1 Commits

Author SHA1 Message Date
a0960bd717 small fix for shaders 2025-10-16 17:36:09 +02:00
206 changed files with 22555 additions and 21296 deletions

View File

@@ -1,334 +0,0 @@
---
Language: Cpp
AccessModifierOffset: -1
AlignAfterOpenBracket: Align
AlignArrayOfStructures: None
AlignConsecutiveAssignments:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignFunctionDeclarations: false
AlignFunctionPointers: false
PadOperators: true
AlignConsecutiveBitFields:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignFunctionDeclarations: false
AlignFunctionPointers: false
PadOperators: false
AlignConsecutiveDeclarations:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignFunctionDeclarations: true
AlignFunctionPointers: false
PadOperators: false
AlignConsecutiveMacros:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignFunctionDeclarations: false
AlignFunctionPointers: false
PadOperators: false
AlignConsecutiveShortCaseStatements:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCaseArrows: false
AlignCaseColons: false
AlignConsecutiveTableGenBreakingDAGArgColons:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignFunctionDeclarations: false
AlignFunctionPointers: false
PadOperators: false
AlignConsecutiveTableGenCondOperatorColons:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignFunctionDeclarations: false
AlignFunctionPointers: false
PadOperators: false
AlignConsecutiveTableGenDefinitionColons:
Enabled: false
AcrossEmptyLines: false
AcrossComments: false
AlignCompound: false
AlignFunctionDeclarations: false
AlignFunctionPointers: false
PadOperators: false
AlignEscapedNewlines: Left
AlignOperands: Align
AlignTrailingComments:
Kind: Always
OverEmptyLines: 0
AllowAllArgumentsOnNextLine: true
AllowAllParametersOfDeclarationOnNextLine: true
AllowBreakBeforeNoexceptSpecifier: Never
AllowShortBlocksOnASingleLine: Never
AllowShortCaseExpressionOnASingleLine: true
AllowShortCaseLabelsOnASingleLine: false
AllowShortCompoundRequirementOnASingleLine: true
AllowShortEnumsOnASingleLine: true
AllowShortFunctionsOnASingleLine: All
AllowShortIfStatementsOnASingleLine: WithoutElse
AllowShortLambdasOnASingleLine: All
AllowShortLoopsOnASingleLine: true
AllowShortNamespacesOnASingleLine: false
AlwaysBreakAfterDefinitionReturnType: None
AlwaysBreakBeforeMultilineStrings: true
AttributeMacros:
- __capability
- absl_nonnull
- absl_nullable
- absl_nullability_unknown
BinPackArguments: true
BinPackLongBracedList: true
BinPackParameters: BinPack
BitFieldColonSpacing: Both
BracedInitializerIndentWidth: -1
BraceWrapping:
AfterCaseLabel: false
AfterClass: false
AfterControlStatement: Never
AfterEnum: false
AfterExternBlock: false
AfterFunction: false
AfterNamespace: false
AfterObjCDeclaration: false
AfterStruct: false
AfterUnion: false
BeforeCatch: false
BeforeElse: false
BeforeLambdaBody: false
BeforeWhile: false
IndentBraces: false
SplitEmptyFunction: true
SplitEmptyRecord: true
SplitEmptyNamespace: true
BreakAdjacentStringLiterals: true
BreakAfterAttributes: Leave
BreakAfterJavaFieldAnnotations: false
BreakAfterReturnType: None
BreakArrays: true
BreakBeforeBinaryOperators: None
BreakBeforeConceptDeclarations: Always
BreakBeforeBraces: Attach
BreakBeforeInlineASMColon: OnlyMultiline
BreakBeforeTemplateCloser: false
BreakBeforeTernaryOperators: true
BreakBinaryOperations: Never
BreakConstructorInitializers: BeforeColon
BreakFunctionDefinitionParameters: false
BreakInheritanceList: BeforeColon
BreakStringLiterals: true
BreakTemplateDeclarations: Yes
ColumnLimit: 80
CommentPragmas: '^ IWYU pragma:'
CompactNamespaces: false
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DerivePointerAlignment: false
DisableFormat: false
EmptyLineAfterAccessModifier: Never
EmptyLineBeforeAccessModifier: LogicalBlock
EnumTrailingComma: Leave
ExperimentalAutoDetectBinPacking: false
FixNamespaceComments: true
ForEachMacros:
- foreach
- Q_FOREACH
- BOOST_FOREACH
IfMacros:
- KJ_IF_MAYBE
IncludeBlocks: Regroup
IncludeCategories:
- Regex: '^<ext/.*\.h>'
Priority: 2
SortPriority: 0
CaseSensitive: false
- Regex: '^<.*\.h>'
Priority: 1
SortPriority: 0
CaseSensitive: false
- Regex: '^<.*'
Priority: 2
SortPriority: 0
CaseSensitive: false
- Regex: '.*'
Priority: 3
SortPriority: 0
CaseSensitive: false
IncludeIsMainRegex: '([-_](test|unittest))?$'
IncludeIsMainSourceRegex: ''
IndentAccessModifiers: false
IndentCaseBlocks: false
IndentCaseLabels: true
IndentExportBlock: true
IndentExternBlock: AfterExternBlock
IndentGotoLabels: true
IndentPPDirectives: None
IndentRequiresClause: true
IndentWidth: 2
IndentWrappedFunctionNames: false
InsertBraces: false
InsertNewlineAtEOF: false
InsertTrailingCommas: None
IntegerLiteralSeparator:
Binary: 0
BinaryMinDigits: 0
Decimal: 0
DecimalMinDigits: 0
Hex: 0
HexMinDigits: 0
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
KeepEmptyLines:
AtEndOfFile: false
AtStartOfBlock: false
AtStartOfFile: true
KeepFormFeed: false
LambdaBodyIndentation: Signature
LineEnding: DeriveLF
MacroBlockBegin: ''
MacroBlockEnd: ''
MainIncludeChar: Quote
MaxEmptyLinesToKeep: 1
NamespaceIndentation: None
ObjCBinPackProtocolList: Never
ObjCBlockIndentWidth: 2
ObjCBreakBeforeNestedBlockParam: true
ObjCSpaceAfterProperty: false
ObjCSpaceBeforeProtocolList: true
OneLineFormatOffRegex: ''
PackConstructorInitializers: NextLine
PenaltyBreakAssignment: 2
PenaltyBreakBeforeFirstCallParameter: 1
PenaltyBreakBeforeMemberAccess: 150
PenaltyBreakComment: 300
PenaltyBreakFirstLessLess: 120
PenaltyBreakOpenParenthesis: 0
PenaltyBreakScopeResolution: 500
PenaltyBreakString: 1000
PenaltyBreakTemplateDeclaration: 10
PenaltyExcessCharacter: 1000000
PenaltyIndentedWhitespace: 0
PenaltyReturnTypeOnItsOwnLine: 200
PointerAlignment: Left
PPIndentWidth: -1
QualifierAlignment: Leave
RawStringFormats:
- Language: Cpp
Delimiters:
- cc
- CC
- cpp
- Cpp
- CPP
- 'c++'
- 'C++'
CanonicalDelimiter: ''
BasedOnStyle: google
- Language: TextProto
Delimiters:
- pb
- PB
- proto
- PROTO
EnclosingFunctions:
- EqualsProto
- EquivToProto
- PARSE_PARTIAL_TEXT_PROTO
- PARSE_TEST_PROTO
- PARSE_TEXT_PROTO
- ParseTextOrDie
- ParseTextProtoOrDie
- ParseTestProto
- ParsePartialTestProto
CanonicalDelimiter: pb
BasedOnStyle: google
ReferenceAlignment: Pointer
ReflowComments: Always
RemoveBracesLLVM: false
RemoveEmptyLinesInUnwrappedLines: false
RemoveParentheses: Leave
RemoveSemicolon: false
RequiresClausePosition: OwnLine
RequiresExpressionIndentation: OuterScope
SeparateDefinitionBlocks: Leave
ShortNamespaceLines: 1
SkipMacroDefinitionBody: false
SortIncludes:
Enabled: true
IgnoreCase: false
SortJavaStaticImport: Before
SortUsingDeclarations: LexicographicNumeric
SpaceAfterCStyleCast: false
SpaceAfterLogicalNot: false
SpaceAfterOperatorKeyword: false
SpaceAfterTemplateKeyword: true
SpaceAroundPointerQualifiers: Default
SpaceBeforeAssignmentOperators: true
SpaceBeforeCaseColon: false
SpaceBeforeCpp11BracedList: false
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeJsonColon: false
SpaceBeforeParens: ControlStatements
SpaceBeforeParensOptions:
AfterControlStatements: true
AfterForeachMacros: true
AfterFunctionDefinitionName: false
AfterFunctionDeclarationName: false
AfterIfMacros: true
AfterNot: false
AfterOverloadedOperator: false
AfterPlacementOperator: true
AfterRequiresInClause: false
AfterRequiresInExpression: false
BeforeNonEmptyParentheses: false
SpaceBeforeRangeBasedForLoopColon: true
SpaceBeforeSquareBrackets: false
SpaceInEmptyBlock: false
SpacesBeforeTrailingComments: 2
SpacesInAngles: Never
SpacesInContainerLiterals: true
SpacesInLineCommentPrefix:
Minimum: 1
Maximum: -1
SpacesInParens: Never
SpacesInParensOptions:
ExceptDoubleParentheses: false
InCStyleCasts: false
InConditionalStatements: false
InEmptyParentheses: false
Other: false
SpacesInSquareBrackets: false
Standard: Auto
StatementAttributeLikeMacros:
- Q_EMIT
StatementMacros:
- Q_UNUSED
- QT_REQUIRE_VERSION
TableGenBreakInsideDAGArg: DontBreak
TabWidth: 8
UseTab: Never
VerilogBreakBetweenInstancePorts: true
WhitespaceSensitiveMacros:
- BOOST_PP_STRINGIZE
- CF_SWIFT_NAME
- NS_SWIFT_NAME
- PP_STRINGIZE
- STRINGIZE
WrapNamespaceBodyWithEmptyLines: Leave
...

2
.gitattributes vendored
View File

@@ -1,2 +0,0 @@
include/pd/external/* linguist-vendored
backends/desktop/glad/* linguist-vendored

4
.gitignore vendored Executable file → Normal file
View File

@@ -1,3 +1 @@
build*/ build/
.cache
.vscode

5
.gitmodules vendored
View File

@@ -1,6 +1,3 @@
[submodule "backends/desktop/glfw"] [submodule "backends/desktop/glfw"]
path = backends/desktop/glfw path = backends/desktop/glfw
url = https://github.com/glfw/glfw url = https://github.com/glfw/glfw.git
[submodule "backends/3ds/libpicasso"]
path = backends/3ds/libpicasso
url = https://github.com/npid7/libpicasso

37
.vscode/c_cpp_properties.json vendored Normal file
View File

@@ -0,0 +1,37 @@
{
"configurations": [
{
"name": "3DS | Windows",
"includePath": [
"${workspaceFolder}/**",
"C:/devkitpro/libctru/include/**",
"C:/devkitpro/devkitARM/include/**",
"C:/devkitpro/devkitARM/arm-none-eabi/include/**",
"C:/devkitpro/portlibs/3ds/include/**"
],
"defines": [
"BUILD_CTR",
"__3DS__"
],
"compilerPath": "C:/devkitPro/devkitARM/bin/arm-none-eabi-g++.exe",
"intelliSenseMode": "gcc-arm",
"cStandard": "c11",
"cppStandard": "c++20"
},
{
"name": "3DS | Linux",
"includePath": [
"${workspaceFolder}/**",
"/opt/devkitpro/libctru/include/**",
"/opt/devkitpro/portlibs/3ds/include/**"
],
"defines": [
"BUILD_CTR"
],
"cStandard": "c17",
"cppStandard": "gnu++20",
"intelliSenseMode": "gcc-arm"
}
],
"version": 4
}

21
.vscode/launch.json vendored Normal file
View File

@@ -0,0 +1,21 @@
{
"configurations": [
{
"name": "3DS GDB",
"type": "cppdbg",
"request": "launch",
"program": "${workspaceFolder}/build/test.elf",
"miDebuggerServerAddress": "localhost:4003",
"miDebuggerPath": "C:\\devkitPro\\devkitARM\\bin\\arm-none-eabi-gdb.exe",
"cwd": "${workspaceFolder}",
"externalConsole": true,
"setupCommands": [
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
]
}
]
}

120
.vscode/settings.json vendored Normal file
View File

@@ -0,0 +1,120 @@
{
"files.associations": {
"array": "cpp",
"*.tcc": "cpp",
"cctype": "cpp",
"clocale": "cpp",
"cmath": "cpp",
"cstdarg": "cpp",
"cstddef": "cpp",
"cstdint": "cpp",
"cstdio": "cpp",
"cstdlib": "cpp",
"cwchar": "cpp",
"cwctype": "cpp",
"unordered_map": "cpp",
"vector": "cpp",
"exception": "cpp",
"algorithm": "cpp",
"functional": "cpp",
"iterator": "cpp",
"memory": "cpp",
"numeric": "cpp",
"type_traits": "cpp",
"fstream": "cpp",
"initializer_list": "cpp",
"iosfwd": "cpp",
"iostream": "cpp",
"istream": "cpp",
"limits": "cpp",
"new": "cpp",
"optional": "cpp",
"ostream": "cpp",
"sstream": "cpp",
"stdexcept": "cpp",
"streambuf": "cpp",
"string": "cpp",
"string_view": "cpp",
"system_error": "cpp",
"tuple": "cpp",
"typeinfo": "cpp",
"utility": "cpp",
"atomic": "cpp",
"bit": "cpp",
"bitset": "cpp",
"chrono": "cpp",
"codecvt": "cpp",
"condition_variable": "cpp",
"cstring": "cpp",
"ctime": "cpp",
"deque": "cpp",
"forward_list": "cpp",
"map": "cpp",
"iomanip": "cpp",
"memory_resource": "cpp",
"ratio": "cpp",
"regex": "cpp",
"shared_mutex": "cpp",
"valarray": "cpp",
"random": "cpp",
"cuchar": "cpp",
"compare": "cpp",
"concepts": "cpp",
"numbers": "cpp",
"filesystem": "cpp",
"xstring": "cpp",
"charconv": "cpp",
"format": "cpp",
"ios": "cpp",
"list": "cpp",
"locale": "cpp",
"mutex": "cpp",
"stack": "cpp",
"stop_token": "cpp",
"thread": "cpp",
"xfacet": "cpp",
"xhash": "cpp",
"xiosbase": "cpp",
"xlocale": "cpp",
"xlocbuf": "cpp",
"xlocinfo": "cpp",
"xlocmes": "cpp",
"xlocmon": "cpp",
"xlocnum": "cpp",
"xloctime": "cpp",
"xmemory": "cpp",
"xstddef": "cpp",
"xtr1common": "cpp",
"xtree": "cpp",
"xutility": "cpp",
"queue": "cpp",
"semaphore": "cpp",
"hash_map": "cpp",
"set": "cpp",
"unordered_set": "cpp",
"source_location": "cpp",
"future": "cpp",
"cfenv": "cpp",
"cinttypes": "cpp",
"typeindex": "cpp",
"variant": "cpp",
"ranges": "cpp",
"span": "cpp",
"coroutine": "cpp",
"__bit_reference": "cpp",
"__config": "cpp",
"__debug": "cpp",
"__errc": "cpp",
"__hash_table": "cpp",
"__locale": "cpp",
"__mutex_base": "cpp",
"__node_handle": "cpp",
"__split_buffer": "cpp",
"__threading_support": "cpp",
"__tree": "cpp",
"__verbose_abort": "cpp",
"complex": "cpp",
"any": "cpp",
"text_encoding": "cpp"
}
}

289
CMakeLists.txt Executable file → Normal file
View File

@@ -1,163 +1,158 @@
cmake_minimum_required(VERSION 3.22) cmake_minimum_required(VERSION 3.18)
include(GNUInstallDirs) ### Helper Function to Build Librarys without have always
### These includes and definition defines
function(add_pd_lib TARGET_NAME)
set(opts "BUILD_SHARED")
set(one_val_args "")
set(multi_val_args SRC_FILES DEPENDS)
cmake_parse_arguments(ARG "${opts}" "${one_val_args}" "${multi_val_args}" ${ARGN})
string(REPLACE "-" "_" FLAG_NAME_T ${TARGET_NAME})
string(TOUPPER ${FLAG_NAME_T} FLAG_NAME_F)
if(ARG_BUILD_SHARED)
add_library(${TARGET_NAME} SHARED ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=1)
message("Building SHARED library: ${FLAG_NAME_F}_BUILD_SHARED=1")
else()
add_library(${TARGET_NAME} STATIC ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=0)
message("Building STATIC library: ${FLAG_NAME_F}_BUILD_SHARED=0")
endif()
target_include_directories(${TARGET_NAME} PUBLIC
include
${DEVKITPRO}/portlibs/3ds/include
backends)
target_compile_definitions(${TARGET_NAME} PUBLIC
-D_GNU_SOURCE=1
-DPALLADIUM_VERSION="${PROJECT_VERSION}"
-DPALLADIUM_GIT_COMMIT="${GIT_SHORT_HASH}"
-DPALLADIUM_GIT_BRANCH="${GIT_BRANCH}"
-DBUILD_CTR=1)
### For the libs that depend on another
if(ARG_DEPENDS)
target_link_libraries(${TARGET_NAME} PUBLIC ${ARG_DEPENDS})
endif()
install(TARGETS ${TARGET_NAME})
endfunction()
## Get Current Git Commit Value
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_SHORT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
## Get Current Git Branch
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Set Project # Set Project
project(palladium LANGUAGES C CXX VERSION 0.6.0) project(palladium LANGUAGES C CXX VERSION 0.4.0)
# Required to add this Variable
set(PD_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/include)
include(cmake/palladium.cmake)
option(PD_BUILD_TESTS "Sets if TestApp and TestBench get build" OFF) option(PD_BUILD_TESTS "Sets if TestApp and TestBench get build" OFF)
option(PD_BUILD_SHARED "Build Shared Library" OFF) option(PD_BUILD_SHARED "Build Shared Libraries" OFF)
option(PD_BUILD_TOOLS "Build Palladium Tools" OFF)
option(PD_BUILD_DESKTOP "Build Desktop Backend" OFF)
option(PD_BUILD_3DS "Build 3ds Backend" OFF)
option(PD_BUNDLE_GLFW "Bundle GLFW in install" OFF)
if(${PD_BUILD_TOOLS}) message("Var: ${PD_BUILD_SHARED}")
add_subdirectory(tools)
endif()
# # Include Library Source # Enable Compile Command Export
set(PD_SOURCES set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Core # Force C++ 20
source/core/bit_util.cpp set(CMAKE_CXX_STANDARD 20)
source/core/color.cpp set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
source/core/io.cpp
source/core/mat.cpp
source/core/strings.cpp
source/core/timer.cpp
source/core/timetrace.cpp
# Drivers
source/drivers/context.cpp
source/drivers/gfx.cpp
source/drivers/hid.cpp
source/drivers/os.cpp
# External
source/external/stb.cpp
# Image
source/image/image.cpp
source/image/img_blur.cpp
source/image/img_convert.cpp
# Lithium
source/lithium/command.cpp
source/lithium/drawlist.cpp
source/lithium/font.cpp
source/lithium/fonts.cpp
source/lithium/renderer.cpp
# UI7
source/ui7/container/button.cpp
source/ui7/container/checkbox.cpp
source/ui7/container/coloredit.cpp
source/ui7/container/container.cpp
source/ui7/container/dragdata.cpp
source/ui7/container/dynobj.cpp
source/ui7/container/image.cpp
source/ui7/container/label.cpp
source/ui7/container/slider.cpp
source/ui7/io.cpp
source/ui7/layout.cpp
source/ui7/menu.cpp
source/ui7/theme.cpp
source/ui7/ui7.cpp
)
if(${PD_BUILD_SHARED})
add_library(palladium SHARED ${PD_SOURCES})
target_compile_definitions(palladium PRIVATE -DPD_BUILD_SHARED)
else()
add_library(palladium STATIC ${PD_SOURCES})
target_compile_definitions(palladium PUBLIC -DPD_BUILD_STATIC)
endif()
add_library(palladium::palladium ALIAS palladium)
target_include_directories(palladium
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
)
# Set Special C and CXX flags for 3ds
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS") if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_compile_options(palladium PRIVATE if(${PD_BUILD_SHARED})
$<$<COMPILE_LANGUAGE:C>:-Wall> message(ERROR "3DS Only supports Static libraries")
$<$<COMPILE_LANGUAGE:C>:-Wno-psabi> endif()
$<$<COMPILE_LANGUAGE:CXX>:-fno-exceptions> set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-psabi -O2")
) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS} -fno-rtti -fno-exceptions")
endif()
#include_directories(include)
## Core Source Code
set(CORE_SRC
source/core/common.cpp
source/core/bit_util.cpp
source/core/color.cpp
source/core/io.cpp
source/core/hid_driver.cpp
source/core/mat.cpp
source/core/strings.cpp
source/core/sys.cpp
source/core/timer.cpp
source/core/timetrace.cpp)
## Image Source Code
set(IMAGE_SRC
source/image/image.cpp
source/image/img_blur.cpp
source/image/img_convert.cpp)
## External Source Code
set(EXTERNAL_SRC
source/external/stb.cpp)
## Lithiu, Source Code
set(LI_SRC
source/lithium/font.cpp
source/lithium/drawlist.cpp
source/lithium/renderer.cpp)
## Net Source Code
set(NET_SRC
source/net/socket.cpp)
## UI7 Source Code
set(UI7_SRC
source/ui7/drawlist.cpp
source/ui7/io.cpp
source/ui7/layout.cpp
source/ui7/menu.cpp
source/ui7/remenu.cpp
source/ui7/theme.cpp
source/ui7/ui7.cpp
source/ui7/container/container.cpp
source/ui7/container/button.cpp
source/ui7/container/checkbox.cpp
source/ui7/container/coloredit.cpp
source/ui7/container/dragdata.cpp
source/ui7/container/dynobj.cpp
source/ui7/container/image.cpp
source/ui7/container/label.cpp)
#### Creating the Libraries ####
if(PD_BUILD_SHARED)
add_pd_lib(pd-core BUILD_SHARED TRUE SRC_FILES ${CORE_SRC})
add_pd_lib(pd-image BUILD_SHARED TRUE SRC_FILES ${IMAGE_SRC} DEPENDS pd-core)
add_pd_lib(pd-external SRC_FILES ${EXTERNAL_SRC})
add_pd_lib(pd-lithium BUILD_SHARED TRUE SRC_FILES ${LI_SRC} DEPENDS pd-core)
add_pd_lib(pd-net BUILD_SHARED TRUE SRC_FILES ${NET_SRC} DEPENDS pd-core)
add_pd_lib(pd-ui7 BUILD_SHARED TRUE SRC_FILES ${UI7_SRC} DEPENDS pd-core pd-lithium)
else()
add_pd_lib(pd-core SRC_FILES ${CORE_SRC})
add_pd_lib(pd-image SRC_FILES ${IMAGE_SRC} DEPENDS pd-core)
add_pd_lib(pd-external SRC_FILES ${EXTERNAL_SRC})
add_pd_lib(pd-lithium SRC_FILES ${LI_SRC} DEPENDS pd-core)
add_pd_lib(pd-net SRC_FILES ${NET_SRC} DEPENDS pd-core)
add_pd_lib(pd-ui7 SRC_FILES ${UI7_SRC} DEPENDS pd-core pd-lithium)
endif() endif()
target_compile_options(palladium PRIVATE add_library(palladium INTERFACE)
$<$<CONFIG:Debug>:-O0 -g> target_link_libraries(palladium INTERFACE
$<$<CONFIG:Release>:-O3> pd-core pd-image pd-external pd-lithium pd-net pd-ui7
) )
if(PD_BUILD_DESKTOP AND NOT PD_BUILD_3DS) add_dependencies(palladium
add_subdirectory(backends/desktop) pd-core pd-image pd-external pd-lithium pd-net pd-ui7
endif()
if(PD_BUILD_3DS AND NOT PD_BUILD_DESKTOP)
add_subdirectory(backends/3ds)
endif()
install(TARGETS palladium
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(EXPORT palladiumTargets
FILE palladiumTargets.cmake
NAMESPACE palladium::
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/palladium
) )
include(CMakePackageConfigHelpers) install(DIRECTORY include DESTINATION ".")
configure_package_config_file(
cmake/palladiumConfig.cmake.in
${CMAKE_CURRENT_BINARY_DIR}/palladiumConfig.cmake
INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/palladium
)
write_basic_package_version_file(
${CMAKE_CURRENT_BINARY_DIR}/palladiumConfigVersion.cmake
VERSION ${PROJECT_VERSION}
COMPATIBILITY SameMajorVersion
)
install(FILES
${CMAKE_CURRENT_BINARY_DIR}/palladiumConfig.cmake
${CMAKE_CURRENT_BINARY_DIR}/palladiumConfigVersion.cmake
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/palladium
)
find_program(CLANG_FORMAT clang-format)
file(GLOB_RECURSE PD_FMTFILES CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/core/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/drivers/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/image/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/lithium/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/include/pd/ui7/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/desktop/include/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/3ds/include/*.hpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/desktop/include/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/backends/3ds/include/*.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test/source*.cpp
)
add_custom_target(pd-clang-format
COMMAND ${CLANG_FORMAT} --style=file -i ${PD_FMTFILES}
COMMENT "Formatting Project Sources"
)

2
LICENSE Executable file → Normal file
View File

@@ -1,6 +1,6 @@
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor tobid7 Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

