#pragma once /* MIT License Copyright (c) 2024 - 2025 tobid7 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include /** Alias for Lithium Text Flags */ using LITextFlags = PD::u32; /** LITextFlags */ enum LITextFlags_ { LITextFlags_None = 0, ///< Do nothing LITextFlags_AlignRight = 1 << 0, ///< Align Right of position LITextFlags_AlignMid = 1 << 1, ///< Align in the middle of pos and box LITextFlags_Shaddow = 1 << 2, ///< Draws the text twice to create shaddow LITextFlags_Wrap = 1 << 3, ///< Wrap Text: May be runs better with TMS LITextFlags_Short = 1 << 4, ///< Short Text: May be runs better with TMS LITextFlags_Scroll = 1 << 5, ///< Not implemented [scoll text if to long] LITextFlags_RenderOOS = 1 << 6 ///< Render Out of Screen }; /** Aliad for Lithium Render Flags */ using LIRenderFlags = PD::u32; /** LIRenderFlags */ enum LIRenderFlags_ { LIRenderFlags_None = 0, ///< Nothing LIRenderFlags_TMS = 1 << 0, ///< Text Map System LIRenderFlags_LRS = 1 << 1, ///< Layer Render System LIRenderFlags_AST = 1 << 2, ///< Auto Static Text /** Default Enables all of them */ LIRenderFlags_Default = LIRenderFlags_TMS | LIRenderFlags_LRS | LIRenderFlags_AST, }; namespace PD { namespace LI { /** RenderMode [Required to modify TexENV] */ enum RenderMode { RenderMode_RGBA, ///< RGBA [for textures or solid colors] RenderMode_Font, ///< A8 [for textures only crated by 1 color channel] }; } // namespace LI } // namespace PD