#pragma once /* MIT License Copyright (c) 2024 - 2025 René Amthor (tobid7) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include namespace PD { /** * Development Function to dump Keyboard Layout into a Json File * @param path Path to write into */ void DumpLayout(const std::string& path); /** * Keyboard class * * - needs to be pushed with text and State reference as Overlay * to communicate with it * @note Hardcoded Rendering to get maximum Rendering Performance */ class Keyboard : public Overlay { public: /** Key Operations */ enum KeyOperation { AppendSelf = 0, ///< Append Keyname to res string Shift = 1, ///< Shift Backspace = 2, ///< Backspace Enter = 3, ///< Enter OpCancel = 4, ///< Cancel OpConfirm = 5, ///< Confirm Tab = 6, ///< Tab Caps = 7, ///< Caps Space = 8, ///< Space Op1 = 9, ///< Unnset Op 1 Op2 = 10, ///< Unset Op 2 }; /** Keyboard Type */ enum Type { Default, ///< Default Keyboard Numpad, ///< Numpad Password, ///< Password Input }; /** State */ enum State { None, ///< Doing nothing Cancel, ///< Cancelled Confirm, ///< Confirmed }; /** Alias for Keyboard Flags */ using Flags = u32; /** Flags */ enum Flags_ { Flags_None = 0, ///< Nothing Flags_BlendTop = 1 << 0, ///< Blend Top Screen Flags_BlendBottom = 1 << 1, ///< Blend Bottom Flags_LockControls = 1 << 2, ///< Lock Contols (Input Driver) Flags_Transparency = 1 << 3, ///< Transparant Keyboard Colors // Default Flags Flags_Default = Flags_BlendBottom | Flags_BlendTop | Flags_LockControls, }; /** * Keyboard Constructor * @param text Result Text * @param state Result State * @param hint Hint to display if result is empty * @param type Keyboard type * @param flags Keyboard flags to use */ Keyboard(std::string& text, State& state, const std::string& hint = "", Type type = Default, Flags flags = Flags_Default) { too++; if (too > 1) { Kill(); return; } this->text = &text; this->copy = text; this->state = &state; this->hint = hint; this->type = type; this->flags = flags; this->raw_sel = -1; flymgr.From(vec2(0, 240)).To(vec2(0, 115)).In(0.3f).As(flymgr.EaseInQuad); chflymgr.From(vec2(-320, 0)).To(vec2(-320, 0)).In(0.1f).As(chflymgr.Linear); } /** Deconstructor */ ~Keyboard() { too--; } /** * Rendering and Input Handler * @param delta Deltatime for Animations * @param ren Renderer Reference * @param inp Input Driver reference */ void Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) override; /** Remove Keyboard */ void Rem() { rem = true; flymgr.From(vec2(0, 115)).To(vec2(0, 240)).In(0.2f).As(flymgr.EaseOutQuad); } private: /** Prerender Keys */ void LoadTheKeys(LI::Renderer::Ref ren); /** Controller Movement */ void Movement(Hid::Ref inp); /** Trigger Move from to Animation */ void MoveSelector(); /** Execute a Key operation */ void DoOperation(KeyOperation op, const std::string& kname); /** Recolor all Keys with the same operation */ void RecolorBy(KeyOperation op, u32 color, int cm); /** Bind an operation */ void InputOpBind(Hid::Key k, KeyOperation op, Hid::Ref inp, int cm); // Result Text reference std::string* text; // Copy of the Text std::string copy; // Hint std::string hint; // Result State reference State* state; // Keyboard Type Type type; // Keyboard flags Flags flags; // def, caps, shift int mode = 0; // Stands for The Only One static int too; // Tween for selector Movement Tween selector; // Tween for Selector Size Tween sel_szs; // Current Cell size fvec2 cselszs; // selector index int raw_sel; // Prerendered Keytables LI::StaticObject::Ref keys[3]; // Value to check if table is loadet bool keys_loadet = false; // Remove Animation bool rem = false; /// Probably a float would've done the job as well ;) Tween flymgr; // Secode Flymanager Tween chflymgr; // Show Help bool show_help = true; }; } // namespace PD