16
README.md Executable file → Normal file
View File

@@ -23,11 +23,27 @@ make
make install make install
``` ```
## Libraries
| Name | Last Updated | Platform | Depends |
|---|---|---|---|
| pd-core | 0.3.3 | multi | none |
| pd-external | 0.1.0 | multi | none |
| pd-image | 0.3.3 | multi | pd-core |
| pd-lib3ds | 0.2.4 | 3ds | pd-core, pd-drivers |
| pd-net | 0.2.4 | 3ds | pd-core, pd-lib3ds |
| pd-lithium | 0.3.3 | multi | pd-core |
| pd-sound | 0.2.4 | 3ds | pd-core, mpg123 |
| pd-overlays | 0.2.4 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium, pd-ui7 |
| pd-ui7 | 0.3.3 | multi | pd-core, pd-lithium |
| pd-app | 0.2.4 | 3ds | pd-core, pd-image, pd-lib3ds, pd-lithium |
## Credits ## Credits
| Icon | Username | Description | | Icon | Username | Description |
|---|---|---| |---|---|---|
| <img src="https://github.com/tobid7.png" alt="https://github.com/tobid7" width="48"/> | [tobid7](https://github.com/tobid7) | main dev of RenderD7, Palladium | | <img src="https://github.com/tobid7.png" alt="https://github.com/tobid7" width="48"/> | [tobid7](https://github.com/tobid7) | main dev of RenderD7, Palladium |
| <img src="https://github.com/devkitpro.png" alt="https://github.com/devkitpro" width="48"/> | [devkitpro](https://github.com/devkitpro) | devkitarm, picasso, libctru and citro3d | | <img src="https://github.com/devkitpro.png" alt="https://github.com/devkitpro" width="48"/> | [devkitpro](https://github.com/devkitpro) | devkitarm, picasso, libctru and citro3d |
| <img src="https://github.com/Universal-Team.png" alt="https://github.com/Universal-Team" width="48"/> | [Universal-Team](https://github.com/Universal-Team) | Inspiration for Lang System, Cia Installer Code |
| <img src="https://github.com/nothings.png" alt="https://github.com/nothings" width="48"/> | [nothings](https://github.com/nothings) | stb_image(_write) and stb_truetype | | <img src="https://github.com/nothings.png" alt="https://github.com/nothings" width="48"/> | [nothings](https://github.com/nothings) | stb_image(_write) and stb_truetype |
| <img src="https://github.com/nlohmann.png" alt="https://github.com/nlohmann" width="48"/> | [nlohmann](https://github.com/nlohmann) | for json.hpp | | <img src="https://github.com/nlohmann.png" alt="https://github.com/nlohmann" width="48"/> | [nlohmann](https://github.com/nlohmann) | for json.hpp |

49
backends/3ds/CMakeLists.txt Executable file → Normal file
View File

@@ -1,37 +1,18 @@
cmake_minimum_required(VERSION 3.22) cmake_minimum_required(VERSION 3.22)
project(pd-3ds LANGUAGES CXX VERSION 0.6.0) # Make sure to use 3ds toolschain for 3ds build :)
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
if(DEFINED ENV{DEVKITPRO})
set(CMAKE_TOOLCHAIN_FILE "$ENV{DEVKITPRO}/cmake/3DS.cmake" CACHE PATH "toolchain file")
else()
message(FATAL_ERROR "Please define DEVKITPRO to point to your SDK path!")
endif()
endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wno-psabi -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CMAKE_C_FLAGS} -fno-rtti -fno-exceptions")
set(SRC add_library(pd-backend-3ds STATIC
source/bknd-gfx.cpp source/li_backend_c3d.cpp
source/bknd-hid.cpp source/pd_hid_3ds.cpp)
source/pd-3ds.cpp target_include_directories(pd-backend-3ds PUBLIC include)
) target_link_libraries(pd-backend-3ds PUBLIC palladium)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libpicasso)
add_library(pd-3ds STATIC ${SRC})
target_include_directories(pd-3ds PUBLIC
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
)
target_link_libraries(pd-3ds PUBLIC m palladium ctru citro3d pica::pica)
add_library(palladium::pd-3ds ALIAS pd-3ds)
install(TARGETS pd-3ds
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(TARGETS pica
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -21,44 +22,63 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#pragma once
#include <3ds.h> #include <3ds.h>
#include <citro3d.h> #include <citro3d.h>
#include <pd-3ds/linearAllocator.hpp> #include <pd/core/core.hpp>
#include <pd/lithium/lithium.hpp> #include <pd/lithium/backend.hpp>
namespace PD { namespace PD {
class GfxC3D : public GfxDriver { template <typename T>
class LinearAlloc : public Allocator<T> {
public: public:
GfxC3D(PDDriverData data = nullptr) : GfxDriver("Citro3D") {} LinearAlloc() = default;
~GfxC3D() = default; ~LinearAlloc() = default;
PD_SHARED(GfxC3D); /** Never forget the sizeof(T) again (most painful bug i created) */
T* Allocate(size_t n) override { return (T*)linearAlloc(n * sizeof(T)); }
void Deallocate(T* ptr) { linearFree(ptr); }
};
namespace LI {
class Backend_C3D : public PD::LI::Backend {
public:
Backend_C3D() : LI::Backend("Citro3D") {}
~Backend_C3D() {}
PD_SMART_CTOR(Backend_C3D)
void Init() override; void Init() override;
void Deinit() override;
void NewFrame() override;
void BindTex(PD::Li::TexAddress addr) override;
void RenderDrawData(const PD::Li::CmdPool& Commands) override;
PD::Li::Texture::Ref LoadTex(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter =
PD::Li::Texture::Filter::LINEAR) override;
void DestroyTex(PD::Li::Texture::Ref tex) override;
std::vector<Li::Vertex, LinearAllocator<Li::Vertex>> VertexBuffer; void Deinit() override;
std::vector<u16, LinearAllocator<u16>> IndexBuffer;
void NewFrame() override;
void BindTexture(PD::LI::TexAddress addr) override;
void RenderDrawData(const PD::Vec<PD::LI::Command::Ref>& Commands) override;
PD::LI::Texture::Ref LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
PD::LI::Texture::Type type = PD::LI::Texture::Type::RGBA32,
PD::LI::Texture::Filter filter =
PD::LI::Texture::Filter::LINEAR) override;
private:
Vec<Vertex, LinearAlloc<Vertex>> VertexBuffer;
Vec<u16, LinearAlloc<u16>> IndexBuffer;
size_t CurrentVertex = 0;
size_t CurrentIndex = 0;
Mat4 Projection;
int pLocProjection = 0; int pLocProjection = 0;
DVLB_s* ShaderCode; DVLB_s* ShaderCode;
shaderProgram_s Shader; shaderProgram_s Shader;
C3D_AttrInfo ShaderInfo; C3D_AttrInfo ShaderInfo;
std::vector<u8> pRawShader; // For Stats
u32 pCountVertices = 0; PD::u32 num_vtx = 0;
u32 pCountIndices = 0; PD::u32 num_idx = 0;
u32 pCountDrawCalls = 0;
u32 pDrawCommands = 0;
}; };
} // namespace LI
} // namespace PD } // namespace PD

View File

@@ -1,72 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <pd/core/common.hpp>
// Custom C++ Allocator class to interface with libctru linear heap memory
// based on this guide:
// https://johnfarrier.com/custom-allocators-in-c-high-performance-memory-management/
namespace PD {
template <typename T>
class LinearAllocator {
public:
using value_type = T;
LinearAllocator() noexcept = default;
template <typename U>
constexpr LinearAllocator(const LinearAllocator<U>&) noexcept {}
T* allocate(std::size_t n) {
if (n > max_size()) {
PD::Throw("[PD] LinearAllocator: Bad alloc!");
}
return static_cast<T*>(linearAlloc(n * sizeof(T)));
}
void deallocate(T* p, std::size_t) noexcept { linearFree(p); }
template <class U, class... Args>
void construct(U* p, Args&&... args) {
::new ((void*)p) U(std::forward<Args>(args)...);
}
template <class U>
void destroy(U* p) {
p->~U();
}
friend bool operator==(const LinearAllocator, const LinearAllocator) {
return true;
}
friend bool operator!=(const LinearAllocator, const LinearAllocator) {
return false;
}
// Use linearSpace free as max_size to not allocate out of bounds
// or to b eable to see a crash report screen.
size_t max_size() const noexcept { return linearSpaceFree(); }
};
} // namespace PD

View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,16 +23,21 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/drivers/drivers.hpp> #include <pd/core/hid_driver.hpp>
namespace PD { namespace PD {
class Hid3DS : public HidDriver { class Hid3DS : public Hid {
public: public:
Hid3DS(PDDriverData data = nullptr); /**
* Constructor to setup Key binds
*/
Hid3DS();
~Hid3DS() = default; ~Hid3DS() = default;
PD_SMART_CTOR(Hid3DS)
PD_SHARED(Hid3DS); /**
* Overrideing the Update Function for Input Checking etc
*/
void Update() override; void Update() override;
}; };
} // namespace PD } // namespace PD

View File

@@ -0,0 +1,117 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <arpa/inet.h>
#include <malloc.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <pd/net/backend.hpp>
namespace PD {
class NetBackend3DS : public Net::Backend {
public:
NetBackend3DS() : Net::Backend("3DS") {}
~NetBackend3DS() = default;
PD_SMART_CTOR(NetBackend3DS)
bool Init() override {
pSocBuffer = (uint32_t*)memalign(pSocAlign, pSocBufferSize);
Result ret = 0;
if (pSocBuffer == NULL) {
return false;
}
if ((ret = socInit(pSocBuffer, pSocBufferSize)) != 0) {
return false;
}
return true;
}
void Deinit() override { socExit(); }
int NewSocket() override { return socket(AF_INET, SOCK_STREAM, 0); }
void Close(int sock_id) override { close(sock_id); }
int GetInvalidRef() const override { return -1; }
bool Bind(int sock_id, u16 port) {
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = INADDR_ANY;
return bind(sock_id, (sockaddr*)&addr, sizeof(addr)) != -1;
}
bool Listen(int sock_id, int backlog = 5) {
return listen(sock_id, backlog) != -1;
}
bool WaitForRead(int sock_id, int timeout_ms) override {
fd_set set;
FD_ZERO(&set);
FD_SET(sock_id, &set);
timeval timeout{};
timeout.tv_sec = timeout_ms / 1000;
timeout.tv_usec = (timeout_ms % 1000) * 1000;
int result = select(sock_id + 1, &set, nullptr, nullptr, &timeout);
return (result > 0 && FD_ISSET(sock_id, &set));
}
bool Accept(int sock_id, Net::Socket::Ref client) {
int client_soc = accept(sock_id, nullptr, nullptr);
if (client_soc == -1) {
return false;
}
client->pSocket = client_soc;
return true;
}
bool Connect(int sock_id, const std::string& ip, u16 port) {
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
inet_pton(AF_INET, ip.c_str(), &addr.sin_addr);
return connect(sock_id, (sockaddr*)&addr, sizeof(addr)) != -1;
}
int Send(int sock_id, const std::string& data) {
return send(sock_id, data.c_str(), static_cast<int>(data.size()), 0);
}
int Receive(int sock_id, std::string& data, int size = 1024) {
char* tmp = new char[size];
int res = recv(sock_id, tmp, size, 0);
if (res > 0) {
data.assign(tmp, res);
}
delete[] tmp;
return res;
}
private:
/** using libctru u32 here */
const uint32_t pSocAlign = 0x1000;
const uint32_t pSocBufferSize = 0x100000;
uint32_t* pSocBuffer = nullptr;
};
} // namespace PD

View File

@@ -1,281 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-3ds/bknd-gfx.hpp>
#include <pica.hpp>
const char* LIShaderCTR = R"(
; LI7 Shader
; Constants
.constf myconst(0.0, 1.0, 0.00392156862745, 0.0)
.alias ones myconst.yyyy ; Vector full of ones
; Uniforms
.fvec projection[4]
; Outputs
.out out_position position
.out out_color color
.out out_uv texcoord0
; Inputs
.alias in_xy v0
.alias in_uvc v1
.alias in_col v2
.entry vmain
.proc vmain
mov r0.xy, in_xy.xy
mov r0.w, ones
dp4 out_position.x, projection[0], r0
dp4 out_position.y, projection[1], r0
dp4 out_position.z, projection[2], r0
dp4 out_position.w, projection[3], r0
mov out_uv, in_uvc.xy
mul r1, myconst.zzzz, in_col
mov out_color, r1
end
.end
)";
namespace PD {
GPU_TEXCOLOR GetTexFmt(Li::Texture::Type type) {
if (type == Li::Texture::RGBA32)
return GPU_RGBA8;
else if (type == Li::Texture::RGB24)
return GPU_RGB8;
else if (type == Li::Texture::A8)
return GPU_A8;
return GPU_RGBA8; // Default
}
int GetBPP(Li::Texture::Type type) {
if (type == Li::Texture::RGBA32)
return 4;
else if (type == Li::Texture::RGB24)
return 3;
else if (type == Li::Texture::A8)
return 1;
return 0; // Error
}
void FragCfg(GPU_TEXCOLOR clr) {
C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
switch (clr) {
case GPU_A4:
case GPU_A8:
case GPU_L4:
case GPU_L8:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_REPLACE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_MODULATE);
break;
case GPU_RGB565:
C3D_TexEnvSrc(env, C3D_Alpha, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_RGB, GPU_MODULATE);
C3D_TexEnvFunc(env, C3D_Alpha, GPU_REPLACE);
break;
default:
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
break;
}
}
void GfxC3D::Init() {
VertexBuffer.resize(4 * 8192);
IndexBuffer.resize(6 * 8192);
Flags |= LiBackendFlags_FlipUV_Y;
pRawShader = Pica::AssembleCode(LIShaderCTR);
ShaderCode = DVLB_ParseFile((uint32_t*)&pRawShader[0], pRawShader.size());
shaderProgramInit(&Shader);
shaderProgramSetVsh(&Shader, &ShaderCode->DVLE[0]);
pLocProjection =
shaderInstanceGetUniformLocation(Shader.vertexShader, "projection");
AttrInfo_Init(&ShaderInfo);
AttrInfo_AddLoader(&ShaderInfo, 0, GPU_FLOAT, 2);
AttrInfo_AddLoader(&ShaderInfo, 1, GPU_FLOAT, 2);
AttrInfo_AddLoader(&ShaderInfo, 2, GPU_UNSIGNED_BYTE, 4);
}
void GfxC3D::Deinit() {
shaderProgramFree(&Shader);
DVLB_Free(ShaderCode);
}
void GfxC3D::NewFrame() {
C3D_BindProgram(&Shader);
C3D_SetAttrInfo(&ShaderInfo);
CurrentIndex = 0;
CurrentVertex = 0;
FrameCounter++;
/** Probably completly incorrect but just do it like that */
VertexCounter = pCountVertices;
IndexCounter = pCountIndices;
DrawCalls = pCountDrawCalls;
DrawCommands = pDrawCommands;
pCountDrawCalls = 0;
pCountIndices = 0;
pCountVertices = 0;
pDrawCommands = 0;
}
void GfxC3D::BindTex(PD::Li::TexAddress addr) {
C3D_TexBind(0, reinterpret_cast<C3D_Tex*>(addr));
}
void GfxC3D::RenderDrawData(const PD::Li::CmdPool& Commands) {
pDrawCommands += Commands.Size();
shaderProgramUse(&Shader);
C3D_SetAttrInfo(&ShaderInfo);
C3D_Mtx proj;
Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, &proj);
// Mat4 proj = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f);
// C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, (C3D_Mtx*)&proj);
size_t index = 0;
while (index < Commands.Size()) {
PD::Li::TexAddress Tex = Commands.GetCmd(index)->Tex;
if (!Tex) {
index++;
continue;
}
bool ScissorEnabled = Commands.GetCmd(index)->ScissorOn;
ivec4 ScissorRect = Commands.GetCmd(index)->ScissorRect;
size_t StartIndex = CurrentIndex;
while (index < Commands.Size() && Commands.GetCmd(index)->Tex == Tex &&
Commands.GetCmd(index)->ScissorOn == ScissorEnabled &&
Commands.GetCmd(index)->ScissorRect == ScissorRect) {
auto c = Commands.GetCmd(index);
pCountIndices += c->IndexBuffer.size();
pCountVertices += c->VertexBuffer.size();
for (size_t i = 0; i < c->IndexBuffer.size(); i++) {
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.at(i);
}
for (size_t i = 0; i < c->VertexBuffer.size(); i++) {
VertexBuffer[CurrentVertex++] = c->VertexBuffer.at(i);
}
index++;
}
if (ScissorEnabled) {
// Figure out this setup was pain
C3D_SetScissor(GPU_SCISSOR_NORMAL,
std::clamp(ViewPort.y - (ScissorRect.y + ScissorRect.w), 0,
ViewPort.y),
std::clamp(ViewPort.x - (ScissorRect.x + ScissorRect.z), 0,
ViewPort.x),
ViewPort.y - ScissorRect.y, ViewPort.x - ScissorRect.x);
} else {
C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
}
FragCfg(((C3D_Tex*)Tex)->fmt);
BindTex(Tex);
auto bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, VertexBuffer.data(), sizeof(Li::Vertex), 3, 0x210);
C3D_DrawElements(GPU_TRIANGLES, CurrentIndex - StartIndex,
C3D_UNSIGNED_SHORT, IndexBuffer.data() + StartIndex);
pCountDrawCalls++;
}
C3D_DepthTest(true, GPU_GREATER, GPU_WRITE_ALL);
}
PD::Li::Texture::Ref GfxC3D::LoadTex(const std::vector<PD::u8>& pixels, int w,
int h, PD::Li::Texture::Type type,
PD::Li::Texture::Filter filter) {
if (w > 1024 || h > 1024) {
return nullptr;
}
// Don't check here as check done before
PD::Li::Texture::Ref res = PD::Li::Texture::New();
int bpp = GetBPP(type);
ivec2 tex_size(w, h);
// Pow2
if (!PD::BitUtil::IsSingleBit(w)) {
tex_size.x = PD::BitUtil::GetPow2((unsigned int)w);
}
if (!PD::BitUtil::IsSingleBit(h)) {
tex_size.y = PD::BitUtil::GetPow2((unsigned int)h);
}
res->Size.x = w;
res->Size.y = h;
res->UV = fvec4(0.f, 1.f, ((float)w / (float)tex_size.x),
1.0 - ((float)h / (float)tex_size.y));
// Texture Setup
auto fltr = (filter == Li::Texture::NEAREST ? GPU_NEAREST : GPU_LINEAR);
auto tex_fmt = GetTexFmt(type);
auto tex = new C3D_Tex;
C3D_TexInit(tex, (u16)tex_size.x, (u16)tex_size.y, tex_fmt);
C3D_TexSetFilter(tex, fltr, fltr);
// Using std::fill_n instead cause i hate this error lines
// under the memset func in my editor
std::fill_n((PD::u8*)tex->data, tex->size, 0);
// memset(tex->data, 0, tex->size);s
/// Probably Remove this if statement in future
/// This are the things confirmed as working
if (bpp == 3 || bpp == 4 || bpp == 1) {
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int dst_pos = ((((y >> 3) * ((int)tex_size.x >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
bpp;
int src_pos = (y * w + x) * bpp;
/// Best idea i had
for (int i = 0; i < bpp; i++) {
((u8*)tex->data)[dst_pos + bpp - 1 - i] = pixels[src_pos + i];
}
}
}
C3D_TexFlush(tex);
}
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_REPEAT, GPU_REPEAT);
res->Address = (Li::TexAddress)tex;
std::cout << std::format("Tex {:#08x} Addr {:#08X}",
(Li::TexAddress)res.get(), res->Address)
<< std::endl;
return res;
}
void GfxC3D::DestroyTex(PD::Li::Texture::Ref tex) {
C3D_Tex* t = reinterpret_cast<C3D_Tex*>(tex->Address);
C3D_TexDelete(t);
delete t;
tex->Address = 0;
}
} // namespace PD

View File

@@ -1,86 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <pd-3ds/bknd-hid.hpp>
namespace PD {
Hid3DS::Hid3DS(PDDriverData data) : HidDriver("Hid3DS") {
this->Flags |= Flags_HasTouch;
this->Flags |= FLags_HasGamepad;
pBinds[KEY_A] = A;
pBinds[KEY_B] = B;
pBinds[KEY_X] = X;
pBinds[KEY_Y] = Y;
pBinds[KEY_START] = Start;
pBinds[KEY_SELECT] = Select;
pBinds[KEY_L] = L;
pBinds[KEY_R] = R;
pBinds[KEY_DUP] = DUp;
pBinds[KEY_DDOWN] = DDown;
pBinds[KEY_DLEFT] = DLeft;
pBinds[KEY_DRIGHT] = DRight;
pBinds[KEY_CPAD_UP] = CPUp;
pBinds[KEY_CPAD_DOWN] = CPDown;
pBinds[KEY_CPAD_LEFT] = CPLeft;
pBinds[KEY_CPAD_RIGHT] = CPRight;
pBinds[KEY_CSTICK_UP] = CSUp;
pBinds[KEY_CSTICK_DOWN] = CSDown;
pBinds[KEY_CSTICK_LEFT] = CSLeft;
pBinds[KEY_CSTICK_RIGHT] = CSRight;
pBinds[KEY_ZL] = ZL;
pBinds[KEY_ZR] = ZR;
pBinds[KEY_TOUCH] = Touch;
}
void Hid3DS::Update() {
hidScanInput();
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Held] = 0;
KeyEvents[i][Event_Up] = 0;
}
u32 kd = hidKeysDown();
u32 kh = hidKeysHeld();
u32 ku = hidKeysUp();
for (auto& b : pBinds) {
if (b.first & kd) {
KeyEvents[0][Event_Down] |= b.second;
}
if (b.first & kh) {
KeyEvents[0][Event_Held] |= b.second;
}
if (b.first & ku) {
KeyEvents[0][Event_Up] |= b.second;
}
}
if (pLocked) {
SwapTab();
}
touchPosition t;
hidTouchRead(&t);
pMouse[1] = pMouse[0]; // Cycle pMouse pos
pMouse[0] = fvec2(t.px, t.py);
}
} // namespace PD

View File

@@ -0,0 +1,231 @@
#include <li_backend_c3d.hpp>
/// @brief Shader Code (Unused as i dont want to use libpicasso here (yet))
const char* LIShaderCTR = R"(
; LI7 Shader
; Constants
.constf myconst(0.0, 1.0, 0.00392156862745, 0.0)
.alias ones myconst.yyyy ; Vector full of ones
; Uniforms
.fvec projection[4]
; Outputs
.out out_position position
.out out_color color
.out out_uv texcoord0
; Inputs
.alias in_xy v0
.alias in_uvc v1
.alias in_col v2
.entry vmain
.proc vmain
mov r0.xy, in_xy.xy
mov r0.w, ones
dp4 out_position.x, projection[0], r0
dp4 out_position.y, projection[1], r0
dp4 out_position.z, projection[2], r0
dp4 out_position.w, projection[3], r0
mov out_uv, in_uvc.xy
mul r1, myconst.zzzz, in_col
mov out_color, r1
end
.end
)";
// clang-format off
unsigned char li_shader[] = {
0x44, 0x56, 0x4c, 0x42, 0x1, 0x0, 0x0, 0x0, 0xa4, 0x0, 0x0, 0x0, 0x44, 0x56, 0x4c, 0x50, 0x0, 0x0, 0x0, 0x0, 0x28, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0x50, 0x0, 0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x98, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4e, 0x1, 0xf0, 0x7, 0x4e, 0x2, 0x8, 0x2, 0x8, 0x3, 0x18, 0x2, 0x8, 0x4, 0x28, 0x2, 0x8, 0x5, 0x38, 0x2, 0x8, 0x6, 0x10, 0x40, 0x4c, 0x7, 0xf1, 0x27, 0x22, 0x8, 0x10, 0x21, 0x4c, 0x0, 0x0, 0x0, 0x88, 0xac, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xa1, 0xa, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x68, 0xc3, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x64, 0xc3, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x62, 0xc3, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x61, 0xc3, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0xaf, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4f, 0xd5, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x6f, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x44, 0x56, 0x4c, 0x45, 0x2, 0x10, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x54, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x54, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x6c, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x74, 0x0, 0x0, 0x0, 0xb, 0x0, 0x0, 0x0, 0x2, 0x0, 0x5f, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3f, 0x0, 0x1, 0x1, 0x37, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf, 0x0, 0x0, 0x0, 0x2, 0x0, 0x1, 0x0, 0xf, 0x0, 0x0, 0x0, 0x3, 0x0, 0x2, 0x0, 0xf, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x10, 0x0, 0x13, 0x0, 0x70, 0x72, 0x6f, 0x6a, 0x65, 0x63, 0x74, 0x69, 0x6f, 0x6e, 0x0, 0x0,
};
// clang-format on
size_t li_shader_size = 0x124;
namespace PD {
namespace LI {
GPU_TEXCOLOR GetTexFmt(Texture::Type type) {
if (type == Texture::RGBA32)
return GPU_RGBA8;
else if (type == Texture::RGB24)
return GPU_RGB8;
else if (type == Texture::A8)
return GPU_A8;
return GPU_RGBA8; // Default
}
int GetBPP(Texture::Type type) {
if (type == Texture::RGBA32)
return 4;
else if (type == Texture::RGB24)
return 3;
else if (type == Texture::A8)
return 1;
return 0; // Error
}
void Backend_C3D::Init() {
std::cout << "[BACKEND_C3D]: Setting up Buffers" << std::endl;
VertexBuffer.Resize(4 * 8192);
IndexBuffer.Resize(6 * 8192);
Flags |= LIBackendFlags_FlipUV_Y;
std::cout << "[BACKEND_C3D]: Loading shader..." << std::endl;
ShaderCode = DVLB_ParseFile((uint32_t*)li_shader, li_shader_size);
shaderProgramInit(&Shader);
shaderProgramSetVsh(&Shader, &ShaderCode->DVLE[0]);
pLocProjection =
shaderInstanceGetUniformLocation(Shader.vertexShader, "projection");
std::cout << "[BACKEND_C3D]: Setting up Attr Info" << std::endl;
AttrInfo_Init(&ShaderInfo);
AttrInfo_AddLoader(&ShaderInfo, 0, GPU_FLOAT, 2);
AttrInfo_AddLoader(&ShaderInfo, 1, GPU_FLOAT, 2);
AttrInfo_AddLoader(&ShaderInfo, 2, GPU_UNSIGNED_BYTE, 4);
std::cout << "[BACKEND_C3D]: Backend init done!" << std::endl;
}
void Backend_C3D::Deinit() {
shaderProgramFree(&Shader);
DVLB_Free(ShaderCode);
}
void Backend_C3D::NewFrame() {
C3D_BindProgram(&Shader);
C3D_SetAttrInfo(&ShaderInfo);
CurrentIndex = 0;
CurrentVertex = 0;
FrameCounter++;
VertexCounter = num_vtx;
IndexCounter = num_idx;
num_vtx = 0;
num_idx = 0;
}
void Backend_C3D::BindTexture(PD::LI::TexAddress addr) {
C3D_TexBind(0, reinterpret_cast<C3D_Tex*>(addr));
}
void Backend_C3D::RenderDrawData(
const PD::Vec<PD::LI::Command::Ref>& Commands) {
shaderProgramUse(&Shader);
C3D_SetAttrInfo(&ShaderInfo);
C3D_Mtx proj;
Mtx_OrthoTilt(&proj, 0.f, ViewPort.x, ViewPort.y, 0.f, 1.f, -1.f, false);
C3D_FVUnifMtx4x4(GPU_VERTEX_SHADER, pLocProjection, &proj);
C3D_DepthTest(false, GPU_GREATER, GPU_WRITE_ALL);
C3D_TexEnv* env = C3D_GetTexEnv(0);
C3D_TexEnvInit(env);
C3D_TexEnvSrc(env, C3D_Both, GPU_TEXTURE0);
C3D_TexEnvFunc(env, C3D_Both, GPU_MODULATE);
size_t index = 0;
while (index < Commands.Size()) {
PD::LI::Texture::Ref Tex = Commands[index]->Tex;
if (!Tex) {
index++;
continue;
}
bool ScissorEnabled = Commands[index]->ScissorEnabled;
ivec4 ScissorRect = Commands[index]->ScissorRect;
size_t StartIndex = CurrentIndex;
while (index < Commands.Size() && Commands[index]->Tex == Tex &&
Commands[index]->ScissorEnabled == ScissorEnabled &&
Commands[index]->ScissorRect == ScissorRect) {
auto c = Commands[index];
for (size_t i = 0; i < c->IndexBuffer.Size(); i++) {
num_idx++;
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.At(i);
}
for (size_t i = 0; i < c->VertexBuffer.Size(); i++) {
num_vtx++;
VertexBuffer[CurrentVertex++] = c->VertexBuffer.At(i);
}
index++;
}
if (ScissorEnabled) {
// Figure out this setup was pain
C3D_SetScissor(GPU_SCISSOR_NORMAL,
ViewPort.y - (ScissorRect.y + ScissorRect.w),
ViewPort.x - (ScissorRect.x + ScissorRect.z),
ViewPort.y - ScissorRect.y, ViewPort.x - ScissorRect.x);
} else {
C3D_SetScissor(GPU_SCISSOR_DISABLE, 0, 0, 0, 0);
}
BindTexture(Tex->Address);
auto bufInfo = C3D_GetBufInfo();
BufInfo_Init(bufInfo);
BufInfo_Add(bufInfo, VertexBuffer.Data(), sizeof(Vertex), 3, 0x210);
C3D_DrawElements(GPU_TRIANGLES, CurrentIndex - StartIndex,
C3D_UNSIGNED_SHORT, IndexBuffer.Data() + StartIndex);
}
C3D_DepthTest(true, GPU_GREATER, GPU_WRITE_ALL);
}
PD::LI::Texture::Ref Backend_C3D::LoadTexture(const std::vector<PD::u8>& pixels,
int w, int h,
PD::LI::Texture::Type type,
PD::LI::Texture::Filter filter) {
std::cout << "Loading Tex " << std::format("[{}, {}]", w, h) << std::endl;
if (w > 1024 || h > 1024) {
return nullptr;
}
// Don't check here as check done before
PD::LI::Texture::Ref res = PD::LI::Texture::New();
int bpp = GetBPP(type);
ivec2 tex_size(w, h);
// Pow2
if (!PD::BitUtil::IsSingleBit(w)) {
tex_size.x = PD::BitUtil::GetPow2((unsigned int)w);
}
if (!PD::BitUtil::IsSingleBit(h)) {
tex_size.y = PD::BitUtil::GetPow2((unsigned int)h);
}
res->Size.x = w;
res->Size.y = h;
res->UV = fvec4(0.f, 1.f, ((float)w / (float)tex_size.x),
1.0 - ((float)h / (float)tex_size.y));
// Texture Setup
auto fltr = (filter == Texture::NEAREST ? GPU_NEAREST : GPU_LINEAR);
auto tex_fmt = GetTexFmt(type);
auto tex = new C3D_Tex;
C3D_TexInit(tex, (u16)tex_size.x, (u16)tex_size.y, tex_fmt);
C3D_TexSetFilter(tex, fltr, fltr);
// Using std::fill_n instead cause i hate this error lines
// under the memset func in my editor
std::fill_n((PD::u8*)tex->data, tex->size, 0);
// memset(tex->data, 0, tex->size);s
/// Probably Remove this if statement in future
/// This are the things confirmed as working
if (bpp == 3 || bpp == 4 || bpp == 1) {
for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) {
int dst_pos = ((((y >> 3) * ((int)tex_size.x >> 3) + (x >> 3)) << 6) +
((x & 1) | ((y & 1) << 1) | ((x & 2) << 1) |
((y & 2) << 2) | ((x & 4) << 2) | ((y & 4) << 3))) *
bpp;
int src_pos = (y * w + x) * bpp;
/// Best idea i had
for (int i = 0; i < bpp; i++) {
((u8*)tex->data)[dst_pos + bpp - 1 - i] = pixels[src_pos + i];
}
}
}
C3D_TexFlush(tex);
}
tex->border = 0x00000000;
C3D_TexSetWrap(tex, GPU_REPEAT, GPU_REPEAT);
res->Address = (TexAddress)tex;
std::cout << std::format("Tex {:#08x} Addr {:#08X}", (TexAddress)res.get(),
res->Address)
<< std::endl;
return res;
}
} // namespace LI
} // namespace PD

View File

@@ -1,131 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <3ds.h>
#include <palladium>
#include <pd-3ds.hpp>
namespace PD {
PD::Li::Font::Ref LoadSystemFont(Context& ctx) {
TT::Scope st(*ctx.Os(), "LI_SystemFont"); // Trace loading time
Li::Font::Ref ret = Li::Font::New(ctx);
fontEnsureMapped(); // Call this to be sure the font is mapped
// Get some const references for system font loading
const auto fnt = fontGetSystemFont();
const auto fnt_info = fontGetInfo(fnt);
const auto glyph_info = fontGetGlyphInfo(fnt);
