#include #include #include #include //// #include #include #include #include //// PD::OsCtx* pOs = nullptr; const char* ResourcePath(const char* in) { #if defined(__SWITCH__) || defined(__3DS__) static char rbuf[512]; std::snprintf(rbuf, sizeof(rbuf), "romfs:/%s", in); return rbuf; #else return in; #endif } class MainMenu : public PD::Ultra::Layout { public: MainMenu(PD::Li::Font& font) { SetBaseViewport(PD::ivec2(1280, 720)); pBackground.SetSize(800, 450); pBackground.SetColor(PD::Color("#ffffffff")); pBackground.SetAlignment(UltraAlignment_CenterHorizontal | UltraAlignment_CenterVertical); Push(pBackground); pText.SetColor(PD::Color("#000000")); pText.SetText("Hello World"); pText.SetAlignment(UltraAlignment_CenterHorizontal | UltraAlignment_CenterVertical); pText.SetFont(font); Push(pText); } ~MainMenu() {} private: PD::Ultra::Rect pBackground; PD::Ultra::Text pText; }; class App { public: App(PD::Li::Font& font) : main(font) {} ~App() {} void Update(PD::ivec2 vp, PD::Li::Drawlist& list) { main.SetViewport(vp); main.Render(list); } private: MainMenu main; }; int main(int argc, char** argv) { // PD::LogFilter(PD::LogLevel::Warning); Driver drv = Driver::OpenGL3; if (argc == 2) { if (std::string(argv[1]) == "gl2") { drv = Driver::OpenGL2; } else if (std::string(argv[1]) == "gl3") { drv = Driver::OpenGL3; } else if (std::string(argv[1]) == "dx9") { drv = Driver::DirectX9; } } #if defined(__SWITCH__) pOs = new PD::HorizonNX(drv); #elif defined(__3DS__) pOs = new PD::HorizonCtr(drv); #else pOs = new PD::DesktopOS(drv); #endif pOs->Init(); PD::Gfx::Init(); PD::Li::Drawlist pList; PD::Image img(ResourcePath("icon.png")); auto pTex = PD::Gfx::LoadTexture(img, img.Width(), img.Height()); PD::Li::Font font; font.LoadTTF(ResourcePath("default.ttf"), 64); pList.SetFont(&font); App app(font); while (pOs->Mainloop()) { PD::Hid::Update(); pOs->ClearViewPort(); PD::Li::ResetPools(); // Move to other place (or refactor this) app.Update(pOs->GetViewport(), pList); pList.DrawText(5, std::format("Mouse: {}", PD::Hid::MousePos()).c_str(), PD::Color("#ffffffff")); PD::Gfx::Reset(); PD::Gfx::Draw(pList); pList.Clear(); pOs->SwapBuffers(); } font.Delete(); PD::Gfx::DeleteTexture(pTex); PD::Gfx::Deinit(); pOs->Deinit(); delete pOs; return 0; }