85 Commits
Author SHA1 Message Date
tobid7 85019ca5d5 reset layers and give menus a base layer to gather perfect ordered rendering 2026-09-06 16:17:00 +02:00
tobid7 bc5691f33d Add FontStack to UI7 and uncomment layer lines 2026-09-06 16:17:00 +02:00
tobid7 9b63a2c6b4 move and fix scrolling to layout
Scrolling was hardcoded to 3ds sCrEeNhEiGhT wTh
2026-09-06 16:16:59 +02:00
tobid7 126afd2472 Layers are back 2026-09-06 16:16:59 +02:00
tobid7 320c4c8ef7 hotfix 2026-09-06 16:16:58 +02:00
tobid7 2d924a0c95 Add Hid3DS 2026-09-06 16:16:58 +02:00
tobid7 245854aaa9 Bring back global lithium pools
why?
cause sorting around the global driver pool would basically use more cpu power then just copy data sequences into the right order
And sorting data references costs 0 performance at all
2026-09-06 16:16:57 +02:00
tobid7 e56f0b0955 Add Drawlist Vertex and Indexcount geteter (for debugging usage only) 2026-09-06 16:16:57 +02:00
tobid7 03c6bc84f5 Fix The rest of UI7 Mem leaks
Throw OneFrame living objs into a pool
2026-09-06 16:16:56 +02:00
tobid7 51d082c17c stop leaking idobj memory (and coloredit layout mem) 2026-09-06 16:16:56 +02:00
tobid7 a64018d5e8 dx9: update device size on window size change 2026-09-06 16:16:55 +02:00
tobid7 ccf1f3a560 format documents 2026-09-06 16:16:55 +02:00
tobid7 4fc188be7a unload debugfont and add Gfx debug menu 2026-09-06 16:16:54 +02:00
tobid7 214a5fb944 fix random garbage ptr issues 2026-09-06 16:16:54 +02:00
tobid7 c54660a0d8 Fix Indexorder issues and patchfixsomehow dx9 tex filtering 2026-09-06 16:16:53 +02:00
tobid7 ca17eb19c5 No big update without msvc compiler errors :/ 2026-09-06 16:16:53 +02:00
tobid7 50a45f24fa More timings 2026-09-06 16:16:52 +02:00
tobid7 9ba389004e UI7 is BACK!
took me about a full week to get something to render again withour shared_ptrs
as of now this is very unstable, untested and lacking a lot of features due to lithium is lacking the base for that
Added JetBrainsMono font as debug font for the metrics
2026-09-06 16:16:52 +02:00
tobid7 7b3470b3b7 Add missing GetDriverName to Os 2026-09-06 16:16:51 +02:00
tobid7 29958f0cf8 Draw the line (oder so) 2026-09-06 16:16:50 +02:00
tobid7 f6093903b7 Load the font async for now 2026-09-06 16:16:50 +02:00
tobid7 6658df2dd5 n3ds-boost 2026-09-06 16:16:49 +02:00
tobid7 dc5dd231d0 SDF & MONOSPACE FONT RENDERING 2026-09-06 16:16:49 +02:00
tobid7 cec3bea1e8 save 75% of font memory 2026-09-06 16:16:48 +02:00
tobid7 29c2873517 Upload pools once per Gfx::Draw and FIX DX9 2026-09-06 16:16:48 +02:00
tobid7 480d406652 reset pools on newframe 2026-09-06 16:16:47 +02:00
tobid7 90ff3e93bc move global pools into gfx driver
prevents double copy problems
saves memory
(needs to be optimized...)
2026-09-06 16:16:47 +02:00
tobid7 6bc583eae1 faster rect command creation 2026-09-06 16:16:46 +02:00
tobid7 3f946afc70 cache ascii chars directly 2026-09-06 16:16:46 +02:00
tobid7 05cb32c1b2 insane performance boost (on 3ds) 2026-09-06 16:16:45 +02:00
tobid7 c2d77bd943 time trace is back 2026-09-06 16:16:45 +02:00
tobid7 5a88a332ea implement Image::Convert and Image::Flip 2026-09-06 16:16:44 +02:00
tobid7 728c0db69f pool append move and copy 2026-09-06 16:16:44 +02:00
tobid7 5c4146e9c3 # small fixes
- Fix Os::GetTimeNano()
- only build tests on non vendored usage
2026-09-06 16:16:43 +02:00
tobid7 20981fab9a Fix 2026-09-06 16:16:43 +02:00
tobid7 5b6b481267 Fix 3ds build and update libpicasso 2026-09-06 16:16:42 +02:00
tobid7 7693146cb2 remove poc func 2026-09-06 16:16:42 +02:00
tobid7 3f4a590edf Add support for rotated gradients 2026-09-06 16:16:41 +02:00
tobid7 78bf51b402 Add stick and trigger input support 2026-09-06 16:16:41 +02:00
tobid7 65ee0fa9d6 Fix clang warning 2026-09-06 16:16:40 +02:00
tobid7 cffa2500ed fix preset names for Selection Views 2026-09-06 16:16:40 +02:00
tobid7 4560a2d85e Add NX Hid Driver Template
- Add WIP HidNX Driver (clangd not working with devkitpro for switch on windows)
- Add default-release as default search path for compile_commands.json