// Resize the Texture list by the num of sysfont textures
ret->Textures.resize(glyph_info->nSheets + 1);
/// Modify the Pixel Height by 1.1f to fit the
/// Size og ttf font Rendering
ret->PixelHeight = glyph_info->cellHeight;
// Load the Textures and make sure they don't auto unload
for (size_t i = 0; i < glyph_info->nSheets; i++) {
auto stex = Li::Texture::New();
auto tx = new C3D_Tex;
tx->data = fontGetGlyphSheetTex(fnt, i);
tx->fmt = (GPU_TEXCOLOR)glyph_info->sheetFmt;
tx->size = glyph_info->sheetSize;
tx->width = glyph_info->sheetWidth;
tx->height = glyph_info->sheetHeight;
tx->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) |
GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_REPEAT) | GPU_TEXTURE_WRAP_T(GPU_REPEAT);
tx->border = 0xffffffff;
tx->lodParam = 0;
stex->Address = (Li::TexAddress)tx;
stex->Size = fvec2(tx->width, tx->height);
stex->UV = fvec4(0, 1, 1, 0);
ret->Textures[i] = stex;
}
std::vector<unsigned int> charSet;
// Write the Charset into a vector
for (auto cmap = fnt_info->cmap; cmap; cmap = cmap->next) {
if (cmap->mappingMethod == CMAP_TYPE_DIRECT) {
if (cmap->codeEnd >= cmap->codeBegin) {
charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1);
for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) {
if (cmap->indexOffset + (i - cmap->codeBegin) == 0xFFFF) break;
charSet.emplace_back(i);
}
}
} else if (cmap->mappingMethod == CMAP_TYPE_TABLE) {
if (cmap->codeEnd >= cmap->codeBegin) {
charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1);
for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) {
if (cmap->indexTable[i - cmap->codeBegin] == 0xFFFF) continue;
charSet.emplace_back(i);
}
}
} else if (cmap->mappingMethod == CMAP_TYPE_SCAN) {
charSet.reserve(charSet.size() + cmap->nScanEntries);
for (unsigned i = 0; i < cmap->nScanEntries; ++i) {
if (cmap->scanEntries[i].code >= cmap->codeBegin &&
cmap->scanEntries[i].code <= cmap->codeEnd) {
if (cmap->scanEntries[i].glyphIndex != 0xFFFF) {
charSet.emplace_back(cmap->scanEntries[i].code);
}
}
}
} else {
continue;
}
}
// Sort the charset and make sure all values are unique
std::sort(charSet.begin(), charSet.end());
charSet.erase(std::unique(charSet.begin(), charSet.end()));
// Setup the Codepoint map by the charset
for (auto cp : charSet) {
int gidx = fontGlyphIndexFromCodePoint(fnt, cp);
if (gidx >= 0xFFFF) continue;
Li::Font::Codepoint codepoint;
fontGlyphPos_s dat;
fontCalcGlyphPos(&dat, fnt, gidx, GLYPH_POS_CALC_VTXCOORD, 1.f, 1.f);
codepoint.pCodepoint = cp;
codepoint.SimpleUV = fvec4(dat.texcoord.left, dat.texcoord.top,
dat.texcoord.right, dat.texcoord.bottom);
if (dat.sheetIndex < (int)ret->Textures.size()) {
codepoint.Tex = ret->Textures[dat.sheetIndex];
} else {
codepoint.pInvalid = true;
}
codepoint.Size = fvec2(dat.vtxcoord.right, dat.vtxcoord.bottom);
codepoint.Offset = 0;
ret->CodeMap[cp] = codepoint;
}
return ret;
}
void Init(void* data) {
// Dekstop Init Stage
// First use default OS Driver
// PD::OS::Init();
// PD::Gfx::Init(PD::GfxC3D::New());
// PD::Hid::Init(PD::Hid3DS::New());
}
} // namespace PD

View File

@@ -0,0 +1,60 @@
#include <3ds.h>
#include <pd_hid_3ds.hpp>
namespace PD {
Hid3DS::Hid3DS() : Hid("3DS") {
binds[KEY_A] = A;
binds[KEY_B] = B;
binds[KEY_X] = X;
binds[KEY_Y] = Y;
binds[KEY_START] = Start;
binds[KEY_SELECT] = Select;
binds[KEY_L] = L;
binds[KEY_R] = R;
binds[KEY_DUP] = DUp;
binds[KEY_DDOWN] = DDown;
binds[KEY_DLEFT] = DLeft;
binds[KEY_DRIGHT] = DRight;
binds[KEY_CPAD_UP] = CPUp;
binds[KEY_CPAD_DOWN] = CPDown;
binds[KEY_CPAD_LEFT] = CPLeft;
binds[KEY_CPAD_RIGHT] = CPRight;
binds[KEY_CSTICK_UP] = CSUp;
binds[KEY_CSTICK_DOWN] = CSDown;
binds[KEY_CSTICK_LEFT] = CSLeft;
binds[KEY_CSTICK_RIGHT] = CSRight;
binds[KEY_ZL] = ZL;
binds[KEY_ZR] = ZR;
binds[KEY_TOUCH] = Touch;
}
void Hid3DS::Update() {
hidScanInput();
for (int i = 0; i < 2; i++) {
key_events[i][Event_Down] = 0;
key_events[i][Event_Held] = 0;
key_events[i][Event_Up] = 0;
}
u32 kd = hidKeysDown();
u32 kh = hidKeysHeld();
u32 ku = hidKeysUp();
for (auto &b : binds) {
if (b.first & kd) {
key_events[0][Event_Down] |= b.second;
}
if (b.first & kh) {
key_events[0][Event_Held] |= b.second;
}
if (b.first & ku) {
key_events[0][Event_Up] |= b.second;
}
}
if (locked) {
SwappyTable();
}
touchPosition t;
hidTouchRead(&t);
touch[1] = touch[0]; // Cycle touch pos
touch[0] = fvec2(t.px, t.py);
}
} // namespace PD

75
backends/desktop/CMakeLists.txt Executable file → Normal file
View File

@@ -1,62 +1,27 @@
cmake_minimum_required(VERSION 3.22) cmake_minimum_required(VERSION 3.22)
project(pd-desktop LANGUAGES CXX VERSION 0.5.0) if(WIN32)
set(EXTRA_LIBS ws2_32)
set(PD_GL_VERSION 21 CACHE STRING "OpenGL Version (2.1 -> 21, 3.3 -> 33)") else()
set(EXTRA_LIBS)
if(APPLE)
set(PD_GL_VERSION 33 CACHE STRING "33" FORCE)
endif() endif()
message("Using OpenGL: " ${PD_GL_VERSION})
add_subdirectory(glad)
add_subdirectory(glfw) add_subdirectory(glfw)
add_subdirectory(glad)
set(SRC # if(PD_BUILD_SHARED)
source/bknd-gfx.cpp # add_library(pd-backend-desktop SHARED
source/bknd-hid.cpp # source/li_backend_gl2.cpp
source/pd-desktop.cpp # source/pd_hid_glfw.cpp)
) # target_compile_definitions(pd-backend-desktop PUBLIC
# -DPD_BKND_DESKTOP_BUILD_SHARED=1)
# else()
add_library(pd-backend-desktop STATIC
source/li_backend_gl2.cpp
source/pd_hid_glfw.cpp)
#endif()
add_library(pd-desktop STATIC ${SRC}) target_compile_definitions(pd-backend-desktop PUBLIC
target_include_directories(pd-desktop -DPD_BKND_DESKTOP_STATIC=1)
PUBLIC target_include_directories(pd-backend-desktop PUBLIC include)
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include> target_link_libraries(pd-backend-desktop PUBLIC glad glfw palladium ${EXTRA_LIBS})
$<INSTALL_INTERFACE:include>
)
target_link_libraries(pd-desktop PUBLIC palladium glad glfw)
target_compile_definitions(pd-desktop
PRIVATE PD_OPENGL=${PD_GL_VERSION}
)
add_library(palladium::pd-desktop ALIAS pd-desktop)
install(TARGETS pd-desktop
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(DIRECTORY include/
DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}
)
install(TARGETS glad
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(PD_BUNDLE_GLFW)
install(TARGETS glfw
EXPORT palladiumTargets
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
endif()

6
backends/desktop/glad/CMakeLists.txt Executable file → Normal file
View File

@@ -1,8 +1,4 @@
cmake_minimum_required(VERSION 3.22) cmake_minimum_required(VERSION 3.22)
add_library(glad source/glad.c) add_library(glad source/glad.c)
target_include_directories(glad target_include_directories(glad PUBLIC include)
PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:include>
)

0
backends/desktop/glad/include/KHR/khrplatform.h Executable file → Normal file
View File

0
backends/desktop/glad/include/glad/glad.h Executable file → Normal file
View File

0
backends/desktop/glad/source/glad.c Executable file → Normal file
View File

View File

@@ -0,0 +1,46 @@
#include <glad/glad.h>
/** SEPARATOR */
#include <GLFW/glfw3.h>
/** SEPARATOR */
#include <pd/core/core.hpp>
#include <pd/lithium/backend.hpp>
#include <pd_p_bknd_api.hpp>
namespace PD {
namespace LI {
class PD_BKND_DESKTOP_API Backend_GL2 : public PD::LI::Backend {
public:
Backend_GL2() : LI::Backend("OpenGL2") {}
~Backend_GL2() {}
PD_SMART_CTOR(Backend_GL2)
void Init() override;
void Deinit() override;
void NewFrame() override;
void BindTexture(PD::LI::TexAddress addr) override;
void RenderDrawData(const PD::Vec<PD::LI::Command::Ref>& Commands) override;
PD::LI::Texture::Ref LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
PD::LI::Texture::Type type = PD::LI::Texture::Type::RGBA32,
PD::LI::Texture::Filter filter =
PD::LI::Texture::Filter::LINEAR) override;
private:
PD::Vec<PD::LI::Vertex> VertexBuffer;
PD::Vec<PD::u16> IndexBuffer;
size_t CurrentVertex = 0;
size_t CurrentIndex = 0;
GLuint Shader;
GLuint pLocProjection;
GLuint pLocTex;
Mat4 Projection;
GLuint VBO, IBO;
// For Stats
PD::u32 num_vtx = 0;
PD::u32 num_idx = 0;
};
} // namespace LI
} // namespace PD

View File

@@ -1,89 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <glad/glad.h>
/** SEPARATOR */
#include <GLFW/glfw3.h>
/** SEPARATOR */
#include <pd/lithium/lithium.hpp>
namespace PD {
class GfxGL2 : public GfxDriver {
public:
GfxGL2(PDDriverData data = nullptr) : GfxDriver("OpenGL2") {}
~GfxGL2() = default;
PD_SHARED(GfxGL2);
void Init() override;
void Deinit() override;
void NewFrame() override;
void BindTex(PD::Li::TexAddress addr) override;
void RenderDrawData(const Li::CmdPool& Commands) override;
PD::Li::Texture::Ref LoadTex(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter =
PD::Li::Texture::Filter::LINEAR) override;
std::vector<Li::Vertex> VertexBuffer;
std::vector<PD::u16> IndexBuffer;
GLuint Shader;
GLuint pLocProjection;
GLuint pLocTex;
GLuint pLocAlfa;
GLuint VBO, IBO, VAO; // vao is only used in > 3.3
};
class GfxGL3 : public GfxDriver2 {
public:
GfxGL3() : GfxDriver2("OpenGL3") {}
~GfxGL3() = default;
PD_SHARED(GfxGL3);
void Init() override;
void Deinit() override;
// void NewFrame() override;
void TexBind(PD::Li::TexAddress addr) override;
void Draw(const Li::CmdPool& pool) override;
PD::Li::TexAddress TexLoad(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter =
PD::Li::Texture::Filter::LINEAR) override;
void TexDelete(PD::Li::TexAddress tex) override;
std::vector<Li::Vertex> VertexBuffer;
std::vector<PD::u16> IndexBuffer;
GLuint Shader;
GLuint pLocProjection;
GLuint pLocTex;
GLuint pLocAlfa;
GLuint VBO, IBO, VAO; // vao is only used in > 3.3
};
} // namespace PD

View File

@@ -1,72 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <GLFW/glfw3.h>
#include <pd/drivers/drivers.hpp>
namespace PD {
class HidGLFW : public HidDriver {
public:
HidGLFW(PDDriverData data);
~HidGLFW() = default;
PD_SHARED(HidGLFW);
void Update() override;
void GetInputStr(std::string& str) override;
void HandleTextOps();
bool pTimedHeld(KbKey k) {
if (pTimings.count(k)) {
if (IsEvent(Event_Up, k)) {
pTimings.erase(k);
return false;
}
return 0; //(PD::OS::GetTime() - pTimings[k]) > 50;
}
if (!IsEvent(Event_Held, k)) {
if (pTimings.count(k)) {
pTimings.erase(k);
return false;
}
}
if (IsEvent(Event_Held, k)) {
pTimings[k] = 0; // PD::OS::GetTime();
return true;
}
return false;
}
/** Data section */
GLFWwindow* Window;
int PrevState;
std::unordered_map<int, int> PrevStates;
static GLFWcharfun pOldTextCB;
static std::string* pText;
bool pInTextMode = false;
PD::u64 pLastUpdate = 0;
std::unordered_map<KbKey, u64> pTimings;
};
} // namespace PD

View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,23 +23,28 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <GLFW/glfw3.h>
#include <pd/ui7/id.hpp>
#include <pd/core/hid_driver.hpp>
#include <pd_p_bknd_api.hpp>
namespace PD { namespace PD {
namespace UI7 { class PD_BKND_DESKTOP_API HidGLFW : public Hid {
class ViewPort {
public: public:
ViewPort(const ID& id, const ivec4& size) : pID(id), pSize(size) {} /**
~ViewPort() {} * Constructor to setup Key binds
*/
HidGLFW(GLFWwindow* win);
~HidGLFW() = default;
PD_SMART_CTOR(HidGLFW)
PD_SHARED(ViewPort); /**
* Overrideing the Update Function for Input Checking etc
*/
void Update() override;
ID GetID() const { return pID; } private:
ivec4& GetSize() { return pSize; } GLFWwindow* Window;
int PrevState;
ID pID;
ivec4 pSize;
}; };
} // namespace UI7
} // namespace PD } // namespace PD

View File

@@ -0,0 +1,132 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifdef _WIN32
#include <winsock2.h>
#include <ws2tcpip.h>
#ifdef _MSVC
#pragma comment(lib, "ws2_32.lib")
#endif
#else
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#endif
#include <pd/net/backend.hpp>
namespace PD {
class NetBackendDesktop : public PD::Net::Backend {
public:
#ifdef _WIN32
NetBackendDesktop() : Net::Backend("Desktop (Windows)") {
#else
NetBackendDesktop() : Net::Backend("Desktop (Unix)") {
#endif
}
~NetBackendDesktop() = default;
PD_SMART_CTOR(NetBackendDesktop)
bool Init() override {
#ifdef _WIN32
WSADATA wsa_data;
return (WSAStartup(MAKEWORD(2, 2), &wsa_data) == 0);
#else
return true;
#endif
}
void Deinit() override {
#ifdef _WIN32
WSACleanup();
#endif
}
int NewSocket() override { return socket(AF_INET, SOCK_STREAM, 0); }
void Close(int sock_id) override {
#ifdef _WIN32
closesocket(sock_id);
#else
close(sock_id);
#endif
}
int GetInvalidRef() const override {
#ifdef _WIN32
return INVALID_SOCKET;
#else
return -1;
#endif
}
bool Bind(int sock_id, u16 port) override {
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = INADDR_ANY;
return bind(sock_id, (sockaddr*)&addr, sizeof(addr)) != -1;
}
bool Listen(int sock_id, int backlog = 5) override {
return listen(sock_id, backlog) != -1;
}
bool WaitForRead(int sock_id, int timeout_ms) override {
fd_set set;
FD_ZERO(&set);
FD_SET(sock_id, &set);
timeval timeout{};
timeout.tv_sec = timeout_ms / 1000;
timeout.tv_usec = (timeout_ms % 1000) * 1000;
int result = select(sock_id + 1, &set, nullptr, nullptr, &timeout);
return (result > 0 && FD_ISSET(sock_id, &set));
}
bool Accept(int sock_id, Net::Socket::Ref client) override {
int client_soc = accept(sock_id, nullptr, nullptr);
if (client_soc == GetInvalidRef()) {
return false;
}
client->pSocket = client_soc;
return true;
}
bool Connect(int sock_id, const std::string& ip, u16 port) override {
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
inet_pton(AF_INET, ip.c_str(), &addr.sin_addr);
return connect(sock_id, (sockaddr*)&addr, sizeof(addr)) != -1;
}
int Send(int sock_id, const std::string& data) override {
return send(sock_id, data.c_str(), static_cast<int>(data.size()), 0);
}
int Receive(int sock_id, std::string& data, int size = 1024) override {
char* tmp = new char[size];
int res = recv(sock_id, tmp, size, 0);
if (res > 0) {
data.assign(tmp, res);
}
delete[] tmp;
return res;
}
};
} // namespace PD

View File

@@ -0,0 +1,58 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifdef PD_BKND_DESKTOP_STATIC
#if defined(__3DS__) // 3ds Specific
#error "Desktop backend is not supported on the 3ds!"
#endif
#define PD_BKND_DESKTOP_API
#else
#ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_BKND_DESKTOP_BUILD_SHARED
#define PD_BKND_DESKTOP_API __declspec(dllexport)
#else
#define PD_BKND_DESKTOP_API __declspec(dllimport)
#endif
#elif defined(__APPLE__) // macOS (untested yet)
#ifdef PD_BKND_DESKTOP_BUILD_SHARED
#define PD_BKND_DESKTOP_API __attribute__((visibility("default")))
#else
#define PD_BKND_DESKTOP_API
#endif
#elif defined(__linux__) // Linux (untested yet)
#ifdef PD_BKND_DESKTOP_BUILD_SHARED
#define PD_BKND_DESKTOP_API __attribute__((visibility("default")))
#else
#define PD_BKND_DESKTOP_API
#endif
#elif defined(__3DS__) // 3ds Specific
#error "Desktop backend is not supported on the 3ds!"
#else
#define PD_BKND_DESKTOP_API
#endif
#endif

View File

@@ -1,502 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-desktop/bknd-gfx.hpp>
namespace PD {
#if PD_OPENGL >= 21 && PD_OPENGL < 33
const char* vertex_shader = R"(
#version 120
attribute vec2 pos;
attribute vec2 uv;
attribute vec4 color;
varying vec2 oUV;
varying vec4 oColor;
// Probably forgot about this matrix and
// searched hours for why the rendering isn't working :/
uniform mat4 projection;
void main() {
gl_Position = projection*vec4(pos, 0.0, 1.0);
oUV = uv;
oColor = color;
}
)";
const char* frag_shader = R"(
#version 120
varying vec2 oUV;
varying vec4 oColor;
uniform sampler2D tex;
uniform bool alfa;
void main() {
vec4 tc = texture2D(tex, oUV);
if (alfa) {
gl_FragColor = vec4(oColor.rgb, tc.a * oColor.a);
} else {
gl_FragColor = tc * oColor;
}
}
)";
#elif PD_OPENGL >= 33
const char* vertex_shader = R"(
#version 330 core
layout(location = 0) in vec2 pos;
layout(location = 1) in vec2 uv;
layout(location = 2) in vec4 color;
out vec2 oUV;
out vec4 oColor;
// Probably forgot about this matrix and
// searched hours for why the rendering isn't working :/
uniform mat4 projection;
void main() {
gl_Position = projection*vec4(pos, 0.0, 1.0);
oUV = uv;
oColor = color;
}
)";
const char* frag_shader = R"(
#version 330 core
in vec2 oUV;
in vec4 oColor;
uniform sampler2D tex;
uniform bool alfa;
out vec4 FragColor;
void main() {
vec4 tc = texture(tex, oUV);
if (alfa) {
FragColor = vec4(oColor.rgb, tc.a * oColor.a);
} else {
FragColor = tc * oColor;
}
}
)";
#else
// Need to show error
#endif
GLuint compileShader(const std::string& source, GLenum type) {
GLuint shader = glCreateShader(type);
const char* src = source.c_str();
glShaderSource(shader, 1, &src, nullptr);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
char infoLog[512];
glGetShaderInfoLog(shader, 512, nullptr, infoLog);
std::cerr << "Shader Compilation Error: " << infoLog << std::endl;
}
return shader;
}
GLuint createShaderProgram(const std::string& vertexShaderSource,
const std::string& fragmentShaderSource) {
GLuint vertexShader = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
GLuint fragmentShader =
compileShader(fragmentShaderSource, GL_FRAGMENT_SHADER);
GLuint shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
GLint success;
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
char infoLog[512];
glGetProgramInfoLog(shaderProgram, 512, nullptr, infoLog);
std::cerr << "Shader Program Linking Error: " << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
return shaderProgram;
}
void SetupShaderAttribs(GLuint Shader) {
GLint _pos = glGetAttribLocation(Shader, "pos");
GLint _uv = glGetAttribLocation(Shader, "uv");
GLint _color = glGetAttribLocation(Shader, "color");
glVertexAttribPointer(_pos, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Pos));
glEnableVertexAttribArray(_pos);
glVertexAttribPointer(_uv, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, UV));
glEnableVertexAttribArray(_uv);
glVertexAttribPointer(_color, 4, GL_UNSIGNED_BYTE, GL_TRUE,
sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Color));
glEnableVertexAttribArray(_color);
}
/** Actual Backend */
void GfxGL2::Init() {
VertexBuffer.resize(4 * 8192);
IndexBuffer.resize(6 * 8192);
Shader = createShaderProgram(vertex_shader, frag_shader);
glUseProgram(Shader);
#if PD_OPENGL >= 33
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
#endif
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
#if PD_OPENGL < 33
SetupShaderAttribs(Shader); // GL 2.1
#else
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Pos));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, UV));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Color));
#endif
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
pLocTex = glGetUniformLocation(Shader, "tex");
pLocAlfa = glGetUniformLocation(Shader, "alfa");
pLocProjection = glGetUniformLocation(Shader, "projection");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#if PD_OPENGL >= 33
glBindVertexArray(0);
#endif
}
void GfxGL2::Deinit() {
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &IBO);
#if PD_OPENGL >= 33
glDeleteBuffers(1, &VAO);
#endif
}
void GfxGL2::NewFrame() {
/*
glViewport(0, 0, ViewPort.x, ViewPort.y);
glClearColor(ClearColor.x, ClearColor.y, ClearColor.z, ClearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
*/
Projection = Mat4::Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, -1.f, 1.f);
glUseProgram(Shader);
glUniformMatrix4fv(pLocProjection, 1, GL_FALSE, Projection.m.data());
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
FrameCounter++;
VertexCounter = CurrentVertex;
IndexCounter = CurrentIndex;
CurrentVertex = 0;
CurrentIndex = 0;
}
void GfxGL2::BindTex(PD::Li::TexAddress addr) {
// Actually not using the Address as Address
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, (GLuint)addr);
glUniform1i(pLocTex, 0);
GLint fmt = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
glUniform1i(pLocAlfa, fmt == GL_ALPHA);
}
void GfxGL2::RenderDrawData(const Li::CmdPool& Commands) {
size_t index = 0;
while (index < Commands.Size()) {
PD::Li::TexAddress Tex = Commands.GetCmd(index)->Tex;
if (!Tex) {
index++;
continue;
}
size_t StartIndex = CurrentIndex;
bool ScissorOn = Commands.GetCmd(index)->ScissorOn;
ivec4 ScissorRect = Commands.GetCmd(index)->ScissorRect;
while (index < Commands.Size() && Commands.GetCmd(index)->Tex == Tex &&
Commands.GetCmd(index)->ScissorOn == ScissorOn &&
Commands.GetCmd(index)->ScissorRect == ScissorRect) {
auto c = Commands.GetCmd(index);
for (size_t i = 0; i < c->IndexBuffer.size(); i++) {
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.at(i);
}
for (size_t i = 0; i < c->VertexBuffer.size(); i++) {
VertexBuffer[CurrentVertex++] = c->VertexBuffer.at(i);
}
index++;
}
if (ScissorOn) {
glScissor(ScissorRect.x, ViewPort.y - (ScissorRect.y + ScissorRect.w),
ScissorRect.z, ScissorRect.w);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
BindTex(Tex);
#if PD_OPENGL >= 33
glBindVertexArray(VAO);
#endif
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::Li::Vertex),
&VertexBuffer[0], GL_DYNAMIC_DRAW);
#if PD_OPENGL < 33
// For some reason we need to set these every frame for every buffer
// Found that out when creating My 3d Engine
SetupShaderAttribs(Shader);
#endif
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(PD::u16),
&IndexBuffer[0], GL_DYNAMIC_DRAW);
glDrawElements(GL_TRIANGLES, CurrentIndex - StartIndex, GL_UNSIGNED_SHORT,
(void*)(StartIndex * sizeof(PD::u16)));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
BindTex(0);
#if PD_OPENGL >= 33
glBindVertexArray(0);
#endif
glDisable(GL_SCISSOR_TEST);
}
}
PD::Li::Texture::Ref GfxGL2::LoadTex(const std::vector<PD::u8>& pixels, int w,
int h, PD::Li::Texture::Type type,
PD::Li::Texture::Filter filter) {
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
// Set base format (Always using RGBA as base)
GLenum fmt = GL_RGBA;
if (type == PD::Li::Texture::Type::RGB24) {
fmt = GL_RGB;
} else if (type == PD::Li::Texture::Type::A8) {
fmt = GL_ALPHA;
}
glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE,
pixels.data());
if (filter == PD::Li::Texture::Filter::LINEAR) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else if (filter == PD::Li::Texture::Filter::NEAREST) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, 0);
auto res = PD::Li::Texture::New(texID, PD::ivec2(w, h));
std::cout << std::format("Texture loaded: {} {}", texID, PD::ivec2(w, h))
<< std::endl;
return res;
}
void GfxGL3::Init() {
VertexBuffer.resize(4 * 8192);
IndexBuffer.resize(6 * 8192);
Shader = createShaderProgram(vertex_shader, frag_shader);
glUseProgram(Shader);
#if PD_OPENGL >= 33
glGenVertexArrays(1, &VAO);
glBindVertexArray(VAO);
#endif
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
#if PD_OPENGL < 33
SetupShaderAttribs(Shader); // GL 2.1
#else
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Pos));
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, UV));
glEnableVertexAttribArray(2);
glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(PD::Li::Vertex),
(void*)offsetof(PD::Li::Vertex, Color));
#endif
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
pLocTex = glGetUniformLocation(Shader, "tex");
pLocAlfa = glGetUniformLocation(Shader, "alfa");
pLocProjection = glGetUniformLocation(Shader, "projection");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
#if PD_OPENGL >= 33
glBindVertexArray(0);
#endif
}
void GfxGL3::Deinit() {
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &IBO);
#if PD_OPENGL >= 33
glDeleteBuffers(1, &VAO);
#endif
}
// void NewFrame() {
//}
void GfxGL3::TexBind(PD::Li::TexAddress addr) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, (GLuint)addr);
glUniform1i(pLocTex, 0);
GLint fmt = 0;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt);
glUniform1i(pLocAlfa, fmt == GL_ALPHA);
}
void GfxGL3::Draw(const Li::CmdPool& pool) {
size_t index = 0;
while (index < pool.Size()) {
PD::Li::TexAddress Tex = pool.GetCmd(index)->Tex;
if (Tex == 0) {
index++;
continue;
}
size_t StartIndex = CurrentIndex;
bool ScissorOn = pool.GetCmd(index)->ScissorOn;
ivec4 ScissorRect = pool.GetCmd(index)->ScissorRect;
while (index < pool.Size() && pool.GetCmd(index)->Tex == Tex &&
pool.GetCmd(index)->ScissorOn == ScissorOn &&
pool.GetCmd(index)->ScissorRect == ScissorRect) {
auto c = pool.GetCmd(index);
for (size_t i = 0; i < c->IndexBuffer.size(); i++) {
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.at(i);
}
for (size_t i = 0; i < c->VertexBuffer.size(); i++) {
VertexBuffer[CurrentVertex++] = c->VertexBuffer.at(i);
}
index++;
}
if (ScissorOn) {
glScissor(ScissorRect.x, ViewPort.y - (ScissorRect.y + ScissorRect.w),
ScissorRect.z, ScissorRect.w);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
TexBind(Tex);
#if PD_OPENGL >= 33
glBindVertexArray(VAO);
#endif
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::Li::Vertex),
&VertexBuffer[0], GL_DYNAMIC_DRAW);
#if PD_OPENGL < 33
// For some reason we need to set these every frame for every buffer
// Found that out when creating My 3d Engine
SetupShaderAttribs(Shader);
#endif
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(PD::u16),
&IndexBuffer[0], GL_DYNAMIC_DRAW);
glDrawElements(GL_TRIANGLES, CurrentIndex - StartIndex, GL_UNSIGNED_SHORT,
(void*)(StartIndex * sizeof(PD::u16)));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
TexBind(0);
#if PD_OPENGL >= 33
glBindVertexArray(0);
#endif
}
}
PD::Li::TexAddress GfxGL3::TexLoad(const std::vector<PD::u8>& pixels, int w,
int h, PD::Li::Texture::Type type,
PD::Li::Texture::Filter filter) {
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
// Set base format (Always using RGBA as base)
GLenum fmt = GL_RGBA;
if (type == PD::Li::Texture::Type::RGB24) {
fmt = GL_RGB;
} else if (type == PD::Li::Texture::Type::A8) {
fmt = GL_ALPHA;
}
glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE,
pixels.data());
if (filter == PD::Li::Texture::Filter::LINEAR) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else if (filter == PD::Li::Texture::Filter::NEAREST) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, 0);
return texID;
}
void GfxGL3::TexDelete(PD::Li::TexAddress tex) {
GLuint tex_ = tex;
glDeleteTextures(1, &tex_);
}
} // namespace PD

View File

@@ -1,178 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd-desktop/bknd-hid.hpp>
namespace PD {
std::string* HidGLFW::pText = nullptr;
GLFWcharfun HidGLFW::pOldTextCB = nullptr;
// Default Call back (If no Text input is requsted)
void NullTextCB(GLFWwindow* win, unsigned int c) {
// Chain
if (HidGLFW::pOldTextCB) {
HidGLFW::pOldTextCB(win, c);
}
}
// Text callback if requested
void TextCB(GLFWwindow* win, unsigned int c) {
// Chain
if (HidGLFW::pOldTextCB) {
HidGLFW::pOldTextCB(win, c);
}
if (!HidGLFW::pText) {
return;
}
*HidGLFW::pText += (char)c;
}
HidGLFW::HidGLFW(PDDriverData data) : HidDriver("HidGLFW") {
if (!data) {
std::cout << "[HidGLFW] Error: Data pointer was null" << std::endl;
}
Window = reinterpret_cast<GLFWwindow*>(data);
HidGLFW::pOldTextCB = glfwSetCharCallback(Window, NullTextCB);
Flags |= Flags_HasKeyboard;
Flags |= Flags_HasMouse;
pBinds[GLFW_MOUSE_BUTTON_LEFT] = Touch;
/*pBinds[GLFW_KEY_F3] = Kb_3;
pBinds[GLFW_KEY_ESCAPE] = Kb_Escape;
