/* MIT License Copyright (c) 2024 - 2025 René Amthor (tobid7) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include #include namespace PD { struct Key { Key(const std::string& key, const vec2& p, const vec2& s, Keyboard::KeyOperation o) { k = key; pos = p; size = s; op = o; } std::string k; vec2 pos; vec2 size; Keyboard::KeyOperation op; }; using Layout = std::vector; Layout layouts[3] = { { // 1st row Key("`", vec2(5, 0), 18, Keyboard::AppendSelf), Key("1", vec2(25, 0), 18, Keyboard::AppendSelf), Key("2", vec2(45, 0), 18, Keyboard::AppendSelf), Key("3", vec2(65, 0), 18, Keyboard::AppendSelf), Key("4", vec2(85, 0), 18, Keyboard::AppendSelf), Key("5", vec2(105, 0), 18, Keyboard::AppendSelf), Key("6", vec2(125, 0), 18, Keyboard::AppendSelf), Key("7", vec2(145, 0), 18, Keyboard::AppendSelf), Key("8", vec2(165, 0), 18, Keyboard::AppendSelf), Key("9", vec2(185, 0), 18, Keyboard::AppendSelf), Key("0", vec2(205, 0), 18, Keyboard::AppendSelf), Key("-", vec2(225, 0), 18, Keyboard::AppendSelf), Key("=", vec2(245, 0), 18, Keyboard::AppendSelf), Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace), // 2nd row Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab), Key("q", vec2(47, 20), 18, Keyboard::AppendSelf), Key("w", vec2(67, 20), 18, Keyboard::AppendSelf), Key("e", vec2(87, 20), 18, Keyboard::AppendSelf), Key("r", vec2(107, 20), 18, Keyboard::AppendSelf), Key("t", vec2(127, 20), 18, Keyboard::AppendSelf), Key("y", vec2(147, 20), 18, Keyboard::AppendSelf), Key("u", vec2(167, 20), 18, Keyboard::AppendSelf), Key("i", vec2(187, 20), 18, Keyboard::AppendSelf), Key("o", vec2(207, 20), 18, Keyboard::AppendSelf), Key("p", vec2(227, 20), 18, Keyboard::AppendSelf), Key("[", vec2(247, 20), 18, Keyboard::AppendSelf), Key("]", vec2(267, 20), 18, Keyboard::AppendSelf), Key("\\", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf), // 3rd row Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps), Key("a", vec2(57, 40), 18, Keyboard::AppendSelf), Key("s", vec2(77, 40), 18, Keyboard::AppendSelf), Key("d", vec2(97, 40), 18, Keyboard::AppendSelf), Key("f", vec2(117, 40), 18, Keyboard::AppendSelf), Key("g", vec2(137, 40), 18, Keyboard::AppendSelf), Key("h", vec2(157, 40), 18, Keyboard::AppendSelf), Key("j", vec2(177, 40), 18, Keyboard::AppendSelf), Key("k", vec2(197, 40), 18, Keyboard::AppendSelf), Key("l", vec2(217, 40), 18, Keyboard::AppendSelf), Key(";", vec2(237, 40), 18, Keyboard::AppendSelf), Key("'", vec2(257, 40), 18, Keyboard::AppendSelf), Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter), // 4th row Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift), Key("z", vec2(67, 60), 18, Keyboard::AppendSelf), Key("x", vec2(87, 60), 18, Keyboard::AppendSelf), Key("c", vec2(107, 60), 18, Keyboard::AppendSelf), Key("v", vec2(127, 60), 18, Keyboard::AppendSelf), Key("b", vec2(147, 60), 18, Keyboard::AppendSelf), Key("n", vec2(167, 60), 18, Keyboard::AppendSelf), Key("m", vec2(187, 60), 18, Keyboard::AppendSelf), Key(",", vec2(207, 60), 18, Keyboard::AppendSelf), Key(".", vec2(227, 60), 18, Keyboard::AppendSelf), Key("/", vec2(247, 60), 