WIP: Dev 0.7 rewrite #15

Draft
tobid7 wants to merge 85 commits from dev-0.7-rewrite into stable
9 changed files with 139 additions and 36 deletions
Showing only changes of commit 6637a3692b - Show all commits
+1
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@@ -52,6 +52,7 @@ set(PD_SOURCES
source/lithium/drawlist.cpp source/lithium/drawlist.cpp
source/lithium/font.cpp source/lithium/font.cpp
source/lithium/math.cpp source/lithium/math.cpp
source/lithium/pools.cpp
# UI7 # UI7
source/ui7/io.cpp source/ui7/io.cpp
+50 -12
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@@ -2,7 +2,8 @@
#include <pd/core/mat.hpp> #include <pd/core/mat.hpp>
#include <pd/drivers/interface.hpp> #include <pd/drivers/interface.hpp>
#include <pd/lithium/command.hpp> #include <pd/lithium/drawlist.hpp>
#include <pd/lithium/pools.hpp>
#include <pd/lithium/texture.hpp> #include <pd/lithium/texture.hpp>
using PDGfxBackendFlags = PD::u32; using PDGfxBackendFlags = PD::u32;
@@ -37,7 +38,7 @@ class PD_API GfxDriver : public DriverInterface {
return Li::Texture(); return Li::Texture();
} }
virtual void DeleteTexture(const Li::Texture& tex) {} virtual void DeleteTexture(const Li::Texture& tex) {}
virtual void Draw(const Pool<Li::Command>& commands) {} virtual void Draw(const Li::Drawlist& commands) {}
Li::Texture::Ptr GetWhiteTexture() { return &pWhite; } Li::Texture::Ptr GetWhiteTexture() { return &pWhite; }
PDGfxBackendFlags GetFlags() { return Flags; } PDGfxBackendFlags GetFlags() { return Flags; }
@@ -110,28 +111,67 @@ class GfxDriverBase : public GfxDriver {
pWhite = LoadTexture(img, 16, 16); pWhite = LoadTexture(img, 16, 16);
} }
void Draw(const Pool<Li::Command>& commands) override { void Draw(const Li::Drawlist& dl) override {
const auto& commands = dl.Data();
if (commands.size() == 0) return;
pCountCommands += commands.size(); pCountCommands += commands.size();
size_t index = 0;
size_t vtotal = dl.GetNumVertices();
size_t itotal = dl.GetNumIndices();
size_t start_vtx = pVtxPool.size();
pVtxPool.Allocate(vtotal);
CurrentVertex += vtotal;
size_t start_idx = pIdxPool.size();
pIdxPool.Allocate(itotal);
CurrentIndex += itotal;
size_t current_vtx = start_vtx;
size_t current_idx = start_idx;
const auto& vpool = Li::GetVertexPool();
const auto& ipool = Li::GetIndexPool();
/** Build Pools */
for (size_t i = 0; i < commands.size(); i++) {
const auto& cmd = commands[i];
if (cmd.VertexCount > 0) {
std::memcpy(pVtxPool.begin() + current_vtx,
vpool.begin() + cmd.FirstVertex,
cmd.VertexCount * sizeof(Li::Vertex));
}
for (size_t idx = 0; idx < cmd.IndexCount; idx++) {
u16 local_idx = ipool[cmd.FirstIndex + idx];
pIdxPool[current_idx + idx] = static_cast<u16>(current_vtx + local_idx);
}
current_vtx += cmd.VertexCount;
current_idx += cmd.IndexCount;
}
UploadPools(); UploadPools();
size_t index = 0;
size_t ioff = start_idx;
while (index < commands.size()) { while (index < commands.size()) {
CurrentTex = commands[index].Tex; CurrentTex = commands[index].Tex;
CurrentTexIsSDF = commands[index].SDF; CurrentTexIsSDF = commands[index].SDF;
if (!CurrentTex) { if (!CurrentTex) {
CurrentTex = pWhite.GetID(); CurrentTex = pWhite.GetID();
} }
size_t startidx = commands[index].FirstIndex;