pBinds[GLFW_KEY_F11] = Kb_F11;
pBinds[GLFW_KEY_ESCAPE] = Kb_Escape;
pBinds[GLFW_KEY_Q] = Kb_Q;
pBinds[GLFW_KEY_W] = Kb_W;
pBinds[GLFW_KEY_E] = Kb_E;
pBinds[GLFW_KEY_R] = Kb_R;
pBinds[GLFW_KEY_T] = Kb_T;
pBinds[GLFW_KEY_Z] = Kb_Z;
pBinds[GLFW_KEY_U] = Kb_U;
pBinds[GLFW_KEY_I] = Kb_I;
pBinds[GLFW_KEY_O] = Kb_O;
pBinds[GLFW_KEY_P] = Kb_P;
pBinds[GLFW_KEY_A] = Kb_A;
pBinds[GLFW_KEY_S] = Kb_S;
pBinds[GLFW_KEY_D] = Kb_D;
pBinds[GLFW_KEY_F] = Kb_F;
pBinds[GLFW_KEY_G] = Kb_G;
pBinds[GLFW_KEY_H] = Kb_H;
pBinds[GLFW_KEY_J] = Kb_J;
pBinds[GLFW_KEY_K] = Kb_K;
pBinds[GLFW_KEY_L] = Kb_L;
pBinds[GLFW_KEY_Y] = Kb_Y;
pBinds[GLFW_KEY_X] = Kb_X;
pBinds[GLFW_KEY_C] = Kb_C;
pBinds[GLFW_KEY_V] = Kb_V;
pBinds[GLFW_KEY_B] = Kb_B;
pBinds[GLFW_KEY_N] = Kb_N;
pBinds[GLFW_KEY_M] = Kb_M;
pBinds[GLFW_KEY_LEFT_SHIFT] = Kb_LShift;
pBinds[GLFW_KEY_F1] = Kb_F1;
pBinds[GLFW_KEY_F2] = Kb_F2;
pBinds[GLFW_KEY_F3] = Kb_F3;
pBinds[GLFW_KEY_F4] = Kb_F4;
pBinds[GLFW_KEY_F5] = Kb_F5;
pBinds[GLFW_KEY_F6] = Kb_F6;
pBinds[GLFW_KEY_F7] = Kb_F7;
pBinds[GLFW_KEY_F8] = Kb_F8;
pBinds[GLFW_KEY_F9] = Kb_F9;
pBinds[GLFW_KEY_F10] = Kb_F10;
pBinds[GLFW_KEY_F11] = Kb_F11;
pBinds[GLFW_KEY_F12] = Kb_F12;
pBinds[GLFW_KEY_1] = Kb_1;
pBinds[GLFW_KEY_2] = Kb_2;
pBinds[GLFW_KEY_3] = Kb_3;
pBinds[GLFW_KEY_4] = Kb_4;
pBinds[GLFW_KEY_5] = Kb_5;
pBinds[GLFW_KEY_6] = Kb_6;
pBinds[GLFW_KEY_7] = Kb_7;
pBinds[GLFW_KEY_8] = Kb_8;
pBinds[GLFW_KEY_9] = Kb_9;
pBinds[GLFW_KEY_0] = Kb_0;
pBinds[GLFW_KEY_BACKSPACE] = Kb_Backspace;
pBinds[GLFW_KEY_ENTER] = Kb_Enter;*/
}
void HidGLFW::Update() {
// Clear States
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Held] = 0;
KeyEvents[i][Event_Up] = 0;
for (auto& it : KbKeyEvents[i]) {
it.second = Event_Null;
}
}
// Keyboard Logic
/*for (auto& it : pBinds) {
int kbstate = glfwGetKey(Window, it.first);
if (kbstate == GLFW_PRESS) {
if (PrevStates[it.first] == GLFW_RELEASE) {
KbKeyEvents[0][it.second] = Event_Down;
}
KbKeyEvents[0][it.second] = Event_Held;
} else if (kbstate == GLFW_RELEASE && PrevStates[it.first] == GLFW_PRESS) {
KbKeyEvents[0][it.second] = Event_Up;
}
PrevStates[it.first] = kbstate;
}*/
// Mouse Logic (Todo: Support all mouse buttons)
int state = glfwGetMouseButton(Window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS) {
if (PrevState == GLFW_RELEASE) {
KeyEvents[0][Event_Down] |= Touch;
}
KeyEvents[0][Event_Held] |= Touch;
} else if (state == GLFW_RELEASE && PrevState == GLFW_PRESS) {
KeyEvents[0][Event_Up] |= Touch;
}
PrevState = state;
if (pLocked) {
SwapTab();
}
double x, y;
glfwGetCursorPos(Window, &x, &y);
pMouse[1] = pMouse[0]; // Cycle pMouse pos
pMouse[0] = fvec2(x, y);
/*if (pInTextMode && (PD::OS::GetTime() - pLastUpdate) > 50) {
pLastUpdate = PD::OS::GetTime();
HandleTextOps();
}*/
}
void HidGLFW::GetInputStr(std::string& str) {
pText = &str;
glfwSetCharCallback(Window, TextCB);
pInTextMode = true;
}
void HidGLFW::HandleTextOps() {
if (!pText) {
return;
}
/*if (pTimedHeld(Kb_Backspace)) {
if (!pText->empty()) {
pText->pop_back();
}
} else if (pTimedHeld(Kb_Enter)) {
*pText += '\n';
}*/
}
} // namespace PD

View File

@@ -0,0 +1,230 @@
#include <li_backend_gl2.hpp>
const char* vertex_shader = R"(
#version 120
attribute vec2 pos;
attribute vec2 uv;
attribute vec4 color;
varying vec2 oUV;
varying vec4 oColor;
// Probably forgot about this matric and
// searched hours for why the rendering isn't working :/
uniform mat4 projection;
void main() {
gl_Position = projection*vec4(pos, 0.0, 1.0);
oUV = uv;
oColor = color;
}
)";
const char* frag_shader = R"(
#version 120
varying vec2 oUV;
varying vec4 oColor;
uniform sampler2D tex;
void main() {
vec4 tc = texture2D(tex, oUV);
gl_FragColor = tc*oColor;
}
)";
GLuint compileShader(const std::string& source,
GLenum type) {
GLuint shader = glCreateShader(type);
const char* src = source.c_str();
glShaderSource(shader, 1, &src, nullptr);
glCompileShader(shader);
GLint success;
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
if (!success) {
char infoLog[512];
glGetShaderInfoLog(shader, 512, nullptr, infoLog);
std::cerr << "Shader Compilation Error: " << infoLog << std::endl;
}
return shader;
}
GLuint
createShaderProgram(const std::string& vertexShaderSource,
const std::string& fragmentShaderSource) {
GLuint vertexShader = compileShader(vertexShaderSource, GL_VERTEX_SHADER);
GLuint fragmentShader =
compileShader(fragmentShaderSource, GL_FRAGMENT_SHADER);
GLuint shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
GLint success;
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
char infoLog[512];
glGetProgramInfoLog(shaderProgram, 512, nullptr, infoLog);
std::cerr << "Shader Program Linking Error: " << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
return shaderProgram;
}
namespace PD {
namespace LI {
PD_BKND_DESKTOP_API void Backend_GL2::Init() {
VertexBuffer.Resize(4 * 8192);
IndexBuffer.Resize(6 * 8192);
Shader = createShaderProgram(vertex_shader, frag_shader);
glUseProgram(Shader);
glGenBuffers(1, &VBO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
GLint _pos = glGetAttribLocation(Shader, "pos");
GLint _uv = glGetAttribLocation(Shader, "uv");
GLint _color = glGetAttribLocation(Shader, "color");
glVertexAttribPointer(_pos, 2, GL_FLOAT, GL_FALSE, sizeof(PD::LI::Vertex),
(void*)offsetof(PD::LI::Vertex, Pos));
glEnableVertexAttribArray(_pos);
glVertexAttribPointer(_uv, 2, GL_FLOAT, GL_FALSE, sizeof(PD::LI::Vertex),
(void*)offsetof(PD::LI::Vertex, UV));
glEnableVertexAttribArray(_uv);
glVertexAttribPointer(_color, 4, GL_UNSIGNED_BYTE, GL_TRUE,
sizeof(PD::LI::Vertex),
(void*)offsetof(PD::LI::Vertex, Color));
glEnableVertexAttribArray(_color);
glGenBuffers(1, &IBO);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
pLocTex = glGetUniformLocation(Shader, "tex");
pLocProjection = glGetUniformLocation(Shader, "projection");
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
PD_BKND_DESKTOP_API void Backend_GL2::Deinit() {
glDeleteBuffers(1, &VBO);
glDeleteBuffers(1, &IBO);
}
PD_BKND_DESKTOP_API void Backend_GL2::NewFrame() {
glViewport(0, 0, ViewPort.x, ViewPort.y);
glClearColor(ClearColor.x, ClearColor.y, ClearColor.z, ClearColor.w);
glClear(GL_COLOR_BUFFER_BIT);
Projection.Ortho(0.f, ViewPort.x, ViewPort.y, 0.f, -1.f, 1.f);
glUniformMatrix4fv(pLocProjection, 1, GL_TRUE, Projection.m);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
CurrentIndex = 0;
CurrentVertex = 0;
FrameCounter++;
VertexCounter = num_vtx;
IndexCounter = num_idx;
num_vtx = 0;
num_idx = 0;
}
PD_BKND_DESKTOP_API void Backend_GL2::BindTexture(PD::LI::TexAddress addr) {
// Actually not using the Address as Address
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, (GLuint)addr);
glUniform1i(pLocTex, 0);
}
PD_BKND_DESKTOP_API void Backend_GL2::RenderDrawData(
const PD::Vec<PD::LI::Command::Ref>& Commands) {
glUseProgram(Shader);
size_t index = 0;
while (index < Commands.Size()) {
PD::LI::Texture::Ref Tex = Commands[index]->Tex;
if (!Tex) {
index++;
continue;
}
size_t StartIndex = CurrentIndex;
bool ScissorEnabled = Commands[index]->ScissorEnabled;
ivec4 ScissorRect = Commands[index]->ScissorRect;
while (index < Commands.Size() && Commands[index]->Tex == Tex &&
Commands[index]->ScissorEnabled == ScissorEnabled &&
Commands[index]->ScissorRect == ScissorRect) {
auto c = Commands[index];
for (size_t i = 0; i < c->IndexBuffer.Size(); i++) {
num_idx++;
IndexBuffer[CurrentIndex++] = CurrentVertex + c->IndexBuffer.At(i);
}
for (size_t i = 0; i < c->VertexBuffer.Size(); i++) {
num_vtx++;
VertexBuffer[CurrentVertex++] = c->VertexBuffer.At(i);
}
index++;
}
if (ScissorEnabled) {
glScissor(ScissorRect.x, ViewPort.y - (ScissorRect.y + ScissorRect.w),
ScissorRect.z, ScissorRect.w);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
BindTexture(Tex->Address);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, CurrentVertex * sizeof(PD::LI::Vertex),
&VertexBuffer[0], GL_DYNAMIC_DRAW);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, IBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, CurrentIndex * sizeof(PD::u16),
&IndexBuffer[0], GL_DYNAMIC_DRAW);
glDrawElements(GL_TRIANGLES, CurrentIndex - StartIndex, GL_UNSIGNED_SHORT,
(void*)(StartIndex * sizeof(PD::u16)));
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
BindTexture(0);
}
}
PD_BKND_DESKTOP_API PD::LI::Texture::Ref Backend_GL2::LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h, PD::LI::Texture::Type type,
PD::LI::Texture::Filter filter) {
GLuint texID;
glGenTextures(1, &texID);
glBindTexture(GL_TEXTURE_2D, texID);
// Set base format (Always using RGBA as base)
GLenum fmt = GL_RGBA;
if (type == PD::LI::Texture::Type::RGB24) {
fmt = GL_RGB;
} else if (type == PD::LI::Texture::Type::A8) {
fmt = GL_ALPHA;
}
glTexImage2D(GL_TEXTURE_2D, 0, fmt, w, h, 0, fmt, GL_UNSIGNED_BYTE,
pixels.data());
if (filter == PD::LI::Texture::Filter::LINEAR) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
} else if (filter == PD::LI::Texture::Filter::NEAREST) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, 0);
auto res = PD::LI::Texture::New(texID, PD::ivec2(w, h));
return res;
}
} // namespace LI
} // namespace PD

View File

@@ -1,42 +0,0 @@
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <palladium>
#include <pd-desktop.hpp>
namespace PD {
void Init(void* data) {
/*if (!data) {
std::cout << "[PD-DRIVERS] Error: pd-desktop requires GLFWwindow* "
"reference as data "
"input!"
<< std::endl;
abort();
}
// Dekstop Init Stage
// First use default OS Driver
PD::OS::Init();
PD::Gfx::Init(PD::GfxGL2::New());
PD::Hid::Init(PD::HidGLFW::New(reinterpret_cast<GLFWwindow*>(data)));*/
}
} // namespace PD

View File

@@ -0,0 +1,33 @@
#include <pd_hid_glfw.hpp>
namespace PD {
PD_BKND_DESKTOP_API HidGLFW::HidGLFW(GLFWwindow* win) : Hid("GLFW") {
Window = win;
binds[GLFW_MOUSE_BUTTON_LEFT] = Touch;
}
PD_BKND_DESKTOP_API void HidGLFW::Update() {
for (int i = 0; i < 2; i++) {
key_events[i][Event_Down] = 0;
key_events[i][Event_Held] = 0;
key_events[i][Event_Up] = 0;
}
int state = glfwGetMouseButton(Window, GLFW_MOUSE_BUTTON_LEFT);
if (state == GLFW_PRESS) {
if (PrevState == GLFW_RELEASE) {
key_events[0][Event_Down] |= Touch;
}
key_events[0][Event_Held] |= Touch;
} else if (state == GLFW_RELEASE && PrevState == GLFW_PRESS) {
key_events[0][Event_Up] |= Touch;
}
PrevState = state;
if (locked) {
SwappyTable();
}
double x, y;
glfwGetCursorPos(Window, &x, &y);
touch[1] = touch[0]; // Cycle touch pos
touch[0] = fvec2(x, y);
}
} // namespace PD

View File

@@ -1,79 +0,0 @@
cmake_minimum_required(VERSION 3.22)
## Utilitys of Palladium Library
### RULES ###
# Force C++ 20
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
# Enable Compile Command Export
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
option(PD_INCLUDE_DIR "")
### Helper Function to Build Librarys without have always
### These includes and definition defines
function(pd_add_lib TARGET_NAME)
set(opts "BUILD_SHARED")
set(one_val_args "")
set(multi_val_args SRC_FILES DEPENDS)
cmake_parse_arguments(ARG "${opts}" "${one_val_args}" "${multi_val_args}" ${ARGN})
string(REPLACE "-" "_" FLAG_NAME_T ${TARGET_NAME})
string(TOUPPER ${FLAG_NAME_T} FLAG_NAME_F)
if(ARG_BUILD_SHARED)
add_library(${TARGET_NAME} SHARED ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=1)
message("Building SHARED library: ${FLAG_NAME_F}_BUILD_SHARED=1")
else()
add_library(${TARGET_NAME} STATIC ${ARG_SRC_FILES})
target_compile_definitions(${TARGET_NAME} PUBLIC -D${FLAG_NAME_F}_BUILD_SHARED=0)
message("Building STATIC library: ${FLAG_NAME_F}_BUILD_SHARED=0")
endif()
target_include_directories(${TARGET_NAME} PUBLIC
${PD_INCLUDE_DIR}
${DEVKITPRO}/portlibs/3ds/include
)
target_compile_definitions(${TARGET_NAME} PRIVATE
-D_GNU_SOURCE=1
-DPALLADIUM_VERSION="${PROJECT_VERSION}"
-DPALLADIUM_GIT_COMMIT="${GIT_SHORT_HASH}"
-DPALLADIUM_GIT_BRANCH="${GIT_BRANCH}"
-DBUILD_CTR=1
)
if(${CMAKE_SYSTEM_NAME} STREQUAL "Nintendo3DS")
target_compile_options(${TARGET_NAME} PRIVATE
-Wno-abi
)
endif()
### For the libs that depend on another
if(ARG_DEPENDS)
target_link_libraries(${TARGET_NAME} PUBLIC ${ARG_DEPENDS})
endif()
install(TARGETS ${TARGET_NAME})
endfunction()
### GIT HELPER ###
function(pd_git_get_hash ret)
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE _ret
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(${ret} "${_ret}" PARENT_SCOPE)
endfunction()
function(pd_git_get_branch ret)
execute_process(
COMMAND git rev-parse --abbrev-ref HEAD
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
OUTPUT_VARIABLE _ret
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(${ret} "${_ret}" PARENT_SCOPE)
endfunction()

View File

@@ -1,6 +0,0 @@
@PACKAGE_INIT@
include("${CMAKE_CURRENT_LIST_DIR}/palladiumTargets.cmake")
if(NOT TARGET palladium::pd-desktop AND PALLADIUM_FIND_DESKTOP)
find_dependency(palladium::pd-desktop OPTIONAL)
endif()

View File

@@ -0,0 +1,16 @@
window.MathJax = {
tex: {
inlineMath: [["\\(", "\\)"]],
displayMath: [["\\[", "\\]"]],
processEscapes: true,
processEnvironments: true
},
options: {
ignoreHtmlClass: ".*|",
processHtmlClass: "arithmatex"
}
};
document$.subscribe(() => {
MathJax.typesetPromise()
})

View File

@@ -0,0 +1,6 @@
document$.subscribe(function() {
var tables = document.querySelectorAll("article table:not([class])")
tables.forEach(function(table) {
new Tablesort(table)
})
})

View File

@@ -0,0 +1,22 @@
<div class="md-copyright">
{% if config.copyright %}
<div class="md-copyright__highlight">
{{ config.copyright }}
</div>
{% endif %}
{% if not config.extra.generator == false %}
&copy; 2024 -
<script>document.write(new Date().getFullYear());</script>
<a href="https://github.com/tobid7">
tobid7
</a>
- Kassel, Germany | Made with
<a href="https://doxide.org" target="_blank" rel="noopener">
Doxide
</a>
and
<a href="https://squidfunk.github.io/mkdocs-material/" target="_blank" rel="noopener">
Material for MkDocs
</a>
{% endif %}
</div>

View File

@@ -0,0 +1,58 @@
:root {
--md-admonition-icon--variable: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M20.41 3c1.39 2.71 1.94 5.84 1.59 9-.2 3.16-1.3 6.29-3.17 9l-1.53-1c1.61-2.43 2.55-5.2 2.7-8 .34-2.8-.11-5.57-1.3-8l1.71-1M5.17 3 6.7 4C5.09 6.43 4.15 9.2 4 12c-.34 2.8.12 5.57 1.3 8l-1.69 1c-1.4-2.71-1.96-5.83-1.61-9 .2-3.16 1.3-6.29 3.17-9m6.91 7.68 2.32-3.23h2.53l-3.78 5 2.2 4.92h-2.26L11.71 14l-2.43 3.33H6.76l3.9-5.12-2.13-4.76h2.27l1.28 3.23Z"/></svg>');
--md-admonition-icon--function: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M15.6 5.29c-1.1-.1-2.07.71-2.17 1.82L13.18 10H16v2h-3l-.44 5.07a3.986 3.986 0 0 1-4.33 3.63 4.007 4.007 0 0 1-3.06-1.87l1.5-1.5c.24.74.9 1.31 1.73 1.38 1.1.1 2.07-.71 2.17-1.82L11 12H8v-2h3.17l.27-3.07c.19-2.2 2.13-3.83 4.33-3.63 1.31.11 2.41.84 3.06 1.87l-1.5 1.5c-.24-.74-.9-1.31-1.73-1.38Z"/></svg>');
--md-admonition-icon--typedef: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M 13.43 7.11 L 13.18 10 H 17 V 12 H 13 L 12.56 17.07 A 1 1 0 0 0 15.287 17.261 L 17.028 17.48 A 1 1 0 0 1 10.57 16.89 L 11 12 H 8 V 10 H 11.17 L 11.44 6.93 Z"/></svg>');
--md-admonition-icon--concept: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M3.75 3.5a.25.25 0 0 0-.25.25v2.062a.75.75 0 1 1-1.5 0V3.75C2 2.783 2.783 2 3.75 2h2.062a.75.75 0 1 1 0 1.5Zm13.688-.75a.75.75 0 0 1 .75-.75h2.062c.966 0 1.75.783 1.75 1.75v2.062a.75.75 0 1 1-1.5 0V3.75a.25.25 0 0 0-.25-.25h-2.062a.75.75 0 0 1-.75-.75ZM2.75 17.438a.75.75 0 0 1 .75.75v2.062c0 .138.112.25.25.25h2.062a.75.75 0 1 1 0 1.5H3.75A1.75 1.75 0 0 1 2 20.25v-2.062a.75.75 0 0 1 .75-.75Zm18.5 0a.75.75 0 0 1 .75.75v2.062A1.75 1.75 0 0 1 20.25 22h-2.062a.75.75 0 1 1 0-1.5h2.062a.25.25 0 0 0 .25-.25v-2.062a.75.75 0 0 1 .75-.75Zm-18.5-8.25a.75.75 0 0 1 .75.75v4.124a.75.75 0 1 1-1.5 0V9.938a.75.75 0 0 1 .75-.75ZM9.188 2.75a.75.75 0 0 1 .75-.75h4.124a.75.75 0 1 1 0 1.5H9.938a.75.75 0 0 1-.75-.75Zm0 18.5a.75.75 0 0 1 .75-.75h4.124a.75.75 0 1 1 0 1.5H9.938a.75.75 0 0 1-.75-.75ZM21.25 9.188a.75.75 0 0 1 .75.75v4.124a.75.75 0 1 1-1.5 0V9.938a.75.75 0 0 1 .75-.75ZM3.75 8.25a.75.75 0 0 1 .75-.75h2a.75.75 0 0 1 0 1.5h-2a.75.75 0 0 1-.75-.75Zm5.5 0A.75.75 0 0 1 10 7.5h2A.75.75 0 0 1 12 9h-2a.75.75 0 0 1-.75-.75Zm-1-4.5A.75.75 0 0 1 9 4.5v2a.75.75 0 0 1-1.5 0v-2a.75.75 0 0 1 .75-.75Zm0 5.5A.75.75 0 0 1 9 10v2a.75.75 0 0 1-1.5 0v-2a.75.75 0 0 1 .75-.75Zm0 4.75a.75.75 0 0 1 .75.75v4a.75.75 0 0 1-1.5 0v-4a.75.75 0 0 1 .75-.75ZM14 8.25a.75.75 0 0 1 .75-.75h4a.75.75 0 0 1 0 1.5h-4a.75.75 0 0 1-.75-.75Z"/></svg>');
--md-admonition-icon--macro: url('data:image/svg+xml;charset=utf-8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="m5.41 21 .71-4h-4l.35-2h4l1.06-6h-4l.35-2h4l.71-4h2l-.71 4h6l.71-4h2l-.71 4h4l-.35 2h-4l-1.06 6h4l-.35 2h-4l-.71 4h-2l.71-4h-6l-.71 4h-2M9.53 9l-1.06 6h6l1.06-6h-6Z"/></svg>');
}
.md-typeset .admonition.variable, .md-typeset details.variable,
.md-typeset .admonition.function, .md-typeset details.function,
.md-typeset .admonition.typedef, .md-typeset details.typedef,
.md-typeset .admonition.concept, .md-typeset details.concept,
.md-typeset .admonition.macro, .md-typeset details.macro {
border-color: var(--md-default-fg-color--lighter);
}
.md-typeset .variable > .admonition-title, .md-typeset .variable > summary,
.md-typeset .function > .admonition-title, .md-typeset .function > summary,
.md-typeset .typedef > .admonition-title, .md-typeset .typedef > summary,
.md-typeset .concept > .admonition-title, .md-typeset .concept > summary,
.md-typeset .macro > .admonition-title, .md-typeset .macro > summary {
background-color: var(--md-default-bg-color);
}
.md-typeset .variable > .admonition-title::before,
.md-typeset .variable > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--variable);
mask-image: var(--md-admonition-icon--variable);
}
.md-typeset .function > .admonition-title::before,
.md-typeset .function > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--function);
mask-image: var(--md-admonition-icon--function);
}
.md-typeset .typedef > .admonition-title::before,
.md-typeset .typedef > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--typedef);
mask-image: var(--md-admonition-icon--typedef);
}
.md-typeset .concept > .admonition-title::before,
.md-typeset .concept > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--concept);
mask-image: var(--md-admonition-icon--concept);
}
.md-typeset .macro > .admonition-title::before,
.md-typeset .macro > summary::before {
background-color: var(--md-default-fg-color--light);
-webkit-mask-image: var(--md-admonition-icon--macro);
mask-image: var(--md-admonition-icon--macro);
}

15
doxide.yaml Normal file
View File

@@ -0,0 +1,15 @@
title: Palladium
description:
files:
- "include/*.hpp"
- "include/pd/app/*.hpp"
- "include/pd/core/*.hpp"
- "include/pd/drivers/*.hpp"
- "include/pd/image/*.hpp"
- "include/pd/lib3ds/*.hpp"
- "include/pd/lithium/*.hpp"
- "include/pd/net/*.hpp"
- "include/pd/overlays/*.hpp"
- "include/pd/sound/*.hpp"
- "include/pd/ui7/*.hpp"
- "include/pd/ui7/container/*.hpp"

28
include/palladium → include/pd.hpp Executable file → Normal file
View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,9 +24,28 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// Core
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
#include <pd/drivers/drivers.hpp> // Image
#include <pd/external/json.hpp>
#include <pd/image/image.hpp> #include <pd/image/image.hpp>
#include <pd/lithium/lithium.hpp> #include <pd/image/img_blur.hpp>
#include <pd/image/img_convert.hpp>
#include <pd/ui7/ui7.hpp> #include <pd/ui7/ui7.hpp>
// Net
#include <pd/net/backend.hpp>
#include <pd/net/socket.hpp>
/// Setup these as non Namespaced access by default
#ifndef PD_MATH_NAMESPACED
using fvec2 = PD::fvec2;
using fvec3 = PD::fvec3;
using fvec4 = PD::fvec4;
using dvec2 = PD::dvec2;
using dvec3 = PD::dvec3;
using dvec4 = PD::dvec4;
using ivec2 = PD::ivec2;
using ivec3 = PD::ivec3;
using ivec4 = PD::ivec4;
#endif
// namespace Palladium = PD;

7
include/pd/core/bit_util.hpp Executable file → Normal file
View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -35,12 +36,12 @@ namespace BitUtil {
* @param v 32 bit unsigned int * @param v 32 bit unsigned int
* @return true if its a single bit number * @return true if its a single bit number
*/ */
PD_API bool IsSingleBit(u32 v); PD_CORE_API bool IsSingleBit(u32 v);
/** /**
* Get the Next Power of two Number * Get the Next Power of two Number
* @param v Current Number * @param v Current Number
* @return Next Number thats a Pow of 2 * @return Next Number thats a Pow of 2
*/ */
PD_API u32 GetPow2(u32 v); PD_CORE_API u32 GetPow2(u32 v);
} // namespace BitUtil } // namespace BitUtil
} // namespace PD } // namespace PD

190
include/pd/core/color.hpp Executable file → Normal file
View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -24,25 +25,44 @@ SOFTWARE.
*/ */
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
#include <pd/core/strings.hpp>
namespace PD { namespace PD {
class PD_API Color { /**
* Color class
*
* - Supports hex input starting with a # and 6 or 8 digits
* - Supports rgb(a) 8Bit unsigned number input
* - Supports rgb(a) float input from 0.0 to 1.0
* - Supports 32Bit input color
* @note Safetey checks are disabled for maximum performance
*/
class PD_CORE_API Color {
private:
/** Red Value */
u8 m_r;
/** Green Value */
u8 m_g;
/** Blue Value */
u8 m_b;
/** Alpha Value */
u8 m_a;
public: public:
/** /**
* Default Constructor (all variables are set to 0) * Default Constructor (all variables are set to 0)
*/ */
constexpr Color() : r(0), g(0), b(0), a(0) {} // Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
constexpr Color() : m_r(0), m_g(0), m_b(0), m_a(0) {}
constexpr ~Color() {} constexpr ~Color() {}
/** /**
* Constructor for 32Bit Color Input * Constructor for 32Bit Color Input
* @param color 32Bit Color value * @param color 32Bit Color value
*/ */
constexpr Color(u32 clr) { constexpr Color(u32 color) {
a = (clr >> 24) & 0xff; m_a = (color >> 24) & 0xff;
b = (clr >> 16) & 0xff; m_b = (color >> 16) & 0xff;
g = (clr >> 8) & 0xff; m_g = (color >> 8) & 0xff;
r = clr & 0xff; m_r = color & 0xff;
} }
/** /**
* Constructor for 8Bit Input * Constructor for 8Bit Input
@@ -51,7 +71,12 @@ class PD_API Color {
* @param b Blue Value * @param b Blue Value
* @param a Optional Alpha Value (Defaults to 255) * @param a Optional Alpha Value (Defaults to 255)
*/ */
constexpr Color(int r, int g, int b, int a = 255) : r(r), g(g), b(b), a(a) {} constexpr Color(int r, int g, int b, int a = 255) {
m_r = r;
m_g = g;
m_b = b;
m_a = a;
}
/** /**
* Constructor for float Input * Constructor for float Input
* @param r Red Value * @param r Red Value
@@ -60,40 +85,28 @@ class PD_API Color {
* @param a Optional Alpha Value (Defaults to 1.0f) * @param a Optional Alpha Value (Defaults to 1.0f)
* @note There is no Check if the number is between 0.0 and 1.0 * @note There is no Check if the number is between 0.0 and 1.0
*/ */
constexpr Color(float r, float g, float b, float a = 1.f) constexpr Color(float r, float g, float b, float a = 1.f) {
: r(static_cast<u8>(255.f * r)), m_r = static_cast<u8>(255.f * r);
g(static_cast<u8>(255.f * g)), m_g = static_cast<u8>(255.f * g);
b(static_cast<u8>(255.f * b)), m_b = static_cast<u8>(255.f * b);
a(static_cast<u8>(255.f * a)) {} m_a = static_cast<u8>(255.f * a);
}
/** /**
* Constructor for Hex Input (is abel to run at compile time xD) * Constructor for Hex Input
* @param hex Hex String in `#ffffff` or `#ffffffff` format * @param hex Hex String in `#ffffff` or `#ffffffff` format
*/ */
constexpr Color(const std::string_view& hex) { Hex(hex); } Color(const std::string& hex) { Hex(hex); }
/**
* Unused Deconstructor
*/
// ~Color() {}
/** /**
* Create Color Object by Hex String (at compile time btw) * Create Color Object by Hex String
* @param hex Hex String in `#ffffff` or `#ffffffff` format * @param hex Hex String in `#ffffff` or `#ffffffff` format
* @return Color class itself * @return Color class itself
*/ */
constexpr Color& Hex(const std::string_view& hex) { Color& Hex(const std::string& hex);
if (!(hex.length() == 7 || hex.length() == 9)) {
PD::Throw("[PD] Color: hex string is not rgb or rgba!");
}
r = PD::Strings::HexChar2Int(hex[1]) * 16 +
PD::Strings::HexChar2Int(hex[2]);
g = PD::Strings::HexChar2Int(hex[3]) * 16 +
PD::Strings::HexChar2Int(hex[4]);
b = PD::Strings::HexChar2Int(hex[5]) * 16 +
PD::Strings::HexChar2Int(hex[6]);
if (hex.length() == 9) {
a = PD::Strings::HexChar2Int(hex[7]) * 16 +
PD::Strings::HexChar2Int(hex[8]);
} else {
a = 255;
}
return *this;
}
/** /**
* Convert this Color Object to Hex string * Convert this Color Object to Hex string
* @param rgba [default false] sets if 8 or 6 digit color should be returned * @param rgba [default false] sets if 8 or 6 digit color should be returned
@@ -101,49 +114,118 @@ class PD_API Color {
*/ */
std::string Hex(bool rgba = false) const; std::string Hex(bool rgba = false) const;
/**
* Setter for Red
* @param v value
* @return Color class reference
*/
Color& r(u8 v) {
m_r = v;
return *this;
}
/**
* Getter for Red
* @return Red Value
*/
u8 r() const { return m_r; }
/**
* Setter for Green
* @param v value
* @return Color class reference
*/
Color& g(u8 v) {
m_g = v;
return *this;
}
/**
* Getter for Green
* @return Green Value
*/
u8 g() const { return m_g; }
/**
* Setter for Blue
* @param v value
* @return Color class reference
*/
Color& b(u8 v) {
m_b = v;
return *this;
}
/**
* Getter for Blue
* @return Blue Value
*/
u8 b() const { return m_b; }
/**
* Setter for Alpha
* @param v value
* @return Color class reference
*/
Color& a(u8 v) {
m_a = v;
return *this;
}
/**
* Getter for Alpha
* @return Alpha Value
*/
u8 a() const { return m_a; }
/** /**
* Fade from Current to another Color * Fade from Current to another Color
* @param color Color to fade to * @param color Color to fade to
* @param p Amount (supports -1.0 to 1.0 for use of sine) * @param p Amount (supports -1.0 to 1.0 for use of sine)
* @return Class Reference * @return Class Reference
*/ */
constexpr Color& Fade(const Color& color, float p) { Color& Fade(const Color& color, float p) {
a = static_cast<u8>((color.a - a) * ((p + 1.f) / 2)); m_a = static_cast<u8>((color.a() - m_a) * ((p + 1.f) / 2));
b = static_cast<u8>((color.b - b) * ((p + 1.f) / 2)); m_b = static_cast<u8>((color.b() - m_b) * ((p + 1.f) / 2));
g = static_cast<u8>((color.g - g) * ((p + 1.f) / 2)); m_g = static_cast<u8>((color.g() - m_g) * ((p + 1.f) / 2));
r = static_cast<u8>((color.r - r) * ((p + 1.f) / 2)); m_r = static_cast<u8>((color.r() - m_r) * ((p + 1.f) / 2));
return *this; return *this;
} }
/** /**
* Get 32Bit Color Value * Get 32Bit Color Value
* @return 32Bit Color Value (ABGR iirc) * @return 32Bit Color Value
*/ */
constexpr u32 Get() const { return (a << 24) | (b << 16) | (g << 8) | r; } u32 Get() const { return (m_a << 24) | (m_b << 16) | (m_g << 8) | m_r; }
/** /**
* Get The Luminance of the Color * Get The Luminance of the Color
* @return luminance (from 0.0 to 1.0) * @return luminance (from 0.0 to 1.0)
*/ */
constexpr float Luminance() const { float Luminance() const {
