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+1
-1
@@ -1 +1 @@
|
||||
vendor/* linguist-vendored
|
||||
vendor/* linguist-vendored
|
||||
|
||||
@@ -42,6 +42,10 @@ class PD_API Drawlist {
|
||||
void Copy(Drawlist& other);
|
||||
void Optimize();
|
||||
void Clear();
|
||||
void SetLayer(int layer) { pCurrentLayer = layer; }
|
||||
void LayerUp() { pCurrentLayer++; }
|
||||
void LayerDown() { pCurrentLayer--; }
|
||||
int GetLayer() const { return pCurrentLayer; }
|
||||
|
||||
size_t GetNumVertices() const {
|
||||
size_t count = 0;
|
||||
@@ -126,6 +130,7 @@ class PD_API Drawlist {
|
||||
|
||||
private:
|
||||
Texture pCurrentTexture;
|
||||
int pCurrentLayer = 0;
|
||||
Pool<Command> pCommands;
|
||||
Pool<fvec2> pPath;
|
||||
Pool<Vertex> pVertices;
|
||||
|
||||
@@ -1,198 +1,201 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
MIT License
|
||||
Copyright (c) 2024 - 2026 René Amthor (tobid7)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <pd/core/core.hpp>
|
||||
#include <pd/pd_p_api.hpp>
|
||||
#include <pd/ui7/io.hpp>
|
||||
|
||||
namespace PD {
|
||||
namespace UI7 {
|
||||
/**
|
||||
* Container base class all Objects are based on
|
||||
* @note this class can be used to create custom Objects as well
|
||||
*/
|
||||
class PD_API Container {
|
||||
public:
|
||||
Container() = default;
|
||||
/**
|
||||
* Constructor with pos and Size
|
||||
* @param pos Container Position
|
||||
* @param size Container Size
|
||||
*/
|
||||
Container(const fvec2& pos, const fvec2& size) : pos(pos), size(size) {}
|
||||
/**
|
||||
* Constructor by a vec4 box
|
||||
* @param box Box containing top left and bottom right coords
|
||||
*/
|
||||
Container(const fvec4& box)
|
||||
: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
|
||||
~Container() = default;
|
||||
|
||||
/**
|
||||
* Init Function Required by every Object that uses
|
||||
* Render or Input functions
|
||||
* @param io IO Reference
|
||||
* @param l Drawlist Reference
|
||||
*/
|
||||
void Init(UI7::IO* io, Li::Drawlist* l) {
|
||||
list = l;
|
||||
this->io = io;
|
||||
// this->screen = io->Ren->CurrentScreen();
|
||||
}
|
||||
|
||||
void SetClipRect(fvec4 clip) {
|
||||
pClipRect = clip;
|
||||
pCLipRectUsed = true;
|
||||
}
|
||||
|
||||
/** Setter for Position */
|
||||
void SetPos(const fvec2& pos) { this->pos = pos; }
|
||||
/** Setter for Size */
|
||||
void SetSize(const fvec2& size) { this->size = size; }
|
||||
/** Getter for Position */
|
||||
fvec2 GetPos() { return pos; }
|
||||
/** Getter for Size */
|
||||
fvec2 GetSize() { return size; }
|
||||
/**
|
||||
* Get the Containers Final Position
|
||||
* for Rendering and Input (if it has a parent Object)
|
||||
*/
|
||||
fvec2 FinalPos() {
|
||||
vec2 res = pos;
|
||||
if (parent) {
|
||||
/// Probably should use parant->FinalPos here
|
||||
res += parent->GetPos();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/** Setter for Parent Container */
|
||||
void SetParent(Container* v) { parent = v; }
|
||||
/** Getter for Parent Container */
|
||||
Container* GetParent() { return parent; }
|
||||
|
||||
/** Check if Rendering can be skipped */
|
||||
bool Skippable() const { return skippable; }
|
||||
/** Check if the Object got a timeout (ID OBJ Relevant) */
|
||||
bool Removable() const { return rem; }
|
||||
|
||||
/**
|
||||
* Handles Scrolling by scrolling pos as well as
|
||||
* Time for Remove for ID Objects
|
||||
* @param scrolling Scrolling Position
|
||||
* @param viewport Viewport to check if the Object is skippable
|
||||
*/
|
||||
void HandleScrolling(fvec2 scrolling, fvec4 viewport);
|
||||
/** Template function for Input Handling */
|
||||
virtual void HandleInput() {}
|
||||
/** Tamplate function for Object rendering */
|
||||
virtual void Draw() {}
|
||||
