#pragma once #include #include namespace PD { namespace Ultra { class PD_API Image : public ElementBase { public: Image() {} Image(PD::Li::Texture* tex, const PD::fvec2& pos, float rounding = 0.f, UltraAlignment align = 0) : pColor(0xffffffff), pRounding(rounding) { this->pAlignment = align; this->pPos = pos; SetTexture(tex); } Image(PD::Li::Texture* tex, float x, float y, float rounding = 0.f, UltraAlignment align = 0) : pColor(0xffffffff), pRounding(rounding) { this->pAlignment = align; this->pPos = PD::fvec2(x, y); SetTexture(tex); } ~Image() {} void Draw(PD::Li::Drawlist& l) override; void SetColor(const PD::Color& color) { pColor = color; } void SetRounding(float r) { pRounding = r; } void SetTexture(PD::Li::Texture* tex) { pTex = tex; SetSize(pTex->GetSize()); } private: PD::Color pColor = 0xffffffff; PD::Li::Texture* pTex = nullptr; float pRounding = 0.f; }; } // namespace Ultra } // namespace PD