/* MIT License Copyright (c) 2024 - 2025 René Amthor (tobid7) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <3ds.h> #include #include #include #include #include #include namespace PD { namespace LI { void Font::LoadTTF(const std::string &path, int height) { sysfont = false; // Not using System Font TT::Scope st("LI_LoadTTF_" + path); pixel_height = height; // Set internel pixel height // Use NextPow2 to be able to use sizes between for example 16 and 32 // before it only was possible to use 8, 16, 32, 64 as size int texszs = BitUtil::GetPow2(height * 16); // Load stbtt stbtt_fontinfo inf; std::ifstream loader(path, std::ios::binary); if (!loader.is_open()) return; loader.seekg(0, std::ios::end); size_t len = loader.tellg(); loader.seekg(0, std::ios::beg); unsigned char *buffer = new unsigned char[len]; loader.read(reinterpret_cast(buffer), len); loader.close(); stbtt_InitFont(&inf, buffer, 0); std::vector font_tex(texszs * texszs); // Create font Texture float scale = stbtt_ScaleForPixelHeight(&inf, pixel_height); int ascent, descent, lineGap; stbtt_GetFontVMetrics(&inf, &ascent, &descent, &lineGap); int baseline = static_cast(ascent * scale); std::map buf_cache; // Cache to not render same codepoint tex twice /// Load Codepoints auto tex = Texture::New(); vec2 off; for (u32 ii = 0x0000; ii < 0xFFFF; ii++) { int i = stbtt_FindGlyphIndex(&inf, ii); if (i == 0) { continue; } if (stbtt_IsGlyphEmpty(&inf, i)) { continue; } Codepoint c; int w = 0, h = 0, xo = 0, yo = 0; unsigned char *bitmap = stbtt_GetCodepointBitmap(&inf, scale, scale, i, &w, &h, &xo, &yo); int x0, y0, x1, y1; stbtt_GetCodepointBitmapBox(&inf, i, scale, scale, &x0, &y0, &x1, &y1); // Check if Codepoint exists as hash and if it is use its already written // data u32 hashed_map = IO::HashMemory(std::vector(bitmap, bitmap + (w * h))); if (buf_cache.find(hashed_map) != buf_cache.end()) { c = GetCodepoint(buf_cache[hashed_map]); c.cp(i); cpmap[i] = c; free(bitmap); continue; } else { buf_cache[hashed_map] = i; } if (off[0] + w > texszs) { off[1] += pixel_height; off[0] = 0; } // Set UV Data vec4 uvs; uvs[0] = static_cast(off.x() / (float)texszs); uvs[1] = static_cast(1.f - (off.y() / (float)texszs)); uvs[2] = static_cast((float)(off.x() + w) / (float)texszs); uvs[3] = static_cast(1.f - (float)(off.y() + h) / (float)texszs); c.uv(uvs); c.tex(tex); c.size(vec2(w, h)); c.off(baseline + yo); // Render glyph for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { int map_pos = ((off[1] + y) * texszs + (off[0] + x)); font_tex[map_pos] = bitmap[x + y * w]; } } free(bitmap); cpmap[i] = c; // Small Patch to avoid some possible artifacts off[0] += w + 1; if (off[0] + w > texszs) { off[1] += pixel_height; if (off[1] + pixel_height > texszs) { break; } off[0] = 0; } } // Load the Texture and append to list tex->LoadPixels(font_tex, texszs, texszs, Texture::A8, Texture::LINEAR); textures.push_back(tex); } Font::Codepoint &Font::GetCodepoint(u32 cp) { // Check if codepoijt exist or return a static invalid one auto res = cpmap.find(cp); if (res == cpmap.end()) { static Codepoint invalid; return invalid.invalid(true); } return res->second; } void Font::LoadSystemFont() { TT::Scope st("LI_SystemFont"); // Trace loading time sysfont = true; // Set as System Font fontEnsureMapped(); // Call this to be sure the font is mapped // Get some const references for system font loading const auto fnt = fontGetSystemFont(); const auto fnt_info = fontGetInfo(fnt); const auto glyph_info = fontGetGlyphInfo(fnt); // Resize the Texture list by the num of sysfont textures this->textures.resize(glyph_info->nSheets + 1); /// Modify the Pixel Height by 1.1f to fit the /// Size og ttf font Rendering pixel_height = glyph_info->cellHeight * 1.1f; // Load the Textures and make sure they don't auto unload for (size_t i = 0; i < glyph_info->nSheets; i++) { auto stex = Texture::New(); auto tx = new C3D_Tex; tx->data = fontGetGlyphSheetTex(fnt, i); tx->fmt = (GPU_TEXCOLOR)glyph_info->sheetFmt; tx->size = glyph_info->sheetSize; tx->width = glyph_info->sheetWidth; tx->height = glyph_info->sheetHeight; tx->param = GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) | GPU_TEXTURE_WRAP_S(GPU_REPEAT) | GPU_TEXTURE_WRAP_T(GPU_REPEAT); tx->border = 0xffffffff; tx->lodParam = 0; stex->LoadExternal(tx, vec2(tx->width, tx->height), vec4(0, 1, 1, 0)); stex->AutoUnLoad(false); textures[i] = stex; } std::vector charSet; // Write the Charset into a vector for (auto cmap = fnt_info->cmap; cmap; cmap = cmap->next) { if (cmap->mappingMethod == CMAP_TYPE_DIRECT) { if (cmap->codeEnd >= cmap->codeBegin) { charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1); for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) { if (cmap->indexOffset + (i - cmap->codeBegin) == 0xFFFF) break; charSet.emplace_back(i); } } } else if (cmap->mappingMethod == CMAP_TYPE_TABLE) { if (cmap->codeEnd >= cmap->codeBegin) { charSet.reserve(charSet.size() + cmap->codeEnd - cmap->codeBegin + 1); for (auto i = cmap->codeBegin; i <= cmap->codeEnd; ++i) { if (cmap->indexTable[i - cmap->codeBegin] == 0xFFFF) continue; charSet.emplace_back(i); } } } else if (cmap->mappingMethod == CMAP_TYPE_SCAN) { charSet.reserve(charSet.size() + cmap->nScanEntries); for (unsigned i = 0; i < cmap->nScanEntries; ++i) { if (cmap->scanEntries[i].code >= cmap->codeBegin && cmap->scanEntries[i].code <= cmap->codeEnd) { if (cmap->scanEntries[i].glyphIndex != 0xFFFF) { charSet.emplace_back(cmap->scanEntries[i].code); } } } } else { continue; } } // Sort the charset and make sure all values are unique std::sort(charSet.begin(), charSet.end()); charSet.erase(std::unique(charSet.begin(), charSet.end())); // Setup the Codepoint map by the charset for (auto cp : charSet) { int gidx = fontGlyphIndexFromCodePoint(fnt, cp); if (gidx >= 0xFFFF) continue; Codepoint codepoint; fontGlyphPos_s dat; fontCalcGlyphPos(&dat, fnt, gidx, GLYPH_POS_CALC_VTXCOORD, 1.f, 1.f); codepoint.cp(cp); codepoint.uv(vec4(dat.texcoord.left, dat.texcoord.top, dat.texcoord.right, dat.texcoord.bottom)); if (dat.sheetIndex < (int)textures.size()) { codepoint.tex(textures[dat.sheetIndex]); } else { codepoint.invalid(true); } codepoint.size(vec2(dat.vtxcoord.right, dat.vtxcoord.bottom)); codepoint.off(0); cpmap[cp] = codepoint; } } } // namespace LI } // namespace PD