/** Template function to update internal data (if needed) */
|
||||
virtual void Update() {}
|
||||
/** Template as well as base func for Pool based Containers */
|
||||
virtual void Reset() {
|
||||
pos = 0;
|
||||
size = 0;
|
||||
parent = nullptr;
|
||||
id = 0;
|
||||
pFlags = 0;
|
||||
skippable = false;
|
||||
rem = false;
|
||||
inp_done = false;
|
||||
pSelected = false;
|
||||
pPressed = false;
|
||||
pPressedTwice = false;
|
||||
pCLipRectUsed = false;
|
||||
pClipRect = 0;
|
||||
io = nullptr;
|
||||
list = nullptr;
|
||||
last_use = 0;
|
||||
}
|
||||
|
||||
/** Internal function */
|
||||
void PreDraw();
|
||||
/** Internal function */
|
||||
void PostDraw();
|
||||
|
||||
/** Internal Input Handler */
|
||||
void HandleInternalInput();
|
||||
|
||||
/**
|
||||
* Function to unlock Input after Rendering is done in
|
||||
* Menu::Update
|
||||
* @note This is used if the Object got Input Handled directly after creation
|
||||
* to not check for Inputs twice
|
||||
*/
|
||||
void UnlockInput() { inp_done = false; }
|
||||
|
||||
/** Get the Objects ID (if it is an ID object)*/
|
||||
u32 GetID() const { return id; }
|
||||
/**
|
||||
* Set ID for ID Objects
|
||||
* @param id Object ID (hashed prefix+objname+prefixed_counter)
|
||||
*/
|
||||
void SetID(u32 id) { this->id = id; }
|
||||
|
||||
/** Get a reference to IO */
|
||||
UI7::IO* GetIO() { return io; }
|
||||
|
||||
protected:
|
||||
/** used to skip Input/Render preocessing ot not*/
|
||||
bool skippable = false;
|
||||
/** value to check if an ID Object goes out of lifetime*/
|
||||
bool rem = false;
|
||||
/** Time of the last use (set by HandleScrolling)*/
|
||||
u64 last_use = 0;
|
||||
/** Input done or not for current frame*/
|
||||
bool inp_done = false;
|
||||
/** Reference to the Screen to draw the Object on*/
|
||||
// Screen::Ref screen;
|
||||
/** Container Position*/
|
||||
fvec2 pos;
|
||||
/** Container Size*/
|
||||
fvec2 size;
|
||||
/** Reference to the Drawlist to Draw to*/
|
||||
Li::Drawlist* list = nullptr;
|
||||
/** IO Reference for Renderer and Theme */
|
||||
UI7::IO* io = nullptr;
|
||||
/** Reference to the parent container*/
|
||||
Container* parent = nullptr;
|
||||
/** Object ID (0 if unused)*/
|
||||
u32 id = 0;
|
||||
/** Internal Flags */
|
||||
u32 pFlags = 0;
|
||||
/** Is Selected? */
|
||||
bool pSelected = false;
|
||||
/** Was Pressed */
|
||||
bool pPressed = false;
|
||||
/** Was Pressed Twice */
|
||||
bool pPressedTwice = false;
|
||||
/** ClipRect */
|
||||
fvec4 pClipRect;
|
||||
/** Clip Rect used */
|
||||
bool pCLipRectUsed = false;
|
||||
};
|
||||
} // namespace UI7
|
||||
} // namespace PD
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
MIT License
|
||||
Copyright (c) 2024 - 2026 René Amthor (tobid7)
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <pd/core/core.hpp>
|
||||
#include <pd/pd_p_api.hpp>
|
||||
#include <pd/ui7/io.hpp>
|
||||
|
||||
namespace PD {
|
||||
namespace UI7 {
|
||||
/**
|
||||
* Container base class all Objects are based on
|
||||
* @note this class can be used to create custom Objects as well
|
||||
*/
|
||||
class PD_API Container {
|
||||
public:
|
||||
Container() = default;
|
||||
/**
|
||||
* Constructor with pos and Size
|
||||
* @param pos Container Position
|
||||
* @param size Container Size
|
||||
*/
|
||||
Container(const fvec2& pos, const fvec2& size) : pos(pos), size(size) {}
|
||||
/**
|
||||
* Constructor by a vec4 box
|
||||
* @param box Box containing top left and bottom right coords
|
||||
*/
|
||||
Container(const fvec4& box)
|
||||
: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
|
||||
~Container() = default;
|
||||
|
||||
/**
|
||||
* Init Function Required by every Object that uses
|
||||
* Render or Input functions
|
||||
* @param io IO Reference
