#pragma once /* MIT License Copyright (c) 2024 - 2025 René Amthor (tobid7) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include using LiBackendFlags = PD::u32; enum LiBackendFlags_ { LiBackendFlags_None = 0, LiBackendFlags_FlipUV_Y = PD_BIT(0), // Essential for font loading }; namespace PD { namespace Li { class GfxDriver { public: GfxDriver(const std::string& name = "NullGfx") : pName(name) {}; ~GfxDriver() = default; PD_SHARED(GfxDriver); void PostInit(); virtual void Init() {} virtual void Deinit() {} virtual void NewFrame() {} virtual void BindTex(TexAddress addr) {} virtual void RenderDrawData(const std::vector& Commands) {} virtual Texture::Ref LoadTex( const std::vector& pixels, int w, int h, Texture::Type type = Texture::Type::RGBA32, Texture::Filter filter = Texture::Filter::LINEAR) { // Texture loading not supported (when this func not get override) return nullptr; } Texture::Ref GetSolidTex() { return pSolid; } const std::string pName = "NullGfx"; LiBackendFlags Flags = 0; ivec2 ViewPort; fvec4 ClearColor; Texture::Ref pSolid; /** Debug Variables */ // Optional Index counter u32 IndexCounter; // Optional Vertex counter u32 VertexCounter; // Optional Frame Counter u64 FrameCounter; }; /** Static Gfx Controller */ class Gfx { public: Gfx() = default; ~Gfx() = default; static void Init(GfxDriver::Ref d); static void Deinit() { pGfx->Deinit(); } static void NewFrame() { pGfx->NewFrame(); } static void BindTex(TexAddress addr) { pGfx->BindTex(addr); } static void RenderDrawData(const std::vector& Commands) { pGfx->RenderDrawData(Commands); } static LiBackendFlags Flags() { return pGfx->Flags; } static Texture::Ref LoadTex( const std::vector& pixels, int w, int h, Texture::Type type = Texture::Type::RGBA32, Texture::Filter filter = Texture::Filter::LINEAR) { return pGfx->LoadTex(pixels, w, h, type, filter); } static Texture::Ref GetSolidTex() { return pGfx->GetSolidTex(); } static GfxDriver::Ref pGfx; }; } // namespace Li } // namespace PD