- remove mingw preset (casue its exactly the default target)
- Move Mouse pos cycle into HidDriver::Update
- Test around with HidGlfw on Nintendo switch
2026-09-06 16:16:39 +02:00
tobid7 b7ec0b0106 Add proper Gamepad support (WIP) 2026-09-06 16:16:39 +02:00
tobid7 ccd47cffa7 allo wPD::Color in Drawlist 2026-09-06 16:16:38 +02:00
tobid7 aec3e8069d Add Input functionality to Ultra
- Add point InSpace check to PD::Li::Math
- Add Universal AlignmentCenter flag for Horizontal and and Vertical Alignment
-  Add Fallbackfont to Layout (if you dont want to set font per object)
- Add Button Object WIP
- Rename OnHover to OnFocus and add OnUnfocus
- Move font and FontScale to ElementBase (for fallback logic etc)
- Add UpdateInput func to ElementBase
- Corectly Set fontScale in Text Rendering
- Update ecample
2026-09-06 16:16:38 +02:00
tobid7 d544147fdb Allow implicit usage of "#ffffffff" etc 2026-09-06 16:16:37 +02:00
tobid7 0177f6358d Add HidDriver base and small HidGLFW driver 2026-09-06 16:16:37 +02:00
tobid7 ee2914e93c rename PDBackendFlags to PDGfxBackendFlags 2026-09-06 16:16:36 +02:00
tobid7 7642bf5a11 Implement VCanvas and Update TextElem
- Text now requires a font and is able to take an individual scale
- Container requires &ref for Elements to make sure they always exist
- SetViewport now sets the canvas as well
- SetBaseViewport Sets the Virtual Canvas Size
- Layout Now requires a Drawlist reference in Render function
- main.cpp: updated the template
2026-09-06 16:16:36 +02:00
tobid7 69eeeb66bc Actually implement ultra-rendering 2026-09-06 16:16:35 +02:00
tobid7 80403d7ef0 Rework Project Ultra
- Added container
- Made container the base of Layout
- Set Containers theirself as pParent for Elements on Push
2026-09-06 16:16:35 +02:00
tobid7 e542a3a6b9 Fix path rects 2026-09-06 16:16:34 +02:00
tobid7 0cc5fe50ef Fixing riunded rects 2026-09-06 16:16:34 +02:00
tobid7 51bb7d8e0b Add a default preset (for linux/macos default builds) 2026-09-06 16:16:33 +02:00
tobid7 f8226f3bea Add cmake presets
- MSVC requires cmake for Windows
- mingw only builds when GLSLANG is excluded due to wrong header generation
2026-09-06 16:16:33 +02:00
tobid7 c8a14e9419 build 3dsx and nro in ALL stage 2026-09-06 16:16:32 +02:00
tobid7 c132ff57d1 More stuff done at Project Ultra
- Added renderspace
- Revision System (to not always update pRenderspace
- added some test scene
2026-09-06 16:16:32 +02:00
tobid7 05025647bc WIP (Codename Ultra) UI lib 2026-09-06 16:16:31 +02:00
tobid7 a70247bc91 implement font deletion 2026-09-06 16:16:31 +02:00
tobid7 f725064c91 Fix font bugs 2026-09-06 16:16:30 +02:00
tobid7 1e0d24e3a8 Add debug getters (and somehow text is not rendering :/) 2026-09-06 16:16:30 +02:00
tobid7 abcc7c2c31 Fix Vertex Alloc usage at Index Alloc 2026-09-06 16:16:29 +02:00
tobid7 5a6efa5df3 Readd font support (not workign yet) 2026-09-06 16:16:28 +02:00
tobid7 47185ffcae Update lazyvec / vec api as well as rect are mostly constexpr now 2026-09-06 16:16:28 +02:00
tobid7 63db207e47 Always disable glslang build for NintendoSwitch on Windows 2026-09-06 16:16:27 +02:00
tobid7 ff6c023aeb Present DX9 Frames ... 2026-09-06 16:16:27 +02:00
tobid7 d920edc54f Add a PositionTranslate func and add Errors for TextureSize mismatch 2026-09-06 16:16:26 +02:00
tobid7 700229e6a6 Add PD::Image and add a setter for logfilter 2026-09-06 16:16:26 +02:00
tobid7 c8b5d72b09 Forgot about dx9 (UNTESTED!!!) 2026-09-06 16:16:25 +02:00
tobid7 fd7e9b5f4e Add Os Bridge into test framework 2026-09-06 16:16:25 +02:00
tobid7 9606fd819d Refactor PD::Li Pools system, Upgrade PD::Pool and add better logging
- Add ResetFast to Pool using c++20 concept
- Add Put function to Pool
- Use Pool Index instead of pointers in Command
- Add accessor to Li Pools to prevent wrong command usage
- Add Command Formatter
- Use ResetFast for all Pools
- Add Reset func to Li::Vertex (for ResetFast)
- Add Pool Expandor and Put funcs to Lithium pools
- Add getters for GfxDriverBase to PD::Li Pools
2026-09-06 16:16:24 +02:00
tobid7 6c4e4c2264 Add nintendo switch support 2026-09-06 16:16:24 +02:00