|
||||
* @param l Drawlist Reference
|
||||
*/
|
||||
void Init(UI7::IO* io, Li::Drawlist* l) {
|
||||
list = l;
|
||||
this->io = io;
|
||||
pFont = io->Font;
|
||||
// this->screen = io->Ren->CurrentScreen();
|
||||
}
|
||||
|
||||
void SetClipRect(fvec4 clip) {
|
||||
pClipRect = clip;
|
||||
pCLipRectUsed = true;
|
||||
}
|
||||
|
||||
/** Setter for Position */
|
||||
void SetPos(const fvec2& pos) { this->pos = pos; }
|
||||
/** Setter for Size */
|
||||
void SetSize(const fvec2& size) { this->size = size; }
|
||||
/** Getter for Position */
|
||||
fvec2 GetPos() { return pos; }
|
||||
/** Getter for Size */
|
||||
fvec2 GetSize() { return size; }
|
||||
Li::Font* GetFont() { return pFont; }
|
||||
/**
|
||||
* Get the Containers Final Position
|
||||
* for Rendering and Input (if it has a parent Object)
|
||||
*/
|
||||
fvec2 FinalPos() {
|
||||
vec2 res = pos;
|
||||
if (parent) {
|
||||
/// Probably should use parant->FinalPos here
|
||||
res += parent->GetPos();
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
/** Setter for Parent Container */
|
||||
void SetParent(Container* v) { parent = v; }
|
||||
/** Getter for Parent Container */
|
||||
Container* GetParent() { return parent; }
|
||||
|
||||
/** Check if Rendering can be skipped */
|
||||
bool Skippable() const { return skippable; }
|
||||
/** Check if the Object got a timeout (ID OBJ Relevant) */
|
||||
bool Removable() const { return rem; }
|
||||
|
||||
/**
|
||||
* Handles Scrolling by scrolling pos as well as
|
||||
* Time for Remove for ID Objects
|
||||
* @param scrolling Scrolling Position
|
||||
* @param viewport Viewport to check if the Object is skippable
|
||||
*/
|
||||
void HandleScrolling(fvec2 scrolling, fvec4 viewport);
|
||||
/** Template function for Input Handling */
|
||||
virtual void HandleInput() {}
|
||||
/** Tamplate function for Object rendering */
|
||||
virtual void Draw() {}
|
||||
/** Template function to update internal data (if needed) */
|
||||
virtual void Update() {}
|
||||
/** Template as well as base func for Pool based Containers */
|
||||
virtual void Reset() {
|
||||
pos = 0;
|
||||
size = 0;
|
||||
parent = nullptr;
|
||||
id = 0;
|
||||
pFlags = 0;
|
||||
skippable = false;
|
||||
rem = false;
|
||||
inp_done = false;
|
||||
pSelected = false;
|
||||
pPressed = false;
|
||||
pPressedTwice = false;
|
||||
pCLipRectUsed = false;
|
||||
pClipRect = 0;
|
||||
io = nullptr;
|
||||
list = nullptr;
|
||||
last_use = 0;
|
||||
}
|
||||
|
||||
/** Internal function */
|
||||
void PreDraw();
|
||||
/** Internal function */
|
||||
void PostDraw();
|
||||
|
||||
/** Internal Input Handler */
|
||||
void HandleInternalInput();
|
||||
|
||||
/**
|
||||
* Function to unlock Input after Rendering is done in
|
||||
* Menu::Update
|
||||
* @note This is used if the Object got Input Handled directly after creation
|
||||
* to not check for Inputs twice
|
||||
*/
|
||||
void UnlockInput() { inp_done = false; }
|
||||
|
||||
/** Get the Objects ID (if it is an ID object)*/
|
||||
u32 GetID() const { return id; }
|
||||
/**
|
||||
* Set ID for ID Objects
|
||||
* @param id Object ID (hashed prefix+objname+prefixed_counter)
|
||||
*/
|
||||
void SetID(u32 id) { this->id = id; }
|
||||
|
||||
/** Get a reference to IO */
|
||||
UI7::IO* GetIO() { return io; }
|
||||
|
||||
protected:
|
||||
/** used to skip Input/Render preocessing ot not*/
|
||||
bool skippable = false;
|
||||
/** value to check if an ID Object goes out of lifetime*/
|
||||
bool rem = false;
|
||||
/** Time of the last use (set by HandleScrolling)*/
|
||||
u64 last_use = 0;
|
||||
/** Input done or not for current frame*/
|
||||
bool inp_done = false;
|
||||
/** Reference to the Screen to draw the Object on*/
|
||||
// Screen::Ref screen;
|
||||
/** Container Position*/