// For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness // For Reference https://en.wikipedia.org/wiki/HSL_and_HSV#Lightness
return (0.3 * (r / 255.f) + 0.59 * (g / 255.f) + 0.11 * (b / 255.f)); return (0.3 * (m_r / 255.f) + 0.59 * (m_g / 255.f) + 0.11 * (m_b / 255.f));
} }
/** /**
* Check if the Color is Light or Dark * Check if the Color is Light or Dark
* @return true if light * @return true if light
*/ */
constexpr bool IsLight() const { return (Luminance() >= 0.5); } bool IsLight() const { return (Luminance() >= 0.5); }
/** /**
* Operator to cast Color to 32Bit Value * Operator to cast Color to 32Bit Value
* @return 32Bit Color Value * @return 32Bit Color Value
*/ */
constexpr operator u32() const { return Get(); } operator u32() const { return Get(); }
/** Public Access Data section */
u8 r;
u8 g;
u8 b;
u8 a;
}; };
namespace Colors {
constexpr Color White = Color(1.f, 1.f, 1.f, 1.f);
constexpr Color Black = Color(0.f, 0.f, 0.f, 1.f);
constexpr Color Red = Color(1.f, 0.f, 0.f, 1.f);
constexpr Color Green = Color(0.f, 1.f, 0.f, 1.f);
constexpr Color Blue = Color(0.f, 0.f, 1.f, 1.f);
constexpr Color Yellow = Color(1.f, 1.f, 0.f, 1.f);
constexpr Color Cyan = Color(0.f, 1.f, 1.f, 1.f);
constexpr Color Magenta = Color(1.f, 0.f, 1.f, 1.f);
constexpr Color Gray = Color(0.5f, 0.5f, 0.5f, 1.f);
constexpr Color LightGray = Color(0.75f, 0.75f, 0.75f, 1.f);
constexpr Color DarkGray = Color(0.25f, 0.25f, 0.25f, 1.f);
constexpr Color Orange = Color(1.f, 0.65f, 0.f, 1.f);
constexpr Color Pink = Color(1.f, 0.75f, 0.8f, 1.f);
constexpr Color Brown = Color(0.6f, 0.4f, 0.2f, 1.f);
constexpr Color Purple = Color(0.5f, 0.f, 0.5f, 1.f);
constexpr Color Teal = Color(0.f, 0.5f, 0.5f, 1.f);
constexpr Color Transparent = Color(0.f, 0.f, 0.f, 0.f);
} // namespace Colors
} // namespace PD } // namespace PD

126
include/pd/core/common.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,7 +23,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <array>
#include <chrono> #include <chrono>
#include <cinttypes> #include <cinttypes>
#include <cmath> #include <cmath>
@@ -32,58 +31,101 @@ SOFTWARE.
#include <fstream> #include <fstream>
#include <functional> #include <functional>
#include <iostream> #include <iostream>
#include <list>
#include <map> #include <map>
#include <memory> #include <memory>
#include <numbers>
#include <sstream> #include <sstream>
#include <stack> #include <stack>
#include <string> #include <string>
#include <vector> #include <vector>
/** Dynamic Lib loading */ // Platform API
#include <pd/pd_p_api.hpp> #include <pd/core/pd_p_api.hpp>
/** Memory Management */ // Legacy Smart Pointer
#define PD_SMART_CTOR(x) \
#define PD_SHARED(x) \
using Ref = std::shared_ptr<x>; \ using Ref = std::shared_ptr<x>; \
template <typename... Args> \ template <typename... args> \
static Ref New(Args&&... args) { \ static Ref New(args&&... cargs) { \
return std::make_shared<x>(std::forward<Args>(args)...); \ return std::make_shared<x>(std::forward<args>(cargs)...); \
} }
#define PD_RAW(x) \
using Ref = x*; \
template <typename... Args> \
static Ref New(Args&&... args) { \
x* v = new x; \
new (v) x(std::forward<Args>(args)...); \
return v; \
} \
static void Delete(Ref ref) { delete ref; }
#define PD_UNIQUE(x) \
using Ref = std::unique_ptr<x>; \
template <typename... Args> \
static Ref New(Args&&... args) { \
return std::make_unique<x>(std::forward<Args>(args)...); \
}
#define PD_BIT(x) (1 << x)
namespace PD { namespace PD {
[[noreturn]] inline void Throw(const std::string& str) { /**
#ifdef _EXCEPTIONS * SmartCtor (std::shared_ptr) Template class for Smart Pointers
throw std::runtime_error("PD Error " + str); *
#else * - Just add : public PD::SmartCtor<YourClass> to your class
std::cout << "PD Error " << str << std::endl; * @tparam T Your Class
std::abort(); */
#endif template <typename T>
class SmartCtor {
public:
/** Reference alias for std::shared_ptr<Type> */
using Ref = std::shared_ptr<T>;
/**
* static Function to Create a New Reference
* @param args Additional Arguments (Depends on your classes Constructors)
* @return New Reference Object
*/
template <typename... Args>
static Ref New(Args&&... args) {
return std::make_shared<T>(std::forward<Args>(args)...);
}
};
/**
* Wrapper for SmartCtor<Type>::New(Args)
* @tparam T Class Type
* @param args Arguments
* @return Type Reference (SmartPointer)
*/
template <typename T, typename... Args>
SmartCtor<T>::Ref New(Args&&... args) {
return SmartCtor<T>::New(std::forward<Args>(args)...);
} }
/** Types */ // Defines
using u8 = unsigned char;
using u16 = unsigned short; /** alias for 64 Bit unsigned integer */
using u32 = unsigned int;
using u64 = unsigned long long; using u64 = unsigned long long;
/** alias for 32 Bit unsigned integer */
using u32 = unsigned int;
/** alias for 16 Bit unsigned integer */
using u16 = unsigned short;
/** alias for 8 Bit unsigned integer */
using u8 = unsigned char;
/**
* LinInfo Compile Information
*/
namespace LibInfo {
/**
* Get the Compiler Name and Version the lib got Compiled with
* @return Compiler Name / Version
*/
PD_CORE_API const std::string CompiledWith();
/**
* Get the C++ Version used to compile the lib
* @return C++ Version (__cplusplus)
*/
PD_CORE_API const std::string CxxVersion();
/**
* Get the Buildtime of the Library
* @return Build Time
*/
PD_CORE_API const std::string BuildTime();
/**
* Get the Library Version
* @return Library Version String
*/
PD_CORE_API const std::string Version();
/**
* Get the Git Commit the Lib got compiled in
* @return Git Commit 7digit short hash
*/
PD_CORE_API const std::string Commit();
/**
* Get the Git Branch which was active when compiling the lib
* @return Git Branch
*/
PD_CORE_API const std::string Branch();
} // namespace LibInfo
} // namespace PD } // namespace PD

13
include/pd/core/core.hpp Executable file → Normal file
View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -21,18 +22,18 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/core/bit_util.hpp> #include <pd/core/bit_util.hpp>
#include <pd/core/color.hpp> #include <pd/core/color.hpp>
#include <pd/core/fnv.hpp> #include <pd/core/common.hpp>
#include <pd/core/hashid.hpp> #include <pd/core/hid_driver.hpp>
#include <pd/core/io.hpp> #include <pd/core/io.hpp>
#include <pd/core/mat.hpp> #include <pd/core/mat.hpp>
#include <pd/core/pool.hpp> #include <pd/core/sl/sl.hpp>
#include <pd/core/strings.hpp> #include <pd/core/strings.hpp>
#include <pd/core/sys.hpp>
#include <pd/core/timer.hpp> #include <pd/core/timer.hpp>
#include <pd/core/timetrace.hpp> #include <pd/core/timetrace.hpp>
#include <pd/core/tween.hpp> #include <pd/core/tween.hpp>
#include <pd/core/u128.hpp>
#include <pd/core/vec.hpp> #include <pd/core/vec.hpp>

View File

@@ -1,70 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
namespace PD {
/**
* FNV-1a 32Bit hasing function
* https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
*/
constexpr u32 FNV1A32(std::string_view str) {
u32 ret = 0x811c9dc5; // Offset basis
for (auto& it : str) {
ret ^= it;
ret *= 0x01000193; // Prime
}
return ret;
}
/**
* FNV-1a 64Bit hasing function
* https://en.wikipedia.org/wiki/Fowler%E2%80%93Noll%E2%80%93Vo_hash_function
*/
constexpr u64 FNV1A64(std::string_view str) {
u64 ret = 0xcbf29ce484222325; // Offset basis
for (auto& it : str) {
ret ^= it;
ret *= 0x00000100000001b3; // Prime
}
return ret;
}
namespace Detail {
template <typename T>
struct FNV1A {};
template <>
struct FNV1A<u32> {
static constexpr u32 Hash(std::string_view str) { return FNV1A32(str); }
static constexpr u32 Hash(const std::string& str) { return FNV1A32(str); }
};
template <>
struct FNV1A<u64> {
static constexpr u64 Hash(std::string_view str) { return FNV1A64(str); }
static constexpr u64 Hash(const std::string& str) { return FNV1A64(str); }
};
} // namespace Detail
} // namespace PD

View File

@@ -1,50 +0,0 @@
#pragma once
#include <pd/core/fnv.hpp>
#include <pd/core/strings.hpp>
namespace PD {
template <typename T>
class HashID {
public:
using __Type = T;
constexpr HashID() {};
constexpr HashID(T id) { pID = id; }
HashID(const std::string& name) {
pID = Detail::FNV1A<T>::Hash(name);
#ifdef PD_HASHID_KEEP_STR
pName = name;
#endif
}
constexpr HashID(const char* name) {
pID = Detail::FNV1A<T>::Hash(std::string_view(name));
#ifdef PD_HASHID_KEEP_STR
pName = name;
#endif
}
~HashID() {}
constexpr T Get() { return pID; }
std::string GetName() const {
#ifdef PD_HASHID_KEEP_STR
return pName;
#else
return std::format("hash({:#08x})", pID);
#endif
}
operator T() const { return pID; }
// operator std::string() const { return GetName(); }
private:
T pID;
#ifdef PD_HASHID_KEEP_STR
str pName;
#endif
};
using HashID32 = HashID<u32>;
using HashID64 = HashID<u64>;
} // namespace PD

View File

@@ -0,0 +1,175 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/core/vec.hpp>
namespace PD {
/** Input Driver Template class */
class PD_CORE_API Hid : public SmartCtor<Hid> {
public:
/** Key [Controller] */
enum Key : u32 {
No = 0, ///< No Key
A = 1 << 0, ///< A
B = 1 << 1, ///< B
X = 1 << 2, ///< X
Y = 1 << 3, ///< Y
Start = 1 << 4, ///< Start
Select = 1 << 5, ///< Select
L = 1 << 6, ///< L
R = 1 << 7, ///< R
DUp = 1 << 8, ///< Dpad Up
DDown = 1 << 9, ///< Dpad down
DLeft = 1 << 10, ///< Dpad left
DRight = 1 << 11, ///< Dpad right
CPUp = 1 << 12, ///< Cpad up
CPDown = 1 << 13, ///< cpad down
CPLeft = 1 << 14, ///< cpad left
CPRight = 1 << 15, ///< Cpad right
CSUp = 1 << 16, ///< Cstick up
CSDown = 1 << 17, ///< cstick down
CSLeft = 1 << 18, ///< cstick left
CSRight = 1 << 19, ///< cstick right
ZL = 1 << 20, ///< ZL
ZR = 1 << 21, ///< ZR
Touch = 1 << 22, ///< Touch
Up = DUp | CPUp, ///< DPad or CPad Up
Down = DDown | CPDown, ///< DPad or CPad Down
Left = DLeft | CPLeft, ///< DPad or CPad Left
Right = DRight | CPRight, ///< DPad or CPad Right
};
/** Event */
enum Event {
Event_Down, ///< Key Pressed
Event_Held, ///< Key Held
Event_Up, ///< Key released
};
Hid(const std::string& name = "NullBackend") : pName(name) {}
~Hid() = default;
/**
* Get TOuch Position
* @return touch pos
*/
fvec2 TouchPos() const { return touch[0]; }
/**
* Get Last Touch Position (from last frame)
* @return touch pos
*/
fvec2 TouchPosLast() const { return touch[1]; }
/**
* Check for a Button Event
* @param e Event Type
* @param keys Keys to check for
* @return if key(s) doing the requiested event
*/
bool IsEvent(Event e, Key keys);
/**
* Check for Key Press Event
* @param keys set of keys
* @return true if key is pressed
*/
bool IsDown(Key keys) const { return key_events[0].at(Event_Down) & keys; }
/**
* Check for Key Held Event
* @param keys set of keys
* @return true if key is held
*/
bool IsHeld(Key keys) const { return key_events[0].at(Event_Held) & keys; }
/**
* Check for Key Release Event
* @param keys set of keys
* @return true if key is released
*/
bool IsUp(Key keys) const { return key_events[0].at(Event_Up) & keys; }
/**
* Sett all keyevents to 0
*/
void Clear() {
for (int i = 0; i < 2; i++) {
key_events[i][Event_Down] = 0;
key_events[i][Event_Up] = 0;
key_events[i][Event_Held] = 0;
}
}
/**
* Lock input driver
* @param v lock or not lock
*/
void Lock(bool v) {
if (v != locked) {
SwappyTable();
}
locked = v;
}
/**
* Check if Driver is locked
* @return true if locked
*/
bool Locked() const { return locked; }
/**
* Lock Input Driver
*/
void Lock() {
if (!locked) {
SwappyTable();
}
locked = true;
}
/**
* Unlock Input Driver
*/
void Unlock() {
if (locked) {
SwappyTable();
}
locked = false;
}
/**
* Template Update Function for a device specific driver
*/
virtual void Update() {}
/** Backend Identification Name */
const std::string pName;
protected:
/** Key binds map */
std::unordered_map<u32, u32> binds;
/** Function to swap around the Table */
void SwappyTable();
/** Using 2 Touch positions for current and last frame */
fvec2 touch[2];
/** locked state */
bool locked = false;
/** Key event tables */
std::unordered_map<Event, u32> key_events[2];
};
} // namespace PD

32
include/pd/core/io.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -30,33 +30,43 @@ namespace PD {
* Set of File Functions * Set of File Functions
*/ */
namespace IO { namespace IO {
enum RleFmt {
Default = 0,
_16 = 1 << 0,
_32 = 1 << 1,
_64 = 1 << 2,
};
/** /**
* Load a File into an 8Bit Memory Buffer * Load a File into an 8Bit Memory Buffer
* @param path Path to the File * @param path Path to the File
* @return 8Bit FileBuffer * @return 8Bit FileBuffer
*/ */
PD_API std::vector<u8> LoadFile2Mem(const std::string& path); PD_CORE_API std::vector<u8> LoadFile2Mem(const std::string& path);
/**
* Load a File into a std::string
* @param path Path to the File
* @return std::string file content
*/
PD_API std::string LoadFile2Str(const std::string& path);
/** /**
* Hash a 8Bit Memory Buffer * Hash a 8Bit Memory Buffer
* @param data 8Bit input Buffer * @param data 8Bit input Buffer
* @return 32Bit Hash * @return 32Bit Hash
*/ */
PD_API u32 HashMemory(const std::vector<u8>& data); PD_CORE_API u32 HashMemory(const std::vector<u8>& data);
/** /**
* Function to decrompress RLE buffer * Function to decrompress RLE buffer
* @param data Data buffer to decompress * @param data Data buffer to decompress
*/ */
PD_API void DecompressRLE(std::vector<u8>& data); PD_CORE_API void DecompressRLE(std::vector<u8>& data);
/**
* Function to decrompress Extended RLE Buffer
* @param data Data buffer to decompress
*/
PD_CORE_API void DecompressRLE_Ex(std::vector<u8>& data);
/** /**
* Function to compress data with RLE Algorithm * Function to compress data with RLE Algorithm
* @param data Data buf * @param data Data buf
*/ */
PD_API void CompressRLE(std::vector<u8>& data); PD_CORE_API void CompressRLE(std::vector<u8>& data);
/**
* Extended RLE Compress function (slower cause searches best format)
* @param data Data buf
*/
PD_CORE_API void CompressRLE_Ex(std::vector<u8>& data);
} // namespace IO } // namespace IO
} // namespace PD } // namespace PD

120
include/pd/core/mat.hpp Executable file → Normal file
View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -24,118 +25,17 @@ SOFTWARE.
*/ */
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
#include <pd/core/vec3.hpp>
namespace PD { namespace PD {
namespace Numbers { class PD_CORE_API Mat4 {
constexpr float Tau = std::numbers::pi * 2.f; public:
} Mat4() { Zeros(); }
constexpr float Radians(float v) { return v * (Numbers::Tau / 360.0f); } ~Mat4() = default;
/**
* Minimal Mtx4 Lib that precomputes
* basic stuff stuff at compiletime
*
* This Lib includes Patches for work with Citro3D as well
*
* @note That this is not a full Matrix Library
*/
struct PD_API Mat4 { void Zeros();
std::array<float, 16> m; void Ortho(float left, float right, float bottom, float top, float near,
constexpr Mat4() : m{} {} float far);
constexpr static Mat4 Diagonal(float x, float y, float z, float w) {
Mat4 ret;
ret(0, 0) = x;
ret(1, 1) = y;
ret(2, 2) = z;
ret(3, 3) = w;
return ret;
}
constexpr static Mat4 Identity() { return Diagonal(1, 1, 1, 1); }
constexpr float* Ptr() { return m.data(); } float m[16];
constexpr const float* Ptr() const { return m.data(); }
constexpr float& operator()(int row, int col) {
#ifdef __3DS__
// 3ds is full reverse order iirc
return m[row * 4 + (3 - col)];
#else
return m[col * 4 + row];
#endif
}
constexpr float operator()(int row, int col) const {
#ifdef __3DS__
// 3ds is full reverse order iirc
return m[row * 4 + (3 - col)];
#else
return m[col * 4 + row];
#endif
}
constexpr Mat4 operator*(const Mat4& v) const {
Mat4 ret;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
float t = 0.f;
for (int k = 0; k < 4; k++) {
t += (*this)(i, k) * v(k, j);
}
ret(i, j) = t;
}
}
return ret;
}
constexpr Mat4& operator*=(const Mat4& v) {
*this = *this * v;
return *this;
}
constexpr static Mat4 Translate(float x, float y, float z) {
Mat4 ret = Identity();
ret(0, 3) = x;
ret(1, 3) = y;
ret(2, 3) = z;
return ret;
}
constexpr static Mat4 Scale(float x, float y, float z) {
Mat4 ret;
ret(0, 0) = x;
ret(1, 1) = y;
ret(2, 2) = z;
ret(3, 3) = 1.f;
return ret;
}
constexpr static Mat4 Ortho(float l, float r, float b, float t, float n,
float f) {
Mat4 ret;
#ifdef __3DS__ // Patch to rotate the Matrix correctly
ret(0, 1) = 2.f / (t - b);
ret(0, 3) = (b + t) / (b - t);
ret(1, 0) = 2.f / (l - r);
ret(1, 3) = (l + r) / (r - l);
ret(2, 2) = 1.f / (n - f);
ret(2, 3) = 0.5f * (n + f) / (n - f) - 0.5f;
#else
ret(0, 0) = 2.0f / (r - l);
ret(0, 3) = -(r + l) / (r - l);
ret(1, 1) = 2.0f / (t - b);
ret(1, 3) = -(t + b) / (t - b);
ret(2, 2) = -2.0f / (f - n);
ret(2, 3) = -(f + n) / (f - n);
#endif
ret(3, 3) = 1.f;
return ret;
}
static Mat4 Rotate(fvec3 axis, float a);
static Mat4 RotateX(float a);
static Mat4 RotateY(float a);
static Mat4 RotateZ(float a);
static Mat4 Perspective(float fov, float aspect, float n, float f);
static Mat4 LookAt(const fvec3& pos, const fvec3& center, const fvec3& up);
}; };
} // namespace PD } // namespace PD

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -21,34 +22,29 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
/** Generated with ppam */
#ifndef PD_BUILD_STATIC
#ifdef _WIN32 // Windows (MSVC Tested) #ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_BUILD_SHARED #ifdef PD_CORE_BUILD_SHARED
#define PD_API __declspec(dllexport) #define PD_CORE_API __declspec(dllexport)
#else #else
#define PD_API __declspec(dllimport) #define PD_CORE_API __declspec(dllimport)
#endif #endif
#elif defined(__APPLE__) // macOS (untested yet) #elif defined(__APPLE__) // macOS (untested yet)
#ifdef PD_BUILD_SHARED #ifdef PD_CORE_BUILD_SHARED
#define PD_API __attribute__((visibility("default"))) #define PD_CORE_API __attribute__((visibility("default")))
#else #else
#define PD_API #define PD_CORE_API
#endif #endif
#elif defined(__linux__) // Linux (untested yet) #elif defined(__linux__) // Linux (untested yet)
#ifdef PD_BUILD_SHARED #ifdef PD_CORE_BUILD_SHARED
#define PD_API __attribute__((visibility("default"))) #define PD_CORE_API __attribute__((visibility("default")))
#else #else
#define PD_API #define PD_CORE_API
#endif #endif
#elif defined(__3DS__) // 3ds Specific #elif defined(__3DS__) // 3ds Specific
// Only Static supported // Only Static supported
#define PD_API #define PD_CORE_API
#else #else
#define PD_API #define PD_CORE_API
#endif
#else
#define PD_API
#endif #endif

View File

@@ -1,51 +0,0 @@
#pragma once
#include <pd/core/common.hpp>
namespace PD {
template <typename T, typename Alloc = std::allocator<T>>
class Pool {
public:
Pool() = default;
~Pool() = default;
static Pool* Create(size_t size) { return new Pool(size); }
void Init(size_t size) {
pPos = 0;
pCap = size;
pPool.resize(size);
}
Pool(const Pool&) = delete;
Pool(Pool&&) = delete;
Pool& operator=(const Pool&) = delete;
Pool& operator=(Pool&&) = delete;
T* Allocate(size_t num = 1) {
if (CheckLimits(num)) return nullptr;
T* ret = &pPool[pPos];
pPos += num;
return ret;
}
bool CheckLimits(size_t num) {
if ((pPos + num) >= pCap) {
throw std::runtime_error(
std::format("[PD::Pool]: Trying to allocate {} elements but this is "
"going out of range ({}/{})",
num, pPos + num, pCap));
return true;
}
return false;
}
void Reset() { pPos = 0; }
private:
Pool(size_t size) : pCap(size), pPos(0) { pPool.resize(size); }
size_t pCap = 0;
size_t pPos = 0;
std::vector<T, Alloc> pPool;
};
} // namespace PD

View File

@@ -0,0 +1,51 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
namespace PD {
/**
* Custom Allocator for Custom Vec and probably other stuff in future
*/
template <typename T>
class Allocator {
public:
Allocator() = default;
~Allocator() = default;
virtual T* Allocate(size_t n) { return new T[n]; }
virtual T* AllocateRaw(size_t n) {
return reinterpret_cast<T*>(::operator new(sizeof(T) * n));
}
virtual void DeallocateRaw(T* ptr) { operator delete(ptr); }
virtual void Deallocate(T* ptr) { delete[] ptr; }
template <typename... Args>
void Construct(T* ptr, Args&&... args) {
new (ptr) T(std::forward<Args>(args)...);
}
void Destroy(T* ptr) { ptr->~T(); }
};
} // namespace PD

View File

@@ -0,0 +1,71 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/core/sl/list.hpp>
#include <pd/core/sl/pair.hpp>
namespace PD {
template <typename K, typename V, size_t bucket_count = 10>
class HashMap {
public:
HashMap() {}
~HashMap() {}
void Insert(const K& k, const V& v) {
size_t idx = Hash(k);
auto& bukket = pBuckets[idx];
for (auto& it : bukket) {
if (it.First == k) {
it.Second = v;
return;
}
}
bukket.PushBack(Pair(k, v));
}
bool Contains(const K& k) const {
size_t idx = Hash(k);
auto& bukket = pBuckets[idx];
for (auto& it : bukket) {
if (it.First == k) {
return true;
}
}
return false;
}
void Clear() {
for (size_t i = 0; i < bucket_count; i++) {
pBuckets[i].Clear();
}
}
size_t Hash(const K& k) const { return std::hash<K>{}(k) % bucket_count; }
PD::List<PD::Pair<K, V>> pBuckets[bucket_count];
};
} // namespace PD

210
include/pd/core/sl/list.hpp Normal file
View File

@@ -0,0 +1,210 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
namespace PD {
template <typename T>
class List {
public:
List() {}
~List() {}
struct Node {
Node(const T& v) : Data(v) {}
T Data;
Node* Prev = nullptr;
Node* Next = nullptr;
};
class Iterator {
public:
Iterator(Node* n) : pNode(n) {}
T& operator*() { return pNode->Data; }
Iterator& operator++() {
pNode = pNode->Next;
return *this;
}
bool operator!=(const Iterator& o) const { return pNode != o.pNode; }
Node* pNode = nullptr;
};
void PushFront(const T& val) {
Node* node = new Node(val);
// node->Data = val;
node->Prev = nullptr;
node->Next = pHead;
if (pHead) {
pHead->Prev = node;
}
pHead = node;
if (!pTail) {
pTail = node;
}
pSize++;
}
void PushBack(const T& val) {
Node* node = new Node(val);
// node->Data = val;
node->Prev = pTail;
node->Next = nullptr;
if (pTail) {
pTail->Next = node;
}
pTail = node;
if (!pHead) {
pHead = node;
}
pSize++;
}
void PopFront() {
if (!pHead) {
return;
}
Node* t = pHead;
pHead = pHead->Next;
if (pHead) {
pHead->Prev = nullptr;
} else {
pTail = nullptr;
}
delete t;
pSize--;
}
void PopBack() {
if (!pTail) {
return;
}
Node* t = pTail;
pTail = pTail->Prev;
if (pTail) {
pTail->Next = nullptr;
} else {
pHead = nullptr;
}
delete t;
pSize--;
}
void Clear() {
while (pHead) {
PopFront();
}
}
void Remove(const T& v) {
Node* s = pHead;
while (s) {
if (s->Data == v) {
if (s->Prev) {
s->Prev->Next = s->Next;
} else {
pHead = s->Next;
}
if (s->Next) {
s->Next->Prev = s->Prev;
} else {
pTail = s->Prev;
}
delete s;
pSize--;
return;
}
s = s->Next;
}
}
void Reverse() {
Node* cur = pHead;
while (cur) {
Node* temp = cur->Prev;
cur->Prev = cur->Next;
cur->Next = temp;
cur = cur->Prev;
}
Node* temp = pHead;
pHead = pTail;
pTail = temp;
}
T& Front() {
if (pHead) {
return pHead->Data;
}
// Need a List Empty Error Here (exceptions are disabled on 3ds)
exit(1);
}
const T& Front() const {
if (pHead) {
return pHead->Data;
}
// Need a List Empty Error Here (exceptions are disabled on 3ds)
exit(1);
}
T& Back() {
if (pTail) {
return pTail->Data;
}
// Need a List Empty Error Here (exceptions are disabled on 3ds)
exit(1);
}
const T& Back() const {
if (pTail) {
return pTail->Data;
}
// Need a List Empty Error Here (exceptions are disabled on 3ds)
exit(1);
}
size_t Size() const { return pSize; }
Iterator begin() { return Iterator(pHead); }
Iterator end() { return Iterator(nullptr); }
private:
Node* Find(const T& v) const {
Node* t = pHead;
while (t) {
if (t->Data == v) {
return t;
}
t = t->Next;
}
return nullptr;
}
Node* pHead = nullptr;
Node* pTail = nullptr;
size_t pSize = 0;
};
} // namespace PD

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -21,21 +22,20 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#ifdef PD_LI_INCLUDE_FONTS
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
/** Generated with pdfm */
namespace PD { namespace PD {
struct FontFileData { template <typename T1, typename T2>
std::string Name; class Pair {
u32 StartOff; public:
u32 Size; Pair() = default;
Pair(const T1& f, const T2& s) : First(f), Second(s) {}
Pair(T1&& f, T2&& s) : First(std::move(f)), Second(std::move(s)) {}
~Pair() = default;
T1 First;
T2 Second;
}; };
extern FontFileData pFontData[];
extern size_t pNumFonts;
extern PD::u8 pFontsDataRaw[];
} // namespace PD } // namespace PD
#endif

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -21,11 +22,12 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd-desktop/bknd-gfx.hpp> #include <pd/core/sl/allocator.hpp>
#include <pd-desktop/bknd-hid.hpp> #include <pd/core/sl/hashmap.hpp>
#include <pd/core/sl/list.hpp>
namespace PD { #include <pd/core/sl/pair.hpp>
void Init(void* data = nullptr); #include <pd/core/sl/stack.hpp>
} #include <pd/core/sl/tools.hpp>
#include <pd/core/sl/vector.hpp>

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -21,35 +22,49 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// This file is based on fvec4
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
#include <pd/core/vec4.hpp> #include <pd/core/sl/vector.hpp>
namespace PD { namespace PD {
class fquat : public fvec4 { /**
constexpr fquat() : fvec4(0.f, 0.f, 0.f, 1.f) {} * Custom Stack class (caus std::stack ofsten lead to memory coruption)
constexpr fquat(float x, float y, float z, float w) : fvec4(x, y, z, w) {} */
constexpr fquat(const fvec4& v) : fvec4(v) {} template <typename T, typename Alloc = Allocator<T>>
class Stack {
public:
Stack() = default;
explicit Stack(size_t cap) : pVec(cap) {}
static fquat Identity() { return fquat(0.f, 0.f, 0.f, 1.f); } void Push(const T& val) { pVec.Add(val); }
constexpr fquat Conjugate() const { return fquat(-x, -y, -z, w); } void Pop() {
fquat Inverse() const { if (pVec.Size() == 0) {
float len = SqLen(); exit(1);
if (len == 0.0f) {
return fquat();
} }
return Conjugate() / len; pVec.PopBack();
} }
fquat operator*(const fquat& v) const { T& Top() {
return fquat(w * v.x + x * v.w + y * v.z - z * v.y, if (pVec.Size() == 0) {
w * v.y - x * v.z + y * v.w + z * v.x, exit(1);
w * v.z + x * v.y - y * v.x + z * v.w,
w * v.w - x * v.x - y * v.y - z * v.z);
} }
return pVec[pVec.Size() - 1];
}
const T& Top() const {
if (pVec.Size() == 0) {
exit(1);
}
return pVec[pVec.Size() - 1];
}
bool IsEmpty() const { return pVec.Size() == 0; }
size_t Size() const { return pVec.Size(); }
void Clear() { pVec.Clear(); }
private:
Vec<T, Alloc> pVec;
}; };
} // namespace PD } // namespace PD

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -21,25 +22,22 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <pd/core/common.hpp>
namespace PD { namespace PD {
class Snd { /**
public: * Function to get Arraysize for any type using modern c++ to
Snd(const std::string& name = "NullSnd") : pName(name) {}; * get the size at compiletime instead of runtime
~Snd() = default; * @note this function only works for Arrays declared as
* type arr[size] and not for pointer references.
PD_SHARED(Snd); * This function will precalculate the size at compile time
* while keeping the code clean to not hardcode arraysizes
virtual void Init() {} * into functions like std::fill_n
virtual void Deinit() {} */