tobid7 8c6eaa3328 Remove Gfx Driver Vertex and IndexBuffer size config 2026-09-06 16:16:23 +02:00
tobid7 b39afa7592 Add Drawlist
- Add Pool iterator support
- Add Pool Expandability
- Add Pool::Push
- Add Lithium Maths API
- Remove InitPools
- update spirv-helper
2026-09-06 16:16:23 +02:00
tobid7 256a355269 Replace spirv-helper stuff with a library that combines everything 2026-09-06 16:16:22 +02:00
tobid7 bb4afd3316 Add the shaders 2026-09-06 16:16:22 +02:00
tobid7 9818992f8a Add pdsg (palladium spirv-generator)
- remove glslang from pd-system
- use spirv blobs instead of glsl 460
- Use Legacy shaders for OpenGL2 backend
- add devnotes
2026-09-06 16:16:21 +02:00
tobid7 bcb600985e Add SpirvHelper (Shader cross compilation)
- Make OpenGL2 and OpenGL3 use the same base shaders (using SpirvHelper)
- Add Transpose func to Mat4
2026-09-06 16:16:21 +02:00
tobid7 6c4ed0677e Add missing sources 2026-09-06 16:16:20 +02:00
tobid7 c47690238f Full 3ds support and fix dx9 2026-09-06 16:16:20 +02:00
tobid7 0214cbcd78 Work at 3ds support and backend upgrades
- Track textures (not sure if this is done tbh)
- Add lithium formatters and move TextureID, TextureFormat and TextureFilter to lithium
- Only include gl-helper if any glDriver is included
- Add Li::Rect for UV stuff
- Add Li::Texture as Info holder (still thinking of making them to ptrs
- Add Check if textures are still loaded on exit
2026-09-06 16:16:19 +02:00
tobid7 94ad217644 Add backends
- Renamed GfxOpenGL to GfxOPenGL2
- Added GfxOpenGL3 backend for OpenGL 3.3+
- Added WIP DirectX9 backend
- Added structure for Citro3D
- Added linear Allocator
2026-09-06 16:16:19 +02:00
tobid7 641a9df9de More work to drivers
- Add gfx_test
- add texture loading to GfxOpenGL
- add full submit code
- add debug logging
- add construct and destroy functionality to Pool
- add command functionality
- add vertex and index pools to lithium (static and not threadsafe yet)
- Update GfxDriver Matrix with SetViewPort
- Add glfw (only dependency of gfx_test) maybe later required for input driver
2026-09-06 16:16:18 +02:00
tobid7 dc45ded218 - Update pool to use template allocator directly instead of std::vector
- Add a GfxDriver config Template to be able to modify settings like allocators / Types for specific Drivers
- Add glad
2026-09-06 16:16:17 +02:00
tobid7 8a94f0ccd0 0.7.0 rewrite dev
- remove everyting
- keep core
-rename bit_utils to bits
- add formatter for  color
- add float getters to color
- start with new drivers api
2026-09-06 16:06:14 +02:00
30 changed files with 802 additions and 978 deletions
@@ -29,7 +29,6 @@ class GfxCitro3D : public GfxDriverBase<GfxCitro3DConfig> {
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
void UploadPools() override;
void ClipRect() override;
private:
struct Impl;
@@ -29,7 +29,6 @@ class GfxDirectX9 : public GfxDriverBase<GfxDirectX9Config> {
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
void UploadPools() override;
void ClipRect() override;
private:
struct Impl;
@@ -28,7 +28,6 @@ class GfxOpenGL2 : public GfxDriverBase<GfxOpenGL2Config> {
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
void UploadPools() override;
void ClipRect() override;
private:
void pSetupShaderAttribs(u32 shader);
@@ -28,7 +28,6 @@ class GfxOpenGL3 : public GfxDriverBase<GfxOpenGL3Config> {
TextureFilter filter = TextureFilter::Linear) override;
void DeleteTexture(const Li::Texture& tex) override;
void UploadPools() override;
void ClipRect() override;
private:
u32 pShader = 0;
-12
View File
@@ -141,9 +141,6 @@ void GfxCitro3D::SysInit() {
PDLOG("GfxCitro3D::SysInit();");
impl = new Impl();
Flags |= PDGfxBackendFlags_FlipUV_Y;
Flags |= PDGfxBackendFlags_HasClipRect;
Flags |= PDGfxBackendFlags_ReqPow2;
Flags |= PDGfxBackendFlags_ApproxSDF;
impl->pShaderRaw = Pica::AssembleCode(LIShaderCTR);
impl->pCode = DVLB_ParseFile((uint32_t*)impl->pShaderRaw.data(),
impl->pShaderRaw.size());
@@ -267,14 +264,6 @@ void GfxCitro3D::UploadPools() {
BufInfo_Init(buf);
BufInfo_Add(buf, GetVertexBufPtr(0), sizeof(Li::Vertex), 3, 0x210);