18, Keyboard::AppendSelf), Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift), // 5th row Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel), Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1), Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space), Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2), Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm), }, { // 1st row Key("`", vec2(5, 0), 18, Keyboard::AppendSelf), Key("1", vec2(25, 0), 18, Keyboard::AppendSelf), Key("2", vec2(45, 0), 18, Keyboard::AppendSelf), Key("3", vec2(65, 0), 18, Keyboard::AppendSelf), Key("4", vec2(85, 0), 18, Keyboard::AppendSelf), Key("5", vec2(105, 0), 18, Keyboard::AppendSelf), Key("6", vec2(125, 0), 18, Keyboard::AppendSelf), Key("7", vec2(145, 0), 18, Keyboard::AppendSelf), Key("8", vec2(165, 0), 18, Keyboard::AppendSelf), Key("9", vec2(185, 0), 18, Keyboard::AppendSelf), Key("0", vec2(205, 0), 18, Keyboard::AppendSelf), Key("-", vec2(225, 0), 18, Keyboard::AppendSelf), Key("=", vec2(245, 0), 18, Keyboard::AppendSelf), Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace), // 2nd row Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab), Key("Q", vec2(47, 20), 18, Keyboard::AppendSelf), Key("W", vec2(67, 20), 18, Keyboard::AppendSelf), Key("E", vec2(87, 20), 18, Keyboard::AppendSelf), Key("R", vec2(107, 20), 18, Keyboard::AppendSelf), Key("T", vec2(127, 20), 18, Keyboard::AppendSelf), Key("Y", vec2(147, 20), 18, Keyboard::AppendSelf), Key("U", vec2(167, 20), 18, Keyboard::AppendSelf), Key("I", vec2(187, 20), 18, Keyboard::AppendSelf), Key("O", vec2(207, 20), 18, Keyboard::AppendSelf), Key("P", vec2(227, 20), 18, Keyboard::AppendSelf), Key("[", vec2(247, 20), 18, Keyboard::AppendSelf), Key("]", vec2(267, 20), 18, Keyboard::AppendSelf), Key("\\", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf), // 3rd row Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps), Key("A", vec2(57, 40), 18, Keyboard::AppendSelf), Key("S", vec2(77, 40), 18, Keyboard::AppendSelf), Key("D", vec2(97, 40), 18, Keyboard::AppendSelf), Key("F", vec2(117, 40), 18, Keyboard::AppendSelf), Key("G", vec2(137, 40), 18, Keyboard::AppendSelf), Key("H", vec2(157, 40), 18, Keyboard::AppendSelf), Key("J", vec2(177, 40), 18, Keyboard::AppendSelf), Key("K", vec2(197, 40), 18, Keyboard::AppendSelf), Key("L", vec2(217, 40), 18, Keyboard::AppendSelf), Key(";", vec2(237, 40), 18, Keyboard::AppendSelf), Key("'", vec2(257, 40), 18, Keyboard::AppendSelf), Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter), // 4th row Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift), Key("Z", vec2(67, 60), 18, Keyboard::AppendSelf), Key("X", vec2(87, 60), 18, Keyboard::AppendSelf), Key("C", vec2(107, 60), 18, Keyboard::AppendSelf), Key("V", vec2(127, 60), 18, Keyboard::AppendSelf), Key("B", vec2(147, 60), 18, Keyboard::AppendSelf), Key("N", vec2(167, 60), 18, Keyboard::AppendSelf), Key("M", vec2(187, 60), 18, Keyboard::AppendSelf), Key(",", vec2(207, 60), 18, Keyboard::AppendSelf), Key(".", vec2(227, 60), 18, Keyboard::AppendSelf), Key("/", vec2(247, 60), 