If a TTF gets loaded with glyph size larger than 64 or if there is not enough space inside the texture for all glyphs that can be loaded, they should get split into multiple textures to not have this 64 pixel height limitation even if you probably don't need larger glyphs on the 3ds.
## Why
If a TTF gets loaded with glyph size larger than 64 or if there is not enough space inside the texture for all glyphs that can be loaded, they should get split into multiple textures to not have this 64 pixel height limitation even if you probably don't need larger glyphs on the 3ds.
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Why
If a TTF gets loaded with glyph size larger than 64 or if there is not enough space inside the texture for all glyphs that can be loaded, they should get split into multiple textures to not have this 64 pixel height limitation even if you probably don't need larger glyphs on the 3ds.