#include void Palladium::SpriteSheetAnimation::Setup(Palladium::Sheet::Ref sheet, size_t imagecount, size_t startimage, float frame_begin, float frame_finish) { D_totaltime = frame_begin; this->images = imagecount; this->sheet = sheet; this->time = frame_finish; Palladium::SpriteSheetAnimation::FromSheet(this->sheet, startimage); } void Palladium::SpriteSheetAnimation::Play(float timespeed) { D_totaltime += timespeed; if (D_totaltime >= time) { D_totaltime -= time; imgs++; if (imgs == images) { imgs = 0; } } Palladium::SpriteSheetAnimation::FromSheet(sheet, imgs); // Palladium::SpriteSheetAnimation::Draw(); }