}
void GfxCitro3D::ClipRect() {
// This is so cursed but it works
C3D_SetScissor(CurrentHasClip ? GPU_SCISSOR_NORMAL : GPU_SCISSOR_DISABLE,
ViewPort.y - CurrentClip.w - CurrentClip.y,
ViewPort.x - CurrentClip.z - CurrentClip.x,
ViewPort.y - CurrentClip.y, ViewPort.x - CurrentClip.x);
}
} // namespace PD
#else
namespace PD {
@@ -294,6 +283,5 @@ Li::Texture GfxCitro3D::LoadTexture(const std::vector<PD::u8>& pixels, int w,
}
void GfxCitro3D::DeleteTexture(const Li::Texture& tex) {}
void GfxCitro3D::UploadPools() {}
void GfxCitro3D::ClipRect() {}
} // namespace PD
#endif
-17
View File
@@ -112,7 +112,6 @@ void GfxDirectX9::SysInit() {
}
if (psBlob) psBlob->Release();
if (errBlob) errBlob->Release();
Flags |= PDGfxBackendFlags_HasClipRect;
} else {
PDERR(
"GfxDirectX9::SysInit Error: pDevice is not set!\nYOu need to include "
@@ -286,21 +285,6 @@ void GfxDirectX9::UploadPools() {
memcpy(iptr, GetIndexBufPtr(0), GetIndexPoolSize() * sizeof(u16));
impl->IBO->Unlock();
}
void GfxDirectX9::ClipRect() {
if (CurrentHasClip) {
RECT r;
r.left = CurrentClip.x;
r.top = CurrentClip.y;
r.right = CurrentClip.x + CurrentClip.z;
r.bottom = CurrentClip.y + CurrentClip.w;
impl->Device->SetScissorRect(&r);
impl->Device->SetRenderState(D3DRS_SCISSORTESTENABLE, TRUE);
} else {
impl->Device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
}
}
} // namespace PD
#else
namespace PD {
@@ -320,6 +304,5 @@ Li::Texture GfxDirectX9::LoadTexture(const std::vector<PD::u8>& pixels, int w,
}
void GfxDirectX9::DeleteTexture(const Li::Texture& tex) {}
void GfxDirectX9::UploadPools() {}
void GfxDirectX9::ClipRect() {}
} // namespace PD
#endif
-12
View File
@@ -73,7 +73,6 @@ void GfxOpenGL2::pSetupShaderAttribs(u32 shader) {
}
void GfxOpenGL2::SysInit() {
Flags |= PDGfxBackendFlags_HasClipRect;
pShader = CreateShaderProgram(pVertCode, pFragCode);
glUseProgram(pShader);
glGenBuffers(1, &VBO);
@@ -184,16 +183,6 @@ void GfxOpenGL2::UploadPools() {
glBufferData(GL_ELEMENT_ARRAY_BUFFER, GetIndexPoolSize() * sizeof(u16),
GetIndexBufPtr(0), GL_DYNAMIC_DRAW);
}
void GfxOpenGL2::ClipRect() {
if (CurrentHasClip) {
glEnable(GL_SCISSOR_TEST);
glScissor(CurrentClip.x, ViewPort.y - (CurrentClip.y + CurrentClip.w),
CurrentClip.z, CurrentClip.w);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
} // namespace PD
#else
namespace PD {
@@ -214,6 +203,5 @@ Li::Texture GfxOpenGL2::LoadTexture(const std::vector<PD::u8>& pixels, int w,
void GfxOpenGL2::DeleteTexture(const Li::Texture& tex) {}
void GfxOpenGL2::pSetupShaderAttribs(u32 shader) {}
void GfxOpenGL2::UploadPools() {}
void GfxOpenGL2::ClipRect() {}
} // namespace PD
#endif
-12
View File
@@ -11,7 +11,6 @@
namespace PD {
void GfxOpenGL3::SysInit() {
Flags |= PDGfxBackendFlags_HasClipRect;
std::string vcode = SpirvHelper::SPV2GLSL(
std::vector<unsigned int>(
Shaders::VertexShader,
@@ -160,16 +159,6 @@ void GfxOpenGL3::UploadPools() {
glBindVertexArray(0);
}
void GfxOpenGL3::ClipRect() {
if (CurrentHasClip) {
glEnable(GL_SCISSOR_TEST);
glScissor(CurrentClip.x, ViewPort.y - (CurrentClip.y + CurrentClip.w),
CurrentClip.z, CurrentClip.w);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
} // namespace PD
#else
namespace PD {
@@ -189,6 +178,5 @@ Li::Texture GfxOpenGL3::LoadTexture(const std::vector<PD::u8>& pixels, int w,
}
void GfxOpenGL3::DeleteTexture(const Li::Texture& tex) {}
void GfxOpenGL3::UploadPools() {}
void GfxOpenGL3::ClipRect() {}
} // namespace PD
#endif
+23 -2
View File
@@ -56,9 +56,21 @@ struct PD_API Mat4 {
constexpr float* Ptr() { return m.data(); }
constexpr const float* Ptr() const { return m.data(); }
constexpr float& operator()(int row, int col) { return m[col * 4 + row]; }
constexpr float operator()(int row, int col) const {
constexpr float& operator()(int row, int col) {
#ifdef __3DS__
// 3ds is full reverse order iirc
return m[row * 4 + (3 - col)];
#else
return m[col * 4 + row];
#endif
}
constexpr float operator()(int row, int col) const {
#ifdef __3DS__
// 3ds is full reverse order iirc
return m[row * 4 + (3 - col)];