size_t num_indices = 0; size_t num_indices = 0;
while (index < commands.size() && while (index < commands.size() &&
CurrentTexIsSDF == commands[index].SDF && CurrentTexIsSDF == commands[index].SDF &&
(CurrentTex == commands[index].Tex || (CurrentTex == commands[index].Tex ||
(CurrentTex == pWhite.GetID() && commands[index].Tex == 0)) && (CurrentTex == pWhite.GetID() && commands[index].Tex == 0))) {
commands[index].FirstIndex == startidx + num_indices) {
num_indices += commands[index].IndexCount; num_indices += commands[index].IndexCount;
index++; index++;
} }
Submit(num_indices, startidx); if (num_indices > 0) {
pCountDrawcalls++; Submit(num_indices, ioff);
ioff += num_indices;
pCountDrawcalls++;
}
} }
} }
@@ -211,9 +251,7 @@ class PD_API Gfx {
static void SetViewPort(const ivec2& vp) { driver->SetViewPort(vp); } static void SetViewPort(const ivec2& vp) { driver->SetViewPort(vp); }
static void SetViewPort(int w, int h) { driver->SetViewPort(w, h); } static void SetViewPort(int w, int h) { driver->SetViewPort(w, h); }
static void Reset() { driver->Reset(); } static void Reset() { driver->Reset(); }
static void Draw(const Pool<Li::Command>& commands) { static void Draw(const Li::Drawlist& dl) { driver->Draw(dl); }
driver->Draw(commands);
}
static Li::Texture LoadTexture(const std::vector<PD::u8>& pixels, int w, static Li::Texture LoadTexture(const std::vector<PD::u8>& pixels, int w,
int h, int h,
TextureFormat type = TextureFormat::RGBA32, TextureFormat type = TextureFormat::RGBA32,
+2 -1
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@@ -4,4 +4,5 @@
#include <pd/lithium/drawlist.hpp> #include <pd/lithium/drawlist.hpp>
#include <pd/lithium/font.hpp> #include <pd/lithium/font.hpp>
#include <pd/lithium/math.hpp> #include <pd/lithium/math.hpp>
#include <pd/lithium/vertex.hpp> #include <pd/lithium/pools.hpp>
#include <pd/lithium/vertex.hpp>
+12
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@@ -0,0 +1,12 @@
#pragma once
#include <pd/core/core.hpp>
#include <pd/lithium/vertex.hpp>
namespace PD {
namespace Li {
PD_API PD::Pool<Vertex>& GetVertexPool();
PD_API PD::Pool<u16>& GetIndexPool();
PD_API void ResetPools();
} // namespace Li
} // namespace PD
+42 -14
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@@ -1,23 +1,48 @@
#include <pd/drivers/gfx.hpp> #include <pd/drivers/gfx.hpp>
#include <pd/lithium/command.hpp> #include <pd/lithium/command.hpp>
#include <pd/lithium/pools.hpp>
namespace PD { namespace PD {
namespace Li { namespace Li {
void Command::Reserve(size_t vtx, size_t idx) { void Command::Reserve(size_t vtx, size_t idx) {
auto& vpool = GetVertexPool();
auto& ipool = GetIndexPool();
if (VertexCountMax == 0) { if (VertexCountMax == 0) {
FirstVertex = Gfx::AllocateVertices(vtx, (PD::ptr)this); FirstVertex = vpool.size();
vpool.Allocate(vtx);
VertexCountMax = vtx; VertexCountMax = vtx;
} else { } else {
Gfx::ExpandVertices(vtx, (PD::ptr)this); if (vpool.size() == FirstVertex + VertexCountMax) {
VertexCountMax += vtx; vpool.Allocate(vtx);
VertexCountMax += vtx;
} else {
size_t tmp = FirstVertex;
FirstVertex = vpool.size();
vpool.Allocate(VertexCountMax + vtx);
for (size_t i = 0; i < VertexCount; i++) {
vpool[FirstVertex + i] = vpool[tmp + i];
}