virtual bool Done(int buf_idx) {} template <typename T, size_t N>
virtual void Update(int buf_idx, void* data) {} constexpr size_t ArraySize(T (&)[N]) noexcept {
virtual bool IsChannelPlaying(int chn) {} return N;
virtual bool IsChannelPaused(int chn) {} }
const std::string pName = "NullSnd";
};
} // namespace PD } // namespace PD

View File

@@ -0,0 +1,165 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/core/sl/allocator.hpp>
namespace PD {
/**
* Open Access Vector class (Alternative to std::vector)
*/
template <typename T, typename Alloc = Allocator<T>>
class Vec {
public:
Vec() {
pData = pAllocator.Allocate(2);
pCap = 2;
Clear();
pPos = 0;
};
Vec(const size_t& Size) {
pData = pAllocator.Allocate(Size + 2);
pCap = Size + 2;
Clear();
pPos = Size;
}
Vec(const size_t& Size, const T& v) {
pData = pAllocator.Allocate(Size + 2);
pCap = Size + 2;
Clear();
pPos = Size;
std::fill_n(pData, Size, v);
}
Vec(const T* s, const T* e) {
pData = pAllocator.Allocate(2);
pCap = 2;
Clear();
pPos = 0;
Resize(e - s);
std::copy_n(s, e - s, pData);
}
Vec(const Vec& v) {
pCap = v.pCap;
pPos = v.pPos;
pData = pAllocator.Allocate(pCap);
for (size_t i = 0; i < pPos; i++) {
pData[i] = v.pData[i];
}
}
~Vec() { pAllocator.Deallocate(pData); }
void Add(const T& v) {
if (pPos >= pCap) {
Reserve(pCap * 2);
}
pData[pPos++] = v;
}
void PopBack() {
if (pPos == 0) return;
pPos--;
}
T Pop() {
if (pPos == 0) {
// Todo: LOG
exit(1);
}
return pData[pPos--];
}
T& At(const size_t& Idx) {
if (Idx >= pPos) {
// Log
exit(1);
}
return pData[Idx];
}
const T& At(const size_t& Idx) const {
if (Idx >= pPos) {
// Log
exit(1);
}
return pData[Idx];
}
T& operator[](const size_t& Idx) { return At(Idx); }
const T& operator[](const size_t& Idx) const { return At(Idx); }
void operator+=(T v) { Add(v); }
T* Begin() { return pData; }
const T* Begin() const { return pData; }
T* End() { return pData + pPos; }
const T* End() const { return pData + pPos; }
// Support: `for(auto& it : Vec)` //
T* begin() { return pData; }
const T* begin() const { return pData; }
T* end() { return pData + pPos; }
const T* end() const { return pData + pPos; }
T* Data() { return pData; }
T* Data() const { return pData; }
size_t Size() const { return pPos; }
size_t Capacity() const { return pCap; }
void Clear() {
// Avoid memset to support std::string for now
// probably revert this decision based if it lacks performance
// or make it a setting
std::fill(pData, pData + pCap, T());
pPos = 0;
}
void Reserve(const size_t& Size) {
if (Size <= pCap) return;
T* tmp = pAllocator.Allocate(Size);
std::fill(tmp, tmp + Size, T());
std::copy(pData, pData + pCap, tmp);
pAllocator.Deallocate(pData);
pData = tmp;
pCap = Size;
}
void Resize(size_t Size) {
if (Size < pPos) {
pPos = Size;
} else if (Size > pCap) {
Reserve(Size);
}
std::fill(pData + pPos, pData + Size, T());
pPos = Size;
}
// Allocator
Alloc pAllocator;
// Data Reference Pointer
T* pData;
// Capacity
size_t pCap;
// Current Position (Size)
size_t pPos;
};
} // namespace PD

View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -30,20 +30,13 @@ namespace PD {
* Set of String Utillity Functions * Set of String Utillity Functions
*/ */
namespace Strings { namespace Strings {
constexpr int HexChar2Int(char c) {
/** Imagine man hat ne lookup table dafür verwendet :/ */
if (c >= '0' && c <= '9') return c - '0';
if (c >= 'a' && c <= 'f') return 10 + (c - 'a');
if (c >= 'A' && c <= 'F') return 10 + (c - 'A');
return -1; // Error
}
/** /**
* Check if a String ends with a specific extension * Check if a String ends with a specific extension
* @param str Input string * @param str Input string
* @param exts List of Extensions to check for * @param exts List of Extensions to check for
* @return true if one of the extensions is found in the String * @return true if one of the extensions is found in the String
*/ */
PD_API bool StringEndsWith(const std::string& str, PD_CORE_API bool StringEndsWith(const std::string& str,
const std::vector<std::string>& exts); const std::vector<std::string>& exts);
/** /**
* Function to Create a wstring of a string * Function to Create a wstring of a string
@@ -51,39 +44,39 @@ PD_API bool StringEndsWith(const std::string& str,
* @return Result wstring * @return Result wstring
* @note Returns Empty if it has an error * @note Returns Empty if it has an error
*/ */
PD_API std::wstring MakeWstring(const std::string& s); PD_CORE_API std::wstring MakeWstring(const std::string& s);
/** /**
* Generate a Formatted String by an Nanoseconds Input * Generate a Formatted String by an Nanoseconds Input
* @param nanos Nanoseconds Input * @param nanos Nanoseconds Input
* @return Result String * @return Result String
*/ */
PD_API const std::string FormatNanos(unsigned long long nanos); PD_CORE_API const std::string FormatNanos(unsigned long long nanos);
/** /**
* Generate a Formatted String by an Milliseconds Input * Generate a Formatted String by an Milliseconds Input
* @param millis Milliseconds Input * @param millis Milliseconds Input
* @return Result String * @return Result String
*/ */
PD_API const std::string FormatMillis(unsigned long long millis); PD_CORE_API const std::string FormatMillis(unsigned long long millis);
/** /**
* Create a formatted String by an input bytes value * Create a formatted String by an input bytes value
* @param bytes value in bytes * @param bytes value in bytes
* @result Formatted String for example `2.5MB` * @result Formatted String for example `2.5MB`
*/ */
PD_API const std::string FormatBytes(unsigned long long bytes); PD_CORE_API const std::string FormatBytes(unsigned long long bytes);
/** /**
* Extract the Filename out of a Path * Extract the Filename out of a Path
* @param path Path to extract from * @param path Path to extract from
* @param saperators Path Split Chars * @param saperators Path Split Chars
* @return extracted filename * @return extracted filename
*/ */
PD_API const std::string GetFileName(const std::string& path, PD_CORE_API const std::string GetFileName(
const std::string& saperators = "/\\"); const std::string& path, const std::string& saperators = "/\\");
/** /**
* Remove Extension from a Path / Filename * Remove Extension from a Path / Filename
* @param path Input Path * @param path Input Path
* @return Path without Extension * @return Path without Extension
*/ */
PD_API const std::string PathRemoveExtension(const std::string& path); PD_CORE_API const std::string PathRemoveExtension(const std::string& path);
/** /**
* Function to Convert a Type to a hex value * Function to Convert a Type to a hex value
* @tparam T Type * @tparam T Type
@@ -101,7 +94,7 @@ inline const std::string ToHex(const T& v) {
* @param s String to hash * @param s String to hash
* @return 32Bit Hash * @return 32Bit Hash
*/ */
PD_API u32 FastHash(const std::string& s); PD_CORE_API u32 FastHash(const std::string& s);
/** /**
* Function to Generate a Compiler Name and Version String * Function to Generate a Compiler Name and Version String
* Based on their Macros * Based on their Macros
@@ -127,48 +120,4 @@ inline const std::string GetCompilerVersion() {
return res.str(); return res.str();
} }
} // namespace Strings } // namespace Strings
class U8Iterator {
public:
explicit U8Iterator(const char* s) : ptr(reinterpret_cast<const u8*>(s)) {}
~U8Iterator() = default;
bool Decode32(u32& ret) {
if (ptr == nullptr || *ptr == 0) return false;
u8 c = *ptr;
if (c < 0x80) {
ret = c;
ptr += 1;
} else if ((c >> 5) == 0x6) {
ret = ((c & 0x1F) << 6) | (ptr[1] & 0x3F);
ptr += 2;
} else if ((c >> 4) == 0xE) {
ret = ((c & 0x0F) << 12) | ((ptr[1] & 0x3F) << 6) | (ptr[2] & 0x3F);
ptr += 3;
} else {
ret = ((c & 0x07) << 18) | ((ptr[1] & 0x3F) << 12) |
((ptr[2] & 0x3F) << 6) | (ptr[3] & 0x3F);
ptr += 4;
}
return true;
}
bool PeekNext32(u32& ret) {
// if ((ptr + 1) == 0 || *(ptr + 1) == 0) return false;
u8 c = *ptr;
if (c < 0x80) {
ret = c;
} else if ((c >> 5) == 0x6) {
ret = ((c & 0x1F) << 6) | (ptr[1] & 0x3F);
} else if ((c >> 4) == 0xE) {
ret = ((c & 0x0F) << 12) | ((ptr[1] & 0x3F) << 6) | (ptr[2] & 0x3F);
} else {
ret = ((c & 0x07) << 18) | ((ptr[1] & 0x3F) << 12) |
((ptr[2] & 0x3F) << 6) | (ptr[3] & 0x3F);
}
return true;
}
private:
const u8* ptr = nullptr;
};
} // namespace PD } // namespace PD

66
include/pd/core/sys.hpp Normal file
View File

@@ -0,0 +1,66 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/common.hpp>
#include <pd/core/timetrace.hpp>
namespace PD {
/**
* Namespace containing functions for get Millis and Get Nanos
*/
namespace Sys {
/**
* alias for the TimeTrace Traces Map
*/
using TraceMap = std::map<std::string, TT::Res::Ref>;
/**
* Get Current Time in Milliseconds
* @return 64Bit value of millis
*/
PD_CORE_API u64 GetTime();
/**
* Get Current Time in Nanoseconds
* @return 64Bit value of nanos
*/
PD_CORE_API u64 GetNanoTime();
/**
* Get a TimeTrace Reference by its string ID
* @param id trace name
* @return Trace reference or nullptr if not found
*/
PD_CORE_API TT::Res::Ref& GetTraceRef(const std::string& id);
/**
* Check if a Trace with the name exists
* @param id tracename to search
* @return true if exist
*/
PD_CORE_API bool TraceExist(const std::string& id);
/**
* Get TraceMap Reference
* @return edidable Reference to the TraceMap
*/
PD_CORE_API TraceMap& GetTraceMap();
} // namespace Sys
} // namespace PD

20
include/pd/core/timer.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -24,26 +24,23 @@ SOFTWARE.
*/ */
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
#include <pd/core/sys.hpp>
namespace PD { namespace PD {
class OsDriver;
/** /**
* Timer class * Timer class
*/ */
class PD_API Timer { class PD_CORE_API Timer : public SmartCtor<Timer> {
public: public:
/** /**
* Constructor * Constructor
* @param auto_start [default true] sets if timer should start after creation * @param auto_start [default true] sets if timer should start after creation
*/ */
Timer(OsDriver& os, bool auto_start = true); Timer(bool auto_start = true);
/** /**
* Unused Deconstructor * Unused Deconstructor
*/ */
~Timer() {} ~Timer() {}
PD_SHARED(Timer);
/** /**
* Resume Timer if Paused * Resume Timer if Paused
*/ */
@@ -76,13 +73,12 @@ class PD_API Timer {
*/ */
double GetSeconds(); double GetSeconds();
private:
/** Start of the Timer */ /** Start of the Timer */
u64 pStart; u64 start;
/** Current Time */ /** Current Time */
u64 pNow; u64 now;
/** Is Running */ /** Is Running */
bool pIsRunning = false; bool is_running = false;
/** Os Driver reference */
OsDriver& pOs;
}; };
} // namespace PD } // namespace PD

View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -26,11 +26,10 @@ SOFTWARE.
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
namespace PD { namespace PD {
class OsDriver;
/** /**
* Class to calculate Maximum/Minimum and Average Timings * Class to calculate Maximum/Minimum and Average Timings
*/ */
class TimeStats { class TimeStats : public SmartCtor<TimeStats> {
public: public:
/** /**
* Constructor taking a lengh for the List * Constructor taking a lengh for the List
@@ -39,8 +38,6 @@ class TimeStats {
TimeStats(int l) : len(l), val(l, 0) {} TimeStats(int l) : len(l), val(l, 0) {}
~TimeStats() = default; ~TimeStats() = default;
PD_SHARED(TimeStats);
/** /**
* Add a New Value to the list * Add a New Value to the list
* @param v value to add * @param v value to add
@@ -103,12 +100,12 @@ class TimeStats {
* Get Data Buffer * Get Data Buffer
* @return data bufer (not edidable) * @return data bufer (not edidable)
*/ */
const std::vector<u64>& GetData() { return val; } const std::vector<u64> &GetData() { return val; }
/** /**
* Access an element in the list [not edidable] * Access an element in the list [not edidable]
* @return value to access * @return value to access
*/ */
const u64& operator[](int i) { return val[smart_idx(i)]; } const u64 &operator[](int i) { return val[smart_idx(i)]; }
/** /**
* Get List Lengh * Get List Lengh
* @return Lengh * @return Lengh
@@ -149,19 +146,17 @@ namespace TT {
/** /**
* Data Structure for a TimeTrace Result * Data Structure for a TimeTrace Result
*/ */
class Res { class Res : public SmartCtor<Res> {
public: public:
/** Constructore that Inits a protocol at size of 60 frames */ /** Constructore that Inits a protocol at size of 60 frames */
Res() : start(0), end(0) { protocol = TimeStats::New(60); } Res() { protocol = TimeStats::New(60); }
~Res() = default; ~Res() = default;
PD_SHARED(Res);
/** /**
* Setter for the ID (Name) * Setter for the ID (Name)
* @param v ID of the Trace * @param v ID of the Trace
*/ */
void SetID(const std::string& v) { id = v; } void SetID(const std::string &v) { id = v; }
/** /**
* Getter for the traces ID * Getter for the traces ID
* @return Trace ID * @return Trace ID
@@ -183,7 +178,6 @@ class Res {
*/ */
void SetEnd(u64 v) { void SetEnd(u64 v) {
end = v; end = v;
diff = end - start;
protocol->Add(GetLastDiff()); protocol->Add(GetLastDiff());
} }
/** /**
@@ -196,7 +190,7 @@ class Res {
* Get Last Diffrence between end and start * Get Last Diffrence between end and start
* @return end - start * @return end - start
*/ */
u64 GetLastDiff() { return diff; } u64 GetLastDiff() { return end - start; }
/** /**
* Get Protcol Reference * Get Protcol Reference
* @return Protocol Ref * @return Protocol Ref
@@ -210,8 +204,6 @@ class Res {
u64 start; u64 start;
/** End Time */ /** End Time */
u64 end; u64 end;
/** Last Diff */
u64 diff;
/** Protocol */ /** Protocol */
TimeStats::Ref protocol; TimeStats::Ref protocol;
}; };
@@ -219,12 +211,12 @@ class Res {
* Begin a Trace * Begin a Trace
* @param id Name of the Trace * @param id Name of the Trace
*/ */
PD_API void Beg(OsDriver& os, const std::string& id); PD_CORE_API void Beg(const std::string &id);
/** /**
* End a Trace * End a Trace
* @param id Name of the Trace * @param id Name of the Trace
*/ */
PD_API void End(OsDriver& os, const std::string& id); PD_CORE_API void End(const std::string &id);
/** /**
* Collect Start end end of the trace by tracking * Collect Start end end of the trace by tracking
* when the Scope object goes out of scope * when the Scope object goes out of scope
@@ -246,20 +238,18 @@ class Scope {
* Constructor requiring a Name for the Trace * Constructor requiring a Name for the Trace
* @param id Name of the Trace * @param id Name of the Trace
*/ */
Scope(OsDriver& os, const std::string& id) : pOs(os) { Scope(const std::string &id) {
this->ID = id; this->id = id;
Beg(pOs, id); Beg(id);
} }
/** /**
* Deconstructor getting the end time when going out of scope * Deconstructor getting the end time when going out of scope
*/ */
~Scope() { End(pOs, ID); } ~Scope() { End(id); }
private: private:
/** Trace Name/ID */ /** Trace Name/ID */
std::string ID; std::string id;
/** Os Driver Reference */
OsDriver& pOs;
}; };
} // namespace TT } // namespace TT
} // namespace PD } // namespace PD

24
include/pd/core/tween.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -60,7 +60,7 @@ class Tween {
* @param delta deltatime * @param delta deltatime
*/ */
void Update(float delta) { void Update(float delta) {
time += delta * 0.001f; time += delta / 1000.f;
if (time > tend) { if (time > tend) {
finished = true; finished = true;
time = tend; time = tend;
@@ -162,10 +162,10 @@ class Tween {
return -(end - start) * t * (t - 2) + start; return -(end - start) * t * (t - 2) + start;
break; break;
case EaseInOutQuad: case EaseInOutQuad:
t = time / (tend * 0.5f); t = time / (tend / 2);
if (t < 1) return (end - start) * 0.5f * t * t + start; if (t < 1) return (end - start) / 2 * t * t + start;
t--; t--;
return -(end - start) * 0.5f * (t * (t - 2) - 1) + start; return -(end - start) / 2 * (t * (t - 2) - 1) + start;
break; break;
case EaseInCubic: case EaseInCubic:
t = time / tend; t = time / tend;
@@ -177,20 +177,20 @@ class Tween {
return (end - start) * (t * t * t + 1) + start; return (end - start) * (t * t * t + 1) + start;
break; break;
// case EaseInOutCubic: // case EaseInOutCubic:
// t = time / (tend *0.5f); // t = time / (tend / 2);
// if (t < 1) return (end - start) *0.5f * t * t * t + start; // if (t < 1) return (end - start) / 2 * t * t * t + start;
// t--; // t--;
// return (end - start) *0.5f * (t * t * t * 2) + start; // return (end - start) / 2 * (t * t * t * 2) + start;
// break; // break;
case EaseInSine: case EaseInSine:
return -(end - start) * cos(time / tend * (M_PI * 0.5f)) + return -(end - start) * cos(time / tend * (M_PI / 2)) + (end - start) +
(end - start) + start; start;
break; break;
case EaseOutSine: case EaseOutSine:
return (end - start) * sin(time / tend * (M_PI * 0.5f)) + start; return (end - start) * sin(time / tend * (M_PI / 2)) + start;
break; break;
case EaseInOutSine: case EaseInOutSine:
return -(end - start) * 0.5f * (cos(M_PI * time / tend) - 1) + start; return -(end - start) / 2 * (cos(M_PI * time / tend) - 1) + start;
break; break;
default: // Linear default: // Linear

View File

@@ -1,127 +0,0 @@
#pragma once
#include <pd/core/common.hpp>
namespace PD {
/**
* 128 Bit support for all platforms probably
* only used for flag checks in Keyboard/Mouse Input driver
*/
class u128 {
public:
u64 pLow = 0;
u64 pHigh = 0;
constexpr u128() : pLow(0), pHigh(0) {}
constexpr u128(u64 l, u64 h = 0) : pLow(l), pHigh(h) {}
/**
* Best way so far to create flags that go over 63
* like `1 << 65` is just `u128::Flag(65)`
*/
constexpr static u128 Flag(u32 i) {
if (i < 64) {
return u128(1ULL << i, 0);
} else if (i < 128) {
return u128(0, 1ULL << (i - 64));
}
return u128();
}
constexpr u128 operator+(const u128& v) const {
u128 ret;
ret.pLow = pLow + v.pLow;
ret.pHigh = pHigh + v.pHigh + (ret.pLow < pLow);
return ret;
}
constexpr u128 operator&(const u128& v) const {
return u128(pLow & v.pLow, pHigh & v.pHigh);
}
constexpr u128 operator<<(u32 s) const {
if (s == 0) {
return *this;
}
if (s >= 128) {
return u128();
}
if (s >= 64) {
return u128(0, pLow << (s - 64));
}
return u128(pLow << s, (pHigh << s) | (pLow >> (64 - s)));
}
constexpr u128 operator>>(u32 s) const {
if (s == 0) {
return *this;
}
if (s >= 128) {
return u128();
}
if (s >= 64) {
return u128(pHigh >> (s - 64), 0);
}
return u128((pLow >> s) | (pHigh << (64 - s)), pHigh >> s);
}
constexpr u128& operator|=(const u128& v) {
pLow |= v.pLow;
pHigh |= v.pHigh;
return *this;
}
constexpr u128 operator|(const u128& v) const {
return u128(pLow | v.pLow, pHigh | v.pHigh);
}
constexpr u128& operator&=(const u128& v) {
pLow &= v.pLow;
pHigh &= v.pHigh;
return *this;
}
constexpr u128 operator~() const { return u128(~pLow, ~pHigh); }
/**
* Old why to make if checks possible
* Problem was that a operator& is required
* with u128 as result
*/
// bool operator&(const u128& v) const {
// return pLow & v.pLow || pHigh & v.pHigh;
// }
constexpr bool operator==(const u128& v) const {
return pLow == v.pLow && pHigh == v.pHigh;
}
/**
* Use explicit here to make sure it is only for checking and not for
* some error leading implicit bool assignments...
*/
constexpr explicit operator bool() const { return pLow != 0 || pHigh != 0; }
/** Deprecated way to handle `flag & SomeFlag` */
constexpr bool Has(const u128& v) const {
return pLow & v.pLow || pHigh & v.pHigh;
}
constexpr bool operator!=(const u128& v) const { return !(*this == v); }
};
} // namespace PD
namespace std {
/**
* Provide c++ STL support for unordered map to u128
*/
template <>
struct hash<PD::u128> {
size_t operator()(const PD::u128& k) const {
// just combine hashes of the parts usign simple xor op
size_t h0 = std::hash<PD::u64>{}(k.pLow);
size_t h1 = std::hash<PD::u64>{}(k.pHigh);
return h0 ^ (h1 << 1);
}
};
} // namespace std

33
include/pd/core/vec.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,37 +23,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/core/common.hpp>
#include <pd/core/vec2.hpp> #include <pd/core/vec2.hpp>
#include <pd/core/vec3.hpp> #include <pd/core/vec3.hpp>
#include <pd/core/vec4.hpp> #include <pd/core/vec4.hpp>
/** Define Formatters for C++ 20 */
/**
* WHY DOES MSVC ALWAYS NEED THESE EXTRA THINGS
*/
template <typename T, typename CharT>
struct std::formatter<PD::vec2<T>, CharT> : std::formatter<T, CharT> {
template <typename FormatContext>
auto format(const PD::vec2<T>& v, FormatContext& ctx) const {
return std::format_to(ctx.out(), "{}, {}", v.x, v.y);
}
};
template <typename T, typename CharT>
struct std::formatter<PD::vec3<T>, CharT> : std::formatter<T, CharT> {
template <typename FormatContext>
auto format(const PD::vec3<T>& v, FormatContext& ctx) const {
return std::format_to(ctx.out(), "{}, {}, {}", v.x, v.y, v.z);
}
};
template <typename T, typename CharT>
struct std::formatter<PD::vec4<T>, CharT> : std::formatter<T, CharT> {
template <typename FormatContext>
auto format(const PD::vec4<T>& v, FormatContext& ctx) const {
return std::format_to(ctx.out(), "{}, {}, {}, {}", v.x, v.y, v.z, v.w);
}
};

188
include/pd/core/vec2.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,175 +23,113 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// This file is generated by lazyvec 2.0.0
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
namespace PD { namespace PD {
template <typename T> template <typename T>
class vec2 { class vec2 {
public: public:
T x; // SECTION: Constructors //
T y;
// Constructors vec2() = default;
vec2(T v) {
constexpr vec2() : x(0), y(0) {} x = v;
template <typename T1> y = v;
constexpr vec2(T1 v) { }
x = (T)v; vec2(T x, T y) {
y = (T)v; this->x = x;
this->y = y;
} }
template <typename T1> vec2(const vec2<T> &v) {
constexpr vec2(const vec2<T1>& v) { x = v.x;
x = (T)v.x; y = v.y;
y = (T)v.y;
} }
constexpr explicit vec2(T x, T y) : x(x), y(y) {} // SECTION: Operators //
// Operations // ADD //
template <typename T1> vec2 &operator+=(T v) {
vec2<T>& operator+=(T1 v) { x += v;
x += (T)v; y += v;
y += (T)v;
return *this; return *this;
} }
vec2 &operator+=(const vec2 &v) {
template <typename T1> x += v.x;
vec2<T>& operator+=(const vec2<T1>& v) { y += v.y;
x += (T)v.x;
y += (T)v.y;
return *this; return *this;
} }
vec2 operator+(T v) const { return vec2(x + v, y + v); }
vec2 operator+(vec2 v) const { return vec2(x + v.x, y + v.y); }
template <typename T1> // SUB //
vec2<T> operator+(T1 v) const {
return vec2<T>(x + (T)v, y + (T)v);
}
template <typename T1> vec2 &operator-=(T v) {
vec2<T> operator+(const vec2<T1>& v) const { x -= v;
return vec2<T>(x + (T)v.x, y + (T)v.y); y -= v;
}
template <typename T1>
vec2<T>& operator-=(T1 v) {
x -= (T)v;
y -= (T)v;
return *this; return *this;
} }
vec2 &operator-=(const vec2 &v) {
template <typename T1> x -= v.x;
vec2<T>& operator-=(const vec2<T1>& v) { y -= v.y;
x -= (T)v.x;
y -= (T)v.y;
return *this; return *this;
} }
vec2 operator-(T v) const { return vec2(x - v, y - v); }
vec2 operator-(vec2 v) const { return vec2(x - v.x, y - v.y); }
template <typename T1> // MUL //
vec2<T> operator-(T1 v) const {
return vec2<T>(x - (T)v, y - (T)v);
}
template <typename T1> vec2 &operator*=(T v) {
vec2<T> operator-(const vec2<T1>& v) const { x *= v;
return vec2<T>(x - (T)v.x, y - (T)v.y); y *= v;
}
template <typename T1>
vec2<T>& operator*=(T1 v) {
x *= (T)v;
y *= (T)v;
return *this; return *this;
} }
vec2 &operator*=(const vec2 &v) {
template <typename T1> x *= v.x;
vec2<T>& operator*=(const vec2<T1>& v) { y *= v.y;
x *= (T)v.x;
y *= (T)v.y;
return *this; return *this;
} }
vec2 operator*(T v) const { return vec2(x * v, y * v); }
vec2 operator*(vec2 v) const { return vec2(x * v.x, y * v.y); }
template <typename T1> // DIV //
vec2<T> operator*(T1 v) const {
return vec2<T>(x * (T)v, y * (T)v);
}
template <typename T1> vec2 &operator/=(T v) {
vec2<T> operator*(const vec2<T1>& v) const { x /= v;
return vec2<T>(x * (T)v.x, y * (T)v.y); y /= v;
}
template <typename T1>
vec2<T>& operator/=(T1 v) {
x /= (T)v;
y /= (T)v;
return *this; return *this;
} }
vec2 &operator/=(const vec2 &v) {
template <typename T1> x /= v.x;
vec2<T>& operator/=(const vec2<T1>& v) { y /= v.y;
x /= (T)v.x;
y /= (T)v.y;
return *this; return *this;
} }
vec2 operator/(T v) const { return vec2(x / v, y / v); }
vec2 operator/(vec2 v) const { return vec2(x / v.x, y / v.y); }
template <typename T1> // Make Negative //
vec2<T> operator/(T1 v) const {
return vec2<T>(x / (T)v, y / (T)v);
}
template <typename T1>
vec2<T> operator/(const vec2<T1>& v) const {
return vec2<T>(x / (T)v.x, y / (T)v.y);
}
// Generic Operations
vec2 operator-() const { return vec2(-x, -y); } vec2 operator-() const { return vec2(-x, -y); }
template <typename T1>
bool operator==(const vec2<T1>& v) const {
return x == (T)v.x && y == (T)v.y;
}
template <typename T1>
bool operator!=(const vec2<T1>& v) const {
return !(*this == v);
}
// Functions bool operator==(const vec2 &v) const { return x == v.x && y == v.y; }
bool operator!=(const vec2 &v) const { return !(*this == v); }
double Len() const { return std::sqrt(SqLen()); } // SECTION: Additional Functions //
double SqLen() const { return x * x + y * y; }
template <typename T1> float Len() const { return sqrt(SqLen()); }
double Distance(const vec2<T1>& v) const { float SqLen() const { return x * x + y * y; }
return (*this - v).Len(); void Swap() {
}
vec2<T> Normalize() const {
double l = Len();
if (l == 0) {
return *this;
}
return *this / (T)l;
}
template <typename T1>
T Dot(const vec2<T1>& v) const {
return x * (T)v.x + y * (T)v.y;
}
// Swap Functions
void SwapXY() {
T t = x; T t = x;
x = y; x = y;
y = t; y = t;
} }
// SECTION: DATA //
T x = 0;
T y = 0;
}; };
using dvec2 = vec2<double>;
using fvec2 = vec2<float>; using fvec2 = vec2<float>;
using ivec2 = vec2<int>; using ivec2 = vec2<int>;
using dvec2 = vec2<double>;
} // namespace PD } // namespace PD

241
include/pd/core/vec3.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,213 +23,138 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// This file is generated by lazyvec 2.0.0
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
// Extended includes (rename if you use other filenames/paths)
#include <pd/core/vec2.hpp> #include <pd/core/vec2.hpp>
namespace PD { namespace PD {
template <typename T> template <typename T>
class vec3 { class vec3 {
public: public:
T x; // SECTION: Constructors //
T y;
T z;
// Constructors vec3() = default;
vec3(T v) {
constexpr vec3() : x(0), y(0), z(0) {} x = v;
template <typename T1> y = v;
constexpr vec3(T1 v) { z = v;
x = (T)v; }
y = (T)v; vec3(T x, T y, T z) {
z = (T)v; this->x = x;
this->y = y;
this->z = z;
} }
template <typename T1> vec3(const vec3 &v) {
constexpr vec3(const vec3<T1>& v) { x = v.x;
x = (T)v.x; y = v.y;
y = (T)v.y; z = v.z;
z = (T)v.z;
} }
constexpr explicit vec3(T x, T y, T z) : x(x), y(y), z(z) {} // SECTION: Operators //
// Extended Constructors // ADD //
template <typename T1>
constexpr explicit vec3(const vec2<T1>& xy, T1 z) {
{
x = (T)xy.x;
y = (T)xy.y;
this->z = (T)z;
}
}
// Operations vec3 &operator+=(T v) {
x += v;
template <typename T1> y += v;
vec3<T>& operator+=(T1 v) { z += v;
x += (T)v;
y += (T)v;
z += (T)v;
return *this; return *this;
} }
vec3 &operator+=(const vec3 &v) {
template <typename T1> x += v.x;
