#include #include #include ////////////////////////////// //////// OBJECT SETUP //////// ////// Setup Variables /////// ///////// Move Cursor //////// //// Check Scrolling State /// /////// Handle Controls ////// ////////// Render //////////// ////////////////////////////// namespace PD { namespace UI7 { void UI7::Menu::Label(const std::string& label) { vec2 size = this->back->GetRenderer()->GetTextDimensions(label); vec2 pos = Cursor(); CursorMove(size - vec2(0, 4)); // Fix to make gap not to large if (HandleScrolling(pos, size)) { return; } /// To Draw a Label above the head bar you should /// use the m->GetFrontList() instead main->AddText(pos, label, linked_theme->Get(UI7Color_Text), 0, vec2(view_area.z(), 20)); } bool UI7::Menu::Button(const std::string& label) { bool ret = false; auto tszs = this->back->GetRenderer()->GetTextDimensions(label); vec2 size = tszs + vec2(8, 4); vec2 pos = Cursor(); UI7Color clr = UI7Color_Button; CursorMove(size); /////// SCROLLING HANDLER HERE //////// if (HandleScrolling(pos, size)) { return false; } /// CONTROLS /// if (has_touch) { if (inp->IsHeld(inp->Touch) && LI::Renderer::InBox(inp->TouchPos(), vec4(pos, size))) { clr = UI7Color_ButtonHovered; } if (inp->IsUp(inp->Touch) && LI::Renderer::InBox(inp->TouchPosLast(), vec4(pos, size))) { clr = UI7Color_ButtonActive; ret = true; } } /// Rendering /// main->AddRectangle(pos, size, linked_theme->Get(clr)); main->AddText(pos + size * 0.5 - tszs * 0.5, label, linked_theme->Get(UI7Color_Text)); return ret; } void UI7::Menu::Checkbox(const std::string& label, bool& v) { vec2 pos = Cursor(); vec2 tdim = front->ren->GetTextDimensions(label); vec2 cbs(18); vec2 size = cbs + vec2(tdim.x() + 5, 0); CursorMove(size); if (HandleScrolling(pos, size)) { return; } UI7Color cbbg = UI7Color_FrameBackground; if (has_touch) { if (inp->IsHeld(inp->Touch) && LI::Renderer::InBox(inp->TouchPos(), vec4(pos, size))) { cbbg = UI7Color_FrameBackgroundHovered; } if (inp->IsUp(inp->Touch) && LI::Renderer::InBox(inp->TouchPosLast(), vec4(pos, size))) { cbbg = UI7Color_FrameBackgroundHovered; v = !v; } } main->AddRectangle(pos, cbs, linked_theme->Get(cbbg)); if (v) { main->AddRectangle(pos + 2, cbs - 4, linked_theme->Get(UI7Color_Checkmark)); } main->AddText(pos + vec2(cbs.x() + 5, cbs.y() * 0.5 - tdim.y() * 0.5), label, linked_theme->Get(UI7Color_Text)); } void UI7::Menu::Image(Texture::Ref img, vec2 size) { /// Variable Setup Stage /// size = size == 0.f ? img->GetSize() : size; vec2 pos = Cursor(); CursorMove(size); /// Scrolling Handler /// if (HandleScrolling(pos, size)) { return; } /// Rendering Stage /// main->AddImage(pos, img, size); } void UI7::Menu::DebugLabels() { std::stringstream s; s << "Name: " << name << " ["; s << std::hex << std::setw(8) << std::setfill('0') << id; s << std::dec << "]"; this->Label(s.str()); this->Label( "Pre: " + Strings::FormatNanos( Sys::GetTraceRef("MPRE_" + name)->GetProtocol()->GetAverage())); this->Label( "Post: " + Strings::FormatNanos( Sys::GetTraceRef("MPOS_" + name)->GetProtocol()->GetAverage())); this->Label( "Update: " + Strings::FormatNanos( Sys::GetTraceRef("MUPT_" + name)->GetProtocol()->GetAverage())); this->Label( "MUser: " + Strings::FormatNanos( Sys::GetTraceRef("MUSR_" + name)->GetProtocol()->GetAverage())); } void UI7::Menu::Update(float delta) { TT::Scope st("MUPT_" + name); this->back->BaseLayer(30); this->back->Process(); this->main->BaseLayer(40); this->main->Process(); this->front->BaseLayer(50); this->front->Process(); } void UI7::Menu::CursorMove(const vec2& size) { last_size = size; slcursor = cursor + vec2(size[0] + 5, 0); if (bslpos[1]) { cursor = vec2(5, cursor[1] + bslpos[1] + 5); bslpos = vec2(); } else { cursor = vec2(5, cursor[1] + size[1] + 5); } max = vec2(slcursor[0], cursor[1]); } void UI7::Menu::PreHandler(UI7MenuFlags flags) { TT::Scope st("MPRE_" + name); TT::Beg("MUSR_" + name); Cursor(vec2(5, 5)); this->flags = flags; this->scrolling[0] = flags & UI7MenuFlags_HzScrolling; this->scrolling[1] = flags & UI7MenuFlags_VtScrolling; has_touch = main->GetRenderer()->CurrentScreen() == Screen::Bottom; if (!(flags & UI7MenuFlags_NoBackground)) { back->AddRectangle(0, view_area.zw(), UI7Color_Background); } if (!