#else
return m[col * 4 + row];
#endif
}
constexpr Mat4 operator*(const Mat4& v) const {
@@ -110,12 +122,21 @@ struct PD_API Mat4 {
constexpr static Mat4 Ortho(float l, float r, float b, float t, float n,
float f) {
Mat4 ret;
#ifdef __3DS__ // Patch to rotate the Matrix correctly
ret(0, 1) = 2.f / (t - b);
ret(0, 3) = (b + t) / (b - t);
ret(1, 0) = 2.f / (l - r);
ret(1, 3) = (l + r) / (r - l);
ret(2, 2) = 1.f / (n - f);
ret(2, 3) = 0.5f * (n + f) / (n - f) - 0.5f;
#else
ret(0, 0) = 2.0f / (r - l);
ret(0, 3) = -(r + l) / (r - l);
ret(1, 1) = 2.0f / (t - b);
ret(1, 3) = -(t + b) / (t - b);
ret(2, 2) = -2.0f / (f - n);
ret(2, 3) = -(f + n) / (f - n);
#endif
ret(3, 3) = 1.f;
return ret;
}
+4 -15
View File
@@ -9,11 +9,8 @@
using PDGfxBackendFlags = PD::u32;
enum PDGfxBackendFlags_ {
PDGfxBackendFlags_None = 0,
PDGfxBackendFlags_FlipUV_Y = 1 << 0, // Essential for font loading
PDGfxBackendFlags_WindingCW = 1 << 1, // Use CW instead of CCW winding
PDGfxBackendFlags_HasClipRect = 1 << 2, // Clip rects supported
PDGfxBackendFlags_ReqPow2 = 1 << 3, // Tex size must be pow of 2
PDGfxBackendFlags_ApproxSDF = 1 << 4, // Fake SDF for non smoothstep systems
PDGfxBackendFlags_FlipUV_Y = 1 << 0, // Essential for font loading
PDGfxBackendFlags_WindingCW = 1 << 0, // Use CW instead of CCW winding
};
namespace PD {
@@ -68,7 +65,6 @@ class PD_API GfxDriver : public DriverInterface {
virtual void SysReset() {}
virtual void Submit(size_t count, size_t start) {}
virtual void UploadPools() {} // not every driver requires it
virtual void ClipRect() {}
void RegisterTexture(const Li::Texture& tex);
void UnregisterTexture(const Li::Texture& tex);
@@ -84,8 +80,6 @@ class PD_API GfxDriver : public DriverInterface {
// State Variables oder so
TextureID CurrentTex = 0;
bool CurrentTexIsSDF = false;
bool CurrentHasClip = false;
fvec4 CurrentClip = 0;
Mat4 Projection;
ivec2 ViewPort;
std::unordered_map<TextureID, Li::Texture> pTextureRegestry;
@@ -142,7 +136,7 @@ class GfxDriverBase : public GfxDriver {
for (size_t i = 0; i < commands.size(); i++) {
const auto& cmd = commands[i];
if (cmd.VertexCount > 0) {
std::memcpy(reinterpret_cast<void*>(pVtxPool.begin() + current_vtx),
std::memcpy(pVtxPool.begin() + current_vtx,
vpool.begin() + cmd.FirstVertex,
cmd.VertexCount * sizeof(Li::Vertex));
}
@@ -162,19 +156,14 @@ class GfxDriverBase : public GfxDriver {
while (index < commands.size()) {
CurrentTex = commands[index].Tex;
CurrentTexIsSDF = commands[index].SDF;
CurrentHasClip = commands[index].ClipRectUsed;
CurrentClip = commands[index].ClipRect;
if (!CurrentTex) {
CurrentTex = pWhite.GetID();
}
size_t num_indices = 0;
ClipRect();
while (index < commands.size() &&
CurrentTexIsSDF == commands[index].SDF &&
(CurrentTex == commands[index].Tex ||
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0)) &&
CurrentClip == commands[index].ClipRect &&
CurrentHasClip == commands[index].ClipRectUsed) {
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) {
num_indices += commands[index].IndexCount;
index++;
}
-3
View File
@@ -28,9 +28,6 @@ class Command {
// Todo: implement
size_t VertexCountMax = 0;
size_t IndexCountMax = 0;
// ClipRect
PD::fvec4 ClipRect;
bool ClipRectUsed = false;
};
} // namespace Li
} // namespace PD
+2 -7
View File
@@ -128,18 +128,13 @@ class PD_API Drawlist {
void PrimTriangle(Command& cmd, const fvec2& a, const fvec2& b,
const fvec2& c, const PD::Color& color);
void PushClipRect(const fvec4& r) { pClipRects.push_back(r); }
void PopClipRect() {
if (!pClipRects.empty()) pClipRects.pop_back();
}
bool HasClipRect() { return !pClipRects.empty(); }
private:
Texture pCurrentTexture;
int pCurrentLayer = 0;
Pool<Command> pCommands;
Pool<fvec2> pPath;
std::vector<fvec4> pClipRects;
Pool<Vertex> pVertices;
Pool<u16> pIndices;
Font* pFont = nullptr;
float pFontScale = 1.f;
};
+6
View File
@@ -56,6 +56,12 @@ class PD_API Font {
*/
void LoadTTF(const std::vector<u8>& data, int px_height = 32,
LiFontFlags flags = LiFontFlags_None);
/**
* Function that loads a default integrated font...
