; LI7 Shader ; Constants .constf myconst(0.0, 1.0, 0.00392156862745, 0.0) .alias ones myconst.yyyy ; Vector full of ones ; Uniforms .fvec projection[4] ; Outputs .out out_position position .out out_color color .out out_uv texcoord0 ; Inputs .alias in_xyz v0 .alias in_uvc v1 .alias in_col v2 .entry vmain .proc vmain mov r0.xyz, in_xyz.xyz mov r0.w, ones dp4 out_position.x, projection[0], r0 dp4 out_position.y, projection[1], r0 dp4 out_position.z, projection[2], r0 dp4 out_position.w, projection[3], r0 mov out_uv, in_uvc.xy mul r1, myconst.zzzz, in_col mov out_color, r1 end .end