VertexCountMax += vtx;
}
} }
if (IndexCountMax == 0) { if (IndexCountMax == 0) {
FirstIndex = Gfx::AllocateIndices(idx, (PD::ptr)this); FirstIndex = ipool.size();
ipool.Allocate(idx);
IndexCountMax = idx; IndexCountMax = idx;
} else { } else {
Gfx::ExpandIndices(idx, (PD::ptr)this); if (ipool.size() == FirstIndex + IndexCountMax) {
IndexCountMax += idx; ipool.Allocate(idx);
IndexCountMax += idx;
} else {
size_t tmp = FirstIndex;
FirstIndex = ipool.size();
ipool.Allocate(IndexCountMax + idx);
for (size_t i = 0; i < IndexCount; i++) {
ipool[FirstIndex + i] = ipool[tmp + i];
}
IndexCountMax += idx;
}
} }
} }
@@ -34,22 +59,25 @@ void Command::Reset() {
} }
Command& Command::Add(const Vertex& vtx) { Command& Command::Add(const Vertex& vtx) {
if (VertexCount <= VertexCountMax) if (VertexCount < VertexCountMax) {
Gfx::PutVertex(FirstVertex + VertexCount++, vtx, (PD::ptr)this); GetVertexPool()[FirstVertex + VertexCount++] = vtx;
}
return *this; return *this;
} }
Command& Command::Add(u16 idx) { Command& Command::Add(u16 idx) {
if (IndexCount <= IndexCountMax) if (IndexCount < IndexCountMax) {
Gfx::PutIndex(FirstIndex + IndexCount++, FirstVertex + VertexCount + idx, GetIndexPool()[FirstIndex + IndexCount++] =
(PD::ptr)this); static_cast<u16>(VertexCount + idx);
}
return *this; return *this;
} }
Command& Command::Add(u16 a, u16 b, u16 c) { Command& Command::Add(u16 a, u16 b, u16 c) {
if (IndexCount + 3 <= IndexCountMax) { if (IndexCount + 3 <= IndexCountMax) {
auto& ip = GetIndexPool();
size_t idx = FirstIndex + IndexCount; size_t idx = FirstIndex + IndexCount;
Gfx::PutIndex(idx + 0, FirstVertex + VertexCount + a, (PD::ptr)this); ip[idx + 0] = static_cast<u16>(VertexCount + a);
Gfx::PutIndex(idx + 1, FirstVertex + VertexCount + b, (PD::ptr)this); ip[idx + 1] = static_cast<u16>(VertexCount + b);
Gfx::PutIndex(idx + 2, FirstVertex + VertexCount + c, (PD::ptr)this); ip[idx + 2] = static_cast<u16>(VertexCount + c);
IndexCount += 3; IndexCount += 3;
} }
return *this; return *this;
+12 -4
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@@ -1,3 +1,4 @@
#include <algorithm>
#include <iostream> #include <iostream>
#include <pd/drivers/gfx.hpp> #include <pd/drivers/gfx.hpp>
#include <pd/lithium/drawlist.hpp> #include <pd/lithium/drawlist.hpp>
@@ -19,19 +20,26 @@ PD_API void Drawlist::Copy(Drawlist& other) {
pCommands.AppendCopy(other.pCommands); pCommands.AppendCopy(other.pCommands);
} }
PD_API void Drawlist::Optimize() {} PD_API void Drawlist::Optimize() {
if (pCommands.size() <= 1) return;
std::stable_sort(pCommands.begin(), pCommands.end(),
[](const Command& a, const Command& b) {
if (a.Layer != b.Layer) return a.Layer < b.Layer;
if (a.SDF != b.SDF) return a.SDF < b.SDF;
return a.Tex < b.Tex;
});
}
PD_API void Drawlist::Clear() { PD_API void Drawlist::Clear() {
UnbindTexture(); UnbindTexture();
pPath.ResetFast(); pPath.ResetFast();
pVertices.ResetFast(); pCommands.NoReset();
pIndices.ResetFast();
pCommands.ResetFast();
} }
/** Command Allocation */ /** Command Allocation */
PD_API Command& Drawlist::NewCommand() { PD_API Command& Drawlist::NewCommand() {
auto cmd = pCommands.Allocate(1); auto cmd = pCommands.Allocate(1);
cmd->Reset();
cmd->Tex = pCurrentTexture.GetID(); cmd->Tex = pCurrentTexture.GetID();
