#pragma once #include <3ds.h> #include #include namespace Palladium { /** Sound Class */ class Sound { public: /// \brief Construct new Soundeffect /// \param path Path to the .wav file /// \param channel the channel 1-23 /// \param toloop true:loop the sound, false: don't loop Sound(const std::string &path, int channel = 1, bool toloop = false); /// @brief Deconstructor ~Sound(); PD_SMART_CTOR(Sound) /// @brief Play the sound void Play(); /// @brief Stop the sound void Stop(); private: /// \param dataSize Size of the filedata u32 dataSize; /// \param waveBuf For ndsp ndspWaveBuf waveBuf; /// \param data Memmory data of the sound uint8_t *data = NULL; /// \param chnl Channel of the sound int chnl; }; } // namespace Palladium