18, Keyboard::AppendSelf), Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift), // 5th row Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel), Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1), Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space), Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2), Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm), }, { // 1st row Key("~", vec2(5, 0), 18, Keyboard::AppendSelf), Key("!", vec2(25, 0), 18, Keyboard::AppendSelf), Key("@", vec2(45, 0), 18, Keyboard::AppendSelf), Key("#", vec2(65, 0), 18, Keyboard::AppendSelf), Key("$", vec2(85, 0), 18, Keyboard::AppendSelf), Key("%", vec2(105, 0), 18, Keyboard::AppendSelf), Key("^", vec2(125, 0), 18, Keyboard::AppendSelf), Key("&", vec2(145, 0), 18, Keyboard::AppendSelf), Key("*", vec2(165, 0), 18, Keyboard::AppendSelf), Key("(", vec2(185, 0), 18, Keyboard::AppendSelf), Key(")", vec2(205, 0), 18, Keyboard::AppendSelf), Key("_", vec2(225, 0), 18, Keyboard::AppendSelf), Key("+", vec2(245, 0), 18, Keyboard::AppendSelf), Key("<---", vec2(265, 0), vec2(50, 18), Keyboard::Backspace), // 2nd row Key("Tab", vec2(5, 20), vec2(40, 18), Keyboard::Tab), Key("Q", vec2(47, 20), 18, Keyboard::AppendSelf), Key("W", vec2(67, 20), 18, Keyboard::AppendSelf), Key("E", vec2(87, 20), 18, Keyboard::AppendSelf), Key("R", vec2(107, 20), 18, Keyboard::AppendSelf), Key("T", vec2(127, 20), 18, Keyboard::AppendSelf), Key("Y", vec2(147, 20), 18, Keyboard::AppendSelf), Key("U", vec2(167, 20), 18, Keyboard::AppendSelf), Key("I", vec2(187, 20), 18, Keyboard::AppendSelf), Key("O", vec2(207, 20), 18, Keyboard::AppendSelf), Key("P", vec2(227, 20), 18, Keyboard::AppendSelf), Key("{", vec2(247, 20), 18, Keyboard::AppendSelf), Key("}", vec2(267, 20), 18, Keyboard::AppendSelf), Key("|", vec2(287, 20), vec2(28, 18), Keyboard::AppendSelf), // 3rd row Key("Caps", vec2(5, 40), vec2(50, 18), Keyboard::Caps), Key("A", vec2(57, 40), 18, Keyboard::AppendSelf), Key("S", vec2(77, 40), 18, Keyboard::AppendSelf), Key("D", vec2(97, 40), 18, Keyboard::AppendSelf), Key("F", vec2(117, 40), 18, Keyboard::AppendSelf), Key("G", vec2(137, 40), 18, Keyboard::AppendSelf), Key("H", vec2(157, 40), 18, Keyboard::AppendSelf), Key("J", vec2(177, 40), 18, Keyboard::AppendSelf), Key("K", vec2(197, 40), 18, Keyboard::AppendSelf), Key("L", vec2(217, 40), 18, Keyboard::AppendSelf), Key(":", vec2(237, 40), 18, Keyboard::AppendSelf), Key("\"", vec2(257, 40), 18, Keyboard::AppendSelf), Key("Enter", vec2(277, 40), vec2(38, 18), Keyboard::Enter), // 4th row Key("Shift", vec2(5, 60), vec2(60, 18), Keyboard::Shift), Key("Z", vec2(67, 60), 18, Keyboard::AppendSelf), Key("X", vec2(87, 60), 18, Keyboard::AppendSelf), Key("C", vec2(107, 60), 18, Keyboard::AppendSelf), Key("V", vec2(127, 60), 18, Keyboard::AppendSelf), Key("B", vec2(147, 60), 18, Keyboard::AppendSelf), Key("N", vec2(167, 60), 18, Keyboard::AppendSelf), Key("M", vec2(187, 60), 18, Keyboard::AppendSelf), Key("<", vec2(207, 60), 18, Keyboard::AppendSelf), Key(">", vec2(227, 60), 18, Keyboard::AppendSelf), Key("?", vec2(247, 60), 18, Keyboard::AppendSelf), Key("Shift", vec2(267, 60), vec2(48, 