(flags & UI7MenuFlags_NoTitlebar)) { tbh = front->GetRenderer()->TextScale() * 30.f; front->AddRectangle(0, vec2(view_area.z(), tbh), linked_theme->Get(UI7Color_Header)); vec2 tpos(5, tbh * 0.5 - front->ren->GetTextDimensions(name).y() * 0.5); LITextFlags tflags = LITextFlags_None; if (flags & UI7MenuFlags_CenterTitle) { tpos = 0; tflags = LITextFlags_AlignMid; } front->AddText(tpos, this->name, linked_theme->Get(UI7Color_Text), tflags, vec2(view_area.z(), tbh)); Cursor(vec2(5, tbh + 5)); } } void UI7::Menu::PostHandler() { TT::Scope st("MPOS_" + name); if (scrolling[1]) { scroll_allowed[1] = (max[1] > 235); scrollbar[1] = scroll_allowed[1]; if (scrollbar[1]) { /// Setup Some Variables hare [they are self described] int screen_w = view_area.z(); int tsp = 5 + tbh; int slider_w = 4; int szs = view_area.w() - tsp - 5; /// Actually dont have a Horizontal bar yet if (scrollbar[0]) szs -= slider_w - 2; int lslider_h = 20; // Dont go less heigt for the drag float slider_h = (szs - 4) * (float(szs - 4) / max[1]); /// Visual Slider Height (How it looks in the end) int vslider_h = std::clamp(slider_h, float(lslider_h), float(szs - 4)); /// Check if we overscroll to the bottom and Auto scroll back... /// Probably schould use Tween ENgine here if (scrolling_off[1] > max[1] - view_area[3] && max[1] != 0.f && max[1] >= view_area[3] - 5) { scrolling_off[1] -= 3.f; if (scrolling_off[1] < max[1] - view_area[3]) { scrolling_off[1] = max[1] - view_area[3]; } } /// Do the Same as above just for Overscroll back to the top if (scrolling_off[1] < 0) { scrolling_off[1] += 3.f; if (scrolling_off[1] > 0) { scrolling_off[1] = 0; } } /// Dont overscroll to much if (scrolling_off[1] < -40 || scrolling_off[1] > max[1] - view_area[3] + 40) { scroll_mod[1] = 0.f; } /// The pain :( if (has_touch) { vec2 tpos = inp->TouchPos(); if (inp->IsDown(inp->Touch)) { mouse = tpos; } else if (inp->IsUp(inp->Touch)) { mouse = vec2(); } if (inp->IsHeld(inp->Touch)) { if (!front->ren->InBox(tpos, vec4(view_area[2] - 13, tbh + 5, 8, view_area[3] - tbh - 10))) { if (scrolling_off[1] < max[1] - view_area[3] + 40 && scrolling_off[1] > -40) { /// Cursor Mod float cm = mouse[1] - tpos[1]; if (scroll_mod[1] <= 4.f && scroll_mod[1] >= -4.f && cm != 0) { scroll_mod[1] = cm; } } mouse = tpos; } } } /// Effect if (scroll_mod[1] != 0) { scrolling_off[1] += scroll_mod[1]; } if (scroll_mod[1] < 0.f) { scroll_mod[1] += 0.4f; if (scroll_mod[1] > 0.f) { scroll_mod[1] = 0; } } if (scroll_mod[1] > 0.f) { scroll_mod[1] -= 0.4f; if (scroll_mod[1] < 0.f) { scroll_mod[1] = 0; } } int srpos = tsp + std::clamp(float(szs - vslider_h - 4) * (scrolling_off[1] / (max[1] - view_area[3])), 0.f, float(szs - vslider_h - 4)); /// Rendering Stage front->AddRectangle(vec2(screen_w - 12, tsp), vec2(slider_w * 2, szs), linked_theme->Get(UI7Color_FrameBackground)); front->AddRectangle(vec2(screen_w - 10, tsp + 2), vec2(slider_w, szs - 4), linked_theme->Get(UI7Color_FrameBackgroundHovered)); front->AddRectangle(vec2(screen_w - 10, srpos + 2), vec2(slider_w, vslider_h), linked_theme->Get(UI7Color_Button)); } } TT::End("MUSR_" + name); } void UI7::Menu::SameLine() { bslpos = last_size; cursor = slcursor; } void UI7::Menu::Separator() { vec2 pos = Cursor(); vec2 size = vec2(view_area.z() - (scrollbar[1] ? 24 : 10), 1); CursorMove(size); if (HandleScrolling(pos, size)) { return; } main->AddRectangle(pos, size, linked_theme->Get(UI7Color_TextDead)); } void UI7::Menu::SeparatorText(const std::string& label) { vec2 size = vec2(view_area.z() - (scrollbar[1] ? 24 : 10), 1); vec2 tdim = this->back->GetRenderer()->GetTextDimensions(label); vec2 pos = Cursor(); CursorMove(vec2(size.x(), tdim.y() - 4)); // Fix to make gap not to large if (HandleScrolling(pos, size)) { return; } /// Label pos for better overview vec2 lpos = pos + vec2((view_area.z() - 10) * 0.5 - tdim.x() * 0.5, 0); main->AddRectangle(pos + vec2(0, tdim.y() * 0.5), vec2(lpos.x() - pos.x() - 5, size.y()), linked_theme->Get(UI7Color_TextDead)); main->AddRectangle(pos + vec2(lpos.x() + tdim.x(), tdim.y() * 0.5), vec2(size.x() - (lpos.x() + tdim.x()), size.y()), linked_theme->Get(UI7Color_TextDead)); main->AddText(lpos, label, linked_theme->Get(UI7Color_Text), 0, vec2(view_area.z(), 20)); } bool UI7::Menu::HandleScrolling(vec2& pos, const vec2& size) { if (scrolling[1]) { vec2 p = pos; pos -= vec2(0, scrolling_off.y()); if (pos.y() > view_area.w() || (pos.y() + size.y() < tbh - 5 && p.y() > tbh)) { return true; } } return false; } } // namespace UI7 } // namespace PD