vec3<T>& operator+=(const vec3<T1>& v) { y += v.y;
x += (T)v.x; z += v.z;
y += (T)v.y;
z += (T)v.z;
return *this; return *this;
} }
vec3 operator+(T v) const { return vec3(x + v, y + v, z + v); }
vec3 operator+(vec3 v) const { return vec3(x + v.x, y + v.y, z + v.z); }
template <typename T1> // SUB //
vec3<T> operator+(T1 v) const {
return vec3<T>(x + (T)v, y + (T)v, z + (T)v);
}
template <typename T1> vec3 &operator-=(T v) {
vec3<T> operator+(const vec3<T1>& v) const { x -= v;
return vec3<T>(x + (T)v.x, y + (T)v.y, z + (T)v.z); y -= v;
} z -= v;
template <typename T1>
vec3<T>& operator-=(T1 v) {
x -= (T)v;
y -= (T)v;
z -= (T)v;
return *this; return *this;
} }
vec3 &operator-=(const vec3 &v) {
template <typename T1> x -= v.x;
vec3<T>& operator-=(const vec3<T1>& v) { y -= v.y;
x -= (T)v.x; z -= v.z;
y -= (T)v.y;
z -= (T)v.z;
return *this; return *this;
} }
vec3 operator-(T v) const { return vec3(x - v, y - v, z - v); }
vec3 operator-(vec3 v) const { return vec3(x - v.x, y - v.y, z - v.z); }
template <typename T1> // MUL //
vec3<T> operator-(T1 v) const {
return vec3<T>(x - (T)v, y - (T)v, z - (T)v);
}
template <typename T1> vec3 &operator*=(T v) {
vec3<T> operator-(const vec3<T1>& v) const { x *= v;
return vec3<T>(x - (T)v.x, y - (T)v.y, z - (T)v.z); y *= v;
} z *= v;
template <typename T1>
vec3<T>& operator*=(T1 v) {
x *= (T)v;
y *= (T)v;
z *= (T)v;
return *this; return *this;
} }
vec3 &operator*=(const vec3 &v) {
template <typename T1> x *= v.x;
vec3<T>& operator*=(const vec3<T1>& v) { y *= v.y;
x *= (T)v.x; z *= v.z;
y *= (T)v.y;
z *= (T)v.z;
return *this; return *this;
} }
vec3 operator*(T v) const { return vec3(x * v, y * v, z * v); }
vec3 operator*(vec3 v) const { return vec3(x * v.x, y * v.y, z * v.z); }
template <typename T1> // DIV //
vec3<T> operator*(T1 v) const {
return vec3<T>(x * (T)v, y * (T)v, z * (T)v);
}
template <typename T1> vec3 &operator/=(T v) {
vec3<T> operator*(const vec3<T1>& v) const { x /= v;
return vec3<T>(x * (T)v.x, y * (T)v.y, z * (T)v.z); y /= v;
} z /= v;
template <typename T1>
vec3<T>& operator/=(T1 v) {
x /= (T)v;
y /= (T)v;
z /= (T)v;
return *this; return *this;
} }
vec3 &operator/=(const vec3 &v) {
template <typename T1> x /= v.x;
vec3<T>& operator/=(const vec3<T1>& v) { y /= v.y;
x /= (T)v.x; z /= v.z;
y /= (T)v.y;
z /= (T)v.z;
return *this; return *this;
} }
vec3 operator/(T v) const { return vec3(x / v, y / v, z / v); }
vec3 operator/(vec3 v) const { return vec3(x / v.x, y / v.y, z / v.z); }
template <typename T1> // Make Negative //
vec3<T> operator/(T1 v) const {
return vec3<T>(x / (T)v, y / (T)v, z / (T)v);
}
template <typename T1>
vec3<T> operator/(const vec3<T1>& v) const {
return vec3<T>(x / (T)v.x, y / (T)v.y, z / (T)v.z);
}
// Generic Operations
vec3 operator-() const { return vec3(-x, -y, -z); } vec3 operator-() const { return vec3(-x, -y, -z); }
template <typename T1>
bool operator==(const vec3<T1>& v) const {
return x == (T)v.x && y == (T)v.y && z == (T)v.z;
}
template <typename T1>
bool operator!=(const vec3<T1>& v) const {
return !(*this == v);
}
// Functions bool operator==(const vec3 &v) const {
return x == v.x && y == v.y && z == v.z;
double Len() const { return std::sqrt(SqLen()); }
double SqLen() const { return x * x + y * y + z * z; }
template <typename T1>
double Distance(const vec3<T1>& v) const {
return (*this - v).Len();
} }
bool operator!=(const vec3 &v) const { return !(*this == v); }
vec3<T> Normalize() const { // SECTION: Additional Functions //
double l = Len();
if (l == 0) {
return *this;
}
return *this / (T)l;
}
template <typename T1> float Len() const { return sqrt(SqLen()); }
T Dot(const vec3<T1>& v) const { float SqLen() const { return x * x + y * y + z * z; }
return x * (T)v.x + y * (T)v.y + z * (T)v.z;
}
template <typename T1>
vec3<T> Cross(const vec3<T1>& v) const {
return vec3<T>(y * v.z - z * v.y, z * v.x - x * v.z, x * v.y - y * v.x);
}
// Swap Functions
void SwapXY() { void SwapXY() {
T t = x; T t = x;
x = y; x = y;
y = t; y = t;
} }
void SwapXZ() {
T t = x;
x = z;
z = t;
}
void SwapYZ() { void SwapYZ() {
T t = y; T t = z;
y = z; z = y;
z = t; y = t;
} }
void SwapXZ() {
T t = z;
z = x;
x = t;
}
// SECTION: DATA //
T x = 0;
T y = 0;
T z = 0;
}; };
using dvec3 = vec3<double>;
using fvec3 = vec3<float>; using fvec3 = vec3<float>;
using ivec3 = vec3<int>; using ivec3 = vec3<int>;
using dvec3 = vec3<double>;
} // namespace PD } // namespace PD

293
include/pd/core/vec4.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,246 +23,171 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
// This file is generated by lazyvec 2.0.0
#include <pd/core/common.hpp> #include <pd/core/common.hpp>
// Extended includes (rename if you use other filenames/paths)
#include <pd/core/vec2.hpp>
#include <pd/core/vec3.hpp> #include <pd/core/vec3.hpp>
namespace PD { namespace PD {
template <typename T> template <typename T>
class vec4 { class vec4 {
public: public:
T x; // SECTION: Constructors //
T y;
T z;
T w;
// Constructors vec4() = default;
vec4(T v) {
constexpr vec4() : x(0), y(0), z(0), w(0) {} x = v;
template <typename T1> y = v;
constexpr vec4(T1 v) { z = v;
x = (T)v; w = v;
y = (T)v; }
z = (T)v; vec4(T x, T y, T z, T w) {
w = (T)v; this->x = x;
this->y = y;
this->z = z;
this->w = w;
} }
template <typename T1> vec4(const vec4 &v) {
constexpr vec4(const vec4<T1>& v) { x = v.x;
x = (T)v.x; y = v.y;
y = (T)v.y; z = v.z;
z = (T)v.z; w = v.w;
w = (T)v.w;
} }
constexpr explicit vec4(T x, T y, T z, T w) : x(x), y(y), z(z), w(w) {} vec4(const vec2<T> &xy, const vec2<T> &zw) {
x = xy.x;
// Extended Constructors y = xy.y;
template <typename T1> z = zw.x;
constexpr explicit vec4(const vec2<T1>& xy, const vec2<T1>& zw) { w = zw.y;
{
x = (T)xy.x;
y = (T)xy.y;
z = (T)zw.x;
w = (T)zw.y;
}
} }
template <typename T1> // SECTION: Operators //
constexpr explicit vec4(const vec3<T1>& xyz, T1 w) {
{
x = (T)xyz.x;
y = (T)xyz.y;
z = (T)xyz.z;
this->w = (T)w;
}
}
// Operations // ADD //
template <typename T1> vec4 &operator+=(T v) {
vec4<T>& operator+=(T1 v) { x += v;
x += (T)v; y += v;
y += (T)v; z += v;
z += (T)v; w += v;
w += (T)v;
return *this; return *this;
} }
vec4 &operator+=(const vec4<T> &v) {
template <typename T1> x += v.x;
vec4<T>& operator+=(const vec4<T1>& v) { y += v.y;
x += (T)v.x; z += v.z;
y += (T)v.y; w += v.w;
z += (T)v.z;
w += (T)v.w;
return *this; return *this;
} }
vec4 operator+(T v) const { return vec4<T>(x + v, y + v, z + v, w + v); }
template <typename T1> vec4 operator+(vec4 v) const {
vec4<T> operator+(T1 v) const { return vec4(x + v.x, y + v.y, z + v.z, w + v.w);
return vec4<T>(x + (T)v, y + (T)v, z + (T)v, w + (T)v);
} }
template <typename T1> // SUB //
vec4<T> operator+(const vec4<T1>& v) const {
return vec4<T>(x + (T)v.x, y + (T)v.y, z + (T)v.z, w + (T)v.w);
}
template <typename T1> vec4 &operator-=(T v) {
vec4<T>& operator-=(T1 v) { x -= v;
x -= (T)v; y -= v;
y -= (T)v; z -= v;
z -= (T)v; w -= v;
w -= (T)v;
return *this; return *this;
} }
vec4 &operator-=(const vec4 &v) {
template <typename T1> x -= v.x;
vec4<T>& operator-=(const vec4<T1>& v) { y -= v.y;
x -= (T)v.x; z -= v.z;
y -= (T)v.y; w -= v.w;
z -= (T)v.z;
w -= (T)v.w;
return *this; return *this;
} }
vec4 operator-(T v) const { return vec4(x - v, y - v, z - v, w - v); }
template <typename T1> vec4 operator-(vec4 v) const {
vec4<T> operator-(T1 v) const { return vec4(x - v.x, y - v.y, z - v.z, w - v.w);
return vec4<T>(x - (T)v, y - (T)v, z - (T)v, w - (T)v);
} }
template <typename T1> // MUL //
vec4<T> operator-(const vec4<T1>& v) const {
return vec4<T>(x - (T)v.x, y - (T)v.y, z - (T)v.z, w - (T)v.w);
}
template <typename T1> vec4 &operator*=(T v) {
vec4<T>& operator*=(T1 v) { x *= v;
x *= (T)v; y *= v;
y *= (T)v; z *= v;
z *= (T)v; w *= v;
w *= (T)v;
return *this; return *this;
} }
vec4 &operator*=(const vec4 &v) {
template <typename T1> x *= v.x;
vec4<T>& operator*=(const vec4<T1>& v) { y *= v.y;
x *= (T)v.x; z *= v.z;
y *= (T)v.y; w *= v.w;
z *= (T)v.z;
w *= (T)v.w;
return *this; return *this;
} }
vec4 operator*(T v) const { return vec4(x * v, y * v, z * v, w * v); }
template <typename T1> vec4 operator*(vec4 v) const {
vec4<T> operator*(T1 v) const { return vec4(x * v.x, y * v.y, z * v.z, w * v.w);
return vec4<T>(x * (T)v, y * (T)v, z * (T)v, w * (T)v);
} }
template <typename T1> // DIV //
vec4<T> operator*(const vec4<T1>& v) const {
return vec4<T>(x * (T)v.x, y * (T)v.y, z * (T)v.z, w * (T)v.w);
}
template <typename T1> vec4 &operator/=(T v) {
vec4<T>& operator/=(T1 v) { x /= v;
x /= (T)v; y /= v;
y /= (T)v; z /= v;
z /= (T)v; w /= v;
w /= (T)v;
return *this; return *this;
} }
vec4 &operator/=(const vec4 &v) {
template <typename T1> x /= v.x;
vec4<T>& operator/=(const vec4<T1>& v) { y /= v.y;
x /= (T)v.x; z /= v.z;
y /= (T)v.y; w /= v.w;
z /= (T)v.z;
w /= (T)v.w;
return *this; return *this;
} }
vec4 operator/(T v) const { return vec4(x / v, y / v, z / v, w / v); }
template <typename T1> vec4 operator/(vec4 v) const {
vec4<T> operator/(T1 v) const { return vec4(x / v.x, y / v.y, z / v.z, w / v.w);
return vec4<T>(x / (T)v, y / (T)v, z / (T)v, w / (T)v);
} }
template <typename T1> // Make Negative //
vec4<T> operator/(const vec4<T1>& v) const {
return vec4<T>(x / (T)v.x, y / (T)v.y, z / (T)v.z, w / (T)v.w);
}
// Generic Operations
vec4 operator-() const { return vec4(-x, -y, -z, -w); } vec4 operator-() const { return vec4(-x, -y, -z, -w); }
template <typename T1>
bool operator==(const vec4<T1>& v) const {
return x == (T)v.x && y == (T)v.y && z == (T)v.z && w == (T)v.w;
}
template <typename T1>
bool operator!=(const vec4<T1>& v) const {
return !(*this == v);
}
// Functions bool operator==(const vec4 &v) const {
return x == v.x && y == v.y && z == v.z && w == v.w;
double Len() const { return std::sqrt(SqLen()); }
double SqLen() const { return x * x + y * y + z * z + w * w; }
template <typename T1>
double Distance(const vec4<T1>& v) const {
return (*this - v).Len();
} }
bool operator!=(const vec4 &v) const { return !(*this == v); }
vec4<T> Normalize() const { // SECTION: Additional Functions //
double l = Len();
if (l == 0) {
return *this;
}
return *this / (T)l;
}
template <typename T1> float Len() const { return sqrt(SqLen()); }
T Dot(const vec4<T1>& v) const { float SqLen() const { return x * x + y * y + z * z + w * w; }
return x * (T)v.x + y * (T)v.y + z * (T)v.z + w * (T)v.w;
}
// Swap Functions
void SwapXY() { void SwapXY() {
T t = x; T t = x;
x = y; x = y;
y = t; y = t;
} }
void SwapXZ() {
T t = x;
x = z;
z = t;
}
void SwapXW() {
T t = x;
x = w;
w = t;
}
void SwapYZ() { void SwapYZ() {
T t = y; T t = z;
y = z; z = y;
y = t;
}
void SwapXZ() {
T t = z;
z = x;
x = t;
}
// Adding ZW (to lazy to add all of those yet)
void SwapZW() {
T t = w;
w = z;
z = t; z = t;
} }
void SwapYW() {
T t = y; // SECTION: DATA //
y = w; T x = 0;
w = t; T y = 0;
} T z = 0;
void SwapZW() { T w = 0;
T t = z;
z = w;
w = t;
}
}; };
using dvec4 = vec4<double>;
using fvec4 = vec4<float>; using fvec4 = vec4<float>;
using ivec4 = vec4<int>; using ivec4 = vec4<int>;
using dvec4 = vec4<double>;
} // namespace PD } // namespace PD

View File

@@ -1,79 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/drivers/gfx.hpp>
#include <pd/drivers/hid.hpp>
#include <pd/drivers/os.hpp>
namespace PD {
class PD_API Context {
public:
Context()
: pOs(OsDriver::New()), pGfx(GfxDriver::New()), pHid(HidDriver::New()) {}
~Context() {}
PD_RAW(Context);
static Context::Ref Create();
template <typename Driver>
void UseGfxDriver(PDDriverData data) {
static_assert(std::is_base_of<GfxDriver, Driver>::value,
"Driver must extend GfxDriver");
pGfx.reset();
pGfx = Driver::New(data);
}
template <typename Driver>
void UseHidDriver(PDDriverData data) {
static_assert(std::is_base_of<HidDriver, Driver>::value,
"Driver must extend HidDriver");
pHid.reset();
pHid = Driver::New(data);
}
template <typename Driver>
void UseOsDriver(PDDriverData data) {
static_assert(std::is_base_of<OsDriver, Driver>::value,
"Driver must extend OsDriver");
pOs.reset();
pOs = Driver::New(data);
}
PD::Li::Texture::Ref GetSolidTex();
OsDriver::Ref Os() { return pOs; }
GfxDriver::Ref Gfx() { return pGfx; }
HidDriver::Ref Hid() { return pHid; }
private:
OsDriver::Ref pOs = nullptr;
GfxDriver::Ref pGfx = nullptr;
HidDriver::Ref pHid = nullptr;
PD::Li::Texture::Ref pSolidTex = nullptr;
};
} // namespace PD

View File

@@ -1,29 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/drivers/context.hpp>
#include <pd/drivers/gfx.hpp>
#include <pd/drivers/hid.hpp>
#include <pd/drivers/os.hpp>

View File

@@ -1,119 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/drivers/types.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/texture.hpp>
using LiBackendFlags = PD::u32;
enum LiBackendFlags_ {
LiBackendFlags_None = 0,
LiBackendFlags_FlipUV_Y = PD_BIT(0), // Essential for font loading
};
namespace PD {
// The backend api nobody asked for
class GfxDriver2 {
public:
GfxDriver2(const std::string& name = "NullGfx") : pName(name) {};
~GfxDriver2() = default;
virtual void Init() {}
virtual void Deinit() {}
virtual void Draw(const PD::Li::CmdPool& pool) {}
virtual void TexBind(PD::Li::TexAddress addr) {}
virtual PD::Li::TexAddress TexLoad(
const std::vector<PD::u8>& pixels, int w, int h,
PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32,
PD::Li::Texture::Filter filter = PD::Li::Texture::Filter::LINEAR) {
return 0;
}
virtual void TexDelete(PD::Li::TexAddress tex) {}
protected:
const std::string pName;
LiBackendFlags pFlags = 0;
size_t CurrentIndex = 0;
size_t CurrentVertex = 0;
ivec2 ViewPort;
};
class GfxDriver {
public:
GfxDriver(const std::string& name = "NullGfx") : pName(name) {}
GfxDriver(PDDriverData data) : pName("NullGfx") {}
~GfxDriver() = default;
PD_SHARED(GfxDriver);
void PostInit();
virtual void Init() {}
virtual void Deinit() {}
virtual void NewFrame() {}
virtual void BindTex(Li::TexAddress addr) {}
virtual void RenderDrawData(const Li::CmdPool& Commands) {}
void SetViewPort(const ivec2& vp) { ViewPort = vp; }
void SetViewPort(int w, int h) { ViewPort = PD::ivec2(w, h); }
virtual Li::Texture::Ref LoadTex(
const std::vector<u8>& pixels, int w, int h,
Li::Texture::Type type = Li::Texture::Type::RGBA32,
Li::Texture::Filter filter = Li::Texture::Filter::LINEAR) {
// Texture loading not supported (when this func not get override)
return nullptr;
}
virtual void DestroyTex(PD::Li::Texture::Ref tex) {}
Li::Texture::Ref GetSolidTex() { return pSolid; }
const std::string& GetName() const { return pName; }
const std::string pName = "NullGfx";
LiBackendFlags Flags = 0;
ivec2 ViewPort;
Mat4 Projection;
Li::Texture::Ref pSolid;
size_t CurrentVertex = 0;
size_t CurrentIndex = 0;
/** Debug Variables */
// Optional Index counter
u32 IndexCounter;
// Optional Vertex counter
u32 VertexCounter;
// Optional Frame Counter
u64 FrameCounter;
// Draw calls counter
u32 DrawCalls;
// Command Counter
u32 DrawCommands;
};
} // namespace PD

View File

@@ -1,267 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPHidE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/drivers/types.hpp>
namespace PD {
/** Did not found a better solution yet sadly */
namespace HidKb {
// Lets use u128 here
using KbKey = u128;
constexpr static KbKey Kb_No = 0;
constexpr static KbKey Kb_Escape = KbKey::Flag(0);
constexpr static KbKey Kb_Q = KbKey::Flag(1);
constexpr static KbKey Kb_W = KbKey::Flag(2);
constexpr static KbKey Kb_E = KbKey::Flag(3);
constexpr static KbKey Kb_R = KbKey::Flag(4);
constexpr static KbKey Kb_T = KbKey::Flag(5);
constexpr static KbKey Kb_Z = KbKey::Flag(6);
constexpr static KbKey Kb_U = KbKey::Flag(7);
constexpr static KbKey Kb_I = KbKey::Flag(8);
constexpr static KbKey Kb_O = KbKey::Flag(9);
constexpr static KbKey Kb_P = KbKey::Flag(10);
constexpr static KbKey Kb_A = KbKey::Flag(11);
constexpr static KbKey Kb_S = KbKey::Flag(12);
constexpr static KbKey Kb_D = KbKey::Flag(13);
constexpr static KbKey Kb_F = KbKey::Flag(14);
constexpr static KbKey Kb_G = KbKey::Flag(15);
constexpr static KbKey Kb_H = KbKey::Flag(16);
constexpr static KbKey Kb_J = KbKey::Flag(17);
constexpr static KbKey Kb_K = KbKey::Flag(18);
constexpr static KbKey Kb_L = KbKey::Flag(19);
constexpr static KbKey Kb_Y = KbKey::Flag(20);
constexpr static KbKey Kb_X = KbKey::Flag(21);
constexpr static KbKey Kb_C = KbKey::Flag(22);
constexpr static KbKey Kb_V = KbKey::Flag(23);
constexpr static KbKey Kb_B = KbKey::Flag(24);
constexpr static KbKey Kb_N = KbKey::Flag(25);
constexpr static KbKey Kb_M = KbKey::Flag(26);
constexpr static KbKey Kb_1 = KbKey::Flag(27);
constexpr static KbKey Kb_2 = KbKey::Flag(28);
constexpr static KbKey Kb_3 = KbKey::Flag(29);
constexpr static KbKey Kb_4 = KbKey::Flag(30);
constexpr static KbKey Kb_5 = KbKey::Flag(31);
constexpr static KbKey Kb_6 = KbKey::Flag(32);
constexpr static KbKey Kb_7 = KbKey::Flag(33);
constexpr static KbKey Kb_8 = KbKey::Flag(34);
constexpr static KbKey Kb_9 = KbKey::Flag(35);
constexpr static KbKey Kb_0 = KbKey::Flag(36);
constexpr static KbKey Kb_F1 = KbKey::Flag(37);
constexpr static KbKey Kb_F2 = KbKey::Flag(38);
constexpr static KbKey Kb_F3 = KbKey::Flag(39);
constexpr static KbKey Kb_F4 = KbKey::Flag(40);
constexpr static KbKey Kb_F5 = KbKey::Flag(41);
constexpr static KbKey Kb_F6 = KbKey::Flag(42);
constexpr static KbKey Kb_F7 = KbKey::Flag(43);
constexpr static KbKey Kb_F8 = KbKey::Flag(44);
constexpr static KbKey Kb_F9 = KbKey::Flag(45);
constexpr static KbKey Kb_F10 = KbKey::Flag(46);
constexpr static KbKey Kb_F11 = KbKey::Flag(47);
constexpr static KbKey Kb_F12 = KbKey::Flag(48);
constexpr static KbKey Kb_MouseLeft = KbKey::Flag(120);
} // namespace HidKb
class PD_API HidDriver {
public:
enum Flags : u32 {
Flags_None = 0,
FLags_HasGamepad = 1 << 0,
Flags_HasKeyboard = 1 << 1,
Flags_HasTouch = 1 << 2,
Flags_HasMouse = 1 << 3,
};
// Todo: Name to GpKey (GamepadKey)
/** Key [Controller] */
enum Key : u32 {
No = 0, ///< No Key
A = 1 << 0, ///< A
B = 1 << 1, ///< B
X = 1 << 2, ///< X
Y = 1 << 3, ///< Y
Start = 1 << 4, ///< Start
Select = 1 << 5, ///< Select
L = 1 << 6, ///< L
R = 1 << 7, ///< R
DUp = 1 << 8, ///< Dpad Up
DDown = 1 << 9, ///< Dpad down
DLeft = 1 << 10, ///< Dpad left
DRight = 1 << 11, ///< Dpad right
CPUp = 1 << 12, ///< Cpad up
CPDown = 1 << 13, ///< cpad down
CPLeft = 1 << 14, ///< cpad left
CPRight = 1 << 15, ///< Cpad right
CSUp = 1 << 16, ///< Cstick up
CSDown = 1 << 17, ///< cstick down
CSLeft = 1 << 18, ///< cstick left
CSRight = 1 << 19, ///< cstick right
ZL = 1 << 20, ///< ZL
ZR = 1 << 21, ///< ZR
Touch = 1 << 22, ///< Touch
Up = DUp | CPUp, ///< DPad or CPad Up
Down = DDown | CPDown, ///< DPad or CPad Down
Left = DLeft | CPLeft, ///< DPad or CPad Left
Right = DRight | CPRight, ///< DPad or CPad Right
};
using KbKey = HidKb::KbKey;
/** Event */
enum Event {
Event_Null,
Event_Down, ///< Key Pressed
Event_Held, ///< Key Held
Event_Up, ///< Key released
};
HidDriver(const std::string& name = "NullHid") : pName(name) {}
HidDriver(PDDriverData data) : pName("NullHid") {}
virtual ~HidDriver() = default;
PD_SHARED(HidDriver);
/**
* Get Mouse Position
* @return Mouse pos
*/
fvec2 MousePos() const {
return pMouse[0];
} /**
* Get Last Mouse Position (from last frame)
* @return Mouse pos
*/
fvec2 MousePosLast() const { return pMouse[1]; }
/**
* Check for a Button Event
* @param e Event Type
* @param keys Keys to check for
* @return if key(s) doing the requiested event
*/
bool IsEvent(Event e, Key keys);
bool IsEvent(Event e, KbKey key);
/**
* Check for Key Press Event
* @param keys set of keys
* @return true if key is pressed
*/
bool IsDown(Key keys) const { return KeyEvents[0].at(Event_Down) & keys; }
/**
* Check for Key Held Event
* @param keys set of keys
* @return true if key is held
*/
bool IsHeld(Key keys) const { return KeyEvents[0].at(Event_Held) & keys; }
/**
* Check for Key Release Event
* @param keys set of keys
* @return true if key is released
*/
bool IsUp(Key keys) const { return KeyEvents[0].at(Event_Up) & keys; }
/**
* Sett all keyevents to 0
*/
void Clear() {
for (int i = 0; i < 2; i++) {
KeyEvents[i][Event_Down] = 0;
KeyEvents[i][Event_Up] = 0;
KeyEvents[i][Event_Held] = 0;
}
}
/**
* Lock input driver
* @param v lock or not lock
*/
void Lock(bool v) {
if (v != pLocked) {
SwapTab();
}
pLocked = v;
}
/**
* Check if Driver is locked
* @return true if locked
*/
bool Locked() const { return pLocked; }
/**
* Lock Input Driver
*/
void Lock() {
if (!pLocked) {
SwapTab();
}
pLocked = true;
}
/**
* Unlock Input Driver
*/
void Unlock() {
if (pLocked) {
SwapTab();
}
pLocked = false;
}
/**
* Template Update Function for a device specific driver
*/
virtual void Update();
/**
* Get Text from Keyboard
*/
virtual void GetInputStr(std::string& str) {}
const std::string& GetName() const { return pName; }
/** Data Section */
/** Backend Identification Name */
const std::string pName;
/** Flags */
u32 Flags = 0;
/** Key Binds Map */
std::unordered_map<u32, u32> pBinds;
std::unordered_map<u128, u128> pKbBinds;
/** Swap Tabe Function */
void SwapTab();
/** Using 2 Positions for Current and Last */
fvec2 pMouse[2];
/** Lock State */
bool pLocked = false;
/** Key Event Table Setup */
std::unordered_map<Event, u32> KeyEvents[2];
/** Keyboard Key Event Table Setup */
std::unordered_map<Event, u128> KbKeyEvents[2];
};
namespace Hid {
using Event = HidDriver::Event;
using Key = HidDriver::Key;
} // namespace Hid
} // namespace PD

View File

@@ -1,3 +0,0 @@
#pragma once
using PDDriverData = void*;

0
include/pd/external/json.hpp vendored Executable file → Normal file
View File

4464
include/pd/external/stb_image.hpp → include/pd/external/stb_image.h vendored Executable file → Normal file

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

16
include/pd/image/image.hpp Executable file → Normal file
View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -24,18 +25,17 @@ SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
#include <pd/pd_p_api.hpp> #include <pd/image/pd_p_api.hpp>
namespace PD { namespace PD {
class PD_API Image { class PD_IMAGE_API Image : public SmartCtor<Image> {
public: public:
enum Format { enum Format {
RGBA, // bpp == 4 RGBA, // bpp == 4
RGB, // bpp == 3 RGB, // bpp == 3
RGB565, // bpp == 2 (not supported in laoding) RGB565, // bpp == 2 (not supported in laoding)
BGR, // bpp == 3 BGR, // bpp == 3
ABGR, // bpp == 4 ABGR // bpp == 4
BGRA, // bpp == 4
}; };
Image() = default; Image() = default;
Image(const std::string& path) { this->Load(path); } Image(const std::string& path) { this->Load(path); }
@@ -45,8 +45,6 @@ class PD_API Image {
} }
~Image() = default; ~Image() = default;
PD_SHARED(Image)
void Load(const std::string& path); void Load(const std::string& path);
void Load(const std::vector<u8>& buf); void Load(const std::vector<u8>& buf);
void Copy(const std::vector<u8>& buf, int w, int h, int bpp = 4); void Copy(const std::vector<u8>& buf, int w, int h, int bpp = 4);
@@ -56,12 +54,8 @@ class PD_API Image {
int Width() const { return pWidth; } int Width() const { return pWidth; }
int Height() const { return pHeight; } int Height() const { return pHeight; }
ivec2 Size() const { return ivec2(pWidth, pHeight); }
Format Fmt() const { return pFmt; } Format Fmt() const { return pFmt; }
void FlipVertical();
void FlipHorizontal();
u8& operator[](int idx) { return pBuffer[idx]; } u8& operator[](int idx) { return pBuffer[idx]; }
u8 operator[](int idx) const { return pBuffer[idx]; } u8 operator[](int idx) const { return pBuffer[idx]; }

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -24,7 +25,7 @@ SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
#include <pd/pd_p_api.hpp> #include <pd/image/pd_p_api.hpp>
namespace PD { namespace PD {
/** /**
@@ -37,7 +38,7 @@ namespace ImgBlur {
* @param si sigma value to use * @param si sigma value to use
* @return list of kernel values * @return list of kernel values
*/ */
PD_API std::vector<float> GaussianKernel(int radius, float si); PD_IMAGE_API std::vector<float> GaussianKernel(int radius, float si);
/** /**
* Gaussian Blur for basic Image Buffer * Gaussian Blur for basic Image Buffer
* @param buf Image Buffer (unsigned char) * @param buf Image Buffer (unsigned char)
@@ -47,8 +48,8 @@ PD_API std::vector<float> GaussianKernel(int radius, float si);
* @param si Blur sigma * @param si Blur sigma
* @param idxfn Indexing function * @param idxfn Indexing function
*/ */
PD_API void GaussianBlur( PD_IMAGE_API void GaussianBlur(
std::vector<u8>& buf, int w, int h, float radius, float si, std::vector<u8> &buf, int w, int h, float radius, float si,
std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int { std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int {
return y * w + x; return y * w + x;
}); });
@@ -62,8 +63,8 @@ PD_API void GaussianBlur(
* @param si Blur sigma * @param si Blur sigma
* @param idxfn Indexing function * @param idxfn Indexing function
*/ */
PD_API void GaussianBlur( PD_IMAGE_API void GaussianBlur(
void* buf, int w, int h, int bpp, float radius, float si, void *buf, int w, int h, int bpp, float radius, float si,
std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int { std::function<int(int, int, int)> idxfn = [](int x, int y, int w) -> int {
return y * w + x; return y * w + x;
}); });

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -25,7 +26,7 @@ SOFTWARE.
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
#include <pd/image/image.hpp> #include <pd/image/image.hpp>
#include <pd/pd_p_api.hpp> #include <pd/image/pd_p_api.hpp>
namespace PD { namespace PD {
/** /**
@@ -40,19 +41,42 @@ namespace ImgConvert {
* @param w width of the image * @param w width of the image
* @param h height of the image * @param h height of the image
*/ */
PD_API PD_IMAGE_API
void RGB24toRGBA32(std::vector<PD::u8>& out, const std::vector<u8>& in, void RGB24toRGBA32(std::vector<PD::u8> &out, const std::vector<u8> &in,
const int& w, const int& h); const int &w, const int &h);
PD_API PD_IMAGE_API
void RGB32toRGBA24(std::vector<u8>& out, const std::vector<u8>& in, void RGB32toRGBA24(std::vector<u8> &out, const std::vector<u8> &in,
const int& w, const int& h); const int &w, const int &h);
/** /**
* Reverse 32 (RGBA -> ABGR || ABGR -> RGBA) * Reverse 32 (RGBA -> ABGR || ABGR -> RGBA)
* @param buf Buffer to convert * @param buf Buffer to convert
* @param w width * @param w width
* @param h height * @param h height
*/ */
PD_API void Reverse32(std::vector<u8>& buf, const int& w, const int& h); PD_IMAGE_API void Reverse32(std::vector<u8> &buf, const int &w, const int &h);
PD_API void ReverseBuf(std::vector<u8>& buf, size_t bpp, int w, int h); PD_IMAGE_API void ReverseBuf(std::vector<u8> &buf, size_t bpp, int w, int h);
/**
* Convert RGB24 to RGBA32 by adding a 4th alpha value set to 255
* to every pixel
* @param out Result List
* @param in Input Buffer List (rgb24)
* @param w width of the image
* @param h height of the image
*/
PD_IMAGE_API
void RGB24toRGBA32(PD::Vec<u8> &out, const PD::Vec<u8> &in, const int &w,
const int &h);
PD_IMAGE_API
void RGB32toRGBA24(PD::Vec<u8> &out, const PD::Vec<u8> &in, const int &w,