|
||||
fvec2 pos;
|
||||
/** Container Size*/
|
||||
fvec2 size;
|
||||
/** Reference to the Drawlist to Draw to*/
|
||||
Li::Drawlist* list = nullptr;
|
||||
/** IO Reference for Renderer and Theme */
|
||||
UI7::IO* io = nullptr;
|
||||
/** Reference to the parent container*/
|
||||
Container* parent = nullptr;
|
||||
/** Object ID (0 if unused)*/
|
||||
u32 id = 0;
|
||||
/** Internal Flags */
|
||||
u32 pFlags = 0;
|
||||
/** Is Selected? */
|
||||
bool pSelected = false;
|
||||
/** Was Pressed */
|
||||
bool pPressed = false;
|
||||
/** Was Pressed Twice */
|
||||
bool pPressedTwice = false;
|
||||
/** ClipRect */
|
||||
fvec4 pClipRect;
|
||||
/** Clip Rect used */
|
||||
bool pCLipRectUsed = false;
|
||||
Li::Font* pFont = nullptr;
|
||||
};
|
||||
} // namespace UI7
|
||||
} // namespace PD
|
||||
|
||||
@@ -58,6 +58,8 @@ enum UI7MenuFlags_ {
|
||||
enum UI7LayoutFlags_ {
|
||||
UI7LayoutFlags_None = 0, ///< No Flags used
|
||||
UI7LayoutFlags_UseClipRect = 1 << 0, ///< Enable ClipRect
|
||||
UI7LayoutFlags_HzScrolling = 1 << 1, ///< Scrolling Horizontal
|
||||
UI7LayoutFlags_VtScrolling = 1 << 2, ///< Scrolling Vertical
|
||||
};
|
||||
|
||||
/** UI7 Context Flags */
|
||||
|
||||
@@ -81,6 +81,7 @@ class PD_API IO {
|
||||
u32 NumVertices = 0; ///< Debug Vertices Num
|
||||
u32 NumIndices = 0; ///< Debug Indices Num
|
||||
std::vector<u32> MenuOrder;
|
||||
std::vector<Li::Font*> FontStack;
|
||||
|
||||
// Pools
|
||||
PD::Pool<UI7::Label> LabelPool;
|
||||
@@ -107,6 +108,18 @@ class PD_API IO {
|
||||
return ViewPorts[id.RawID()];
|
||||
}
|
||||
|
||||
void PushFont(Li::Font* f) {
|
||||
FontStack.push_back(Font);
|
||||
Font = f;
|
||||
}
|
||||
|
||||
void PopFont() {
|
||||
if (!FontStack.empty()) {
|
||||
Font = FontStack.back();
|
||||
FontStack.pop_back();
|
||||
}
|
||||
}
|
||||
|
||||
UI7::InputHandler InputHandler;
|
||||
};
|
||||
} // namespace UI7
|
||||
|
||||
@@ -127,6 +127,8 @@ class PD_API Layout {
|
||||
void CursorInit();
|
||||
void SameLine();
|
||||
void CursorMove(const fvec2& size);
|
||||
void PushFont(Li::Font* f) { IO.PushFont(f); }
|
||||
void PopFont() { IO.PopFont(); }
|
||||
|
||||
bool ObjectWorkPos(fvec2& movpos);
|
||||
|
||||
@@ -163,6 +165,8 @@ class PD_API Layout {
|
||||
void SetAlign(UI7Align a) { Alignment = a; }
|
||||
void NextAlign(UI7Align a) { TempAlign = a; }
|
||||
|
||||
void HandleScrolling();
|
||||
|
||||
void Update();
|
||||
|
||||
fvec2 DbgScrollOffset() { return ScrollOffset; }
|
||||
|
||||
@@ -110,7 +110,6 @@ class PD_API Menu {
|
||||
void EndTreeNode();
|
||||
|
||||
void HandleFocus();
|
||||
void HandleScrolling();
|
||||
void HandleTitlebarActions();
|
||||
void DrawBaseLayout();
|
||||
|
||||
@@ -120,6 +119,9 @@ class PD_API Menu {
|
||||
}
|
||||
Container* FindObject(u32 id) { return pLayout.FindObject(id); }
|
||||
|
||||
void PushFont(Li::Font* f) { pIO.PushFont(f); }
|
||||
void PopFont() { pIO.PopFont(); }
|
||||
|
||||
void Update();
|
||||
|
||||
void SetSize(PD::fvec2 size) { pLayout.SetSize(size); }
|
||||
|
||||
@@ -12,12 +12,20 @@ PD_API Drawlist::Drawlist() { Clear(); }
|
||||
PD_API Drawlist::~Drawlist() { Clear(); }
|
||||
|
||||
PD_API void Drawlist::Merge(Drawlist& other) {
|
||||
size_t start = pCommands.size();
|
||||
pCommands.AppendMove(other.pCommands);
|
||||
for (size_t i = start; i < pCommands.size(); i++) {
|
||||
pCommands[i].Layer += this->pCurrentLayer;
|
||||
}
|
||||
other.Clear();
|
||||
}
|
||||
|
||||
PD_API void Drawlist::Copy(Drawlist& other) {
|
||||
int start = pCommands.size();
|
||||
pCommands.AppendCopy(other.pCommands);
|
||||
for (size_t i = start; i < pCommands.size(); i++) {
|
||||
pCommands[i].Layer += this->pCurrentLayer;
|
||||
}
|
||||
}
|
||||
|
||||
PD_API void Drawlist::Optimize() {
|
||||
