#pragma once /* MIT License Copyright (c) 2024 - 2025 tobid7 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include /** SEPARATOR */ #include /** SEPARATOR */ #include namespace PD { namespace Li { class GfxGL2 : public GfxDriver { public: GfxGL2() : GfxDriver("OpenGL2") {} ~GfxGL2() = default; PD_SHARED(GfxGL2); void Init() override; void Deinit() override; void NewFrame() override; void BindTex(PD::Li::TexAddress addr) override; void RenderDrawData( const std::vector& Commands) override; PD::Li::Texture::Ref LoadTex( const std::vector& pixels, int w, int h, PD::Li::Texture::Type type = PD::Li::Texture::Type::RGBA32, PD::Li::Texture::Filter filter = PD::Li::Texture::Filter::LINEAR) override; PD::Vec VertexBuffer; PD::Vec IndexBuffer; size_t CurrentVertex = 0; size_t CurrentIndex = 0; GLuint Shader; GLuint pLocProjection; GLuint pLocTex; Mat4 Projection; GLuint VBO, IBO; // Stats oder so IDNK zu lange her PD::u32 NumVtx; PD::u32 NumIdx; }; } // namespace Li } // namespace PD