#include #ifdef PD_ENABLE_HID_GLFW #define GLFW_INCLUDE_NONE #include namespace PD { struct HidGlfw::Impl { GLFWwindow* Win; int PrevState; std::unordered_map PrevStates; std::unordered_map GPPrevStates; GLFWcharfun OldTextCB; std::string* Text; bool InTextMode = false; }; HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") { impl = new Impl; impl->Win = win; pFlags |= PDHidBackendFlags_HasMouse; pFlags |= PDHidBackendFlags_HasKeyboard; if (glfwJoystickPresent(GLFW_JOYSTICK_1)) { pFlags |= PDHidBackendFlags_HasGamepad; } pGamepad[GLFW_GAMEPAD_BUTTON_A] = HidInternal::Gamepad::A; pGamepad[GLFW_GAMEPAD_BUTTON_B] = HidInternal::Gamepad::B; pGamepad[GLFW_GAMEPAD_BUTTON_X] = HidInternal::Gamepad::X; pGamepad[GLFW_GAMEPAD_BUTTON_Y] = HidInternal::Gamepad::Y; pGamepad[GLFW_GAMEPAD_BUTTON_START] = HidInternal::Gamepad::Start; pGamepad[GLFW_GAMEPAD_BUTTON_BACK] = HidInternal::Gamepad::Select; pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_LEFT] = HidInternal::Gamepad::DLeft; pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT] = HidInternal::Gamepad::DRight; pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_UP] = HidInternal::Gamepad::DUp; pGamepad[GLFW_GAMEPAD_BUTTON_DPAD_DOWN] = HidInternal::Gamepad::DDown; pGamepad[GLFW_GAMEPAD_BUTTON_LEFT_BUMPER] = HidInternal::Gamepad::L; pGamepad[GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER] = HidInternal::Gamepad::R; pGamepad[GLFW_GAMEPAD_BUTTON_LEFT_THUMB] = HidInternal::Gamepad::LStick; pGamepad[GLFW_GAMEPAD_BUTTON_RIGHT_THUMB] = HidInternal::Gamepad::RStick; for (int i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) { impl->GPPrevStates[i] = 0; } } HidGlfw::~HidGlfw() {} void HidGlfw::Update() { HidDriver::Update(); // clear stats GLFWgamepadstate gpstate; int gps = glfwGetGamepadState(GLFW_JOYSTICK_1, &gpstate); if (gps == GLFW_TRUE) { for (int i = 0; i <= GLFW_GAMEPAD_BUTTON_LAST; i++) { if (gpstate.buttons[i] == GLFW_PRESS) { if (impl->PrevStates[i] == GLFW_RELEASE) { pGamepadEvents[0][Event::Down] |= pGamepad[i]; } pGamepadEvents[0][Event::Held] |= pGamepad[i]; } else if (gpstate.buttons[i] == GLFW_RELEASE && impl->GPPrevStates[i] == GLFW_PRESS) { pGamepadEvents[0][Event::Up] |= pGamepad[i]; } impl->GPPrevStates[i] = gpstate.buttons[i]; } } int state = glfwGetMouseButton(impl->Win, GLFW_MOUSE_BUTTON_LEFT); if (state == GLFW_PRESS) { if (impl->PrevState == GLFW_RELEASE) { pGamepadEvents[0][Event::Down] |= HidInternal::Touch; } pGamepadEvents[0][Event::Held] |= HidInternal::Touch; } else if (state == GLFW_RELEASE && impl->PrevState == GLFW_PRESS) { pGamepadEvents[0][Event::Up] |= HidInternal::Touch; } impl->PrevState = state; // if (pLocked) { // SwapTab(); // } double x, y; glfwGetCursorPos(impl->Win, &x, &y); pMouse[0] = fvec2(x, y); } } // namespace PD #else namespace PD { HidGlfw::HidGlfw(GLFWwindow* win) : HidDriver("HidGlfw") {} HidGlfw::~HidGlfw() {} void HidGlfw::Update() { HidDriver::Update(); // clear stats } } // namespace PD #endif