* This will only work if PD_LI_INCLUDE_FONTS was set
* on lithium build cause otherwise the font data is not included
*/
void LoadDefaultFont(int id = 0, int pixel_height = 32);
/**
* Getter for Codepoint reference
* @return codepoint dataholder reference
+1 -1
View File
@@ -48,7 +48,7 @@ class PD_API Container {
*/
Container(const fvec4& box)
: pos(fvec2(box.x, box.y)), size(fvec2(box.z - box.x, box.w - box.y)) {}
virtual ~Container() = default;
~Container() = default;
/**
* Init Function Required by every Object that uses
-2
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@@ -87,8 +87,6 @@ enum UI7LytAdd_ {
UI7LytAdd_NoCursorUpdate = 1 << 0, ///< Add without cursor alignment
UI7LytAdd_NoScrollHandle = 1 << 1, ///< Skip HandleScrolling
UI7LytAdd_Front = 1 << 2, ///< Add in front of the list
UI7LytAdd_NoGlobalClipping = 1 << 3, ///< Dont use global Layout clip rect
UI7LytAdd_NoClipTitlebar = 1 << 4, ///< Dont clip content behind the titlebar
};
/**
+5
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@@ -85,8 +85,13 @@ PD_API Mat4 Mat4::Perspective(float fov, float aspect, float n, float f) {
Mat4 ret;
ret(0, 0) = 1.f / (aspect * _fov);
ret(1, 1) = 1.f / _fov;
#ifdef __3DS__
ret(2, 3) = f * n / (n - f);
ret(2, 2) = -(-1.f) * n / (n - f);
#else
ret(2, 2) = -(f + n) / (f - n);
ret(2, 3) = -(2.f * f * n) / (f - n);
#endif
ret(3, 2) = -1.f;
ret(3, 3) = 0.0f;
return ret;
-2
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@@ -56,8 +56,6 @@ void Command::Reset() {
VertexCount = 0;
VertexCountMax = 0;
IndexCountMax = 0;
ClipRect = 0.f;
ClipRectUsed = false;
}
Command& Command::Add(const Vertex& vtx) {
-5
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@@ -43,7 +43,6 @@ PD_API void Drawlist::Clear() {
pPath.ResetFast();
pCommands.NoReset();
pCurrentLayer = 0;
pClipRects.clear();
}
/** Command Allocation */
@@ -52,10 +51,6 @@ PD_API Command& Drawlist::NewCommand() {
cmd->Reset();
cmd->Layer = pCurrentLayer;
cmd->Tex = pCurrentTexture.GetID();
if (HasClipRect()) {
cmd->ClipRectUsed = HasClipRect();
cmd->ClipRect = pClipRects.back();
}
return *cmd;
}
+2
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@@ -195,6 +195,8 @@ PD_API void Font::LoadTTF(const std::vector<u8>& data, int px_height,
}
}
PD_API void Font::LoadDefaultFont(int id, int pixel_height) {}
PD_API Font::Codepoint& Font::GetCodepoint(u32 c) {
if (c < 128) {
// Direct Access (~11% improvement)
+2 -2
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@@ -44,13 +44,13 @@ PD_API void Container::HandleInternalInput() {
/** Internal function */
PD_API void Container::PreDraw() {
if (pCLipRectUsed) {
list->PushClipRect(pClipRect);
// list->PushClipRect(pClipRect);
}
}
/** Internal function */
PD_API void Container::PostDraw() {
if (pCLipRectUsed) {
list->PopClipRect();
// list->PopClipRect();
}
}
} // namespace UI7
+1 -1
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@@ -28,7 +28,7 @@ SOFTWARE.
namespace PD {
PD_API UI7::IO::IO() : CurrentViewPort("", 0), DeltaStats(60) {
PD_API UI7::IO::IO() : DeltaStats(60), CurrentViewPort("", 0) {
/** Probably not the best solution i guess */
// CurrentViewPort =
// ViewPort::New("Default", ivec4(ivec2(0, 0), pCtx.Gfx()->ViewPort));
+4 -14
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@@ -77,10 +77,6 @@ PD_API void Layout::AddObject(Container* obj) {
obj->Update();
CursorMove(obj->GetSize());
obj->HandleScrolling(ScrollOffset, WorkRect);
if (Flags & UI7LayoutFlags_UseClipRect) {
obj->SetClipRect(
fvec4(Pos.x, Pos.y + WorkRect.y, Size.x, Size.y - WorkRect.y));
}
Objects.push_back(obj);
}
@@ -97,15 +93,6 @@ PD_API void Layout::AddObjectEx(Container* obj, u32 flags) {
if (!(flags & UI7LytAdd_NoScrollHandle)) {
obj->HandleScrolling(ScrollOffset, WorkRect);
}
if (Flags & UI7LayoutFlags_UseClipRect &&
!(flags & UI7LytAdd_NoGlobalClipping)) {
if (flags & UI7LytAdd_NoClipTitlebar) {
obj->SetClipRect(fvec4(Pos.x, Pos.y, Size.x, Size.y));
} else {
obj->SetClipRect(
fvec4(Pos.x, Pos.y + WorkRect.y, Size.x, Size.y - WorkRect.y));
}
}
if (flags & UI7LytAdd_Front) {
Objects.push_front(obj);
} else {
@@ -184,6 +171,9 @@ PD_API void Layout::Update() {
it->SetPos(it->GetPos() + Pos);
it->HandleInput();
it->UnlockInput();
if (Flags & UI7LayoutFlags_UseClipRect) {
it->SetClipRect(fvec4(Pos, Size));
}
it->PreDraw();
it->Draw();
it->PostDraw();
@@ -211,7 +201,7 @@ PD_API void Layout::Label(const std::string& label) {
// Layout API
auto r = IO.LabelPool.Allocate();
*r = UI7::Label(label, IO);
// r->SetClipRect(fvec4(GetPosition(), GetSize()));
r->SetClipRect(fvec4(GetPosition(), GetPosition() + GetSize()));
AddObject(r);
}
Executable → Regular
+6 -10
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@@ -27,7 +27,7 @@ SOFTWARE.