@@ -34,12 +42,14 @@ PD_API void Drawlist::Clear() {
|
||||
UnbindTexture();
|
||||
pPath.ResetFast();
|
||||
pCommands.NoReset();
|
||||
pCurrentLayer = 0;
|
||||
}
|
||||
|
||||
/** Command Allocation */
|
||||
PD_API Command& Drawlist::NewCommand() {
|
||||
auto cmd = pCommands.Allocate(1);
|
||||
cmd->Reset();
|
||||
cmd->Layer = pCurrentLayer;
|
||||
cmd->Tex = pCurrentTexture.GetID();
|
||||
return *cmd;
|
||||
}
|
||||
|
||||
@@ -288,7 +288,8 @@ PD_API void Font::CmdTextEx(Drawlist& dl, const fvec2& pos, u32 color,
|
||||
}
|
||||
|
||||
if (cp.Size.x > 0 && cp.Size.y > 0) {
|
||||
if (cmd == nullptr || cmd->Tex != Textures[cp.Tex]) {
|
||||
if (cmd == nullptr || cmd->Tex != Textures[cp.Tex] ||
|
||||
cmd->Layer != dl.GetLayer()) {
|
||||
if (cp.Tex >= Textures.size()) continue;
|
||||
cmd = &dl.NewCommand();
|
||||
cmd->Tex = Textures[cp.Tex];
|
||||
|
||||
@@ -49,12 +49,13 @@ PD_API void Button::HandleInput() {
|
||||
PD_API void Button::Draw() {
|
||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||
// io->Ren->OnScreen(screen);
|
||||
list->SetFont(GetFont());
|
||||
list->PathRect(FinalPos(), FinalPos() + size, io->FrameRounding);
|
||||
list->PathFill(io->Theme.Get(color));
|
||||
// list->LayerUp();
|
||||
list->LayerUp();
|
||||
list->DrawText(FinalPos() + size * 0.5 - tdim * 0.5, label.c_str(),
|
||||
io->Theme.Get(UI7Color_Text));
|
||||
// list->LayerDown();
|
||||
list->LayerDown();
|
||||
}
|
||||
|
||||
PD_API void Button::Update() {
|
||||
|
||||
@@ -48,6 +48,7 @@ PD_API void Checkbox::HandleInput() {
|
||||
PD_API void Checkbox::Draw() {
|
||||
// Assert(list.get() && io.get(), "Did you run Container::Init correctly?");
|
||||
// io->Ren->OnScreen(screen);
|
||||
list->SetFont(GetFont());
|
||||
list->PathRect(FinalPos(), FinalPos() + cbs, io->FrameRounding);
|
||||
list->PathFill(io->Theme.Get(color));
|
||||
if (usr_ref) {
|
||||
|
||||
@@ -44,6 +44,7 @@ PD_API void ColorEdit::HandleInput() {
|
||||
PD_API void ColorEdit::Draw() {
|
||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||
// io->Ren->OnScreen(screen);
|
||||
list->SetFont(GetFont());
|
||||
list->PathRect(FinalPos(), FinalPos() + io->ItemRowHeight, io->FrameRounding);
|
||||
list->PathFill(*color_ref);
|
||||
list->DrawText(FinalPos() + fvec2(io->ItemSpace.x + io->ItemRowHeight, 0),
|
||||
@@ -55,16 +56,19 @@ PD_API void ColorEdit::Draw() {
|
||||
layout->SetPosition(FinalPos());
|
||||
DynObj* r = io->DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
|
||||
list->SetFont(thiz->GetFont());
|
||||
thiz->SetSize(layout->GetSize());
|
||||
// l->Layer(30);
|
||||
l->PathRect(thiz->GetPos(), thiz->GetPos() + thiz->GetSize(),
|
||||
io->FrameRounding);
|
||||
l->PathFill(io->Theme.Get(UI7Color_FrameBackground));
|
||||
l->SetLayer(0);
|
||||
});
|
||||
layout->AddObjectEx(r, UI7LytAdd_Front | UI7LytAdd_NoCursorUpdate |
|
||||
UI7LytAdd_NoScrollHandle);
|
||||
r = io->DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l, Container* thiz) {
|
||||
list->SetFont(thiz->GetFont());
|
||||
l->PathRect(thiz->FinalPos(), thiz->FinalPos() + io->ItemRowHeight,
|
||||
io->FrameRounding);
|
||||
l->PathFill(*color_ref);
|
||||
@@ -84,7 +88,9 @@ PD_API void ColorEdit::Draw() {
|
||||
layout->Slider<u8>("B", ((u8*)color_ref) + 2);
|
||||
layout->Slider<u8>("A", ((u8*)color_ref) + 3);
|
||||
layout->Update();
|
||||
list->SetLayer(50);
|
||||
list->Merge(layout->GetDrawList());
|
||||
list->SetLayer(0);
|
||||
// io->RegisterDrawList(GetID(), layout->GetDrawList());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -86,11 +86,11 @@ PD_API void DragData<T>::Draw() {
|
||||
FinalPos() + fvec2(off_x, 0) + td + io->FramePadding,
|
||||
io->FrameRounding);
|
||||
list->PathFill(io->Theme.Get(UI7Color_Button));
|
||||
// list->LayerUp();
|
||||
