#include #include #include #include PD::OsCtx* pOs = nullptr; const char* ResourcePath(const char* in) { #if defined(__SWITCH__) || defined(__3DS__) static char rbuf[512]; std::snprintf(rbuf, sizeof(rbuf), "romfs:/%s", in); return rbuf; #else return in; #endif } int main(int argc, char** argv) { PD::LogFilter(PD::LogLevel::Warning); Driver drv = Driver::OpenGL3; if (argc == 2) { if (std::string(argv[1]) == "gl2") { drv = Driver::OpenGL2; } else if (std::string(argv[1]) == "gl3") { drv = Driver::OpenGL3; } else if (std::string(argv[1]) == "dx9") { drv = Driver::DirectX9; } } #if defined(__SWITCH__) pOs = new PD::HorizonNX(drv); #elif defined(__3DS__) pOs = new PD::HorizonCtr(drv); #else pOs = new PD::DesktopOS(drv); #endif pOs->Init(); PD::Gfx::Init(); PD::Li::Drawlist pList; PD::Image img(ResourcePath("icon.png")); auto pTex = PD::Gfx::LoadTexture(img, img.Width(), img.Height()); while (pOs->Mainloop()) { pOs->ClearViewPort(); PD::Li::ResetPools(); pList.PathRect(pOs->PositionTranslate(0.05), pOs->PositionTranslate(0.4f), 10.f); pList.PathFill(0xff00ffff); pList.BindTexture(pTex); pList.DrawRectFilled(pOs->PositionTranslate(PD::fvec2(0.02f, 0.5f)), pOs->SizeTranslate(PD::fvec2(0.3)), 0xffffffff); PD::Gfx::Reset(); PD::Gfx::Draw(pList); pList.Clear(); pOs->SwapBuffers(); } PD::Gfx::DeleteTexture(pTex); PD::Gfx::Deinit(); pOs->Deinit(); delete pOs; return 0; }