenGL2 || d == Driver::OpenGL3) {
gladLoadGLLoader(reinterpret_cast<GLADloadproc>(glfwGetProcAddress));
}
#ifdef _WIN32
if (d == Driver::DirectX9) {
d3d = Direct3DCreate9(D3D_SDK_VERSION);
auto hwnd = glfwGetWin32Window(window);
D3DPRESENT_PARAMETERS d3dpp = {};
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hwnd;
HRESULT hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3dpp, &dx9_device);
if (FAILED(hr)) {
MessageBoxW(nullptr, L"Failed to create D3D9 device", L"Error", MB_OK);
std::abort();
}
PD::Gfx::UseDriver<PD::GfxDirectX9>(dx9_device);
}
#endif
glfwSwapInterval(1);
#endif
PD::Gfx::Init();
#if defined(__3DS__) || defined(__SWITCH__)
pTex = LoadTex("romfs:/icon.png");
#else
pTex = LoadTex("icon.png");
#endif
pList.DrawRectFilled(0, 50, 0xff00ffff);
pList.BindTexture(pTex);
pList.DrawRectFilled(50, pTex.GetSize(), 0xffffffff);
pList.DrawCircleFilled(500, 100, 0xffffffff, 50);
// pList.PathRect(300, 700, 40.f);
// pList.PathFill(0xffffffff);
std::cout << "GfxDriver: " << PD::Gfx::GetDriverName() << std::endl;
}
~App() {
PD::Gfx::DeleteTexture(pTex);
PD::Gfx::Deinit();
#if !defined(__3DS__)
glfwTerminate();
return in;
#endif
}
void Run() {
#if defined(__3DS__)
while (aptMainLoop()) {
PD::Gfx::SetViewPort(400, 240);
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C3D_FrameDrawOn(Top);
C3D_RenderTargetClear(Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
#elif defined(__SWITCH__)
while (!glfwWindowShouldClose(window)) {
GLFWgamepadstate _gs;
if (glfwGetGamepadState(GLFW_JOYSTICK_1, &_gs)) {
if (_gs.buttons[GLFW_GAMEPAD_BUTTON_START] == GLFW_PRESS) {
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
}
PD::Gfx::SetViewPort(1280, 720);
glClearColor(0.1, 0.1, 0.1, 0.1);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, 1280, 720);
#else
while (!glfwWindowShouldClose(window)) {
int ww, wh;
glfwGetFramebufferSize(window, &ww, &wh);
PD::Gfx::SetViewPort(ww, wh);
if (pDriver == Driver::OpenGL2 || pDriver == Driver::OpenGL3) {
glClearColor(0.1, 0.1, 0.1, 0.1);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, ww, wh);
} else if (pDriver == Driver::DirectX9) {
#ifdef _WIN32
if (dx9_device) {
dx9_device->Clear(0, nullptr, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_XRGB(25, 25, 25), 1.0f, 0);
dx9_device->BeginScene();
}
#endif
}
#endif
PD::Gfx::Reset();
PD::Gfx::Draw(pList);
#if defined(__3DS__)
C3D_FrameEnd(0);
#else
glfwPollEvents();
if (pDriver == Driver::DirectX9) {
#ifdef _WIN32
if (dx9_device) {
dx9_device->EndScene();
dx9_device->Present(nullptr, nullptr, nullptr, nullptr);
}
#endif
} else {
glfwSwapBuffers(window);
}
#endif
}
}
private:
#if defined(__3DS__)
C3D_RenderTarget* Top = nullptr;
C3D_RenderTarget* Bottom = nullptr;
#else
GLFWwindow* window = nullptr;
#endif
PD::Li::Drawlist pList;
PD::Li::Texture pTex;
Driver pDriver;
#ifdef _WIN32
IDirect3D9* d3d = nullptr;
IDirect3DDevice9* dx9_device = nullptr;
#endif
};
int main(int argc, char** argv) {
#if defined(__SWITCH__)
socketInitializeDefault();
nxlinkStdio();
romfsInit();
printf("Starting Palladium GFX Tests...\n");
glfwSetErrorCallback(errorCallback);
#endif
Driver drv = Driver::OpenGL3;
if (argc == 2) {
if (std::string(argv[1]) == "gl2") {
@@ -251,8 +26,28 @@ int main(int argc, char** argv) {
drv = Driver::DirectX9;
}
}
App* app = new App(drv);
app->Run();
delete app;
#if defined(__SWITCH__)
pOs = new PD::HorizonNX(drv);
#elif defined(__3DS__)
pOs = new PD::HorizonCtr(drv);
#else
pOs = new PD::DesktopOS(drv);
#endif
pOs->Init();
PD::Gfx::Init();
PD::Li::Drawlist pList;
while (pOs->Mainloop()) {
pOs->ClearViewPort();
PD::Li::ResetPools();
pList.PathRect(pOs->SizeTranslate(0.05), pOs->SizeTranslate(0.4f), 10.f);
pList.PathFill(0xff00ffff);
PD::Gfx::Reset();
PD::Gfx::Draw(pList);
pList.Clear();
pOs->SwapBuffers();
}
PD::Gfx::Deinit();
pOs->Deinit();
delete pOs;
return 0;
}
+92
View File
@@ -0,0 +1,92 @@
#include <os/desktopos.hpp>
#if !defined(__SWITCH__) && !defined(__3DS__)
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/glad.h>
#include <pdsystem>
namespace PD {
struct DesktopOS::Impl {
GLFWwindow* win = nullptr;
};
void DesktopOS::Init() {
if (impl) return;
impl = new Impl();
std::string winname = "gfx_test";
glfwInit();
if (pDriver == Driver::OpenGL2) {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
PD::Gfx::UseDriver<PD::GfxOpenGL2>();
winname += " (OpenGL2)";
} else if (pDriver == Driver::OpenGL3) {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, 1);