list->LayerUp();
|
||||
list->DrawTextEx(FinalPos() + fvec2(off_x, 0), p.c_str(),
|
||||
io->Theme.Get(UI7Color_Text), LiTextFlags_AlignMid,
|
||||
td + io->FramePadding);
|
||||
// list->LayerDown();
|
||||
list->LayerDown();
|
||||
off_x += td.x + io->ItemSpace.x + io->FramePadding.x;
|
||||
}
|
||||
list->DrawText(FinalPos() + fvec2(off_x, io->FramePadding.y * 0.5),
|
||||
@@ -101,6 +101,7 @@ template <typename T>
|
||||
PD_API void DragData<T>::Update() {
|
||||
// Assert(io.get(), "Did you run Container::Init correctly?");
|
||||
// Probably need to find a faster solution (caching sizes calculated here)
|
||||
list->SetFont(GetFont());
|
||||
float off_x = 0;
|
||||
for (size_t i = 0; i < elm_count; i++) {
|
||||
std::string p;
|
||||
|
||||
@@ -29,11 +29,11 @@ PD_API void Image::Draw() {
|
||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||
// Assert(img.get(), "Image is nullptr!");
|
||||
// io->Ren->OnScreen(screen);
|
||||
// list->LayerUp();
|
||||
list->LayerUp();
|
||||
list->BindTexture(img);
|
||||
list->DrawRectFilled(FinalPos(), newsize, 0xffffffff);
|
||||
list->UnbindTexture();
|
||||
// list->LayerDown();
|
||||
list->LayerDown();
|
||||
}
|
||||
} // namespace UI7
|
||||
} // namespace PD
|
||||
@@ -28,6 +28,7 @@ namespace UI7 {
|
||||
PD_API void Label::Draw() {
|
||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||
// io->Ren->OnScreen(screen);
|
||||
list->SetFont(GetFont());
|
||||
list->DrawTextEx(FinalPos(), label.c_str(), io->Theme.Get(UI7Color_Text),
|
||||
LiTextFlags_NoOOS,
|
||||
PD::fvec2(0, io->CurrentViewPort.pSize.w));
|
||||
|
||||
@@ -70,6 +70,7 @@ template <typename T>
|
||||
PD_API void Slider<T>::Draw() {
|
||||
// Assert(io.get() && list.get(), "Did you run Container::Init correctly?");
|
||||
// io->Ren->OnScreen(screen);
|
||||
list->SetFont(GetFont());
|
||||
std::string p;
|
||||
if constexpr (std::is_floating_point_v<T>) {
|
||||
p = std::format("{:.{}f}", *data, precision);
|
||||
@@ -84,10 +85,10 @@ PD_API void Slider<T>::Draw() {
|
||||
FinalPos() + fvec2(slp + slw - 2, td.y - 2) + io->FramePadding,
|
||||
io->FrameRounding);
|
||||
list->PathFill(io->Theme.Get(UI7Color_ButtonActive));
|
||||
// list->LayerUp();
|
||||
list->LayerUp();
|
||||
list->DrawTextEx(FinalPos(), p.c_str(), io->Theme.Get(UI7Color_Text),
|
||||
LiTextFlags_AlignMid, fvec2(width, td.y) + io->FramePadding);
|
||||
// list->LayerDown();
|
||||
list->LayerDown();
|
||||
list->DrawText(FinalPos() + fvec2(width + io->FramePadding.x * 2.f,
|
||||
io->FramePadding.y * 0.5),
|
||||
label.c_str(), io->Theme.Get(UI7Color_Text));
|
||||
|
||||
@@ -21,6 +21,7 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <pd/ui7/containers.hpp>
|
||||
#include <pd/ui7/layout.hpp>
|
||||
|
||||
@@ -122,6 +123,42 @@ PD_API fvec2 Layout::AlignPosition(fvec2 pos, fvec2 size, fvec4 area,
|
||||
return p;
|
||||
}
|
||||
|
||||
PD_API void Layout::HandleScrolling() {
|
||||
if (Flags & UI7LayoutFlags_VtScrolling) {
|
||||
bool allowed = MaxPosition.y > WorkRect.w;
|
||||
if (allowed) {
|
||||
if (PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Gamepad::Touch) ||
|
||||
PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Keyboard::MouseLeft)) {
|
||||
ScrollStart = ScrollOffset;
|
||||
}
|
||||
if (IO.InputHandler.DragObject(UI7::ID("sbg" + ID.GetName()),
|
||||
fvec4(Pos, fvec2(0.f)) + WorkRect)) {
|
||||
if (!IO.InputHandler.DragReleasedAW) {
|
||||
ScrollOffset.y =
|
||||
std::clamp(ScrollStart.y + IO.InputHandler.DragSourcePos.y -
|
||||
IO.InputHandler.DragPosition.y,
|
||||
-20.f, MaxPosition.y - WorkRect.w + 20.f);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ScrollOffset.y = 0.f;
|
||||
}
|
||||
|
||||
if (ScrollOffset.y > MaxPosition.y - WorkRect.w) {
|
||||
ScrollOffset.y -= 1.5f;
|
||||
