#pragma once /* MIT License Copyright (c) 2024 - 2025 René Amthor (tobid7) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <3ds.h> #include #include #include namespace PD { /** * 3DS Screen (RenderTarget) */ class Screen : public SmartCtor { public: /** Screens */ enum Screen_ { Top, ///< Top Screen Bottom, ///< Bottom Screen TopRight ///< Top Right Screen area }; /** * Constructor to create Screen by Screen Type * @param screen Screen to grab default init values for */ Screen(Screen_ screen) : type(screen) { if (screen == Top) { target = C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8); C3D_RenderTargetSetOutput(target, GFX_TOP, GFX_LEFT, DisplayTransferFlags); } else if (screen == Bottom) { target = C3D_RenderTargetCreate(240, 320, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8); C3D_RenderTargetSetOutput(target, GFX_BOTTOM, GFX_LEFT, DisplayTransferFlags); } else if (screen == TopRight) { target = C3D_RenderTargetCreate(240, 400, GPU_RB_RGBA8, GPU_RB_DEPTH24_STENCIL8); C3D_RenderTargetSetOutput(target, GFX_TOP, GFX_RIGHT, DisplayTransferFlags); } } ~Screen() = default; /** Clear the Screen */ void Clear() { C3D_RenderTargetClear(target, C3D_CLEAR_ALL, 0x00000000, 0); } /** Set the Screen active for Rendering */ void Use() { C3D_FrameDrawOn(target); } /** Get the Screens Size */ vec2 GetSize() const { return vec2(target->frameBuf.height, target->frameBuf.width); } /** Get the Screen Type */ Screen_ ScreenType() const { return type; } /** Get the Raw Rendertarget object */ C3D_RenderTarget* Get() const { return target; } /** Operartor to get the raw RenderTarget */ operator C3D_RenderTarget*() const { return target; } private: /** Screen Type */ Screen_ type; /** Default Init Flags */ const u32 DisplayTransferFlags = (GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(0) | GX_TRANSFER_RAW_COPY(0) | GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) | GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO)); /** RenderTarget */ C3D_RenderTarget* target; }; } // namespace PD