#pragma once /* MIT License Copyright (c) 2024 - 2025 René Amthor (tobid7) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include #include namespace PD { namespace UI7 { class Layout : public PD::SmartCtor { public: Layout(const ID& id, IO::Ref io) : ID(id) { this->IO = io; DrawList = UI7::DrawList::New(io->Ren); Scrolling[0] = false; Scrolling[1] = false; CursorInit(); Pos = vec2(0, 0); Size = vec2(320, 240); WorkRect = vec4(IO->MenuPadding, Size - (vec2(2) * IO->MenuPadding)); } ~Layout() = default; const std::string& GetName() const { return ID.GetName(); } const UI7::ID& GetID() const { return this->ID; } const vec2& GetPosition() const { return Pos; } void SetPosition(const vec2& v) { Pos = v; } const vec2& GetSize() const { return Size; } void SetSize(const vec2& v) { Size = v; } UI7::DrawList::Ref GetDrawList() { return DrawList; } void CursorInit(); void SameLine(); void CursorMove(const vec2& size); bool ObjectWorkPos(vec2& movpos); void AddObject(Container::Ref obj); Container::Ref FindObject(u32 id); void ClearIDObjects() { IDObjects.clear(); } vec2 AlignPosition(vec2 pos, vec2 size, vec4 area, UI7Align alignment); /** Get the Alignment for Current State */ UI7Align GetAlignment() { /// if temp alignment is used then return it and /// reset tmpalign if (TempAlign) { auto t = TempAlign; TempAlign = 0; return t; } return Alignment; } void SetAlign(UI7Align a) { Alignment = a; } void NextAlign(UI7Align a) { TempAlign = a; } void Update(); private: friend class Menu; friend class Context; // Base Components UI7::ID ID; UI7::IO::Ref IO; UI7::DrawList::Ref DrawList; // Positioning vec2 Pos; vec2 Size; UI7Align Alignment = UI7Align_Default; UI7Align TempAlign; // Cursor vec2 Cursor; vec2 InitialCursorOffset; vec2 BackupCursor; vec2 SamelineCursor; vec2 BeforeSameLine; vec2 LastObjSize; vec2 MaxPosition; vec4 WorkRect; // Scrolling vec2 ScrollOffset; bool Scrolling[2]; // Objects std::vector Objects; std::vector IDObjects; }; } // namespace UI7 } // namespace PD