const int &h);
/**
* Reverse 32 (RGBA -> ABGR || ABGR -> RGBA)
* @param buf Buffer to convert
* @param w width
* @param h height
*/
PD_IMAGE_API void Reverse32(PD::Vec<u8> &buf, const int &w, const int &h);
PD_IMAGE_API void ReverseBuf(PD::Vec<u8> &buf, size_t bpp, int w, int h);
} // namespace ImgConvert } // namespace ImgConvert
} // namespace PD } // namespace PD

View File

@@ -0,0 +1,52 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_IMAGE_BUILD_SHARED
#define PD_IMAGE_API __declspec(dllexport)
#else
#define PD_IMAGE_API __declspec(dllimport)
#endif
#elif defined(__APPLE__) // macOS (untested yet)
#ifdef PD_IMAGE_BUILD_SHARED
#define PD_IMAGE_API __attribute__((visibility("default")))
#else
#define PD_IMAGE_API
#endif
#elif defined(__linux__) // Linux (untested yet)
#ifdef PD_IMAGE_BUILD_SHARED
#define PD_IMAGE_API __attribute__((visibility("default")))
#else
#define PD_IMAGE_API
#endif
#elif defined(__3DS__) // 3ds Specific
// Only Static supported
#define PD_IMAGE_API
#else
#define PD_IMAGE_API
#endif

View File

@@ -0,0 +1,76 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/core/core.hpp>
#include <pd/lithium/command.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/texture.hpp>
using LIBackendFlags = PD::u32;
enum LIBackendFlags_ {
LIBackendFlags_None = 0,
LIBackendFlags_FlipUV_Y = 1 << 0, // Essential for Font Loading
};
namespace PD {
namespace LI {
class Backend {
public:
Backend(const std::string& name = "NullBackend") : pName(name) {}
~Backend() = default;
// Using Legacy SmartCTOR API here
PD_SMART_CTOR(Backend)
virtual void Init() {}
virtual void Deinit() {}
virtual void NewFrame() {}
virtual void BindTexture(TexAddress addr) {}
virtual void RenderDrawData(const Vec<Command::Ref>& Commands) {}
virtual Texture::Ref LoadTexture(
const std::vector<PD::u8>& pixels, int w, int h,
Texture::Type type = Texture::Type::RGBA32,
Texture::Filter filter = Texture::Filter::LINEAR) {
// Texture loading not supported (when this func not get override)
return nullptr;
}
/** Backend identification name */
const std::string pName = "NullBackend";
LIBackendFlags Flags = 0;
ivec2 ViewPort;
fvec4 ClearColor;
// Optional Index Counter
int IndexCounter = 0;
// Optional Vertex Counter
int VertexCounter = 0;
// Optional Frame Counter
int FrameCounter = 0;
};
} // namespace LI
} // namespace PD

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -24,80 +25,38 @@ SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
// #include <pd/lithium/flags.hpp>
#include <pd/lithium/texture.hpp> #include <pd/lithium/texture.hpp>
#include <pd/lithium/vertex.hpp> #include <pd/lithium/vertex.hpp>
#include <pd/pd_p_api.hpp>
namespace PD { namespace PD {
namespace Li { namespace LI {
class Command { /**
* Lithium Draw Command (containing a list of vertex and index data
* only for this specific command itself)
*/
class Command : public SmartCtor<Command> {
public: public:
Command() = default; Command() = default;
~Command() = default; ~Command() = default;
PD_RAW(Command); Command& AppendIndex(u16 idx) {
IndexBuffer.Add(VertexBuffer.Size() + idx);
Command& AddIdx(const u16& idx) {
IndexBuffer.push_back(VertexBuffer.size() + idx);
return *this;
}
Command& AddIdxs(const u16& a, const u16& b, const u16& c) {
IndexBuffer.push_back(VertexBuffer.size() + a);
IndexBuffer.push_back(VertexBuffer.size() + b);
IndexBuffer.push_back(VertexBuffer.size() + c);
return *this; return *this;
} }
Command& AddVtx(const Vertex& v) { Command& AppendVertex(const Vertex& v) {
VertexBuffer.push_back(std::move(v)); VertexBuffer.Add(v);
return *this; return *this;
} }
void Clear() { Vec<Vertex> VertexBuffer;
VertexBuffer.clear(); Vec<u16> IndexBuffer;
IndexBuffer.clear();
Index = 0;
Layer = 0;
Tex = 0;
ScissorOn = false;
ScissorRect = ivec4();
}
std::vector<Vertex> VertexBuffer;
std::vector<u16> IndexBuffer;
ivec4 ScissorRect; ivec4 ScissorRect;
bool ScissorOn = false; bool ScissorEnabled = false;
int Layer = 0; int Layer;
int Index = 0; int Index;
TexAddress Tex; Texture::Ref Tex;
}; };
} // namespace LI
class PD_API CmdPool {
public:
CmdPool() {}
~CmdPool() {}
Command::Ref NewCmd();
void Init(size_t initial_size);
void Deinit();
void Resize(size_t nulen);
void Reset();
Command::Ref GetCmd(size_t idx) const;
Command::Ref GetCmd(size_t idx);
size_t Size() const;
size_t Cap() const;
void Merge(CmdPool& p);
void Copy(CmdPool& p);
void Sort();
private:
static bool pTheOrder(const Command::Ref& a, const Command::Ref& b);
friend class DrawList;
Command::Ref* begin() { return &pPool[0]; }
Command::Ref* end() { return &pPool[pPoolIdx - 1]; }
std::vector<Command::Ref> pPool;
u32 pPoolIdx = 0;
int Layer = 0;
};
} // namespace Li
} // namespace PD } // namespace PD

141
include/pd/lithium/drawlist.hpp Executable file → Normal file
View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -25,73 +26,27 @@ SOFTWARE.
#include <pd/lithium/command.hpp> #include <pd/lithium/command.hpp>
#include <pd/lithium/font.hpp> #include <pd/lithium/font.hpp>
#include <pd/pd_p_api.hpp> #include <pd/lithium/pd_p_api.hpp>
/** Path Rect Flags */
using LiPathRectFlags = PD::u32;
/** Setup for everything (oder so) */
enum LiPathRectFlags_ : PD::u32 {
LiPathRectFlags_None = 0,
LiPathRectFlags_KeepTopLeft = PD_BIT(0),
LiPathRectFlags_KeepTopRight = PD_BIT(1),
LiPathRectFlags_KeepBotRight = PD_BIT(2),
LiPathRectFlags_KeepBotLeft = PD_BIT(3),
LiPathRectFlags_KeepTop = PD_BIT(0) | PD_BIT(1),
LiPathRectFlags_KeepBot = PD_BIT(2) | PD_BIT(3),
LiPathRectFlags_KeepLeft = PD_BIT(0) | PD_BIT(3),
LiPathRectFlags_KeepRight = PD_BIT(1) | PD_BIT(2),
};
namespace PD { namespace PD {
namespace Li { namespace LI {
class PD_API DrawList { class PD_LITHIUM_API DrawList : public SmartCtor<DrawList> {
public: public:
DrawList(Context& ctx, int initial_size = 64); DrawList(Texture::Ref solid) {
~DrawList(); WhitePixel = solid;
CurrentTex = solid;
}
~DrawList() {}
/** Require Copy and Move Constructors */ Command::Ref PreGenerateCmd();
void AddCommand(Command::Ref v) { pDrawList.Add(v); }
DrawList(const DrawList&) = delete; void Clear() { pDrawList.Clear(); }
DrawList& operator=(const DrawList&) = delete;
DrawList(DrawList&&) noexcept = default;
DrawList& operator=(DrawList&&) noexcept = default;
PD_SHARED(DrawList);
/**
* Append an input drawlist on top of this one
* This Function will clear the Input list to make sure
* That the moved memory blocks don't get used
* @param list DrawList to move into current
*/
void Merge(DrawList::Ref list);
/**
* Copy another drawlist to this drawist.
* This is important for static prerendered Drawlists
* @param list DrawList Reference to copy from
*/
void Copy(DrawList::Ref list);
/**
* Optimize a Drawlist to a more or less perfect order
* to reduce drawcall overhead... This function also uses
* the Layersystem to keep specific stuff in the correct order
*/
void Optimize();
Command::Ref GetNewCmd();
void Clear();
void Layer(int l) { this->pPool.Layer = l; }
int Layer() { return this->pPool.Layer; }
void LayerUp() { this->pPool.Layer++; }
void LayerDown() { this->pPool.Layer--; }
void SetFont(Font::Ref font) { pCurrentFont = font; } void SetFont(Font::Ref font) { pCurrentFont = font; }
void SetFontScale(float scale) { pFontScale = scale; } void SetFontScale(float scale) { pFontScale = scale; }
void DrawSolid(); void DrawSolid() { CurrentTex = WhitePixel; }
void DrawTexture(Texture::Ref tex); void DrawTexture(Texture::Ref tex) { CurrentTex = tex; }
// SECTION: Draw API // // SECTION: Draw API //
@@ -107,12 +62,7 @@ class PD_API DrawList {
void DrawCircleFilled(const fvec2& center, float rad, u32 color, void DrawCircleFilled(const fvec2& center, float rad, u32 color,
int num_segments); int num_segments);
void DrawText(const fvec2& p, const std::string& text, u32 color); void DrawText(const fvec2& p, const std::string& text, u32 color);
/**
* Extended Draw Text Function
*/
void DrawTextEx(const fvec2& p, const std::string& text, u32 color,
LiTextFlags flags, const fvec2& box = fvec2(0.f));
void DrawLine(const fvec2& a, const fvec2& b, u32 color, int t = 1);
/** /**
* Take list of points and display it as a line on screen * Take list of points and display it as a line on screen
* @param points List of Positions * @param points List of Positions
@@ -120,7 +70,7 @@ class PD_API DrawList {
* @param flags Additional Flags (Close for go back to starting point) * @param flags Additional Flags (Close for go back to starting point)
* @param thickness Thickness of the Line * @param thickness Thickness of the Line
*/ */
void DrawPolyLine(const std::vector<fvec2>& points, u32 clr, u32 flags = 0, void DrawPolyLine(const Vec<fvec2>& points, u32 clr, u32 flags = 0,
int thickness = 1); int thickness = 1);
/** /**
* Take a List ofpoints and display it as Filled Shape * Take a List ofpoints and display it as Filled Shape
@@ -128,7 +78,7 @@ class PD_API DrawList {
* @param points List of Points * @param points List of Points
* @param clr Color of the shape * @param clr Color of the shape
*/ */
void DrawConvexPolyFilled(const std::vector<fvec2>& points, u32 clr); void DrawConvexPolyFilled(const Vec<fvec2>& points, u32 clr);
// SECTION: PATH API // // SECTION: PATH API //
@@ -138,28 +88,20 @@ class PD_API DrawList {
* @param num_points Number of Positions you want to add * @param num_points Number of Positions you want to add
*/ */
void PathReserve(size_t num_points) { void PathReserve(size_t num_points) {
pPath.reserve(pPath.size() + num_points); pPath.Reserve(pPath.Size() + num_points);
} }
/** /**
* Clear current Path * Clear current Path
* @note PathStroke and PathFill will automatically clear * @note PathStroke and PathFill will automatically clear
*/ */
void PathClear() { pPath.clear(); } void PathClear() { pPath.Clear(); }
/** /**
* Add a Point to the Path * Add a Point to the Path
* @note Keep in mind that this function is used for * @note Keep in mind that this function is used for
* setting the starting point * setting the starting point
* @param v Position to add * @param v Position to add
*/ */
void PathAdd(const fvec2& v) { pPath.push_back(v); } void PathAdd(const fvec2& v) { pPath.Add(v); }
/**
* Add a Point to the Path
* @note Keep in mind that this function is used for
* setting the starting point
* @param x X Position to add
* @param y Y Position to add
*/
void PathAdd(float x, float y) { pPath.push_back(fvec2(x, y)); }
/** /**
* Path Stroke Create Line from point to point * Path Stroke Create Line from point to point
* @note For Primitives like Rect or Triangle mak sure to use * @note For Primitives like Rect or Triangle mak sure to use
@@ -170,7 +112,7 @@ class PD_API DrawList {
*/ */
void PathStroke(u32 clr, int thickness = 1, u32 flags = 0) { void PathStroke(u32 clr, int thickness = 1, u32 flags = 0) {
DrawPolyLine(pPath, clr, flags, thickness); DrawPolyLine(pPath, clr, flags, thickness);
pPath.clear(); pPath.Clear();
} }
/** /**
* Fill a Path with a Color * Fill a Path with a Color
@@ -180,45 +122,24 @@ class PD_API DrawList {
*/ */
void PathFill(u32 clr) { void PathFill(u32 clr) {
DrawConvexPolyFilled(pPath, clr); DrawConvexPolyFilled(pPath, clr);
pPath.clear(); pPath.Clear();
} }
void PathArcToN(const fvec2& c, float radius, float a_min, float a_max, void PathArcToN(const fvec2& c, float radius, float a_min, float a_max,
int segments); int segments);
void PathFastArcToN(const fvec2& c, float r, float amin, float amax, int s);
/// @brief Create a Path Rect (uses to Positions instead of Pos/Size)
/// @param a Top Left Position
/// @param b Bottom Right Position
/// @param rounding rounding
void PathRect(fvec2 a, fvec2 b, float rounding = 0.f);
/// @brief Create a Path Rect (uses to Positions instead of Pos/Size) /// @brief Create a Path Rect (uses to Positions instead of Pos/Size)
/// @param a Top Left Position /// @param a Top Left Position
/// @param b Bottom Right Position /// @param b Bottom Right Position
/// @param rounding rounding /// @param rounding rounding
/// @param flags DrawFlags (for special rounding rules) /// @param flags DrawFlags (for special rounding rules)
void PathRectEx(fvec2 a, fvec2 b, float rounding = 0.f, u32 flags = 0); void PathRect(fvec2 a, fvec2 b, float rounding = 0.f, u32 flags = 0);
void PushClipRect(const fvec4& cr) { pClipRects.push(cr); } int Layer = 0;
void PopClipRect() {
if (pClipRects.empty()) {
return;
}
pClipRects.pop();
}
const CmdPool& Data() const { return pPool; }
/** One linear Clip rect Setup */
void pClipCmd(Command* cmd);
/** Data Section */
std::stack<fvec4> pClipRects;
float pFontScale = 0.7f; float pFontScale = 0.7f;
Font::Ref pCurrentFont; Font::Ref pCurrentFont = nullptr;
Texture::Ref CurrentTex; Texture::Ref CurrentTex = nullptr;
CmdPool pPool; Texture::Ref WhitePixel = nullptr;
std::vector<fvec2> pPath; PD::Vec<Command::Ref> pDrawList;
u32 pNumIndices = 0; PD::Vec<fvec2> pPath;
u32 pNumVertices = 0;
Context* pCtx = nullptr;
}; };
} // namespace Li } // namespace LI
} // namespace PD } // namespace PD

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -24,28 +25,26 @@ SOFTWARE.
*/ */
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
#include <pd/lithium/command.hpp> #include <pd/lithium/backend.hpp>
#include <pd/lithium/pd_p_api.hpp>
#include <pd/lithium/rect.hpp> #include <pd/lithium/rect.hpp>
#include <pd/lithium/texture.hpp> #include <pd/lithium/texture.hpp>
#include <pd/pd_p_api.hpp>
using LiTextFlags = PD::u32; using LITextFlags = PD::u32;
enum LiTextFlags_ { enum LITextFlags_ {
LiTextFlags_None = 0, ///< Do nothing LITextFlags_None = 0, ///< Do nothing
LiTextFlags_AlignRight = 1 << 0, ///< Align Right of position LITextFlags_AlignRight = 1 << 0, ///< Align Right of position
LiTextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box LITextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box
LiTextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow LITextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow
LiTextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS LITextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS
LiTextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS LITextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS
LiTextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long] LITextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long]
LiTextFlags_NoOOS = 1 << 6, ///< No Out of Screen Rendering
}; };
namespace PD { namespace PD {
class Context; namespace LI {
namespace Li { /** Font Loader for Lithium */
class DrawList; class PD_LITHIUM_API Font : public SmartCtor<Font> {
class PD_API Font {
public: public:
/** Codepoint Data holder */ /** Codepoint Data holder */
struct Codepoint { struct Codepoint {
@@ -56,31 +55,14 @@ class PD_API Font {
float Offset = 0.f; float Offset = 0.f;
bool pInvalid = false; bool pInvalid = false;
}; };
Font(Backend::Ref backend) { pBackend = backend; };
/** Constructore doesnt need Backand anymore */
Font(Context& ctx) : pCtx(ctx) {}
~Font() = default; ~Font() = default;
PD_SHARED(Font);
/** /**
* Load a TTF File * Load a TTF File
* @param path Path to the TTF file * @param path Path to the TTF file
* @param px_height Pixelheight of the codepoints (limit by 64) * @param px_height Pixelheight of the codepoints (limit by 64)
*/ */
void LoadTTF(const std::string& path, int px_height = 32); void LoadTTF(const std::string& path, int px_height = 32);
/**
* Load a TTF File from Memory
* @param data File data
* @param px_height Pixelheight of the codepoints (limit by 64)
*/
void LoadTTF(const std::vector<u8>& data, int px_height = 32);
/**
* Function that loads a default integrated font...
* This will only work if PD_LI_INCLUDE_FONTS was set
* on lithium build cause otherwise the font data is not included
*/
void LoadDefaultFont(int id = 0, int pixel_height = 32);
/** /**
* Getter for Codepoint reference * Getter for Codepoint reference
* @return codepoint dataholder reference * @return codepoint dataholder reference
@@ -94,43 +76,20 @@ class PD_API Font {
/** /**
* Extended Draw Text Function that vreates a Command List * Extended Draw Text Function that vreates a Command List
*/ */
void CmdTextEx(DrawList& dl, const fvec2& pos, u32 color, float scale, void CmdTextEx(Vec<Command::Ref>& cmds, const fvec2& pos, u32 color,
const std::string& text, LiTextFlags flags = 0, float scale, const std::string& text, LITextFlags flags = 0,
const fvec2& box = 0); const fvec2& box = 0);
/** /** Pixelheight */
* Garbage collection for TextMapSystem
*/
void CleanupTMS();
/**
* Utility function to create a font atlas
* During TTF loading (Internal and should not be called)
*/
void pMakeAtlas(bool final, std::vector<u8>& font_tex, int texszs,
PD::Li::Texture::Ref tex);
std::string pWrapText(const std::string& txt, float scale,
const PD::fvec2& max, PD::fvec2& dim);
std::string pShortText(const std::string& txt, float scale,
const PD::fvec2& max, PD::fvec2& dim);
/** Data Section */
int PixelHeight; int PixelHeight;
int DefaultPixelHeight = 24; int DefaultPixelHeight = 24;
private:
/** List of textures (codepoints are using) */
std::vector<Texture::Ref> Textures; std::vector<Texture::Ref> Textures;
/** /** 32Bit Codepoint Dataholder Reference Map */
* 32Bit Codepoint Dataholder reference map std::map<u32, Codepoint> CodeMap;
* **Now using unordered map** Backend::Ref pBackend = nullptr;
*/
std::unordered_map<u32, Codepoint> CodeMap;
/** TMS */
struct TMELEM {
PD::u32 ID;
PD::fvec2 Size;
std::string Text;
u64 TimeStamp;
};
std::unordered_map<u32, TMELEM> pTMS;
Context& pCtx;
}; };
} // namespace Li } // namespace LI
} // namespace PD } // namespace PD

View File

@@ -1,31 +0,0 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include <pd/lithium/command.hpp>
#include <pd/lithium/drawlist.hpp>
#include <pd/lithium/font.hpp>
#include <pd/lithium/rect.hpp>
#include <pd/lithium/renderer.hpp>
#include <pd/lithium/texture.hpp>

View File

@@ -0,0 +1,52 @@
#pragma once
/*
MIT License
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#pragma once
#ifdef _WIN32 // Windows (MSVC Tested)
#ifdef PD_LITHIUM_BUILD_SHARED
#define PD_LITHIUM_API __declspec(dllexport)
#else
#define PD_LITHIUM_API __declspec(dllimport)
#endif
#elif defined(__APPLE__) // macOS (untested yet)
#ifdef PD_LITHIUM_BUILD_SHARED
#define PD_LITHIUM_API __attribute__((visibility("default")))
#else
#define PD_LITHIUM_API
#endif
#elif defined(__linux__) // Linux (untested yet)
#ifdef PD_LITHIUM_BUILD_SHARED
#define PD_LITHIUM_API __attribute__((visibility("default")))
#else
#define PD_LITHIUM_API
#endif
#elif defined(__3DS__) // 3ds Specific
// Only Static supported
#define PD_LITHIUM_API
#else
#define PD_LITHIUM_API
#endif

109
include/pd/lithium/rect.hpp Executable file → Normal file
View File

@@ -2,7 +2,7 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7) Copyright (c) 2024 - 2025 René Amthor (tobid7)
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -26,20 +26,24 @@ SOFTWARE.
#include <pd/core/core.hpp> #include <pd/core/core.hpp>
namespace PD { namespace PD {
namespace Li { namespace LI {
/**
* Container that holds position of a rectangle's corners.
*/
class Rect { class Rect {
public: public:
Rect() : Top(0), Bot(0) {} Rect() = default;
~Rect() = default;
/** /**
* Constructor that initializes the rectangle using top and bottom positions. * Constructor that initializes the rectangle using top and bottom positions.
* @param t Top left and right corner positions. * @param t Top left and right corner positions.
* @param b Bottom left and right corner positions. * @param b Bottom left and right corner positions.
*/ */
Rect(const fvec4& t, const fvec4& b) { Rect(const fvec4& t, const fvec4& b) {
Top = t; top = t;
Bot = b; bot = b;
} }
/** /**
* Constructor that initializes the rectangle using individual corner * Constructor that initializes the rectangle using individual corner
* positions. * positions.
@@ -49,8 +53,8 @@ class Rect {
* @param br Bottom right corner position. * @param br Bottom right corner position.
*/ */
Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) { Rect(const fvec2& tl, const fvec2& tr, const fvec2& bl, const fvec2& br) {
Top = fvec4(tl, tr); top = fvec4(tl, tr);
Bot = fvec4(bl, br); bot = fvec4(bl, br);
} }
/** /**
@@ -62,30 +66,67 @@ class Rect {
* @param uv Vec4 UV map. * @param uv Vec4 UV map.
*/ */
Rect(const fvec4& uv) { Rect(const fvec4& uv) {
Top = vec4(uv.x, uv.y, uv.z, uv.y); top = vec4(uv.x, uv.y, uv.z, uv.y);
Bot = vec4(uv.x, uv.w, uv.z, uv.w); bot = vec4(uv.x, uv.w, uv.z, uv.w);
}
~Rect() = default;
/**
* Get the top left and right corner positions.
* @return Top positions.
*/
fvec4 Top() const { return top; }
/**
* Get the bottom left and right corner positions.
* @return Bottom positions.
*/
fvec4 Bot() const { return bot; }
/**
* Set the top left and right corner positions.
* @param v New top positions.
* @return Reference to the updated Rect.
*/
Rect& Top(const fvec4& v) {
top = v;
return *this;
}
/**
* Set the bottom left and right corner positions.
* @param v New bottom positions.
* @return Reference to the updated Rect.
*/
Rect& Bot(const fvec4& v) {
bot = v;
return *this;
} }
/** /**
* Get the top-left corner position. * Get the top-left corner position.
* @return Top-left position as vec2. * @return Top-left position as vec2.
*/ */
fvec2 TopLeft() const { return fvec2(Top.x, Top.y); } fvec2 TopLeft() const { return vec2(top.x, top.y); }
/** /**
* Get the top-right corner position. * Get the top-right corner position.
* @return Top-right position as vec2. * @return Top-right position as vec2.
*/ */
fvec2 TopRight() const { return fvec2(Top.z, Top.w); } fvec2 TopRight() const { return vec2(top.z, top.w); }
/** /**
* Get the bottom-left corner position. * Get the bottom-left corner position.
* @return Bottom-left position as vec2. * @return Bottom-left position as vec2.
*/ */
fvec2 BotLeft() const { return fvec2(Bot.x, Bot.y); } fvec2 BotLeft() const { return vec2(bot.x, bot.y); }
/** /**
* Get the bottom-right corner position. * Get the bottom-right corner position.
* @return Bottom-right position as vec2. * @return Bottom-right position as vec2.
*/ */
fvec2 BotRight() const { return fvec2(Bot.z, Bot.w); } fvec2 BotRight() const { return vec2(bot.z, bot.w); }
/** /**
* Set the top-left corner position. * Set the top-left corner position.
@@ -93,8 +134,8 @@ class Rect {
* @return Reference to the updated Rect. * @return Reference to the updated Rect.
*/ */
Rect& TopLeft(const fvec2& v) { Rect& TopLeft(const fvec2& v) {
Top.x = v.x; top.x = v.x;
Top.y = v.y; top.y = v.y;
return *this; return *this;
} }
@@ -104,8 +145,8 @@ class Rect {
* @return Reference to the updated Rect. * @return Reference to the updated Rect.
*/ */
Rect& TopRight(const fvec2& v) { Rect& TopRight(const fvec2& v) {
Top.z = v.x; top.z = v.x;
Top.w = v.y; top.w = v.y;
return *this; return *this;
} }
@@ -115,8 +156,8 @@ class Rect {
* @return Reference to the updated Rect. * @return Reference to the updated Rect.
*/ */
Rect& BotLeft(const fvec2& v) { Rect& BotLeft(const fvec2& v) {
Bot.x = v.x; bot.x = v.x;
Bot.y = v.y; bot.y = v.y;
return *this; return *this;
} }
@@ -126,24 +167,26 @@ class Rect {
* @return Reference to the updated Rect. * @return Reference to the updated Rect.
*/ */
Rect& BotRight(const fvec2& v) { Rect& BotRight(const fvec2& v) {
Bot.z = v.x; bot.z = v.x;
Bot.w = v.y; bot.w = v.y;
return *this; return *this;
} }
bool operator==(const Rect& r) const { return Top == r.Top && Bot == r.Bot; } /**
* Swap X and Y coordinates for all corners.
*
* - Used in SpiteSheet for the rotated images.
*/
void SwapVec2XY() { void SwapVec2XY() {
Top.SwapXY(); top.SwapXY();
Top.SwapZW(); top.SwapZW();
Bot.SwapXY(); bot.SwapXY();
Bot.SwapZW(); bot.SwapZW();
} }
/** Data Section */ private:
fvec4 top; ///< Top left and right corner positions.
fvec4 Top; fvec4 bot; ///< Bottom left and right corner positions.
fvec4 Bot;
}; };
} // namespace Li } // namespace LI
} // namespace PD } // namespace PD

View File

@@ -2,7 +2,8 @@
/* /*
MIT License MIT License
Copyright (c) 2024 - 2026 René Amthor (tobid7)
Copyright (c) 2024 - 2025 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@@ -23,33 +24,38 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. SOFTWARE.
*/ */
#include <pd/drivers/drivers.hpp> #include <pd/lithium/backend.hpp>
#include <pd/lithium/rect.hpp> #include <pd/lithium/drawlist.hpp>
#include <pd/pd_p_api.hpp> #include <pd/lithium/font.hpp>
#include <pd/lithium/pd_p_api.hpp>
namespace PD { namespace PD {
namespace Li { namespace LI {
/** class PD_LITHIUM_API Renderer : public SmartCtor<Renderer> {
* Static Class Render Setup Functions
*/
class PD_API Renderer {
public: public:
Renderer() = default; Renderer(Backend::Ref backend);
~Renderer() = default; ~Renderer() = default;
void Render();
// SECTION: ADVANCED API
void AddCommand(Command::Ref v) { DrawList.Add(v); }
void RegisterDrawList(DrawList::Ref list) { pDrawLists.Add(list); }
Command::Ref PreGenerateCmd();
// SECTION: Open Command and Object creation API // SECTION: Open Command and Object creation API
static void RotateCorner(fvec2& pos, float s, float c); static void RotateCorner(fvec2& pos, float sinus, float cosinus);
static Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f); static Rect PrimRect(const fvec2& pos, const fvec2& size, float angle = 0.f);
static Rect PrimLine(const fvec2& a, const fvec2& b, int thickness = 1); static Rect PrimLine(const fvec2& a, const fvec2& b, int thickness = 1);
static void CmdQuad(Command* cmd, const Rect& quad, const Rect& uv, static void CmdQuad(Command::Ref cmd, const Rect& quad, const Rect& uv,
u32 color); u32 color);
static void CmdTriangle(Command* cmd, const fvec2 a, const fvec2 b, static void CmdTriangle(Command::Ref cmd, const fvec2 a, const fvec2 b,
const fvec2 c, u32 clr); const fvec2 c, u32 clr);
static void CmdPolyLine(const std::vector<fvec2>& points, u32 clr, static void CmdPolyLine(const Vec<fvec2>& points, u32 clr, u32 flags = 0,
u32 flags = 0, int thickness = 1); int thickness = 1);
static void CmdConvexPolyFilled(Command* cmd, static void CmdConvexPolyFilled(Command::Ref cmd, const Vec<fvec2>& points,
const std::vector<fvec2>& points, u32 clr, u32 clr, Texture::Ref tex);
Texture::Ref tex);
// SECTION: InBounds Checks // SECTION: InBounds Checks
@@ -57,6 +63,17 @@ class PD_API Renderer {
static bool InBox(const fvec2& pos, const fvec4& area); static bool InBox(const fvec2& pos, const fvec4& area);
static bool InBox(const fvec2& a, const fvec2& b, const fvec2& c, static bool InBox(const fvec2& a, const fvec2& b, const fvec2& c,
const fvec4& area); const fvec4& area);
// SECTION: Data //
Texture::Ref WhitePixel = nullptr;
Backend::Ref pBackend = nullptr;
Texture::Ref CurrentTex = nullptr;
int Layer = 0;
private:
PD::Vec<Command::Ref> DrawList;
PD::Vec<DrawList::Ref> pDrawLists;
}; };
} // namespace Li } // namespace LI
} // namespace PD } // namespace PD

Some files were not shown because too many files have changed in this diff Show More