if (ScrollOffset.y < MaxPosition.y - WorkRect.w) {
|
||||
ScrollOffset.y = MaxPosition.y - WorkRect.w;
|
||||
}
|
||||
}
|
||||
if (ScrollOffset.y < 0) {
|
||||
ScrollOffset.y += 1.5f;
|
||||
if (ScrollOffset.y > 0) {
|
||||
ScrollOffset.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PD_API void Layout::Update() {
|
||||
if (Size == fvec2(0.f)) {
|
||||
Size = fvec2(MaxPosition) + IO.MenuPadding * 2;
|
||||
@@ -155,6 +192,7 @@ PD_API void Layout::Update() {
|
||||
Objects.clear();
|
||||
WorkRect = fvec4(fvec2(WorkRect.x, WorkRect.y), Size - IO.MenuPadding);
|
||||
CursorInit();
|
||||
HandleScrolling();
|
||||
}
|
||||
|
||||
/** SECTION CONTAINERS (STOLEN FROM FORMER MENU) */
|
||||
|
||||
+15
-47
@@ -104,6 +104,7 @@ PD_API void Menu::SeparatorText(const std::string& label) {
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
|
||||
UI7::Container* self) {
|
||||
l->SetFont(self->GetFont());
|
||||
fvec2 size = self->GetSize();
|
||||
fvec2 tdim = io->Font->GetTextBounds(label.c_str(), io->FontScale);
|
||||
fvec2 pos = self->FinalPos();
|
||||
@@ -147,45 +148,6 @@ PD_API void Menu::HandleFocus() {
|
||||
}
|
||||
}
|
||||
|
||||
/** Todo: (func name is self describing) */
|
||||
PD_API void Menu::HandleScrolling() {
|
||||
if (Flags & UI7MenuFlags_VtScrolling) {
|
||||
bool allowed =
|
||||
pLayout.MaxPosition.y > (pLayout.WorkRect.w - pLayout.WorkRect.y);
|
||||
if (allowed) {
|
||||
if (PD::Hid::IsEvent(Hid::Event::Down, PD::Hid::Gamepad::Touch)) {
|
||||
pLayout.ScrollStart = pLayout.ScrollOffset;
|
||||
}
|
||||
if (pIO.InputHandler.DragObject(
|
||||
"sbg" + pID.GetName(),
|
||||
fvec4(pLayout.Pos, fvec2(0.f)) + pLayout.WorkRect)) {
|
||||
if (pIO.InputHandler.DragReleasedAW) {
|
||||
} else {
|
||||
pLayout.ScrollOffset.y = std::clamp(
|
||||
pLayout.ScrollStart.y + pIO.InputHandler.DragSourcePos.y -
|
||||
pIO.InputHandler.DragPosition.y,
|
||||
-20.f, pLayout.MaxPosition.y - 220);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
pLayout.ScrollOffset.y = 0.f;
|
||||
}
|
||||
|
||||
if (pLayout.ScrollOffset.y > pLayout.MaxPosition.y - 240) {
|
||||
pLayout.ScrollOffset.y -= 1.5;
|
||||
if (pLayout.ScrollOffset.y < pLayout.MaxPosition.y - 240) {
|
||||
pLayout.ScrollOffset.y = pLayout.MaxPosition.y - 240;
|
||||
}
|
||||
}
|
||||
if (pLayout.ScrollOffset.y < 0) {
|
||||
pLayout.ScrollOffset.y += 1.5;
|
||||
if (pLayout.ScrollOffset.y > 0) {
|
||||
pLayout.ScrollOffset.y = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
PD_API void Menu::HandleTitlebarActions() {
|
||||
// Collapse
|
||||
if (!(Flags & UI7MenuFlags_NoCollapse)) {
|
||||
@@ -257,11 +219,12 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
if (!(Flags & UI7MenuFlags_NoResize)) {
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
|
||||
// //l->Layer(1);
|
||||
l->SetLayer(1);
|
||||
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
|
||||
l->PathAdd(self->FinalPos() + self->GetSize());
|
||||
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
|
||||
l->PathFill(io->Theme.Get(UI7Color_Button));
|
||||
l->SetLayer(0);
|
||||
});
|
||||
r->SetSize(
|
||||
fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight));
|
||||
@@ -273,7 +236,7 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
/** Background */
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
|
||||
// l->Layer(0);
|
||||
l->SetLayer(0);
|
||||
l->PathRectEx(self->FinalPos(), self->FinalPos() + self->GetSize(), 10.f,
|
||||
LiPathRectFlags_KeepTop | LiPathRectFlags_KeepBot);
|
||||
l->PathFill(io->Theme.Get(UI7Color_Background));
|
||||
@@ -291,11 +254,12 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj(
|
||||
[=, this](UI7::IO* io, Li::Drawlist* l, UI7::Container* self) {
|
||||
// l->Layer(20);
|
||||
l->SetFont(self->GetFont());
|
||||
l->SetLayer(20);
|
||||