#endif
PD::Gfx::UseDriver<PD::GfxOpenGL3>();
winname += " (OpenGL3)";
} else if (pDriver == Driver::DirectX9) {
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
winname += " (DirectX9)";
}
#ifdef __APPLE__
glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, 0);
#endif
impl->win = glfwCreateWindow(1280, 720, winname.c_str(), nullptr, nullptr);
glfwMakeContextCurrent(impl->win);
if (pDriver == Driver::OpenGL2 || pDriver == Driver::OpenGL3) {
gladLoadGLLoader(reinterpret_cast<GLADloadproc>(glfwGetProcAddress));
}
#ifdef _WIN32
if (pDriver == Driver::DirectX9) {
d3d = Direct3DCreate9(D3D_SDK_VERSION);
auto hwnd = glfwGetWin32Window(impl->win);
D3DPRESENT_PARAMETERS d3dpp = {};
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = hwnd;
HRESULT hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp,
&dx9_device);
if (FAILED(hr)) {
MessageBoxW(nullptr, L"Failed to create D3D9 device", L"Error", MB_OK);
std::abort();
}
PD::Gfx::UseDriver<PD::GfxDirectX9>(dx9_device);
}
#endif
glfwSwapInterval(1);
}
void DesktopOS::Deinit() {
glfwTerminate();
if (impl) {
delete impl;
impl = nullptr;
}
}
bool DesktopOS::Mainloop() {
glfwPollEvents();
glfwGetFramebufferSize(impl->win, &pViewPort.x, &pViewPort.y);
return !glfwWindowShouldClose(impl->win);
}
void DesktopOS::ClearViewPort() {
PD::Gfx::SetViewPort(pViewPort);
glClearColor(0.1, 0.1, 0.1, 0.1);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, pViewPort.x, pViewPort.y);
}
void DesktopOS::SwapBuffers() { glfwSwapBuffers(impl->win); }
} // namespace PD
#endif
+64
View File
@@ -0,0 +1,64 @@
#include <os/horizon-ctr.hpp>
#if defined(__3DS__)
#include <3ds.h>
#include <citro3d.h>
const u32 DisplayTransferFlags =
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) |
GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) |
GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO));
#include <pdsystem>
namespace PD {
struct HorizonCtr::Impl {
C3D_RenderTarget* Top = nullptr;
C3D_RenderTarget* Bottom = nullptr;
};
void HorizonCtr::Init() {
if (impl) return;
impl = new Impl();
romfsInit();
gfxInitDefault();
consoleInit(GFX_BOTTOM, nullptr);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
impl->Top =
C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
impl->Bottom =
C3D_RenderTargetCreate(240, 320, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
C3D_RenderTargetSetOutput(impl->Top, GFX_TOP, GFX_LEFT, DisplayTransferFlags);
C3D_RenderTargetSetOutput(impl->Bottom, GFX_BOTTOM, GFX_LEFT,
DisplayTransferFlags);
PD::Gfx::UseDriver<PD::GfxCitro3D>();
}
void HorizonCtr::Deinit() {
if (impl) {
C3D_RenderTargetDelete(impl->Top);
C3D_RenderTargetDelete(impl->Bottom);
C3D_Fini();
gfxExit();
romfsExit();
delete impl;
impl = nullptr;
}
}
bool HorizonCtr::Mainloop() {
pViewPort = ivec2(400, 240);
return aptMainLoop();
}
void HorizonCtr::ClearViewPort() {
PD::Gfx::SetViewPort(pViewPort);
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C3D_FrameDrawOn(impl->Top);
C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
}
void HorizonCtr::SwapBuffers() { C3D_FrameEnd(0); }
} // namespace PD
#endif
+62
View File
@@ -0,0 +1,62 @@
#include <os/horizon-nx.hpp>
#if defined(__SWITCH__)
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <glad/glad.h>
#include <switch.h>
#include <pdsystem>
namespace PD {
struct HorizonNX::Impl {
GLFWwindow* win = nullptr;
};
void HorizonNX::Init() {
if (impl) return;
impl = new Impl();
romfsInit();
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
impl->win =
glfwCreateWindow(1280, 720, "gfx_test (OpenGL3)", nullptr, nullptr);
glfwMakeContextCurrent(impl->win);
gladLoadGL();
glfwSwapInterval(1);
PD::Gfx::UseDriver<PD::GfxOpenGL3>();
}
void HorizonNX::Deinit() {
glfwTerminate();
if (impl) {
delete impl;
impl = nullptr;
}
}
bool HorizonNX::Mainloop() {
glfwPollEvents();
GLFWgamepadstate _gs;
if (glfwGetGamepadState(GLFW_JOYSTICK_1, &_gs)) {
if (_gs.buttons[GLFW_GAMEPAD_BUTTON_START] == GLFW_PRESS) {
glfwSetWindowShouldClose(impl->win, GLFW_TRUE);
}
}
glfwGetFramebufferSize(impl->win, &pViewPort.x, &pViewPort.y);
return !glfwWindowShouldClose(impl->win);
}
void HorizonNX::ClearViewPort() {
PD::Gfx::SetViewPort(pViewPort);
glClearColor(0.1, 0.1, 0.1, 0.1);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, pViewPort.x, pViewPort.y);
}
void HorizonNX::SwapBuffers() { glfwSwapBuffers(impl->win); }
} // namespace PD
#endif