namespace PD {
namespace UI7 {
Menu::Menu(const ID& id, IO& io) : pLayout(id, io), pIO(io), pID(id) {
Menu::Menu(const ID& id, IO& io) : pIO(io), pID(id), pLayout(id, io) {
TitleBarHeight = pIO.FontScale * pIO.Font->PixelHeight + pIO.MenuPadding.y;
pLayout.WorkRect.y += TitleBarHeight;
pLayout.Flags |= UI7LayoutFlags_UseClipRect;
@@ -219,7 +219,7 @@ PD_API void Menu::DrawBaseLayout() {
if (!(Flags & UI7MenuFlags_NoResize)) {
DynObj* r = pIO.DynObjPool.Allocate();
*r = UI7::DynObj([](IO* io, Li::Drawlist* l, UI7::Container* self) {
l->SetLayer(21);
l->SetLayer(1);
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(0, 20));
l->PathAdd(self->FinalPos() + self->GetSize());
l->PathAdd(self->FinalPos() + self->GetSize() - fvec2(20, 0));
@@ -248,7 +248,7 @@ PD_API void Menu::DrawBaseLayout() {
fvec2(pLayout.GetSize().x, pLayout.GetSize().y - TitleBarHeight));
r->SetPos(fvec2(0, TitleBarHeight));
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle |
UI7LytAdd_Front | UI7LytAdd_NoClipTitlebar);
UI7LytAdd_Front);
}
if (!(Flags & UI7MenuFlags_NoTitlebar)) {
DynObj* r = pIO.DynObjPool.Allocate();
@@ -273,8 +273,7 @@ PD_API void Menu::DrawBaseLayout() {
});
r->SetSize(fvec2(pLayout.GetSize().x, TitleBarHeight));
r->SetPos(0);
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle |
UI7LytAdd_NoClipTitlebar);
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle);
/** Collapse Sym */
if (!(Flags & UI7MenuFlags_NoCollapse)) {
@@ -297,9 +296,8 @@ PD_API void Menu::DrawBaseLayout() {
});
r->SetSize(TitleBarHeight - pIO.FramePadding.y * 2);
r->SetPos(pIO.FramePadding);
pLayout.AddObjectEx(r, UI7LytAdd_NoCursorUpdate |
UI7LytAdd_NoScrollHandle |
UI7LytAdd_NoClipTitlebar);
pLayout.AddObjectEx(r,
UI7LytAdd_NoCursorUpdate | UI7LytAdd_NoScrollHandle);
}
/** Close Sym (only shown if pIsShown is not nullptr) */
if (!(Flags & UI7MenuFlags_NoClose) && pIsShown) {
@@ -312,13 +310,11 @@ PD_API void Menu::DrawBaseLayout() {
fvec2 cpos =
fvec2(pLayout.Pos.x + pLayout.Size.x - size.x - pIO.FramePadding.x,
pLayout.Pos.y + pIO.FramePadding.y);
pLayout.DrawList.SetLayer(21);
pLayout.DrawList.DrawLine(cpos, cpos + size,
pIO.Theme.Get(UI7Color_FrameBackground), 2);
pLayout.DrawList.DrawLine(cpos + fvec2(0, size.y),
cpos + fvec2(size.x, 0),
pIO.Theme.Get(UI7Color_FrameBackground), 2);
pLayout.DrawList.SetLayer(0);
}
}
}
+2 -12
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@@ -158,7 +158,7 @@ PD_API void Context::AboutMenu(bool* show) {
if (auto m = BeginMenu("About UI7", UI7MenuFlags_Scrolling, show)) {
m->Label("Palladium UI7 " + GetVersion());
m->Separator();
m->Label("(c) 2023-2026 René Amthor");
m->Label("(c) 2023-2025 René Amthor");
m->Label("UI7 is licensed under the MIT License.");
m->Label("See LICENSE for more information.");
static bool show_build;
@@ -207,17 +207,7 @@ PD_API void Context::MetricsMenu(bool* show) {
}
m->SeparatorText("Palladium Info");
m->Label("Os Driver: {}", PD::Os::GetDriverName());
if (m->BeginTreeNode(
std::format("Gfx Driver: {}", PD::Gfx::GetDriverName()))) {
m->SeparatorText("Features");
if (PD::Gfx::GetFlags() & PDGfxBackendFlags_HasClipRect)
m->Label("ClipRects");
if (PD::Gfx::GetFlags() & PDGfxBackendFlags_ReqPow2)
m->Label("Texture As Pow of 2");
if (PD::Gfx::GetFlags() & PDGfxBackendFlags_ApproxSDF)
m->Label("SDF Approximation");
m->EndTreeNode();
}
m->Label("Renderer: {}", PD::Gfx::GetDriverName());
if (m->BeginTreeNode(
std::string(std::string("Input: ") + PD::Hid::GetDriverName()))) {
/* if (pIO.pCtx.Hid()->Flags & PD::HidDriver::Flags_HasKeyboard) {
-55
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@@ -1,55 +0,0 @@
cmake_minimum_required(VERSION 3.22)
project(test)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED true)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_EXPORT_COMPILE_COMMANDS true)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
if(${PD_BUILD_SHARED})
message(ERROR "3DS Only supports Static libraries")
endif()
endif()
add_subdirectory(../ palladium)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
add_subdirectory(../backends/3ds pd-3ds)
else()
add_subdirectory(../backends/desktop pd-desktop)
endif()
add_executable(test source/main.cpp
${BKND_SRC})
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_link_libraries(test PUBLIC pd-3ds palladium)
else()
target_link_libraries(test PUBLIC pd-desktop palladium)
endif()
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_compile_options(palladium PRIVATE
$<$<COMPILE_LANGUAGE:C>:-Wall>
$<$<COMPILE_LANGUAGE:C>:-Wno-psabi>
$<$<COMPILE_LANGUAGE:CXX>:-fno-exceptions>
)
endif()
if(CMAKE_BUILD_TYPE STREQUAL "Release")
target_compile_options(palladium PRIVATE
$<$<CONFIG:Debug>:-O0 -g>
$<$<CONFIG:Release>:-O3>
)
endif()