/** Header Bar */
|
||||
l->DrawRectFilled(self->FinalPos(), self->GetSize(),
|
||||
io->Theme.Get(UI7Color_Header));
|
||||
// l->Layer(21);
|
||||
l->SetLayer(21);
|
||||
/** Inline if statement to shift the Text if collapse sym is shown */
|
||||
/** What the hell is this code btw (didn't found a better way) */
|
||||
l->DrawText(self->FinalPos() +
|
||||
@@ -305,6 +269,7 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
(io->FramePadding.x * 2)),
|
||||
2),
|
||||
pID.GetName().c_str(), io->Theme.Get(UI7Color_Text));
|
||||
l->SetLayer(0);
|
||||
});
|
||||
r->SetSize(fvec2(pLayout.GetSize().x, TitleBarHeight));
|
||||
r->SetPos(0);
|
||||
@@ -316,7 +281,7 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
*r = UI7::DynObj([=, this](UI7::IO* io, Li::Drawlist* l,
|
||||
UI7::Container* self) {
|
||||
/** This sym actually requires layer 21 (i dont know why) */
|
||||
// l->Layer(21);
|
||||
l->SetLayer(21);
|
||||
/**
|
||||
* Symbol (Position Swapping set by pIsOpen ? openpos : closepos;)
|
||||
*/
|
||||
@@ -327,6 +292,7 @@ PD_API void Menu::DrawBaseLayout() {
|
||||
self->FinalPos() +
|
||||
fvec2(pIsOpen ? self->GetSize().x * 0.5 : 0, self->GetSize().y),
|
||||
io->Theme.Get(UI7Color_FrameBackground));
|
||||
l->SetLayer(0);
|
||||
});
|
||||
r->SetSize(TitleBarHeight - pIO.FramePadding.y * 2);
|
||||
r->SetPos(pIO.FramePadding);
|
||||
@@ -358,6 +324,10 @@ PD_API void Menu::Update() {
|
||||
if (pLayout.Size == fvec2(0.f) || Flags & UI7MenuFlags_AlwaysAutoSize) {
|
||||
pLayout.Size = fvec2(pLayout.MaxPosition) + pIO.MenuPadding * 2;
|
||||
}
|
||||
if (Flags & UI7MenuFlags_VtScrolling)
|
||||
pLayout.Flags |= UI7LayoutFlags_VtScrolling;
|
||||
if (Flags & UI7MenuFlags_HzScrolling)
|
||||
pLayout.Flags |= UI7LayoutFlags_HzScrolling;
|
||||
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
|
||||
TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y;
|
||||
pLayout.WorkRect.y = 5.f + TitleBarHeight;
|
||||
@@ -368,9 +338,6 @@ PD_API void Menu::Update() {
|
||||
}
|
||||
DrawBaseLayout();
|
||||
pLayout.Update();
|
||||
if (Flags & UI7MenuFlags_VtScrolling || Flags & UI7MenuFlags_HzScrolling) {
|
||||
HandleScrolling();
|
||||
}
|
||||
}
|
||||
|
||||
PD_API bool Menu::BeginTreeNode(const ID& id) {
|
||||
@@ -391,6 +358,7 @@ PD_API bool Menu::BeginTreeNode(const ID& id) {
|
||||
// Object
|
||||
DynObj* r = pIO.DynObjPool.Allocate();
|
||||
*r = UI7::DynObj([=, this](IO* io, Li::Drawlist* l, Container* self) {
|
||||
l->SetFont(self->GetFont());
|
||||
fvec2 ts = self->FinalPos() + fvec2(0, 7);
|
||||
fvec2 pl[2] = {fvec2(10, 5), fvec2(0, 10)};
|
||||
if (n->second) {
|
||||
|
||||
@@ -143,8 +143,11 @@ PD_API void Context::Update() {
|
||||
pMenus[it]->Update(); /** Render */
|
||||
this->pIO.InputHandler.CurrentMenu = 0;
|
||||
}
|
||||
int base_layer = 0;
|
||||
for (int i = (int)FinalList.size() - 1; i >= 0; i--) {
|
||||
pIO.FDL.SetLayer(base_layer);
|
||||
pIO.FDL.Merge(pMenus[FinalList[i]]->pLayout.GetDrawList());
|
||||
base_layer += 100;
|
||||
}
|
||||
pCurrentMenus.clear();
|
||||
pIO.Update();
|
||||
|
||||
@@ -304,6 +304,7 @@ int main(int argc, char** argv) {
|
||||
ui7.EndMenu();
|
||||
}
|
||||
if (auto m = ui7.BeginMenu("LI DBG INFO")) {
|
||||
m->PushFont(&debug_font);
|
||||
m->Label("Gfx Driver: {}", PD::Gfx::GetDriverName());
|
||||
m->Separator();
|
||||
m->Label("LI Draw Comamnds: {}", PD::Gfx::GetNumCommands());
|
||||
@@ -311,6 +312,7 @@ int main(int argc, char** argv) {
|
||||
m->Label("GFX Vertices: {}", PD::Gfx::GetNumVertices());
|
||||
m->Label("GFX Triangles: {}", PD::Gfx::GetNumVertices() / 3);
|
||||
m->Label("GFX Indices: {}", PD::Gfx::GetNumIndices());
|
||||
m->PopFont();
|
||||
ui7.EndMenu();
|
||||
}
|
||||
ui7.MetricsMenu();
|
||||
|
||||
Reference in New Issue
Block a user