#pragma once /* MIT License Copyright (c) 2024 - 2025 tobid7 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <3ds.h> #include #include namespace PD { /** * Custom C++ Allocator for 3DS linear Memory * Used for Everything that has to do with Rendering or sound * Dont going into that much detail here * * Example: * ```cpp * // Index Buffer for Rendering using Linear Allocator * std::vector> index_buf; * ``` */ template class LinearAllocator : public std::allocator { public: using size_type = size_t; using pointer = T*; using const_pointer = const T*; template struct rebind { using other = LinearAllocator; }; pointer allocate(size_type n, const void* hint = nullptr) { if (n > this->max_size()) { Error("Linear Alloc failed (no space left)"); return nullptr; } return (pointer)linearAlloc(n * sizeof(T)); } void deallocate(pointer p, size_type) { linearFree((void*)p); } size_type max_size() { return linearSpaceFree(); } LinearAllocator() noexcept {} LinearAllocator(const LinearAllocator& a) noexcept : std::allocator(a) {} ~LinearAllocator() noexcept {} }; } // namespace PD