# set(RC_FILES
# testassets/ComicNeue.ttf
# testassets/logo.png
# testassets/test.png)
# install(FILES ${RC_FILES} DESTINATION ".")
# else()
# target_link_libraries(test PUBLIC pd-backend-3ds ctru citro3d)
# endif()
-17
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@@ -20,26 +20,9 @@ bool ColorTests() {
return true;
}
bool IDTests() {
std::cout << std::format("HashID32(\"1234\") -> {:016X}",
PD::HashID32("1234").Get())
<< std::endl;
std::cout << std::format("HashID32(\"1235\") -> {:016X}",
PD::HashID32("1235").Get())
<< std::endl;
std::cout << std::format("HashID64(\"1234\") -> {:016X}",
PD::HashID64("1234").Get())
<< std::endl;
std::cout << std::format("HashID64(\"1235\") -> {:016X}",
PD::HashID64("1235").Get())
<< std::endl;
return true;
}
int main() {
PD::Os::UseDriver<PD::OsDriver>();
ColorTests();
IDTests();
std::cout << PD::Os::GetTime() << std::endl;
PD::Pool<int> pool;
pool.Init(90);
-2
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@@ -21,8 +21,6 @@ class OsCtx {
virtual bool Mainloop() { return false; }
virtual void ClearViewPort() {}
virtual void SwapBuffers() {}
virtual int GetScreenCount() { return 1; }
virtual void DrawOnScreen(int s = 0) {}
PD::fvec2 PositionTranslate(PD::fvec2 in) {
return fvec2(in.x * pViewPort.x, in.y * pViewPort.y);
}
-2
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@@ -13,8 +13,6 @@ class HorizonCtr : public PD::OsCtx {
bool Mainloop() override;
void ClearViewPort() override;
void SwapBuffers() override;
int GetScreenCount() override { return 2; }
void DrawOnScreen(int s) override;
private:
struct Impl;
+1 -13
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@@ -208,17 +208,10 @@ int main(int argc, char** argv) {
RightStick.pColor = "#00ffff";
PD::UI7::Context ui7;
ui7.GetIO().Font = &font;
#ifdef __3DS__
ui7.AddViewPort("Default", PD::ivec4(0, 0, 320, 240));
ui7.GetIO().FontScale = 0.5f;
#else
ui7.AddViewPort("Default", PD::ivec4(0, 0, 1280, 720));
#endif
ui7.UseViewPort("Default");
bool pMetricsWin = true;
while (pOs->Mainloop()) {
PD::TT::End("OSCTX::MainLoop");
pOs->DrawOnScreen(0);
pOs->ClearViewPort();
PD::TT::Scope __st("MainLoop");
PD::TT::Beg("MainRaw");
@@ -308,7 +301,6 @@ int main(int argc, char** argv) {
PD::TT::Beg("BuildUI7Menus");
if (auto m = ui7.BeginMenu("Test")) {
m->Label("Hello World!");
m->Image(pTex, 128.f);
ui7.EndMenu();
}
if (auto m = ui7.BeginMenu("LI DBG INFO")) {
@@ -323,18 +315,14 @@ int main(int argc, char** argv) {
m->PopFont();
ui7.EndMenu();
}
ui7.MetricsMenu(&pMetricsWin);
ui7.StyleEditor();
ui7.MetricsMenu();
PD::TT::End("BuildUI7Menus");
PD::TT::Beg("UI7::Context::Update");
ui7.Update();
PD::TT::End("UI7::Context::Update");
PD::Gfx::Reset();
PD::TT::Beg("PD::Gfx::Draw");
pOs->DrawOnScreen(1);
pOs->ClearViewPort();
PD::Gfx::Draw(ui7.GetDrawData());
pOs->DrawOnScreen(0);
PD::Gfx::Draw(pList);
PD::TT::End("PD::Gfx::Draw");
pList.Clear();
+2 -15
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@@ -16,7 +16,6 @@ struct HorizonCtr::Impl {
C3D_RenderTarget* Top = nullptr;
C3D_RenderTarget* Bottom = nullptr;
uint32_t* pSocBuf = nullptr;
int CurrentScreen = 0;
};
void HorizonCtr::Init() {
@@ -64,25 +63,13 @@ bool HorizonCtr::Mainloop() {
pViewPort = ivec2(400, 240);
bool _kill = hidKeysUp() & KEY_START;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
impl->CurrentScreen = 0;
return aptMainLoop() && !_kill;
}
void HorizonCtr::ClearViewPort() {
C3D_RenderTargetClear(impl->CurrentScreen ? impl->Bottom : impl->Top,
C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
}
void HorizonCtr::DrawOnScreen(int s) {
impl->CurrentScreen = s;
if (s == 0) {
C3D_FrameDrawOn(impl->Top);
pViewPort = PD::ivec2(400, 240);
} else if (s == 1) {
C3D_FrameDrawOn(impl->Bottom);
pViewPort = PD::ivec2(320, 240);
}
PD::Gfx::SetViewPort(pViewPort);
C3D_FrameDrawOn(impl->Top);
C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
}
void HorizonCtr::SwapBuffers() { C3D_FrameEnd(0); }