/* MIT License Copyright (c) 2024 René Amthor (tobid7) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include namespace PD { namespace UI7 { void DrawList::AddRectangle(vec2 pos, vec2 szs, const UI7Color& clr) { if (!ren->InBox(pos, szs, ren->GetViewport())) { return; } auto rect = ren->CreateRect(pos, szs, 0.f); auto cmd = LI::Command::New(); ren->UseTex(); ren->SetupCommand(cmd); cmd->Layer(layer); ren->QuadCommand(cmd, rect, vec4(0.f, 1.f, 1.f, 0.f), clr); commands.push_back( std::make_pair(ren->CurrentScreen() == Screen::Bottom, cmd)); } void DrawList::AddTriangle(vec2 pos0, vec2 pos1, vec2 pos2, const UI7Color& clr) { if (!ren->InBox(pos0, pos1, pos2, ren->GetViewport())) { return; } auto cmd = LI::Command::New(); ren->UseTex(); ren->SetupCommand(cmd); cmd->Layer(layer); ren->TriangleCommand(cmd, pos0, pos1, pos2, clr); commands.push_back( std::make_pair(ren->CurrentScreen() == Screen::Bottom, cmd)); } void DrawList::AddText(vec2 pos, const std::string& text, const UI7Color& clr, LITextFlags flags, vec2 box) { u32 id = Strings::FastHash(text); auto e = static_text.find(id); if (e == static_text.end()) { static_text[id] = LI::Renderer::StaticText::New(); e = static_text.find(id); } if (!e->second->IsSetup()) { e->second->Setup(&(*ren), pos, clr, text, flags, box); } e->second->SetPos(pos); e->second->SetColor(clr); e->second->SetLayer(base + layer); e->second->Draw(); ////// STILL LEAVING THE OLD CODE BELOW AS IT IS MAYBE NEEDED ////// ////// IF STATIC TEXT SYSTEM SHOULD HAVE AN DISABLE OPTION ////// // Dont create a Command here as TextCommand has autosetup // cause it needs to generate multiple commands if // Font uses multiple textures // Oh and Handle Layer management here as well // int l = ren->Layer(); // ren->Layer(layer); // std::vector cmds; // ren->TextCommand(cmds, pos, clr, text, flags, box); // ren->Layer(l); // for (auto c : cmds) { // commands.push_back( // std::make_pair(ren->CurrentScreen() == Screen::Bottom, c)); // } } void DrawList::AddImage(vec2 pos, Texture::Ref img, vec2 size) { size = size == 0.f ? img->GetSize() : size; if (!ren->InBox(pos, size, ren->GetViewport())) { return; } auto rect = ren->CreateRect(pos, size, 0.f); auto cmd = LI::Command::New(); ren->UseTex(img); ren->SetupCommand(cmd); cmd->Layer(layer); ren->QuadCommand(cmd, rect, img->GetUV(), 0xffffffff); commands.push_back( std::make_pair(ren->CurrentScreen() == Screen::Bottom, cmd)); } void DrawList::Clear() { commands.clear(); } void DrawList::Process() { for (auto command : commands) { command.second->Layer(command.second->Layer() + base); ren->OnScreen(command.first ? Screen::Bottom : Screen::Top); ren->PushCommand(command.second); } commands.clear(); layer = 0; std::vector rem; for (auto it : static_text) { if (!it.second->Used()) { rem.push_back(it.first); } it.second->SetUnused(); } for (auto& it : rem) { static_text.erase(it); } } } // namespace UI7 } // namespace PD