return *cmd; return *cmd;
} }
+16
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@@ -0,0 +1,16 @@
#include <pd/lithium/pools.hpp>
namespace PD {
namespace Li {
static PD::Pool<Vertex> gVertexPool;
static PD::Pool<u16> gIndexPool;
PD_API PD::Pool<Vertex>& GetVertexPool() { return gVertexPool; }
PD_API PD::Pool<u16>& GetIndexPool() { return gIndexPool; }
PD_API void ResetPools() {
gVertexPool.NoReset();
gIndexPool.NoReset();
}
} // namespace Li
} // namespace PD
+2 -3
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@@ -217,6 +217,7 @@ int main(int argc, char** argv) {
PD::TT::Beg("MainRaw"); PD::TT::Beg("MainRaw");
PD::Hid::Update(); PD::Hid::Update();
PD::Gfx::NewFrame(); PD::Gfx::NewFrame();
PD::Li::ResetPools();
// app.Update(pOs->GetViewport(), pList); // app.Update(pOs->GetViewport(), pList);
pList.SetFontscale(0.7); pList.SetFontscale(0.7);
if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CPLeft | if (PD::Hid::IsEvent(PD::Hid::Event::Down, PD::Hid::Gamepad::CPLeft |
@@ -297,7 +298,6 @@ int main(int argc, char** argv) {
"#ff00ff"); "#ff00ff");
} }
pList.SetFont(&font); pList.SetFont(&font);
#ifndef __3DS__
PD::TT::Beg("BuildUI7Menus"); PD::TT::Beg("BuildUI7Menus");
if (auto m = ui7.BeginMenu("Test")) { if (auto m = ui7.BeginMenu("Test")) {
m->Label("Hello World!"); m->Label("Hello World!");
@@ -318,11 +318,10 @@ int main(int argc, char** argv) {
PD::TT::Beg("UI7::Context::Update"); PD::TT::Beg("UI7::Context::Update");
ui7.Update(); ui7.Update();
PD::TT::End("UI7::Context::Update"); PD::TT::End("UI7::Context::Update");
#endif
PD::Gfx::Reset(); PD::Gfx::Reset();
PD::TT::Beg("PD::Gfx::Draw"); PD::TT::Beg("PD::Gfx::Draw");
PD::Gfx::Draw(pList);
PD::Gfx::Draw(ui7.GetDrawData()); PD::Gfx::Draw(ui7.GetDrawData());
PD::Gfx::Draw(pList);
PD::TT::End("PD::Gfx::Draw"); PD::TT::End("PD::Gfx::Draw");
pList.Clear(); pList.Clear();
PD::TT::End("MainRaw"); PD::TT::End("MainRaw");
+2 -2
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@@ -33,7 +33,7 @@ void HorizonCtr::Init() {
romfsInit(); romfsInit();
osSetSpeedupEnable(true); osSetSpeedupEnable(true);
gfxInitDefault(); gfxInitDefault();
consoleInit(GFX_BOTTOM, nullptr); // consoleInit(GFX_BOTTOM, nullptr);
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE); C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
impl->Top = impl->Top =
C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8); C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8);
@@ -63,12 +63,12 @@ bool HorizonCtr::Mainloop() {
pViewPort = ivec2(400, 240); pViewPort = ivec2(400, 240);
hidScanInput(); hidScanInput();
bool _kill = hidKeysUp() & KEY_START; bool _kill = hidKeysUp() & KEY_START;
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
return aptMainLoop() && !_kill; return aptMainLoop() && !_kill;
} }
void HorizonCtr::ClearViewPort() { void HorizonCtr::ClearViewPort() {
PD::Gfx::SetViewPort(pViewPort); PD::Gfx::SetViewPort(pViewPort);
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C3D_FrameDrawOn(impl->Top); C3D_FrameDrawOn(impl->Top);
C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0); C3D_RenderTargetClear(impl->Top, C3D_CLEAR_ALL, PD::Color(25, 25, 25, 25), 0);
} }