# Palladium **Framework / Engine to create Homebrew Apps / Games** ## Build types ```bash PD_EXTENDED_DEBUG=0 # Include things like ResultDecoder and Check for Memory usage PD_DEBUG=0 # not yet PD_NO_SAFE_CODE=0 # Remove All not important safetey checks ``` ## Building Install Dependencies: ```bash # This Command will install everything (dkp-)pacman -S --noconfirm 3ds-dev 3ds-portlibs ``` Building: If you want to have the lib in a projects `libs` dir or so you can simply add `-DCMAKE_INSTALL_PREFIX=./res` to the cmake command and copy the dirs from res to you libs folder For Debug build the Cmake Script generates a `libpalladiumd.a` ```bash mkdir -p build cd build cmake .. -DCMAKE_BUILD_TYPE=Release # Make sure to build in Release Mode (exept you want to debug some issues) make make install ``` ## Credits | Icon | Username | Description | |---|---|---| | https://github.com/tobid7 | [tobid7](https://github.com/tobid7) | main dev of RenderD7, Palladium | | https://github.com/devkitpro | [devkitpro](https://github.com/devkitpro) | devkitarm, picasso, libctru and citro3d | | https://github.com/Universal-Team | [Universal-Team](https://github.com/Universal-Team) | Inspiration for Lang System, Cia Installer Code | | https://github.com/nothings | [nothings](https://github.com/nothings) | stb_image(_write) and stb_truetype | | https://github.com/nlohmann | [nlohmann](https://github.com/nlohmann) | for json.hpp |