18), Keyboard::Shift), // 5th row Key("Cancel", vec2(5, 80), vec2(70, 18), Keyboard::OpCancel), Key("(X)", vec2(77, 80), vec2(23, 18), Keyboard::Op1), Key("Space", vec2(102, 80), vec2(108, 18), Keyboard::Space), Key("(!)", vec2(212, 80), vec2(23, 18), Keyboard::Op2), Key("Confirm", vec2(237, 80), vec2(78, 18), Keyboard::OpConfirm), }, }; void DumpLayout(const std::string& path) { nlohmann::json l0; l0["name"] = "Default US"; for (int i = 0; i < 3; i++) { nlohmann::json l1; for (size_t j = 0; j < layouts[0].size(); j++) { nlohmann::json key; key["display_char"] = layouts[i][j].k; key["pos_x"] = layouts[i][j].pos[0]; key["pos_y"] = layouts[i][j].pos[1]; key["size_x"] = layouts[i][j].size[0]; key["size_y"] = layouts[i][j].size[1]; key["op"] = layouts[i][j].op; l1.push_back(key); } l0[std::to_string(i)] = l1; } std::ofstream off(path); off << l0.dump(3); off.close(); } /// The Only One (too) is a static var to make sur /// THe Keyboard can only exist once in the overlay mgr int Keyboard::too = 0; void Keyboard::MoveSelector() { /// Move from Current position to New Position selector.From(selector).To(layouts[0][raw_sel].pos).In(0.1f); /// If Button Size Changed, animate to the new size if (cselszs != layouts[0][raw_sel].size) { cselszs = layouts[0][raw_sel].size; sel_szs.Swap(); sel_szs.To(cselszs).In(0.1); } } void Keyboard::LoadTheKeys(LI::Renderer::Ref ren) { for (int i = 0; i < 3; i++) { keys[i] = LI::StaticObject::New(); for (auto it : layouts[i]) { vec2 pos = it.pos + it.size * 0.5 - ren->GetTextDimensions(it.k) * 0.5; auto c = LI::Command::New(); auto r = ren->CreateRect(it.pos, it.size, 0.f); int l = ren->Layer(); ren->UseTex(); ren->Layer(1); ren->SetupCommand(c); ren->QuadCommand(c, r, vec4(0.f, 1.f, 1.f, 0.f), 0xff444444); keys[i]->PushCommand(c); ren->Layer(2); ren->TextCommand(keys[i]->List(), pos, 0xffffffff, it.k, 0, 0); ren->Layer(l); } ren->OptiCommandList(keys[i]->List()); } keys_loadet = true; } void Keyboard::Movement(Hid::Ref inp) { /// Any Key if no selector if (raw_sel < 0) { /// Initial Selector PopUp if (inp->IsUp((Hid::Key)(inp->Up | inp->Down | inp->Left | inp->Right))) { raw_sel = 0; vec2 dst = layouts[0][0].pos; cselszs = layouts[0][0].size; selector.As(selector.Linear).From(dst + (cselszs * 0.5)).To(dst).In(0.1f); sel_szs.As(sel_szs.Linear).From(0).To(cselszs).In(0.1f); } } else { /// Go Up Movement if (inp->IsUp(inp->Up)) { vec2 tpos = layouts[0][raw_sel].pos; vec2 tsize = layouts[0][raw_sel].size; float tcen = tpos.x() + (tsize.x() * 0.5); int bidx = -1; float min_diff = std::numeric_limits::max(); float try_ = -1; int start = raw_sel - 1; if (tpos.y() == layouts[0][0].pos.y()) { start = (int)layouts[0].size(); } for (int i = start; i >= 0; i--) { auto& tk = layouts[0][i]; if (tk.pos.y() != tpos.y()) { if (try_ == -1) { try_ = tk.pos.y(); } if (tk.pos.y() != try_) { break; } float tcenl = tk.pos.x() + (tk.size.x() * 0.5); float diff = std::abs(tcen - tcenl); if (diff < min_diff) { min_diff = diff; bidx = i; } } } if (bidx != -1) { raw_sel = bidx; } MoveSelector(); } /// Go Down Movement if (inp->IsUp(inp->Down)) { vec2 tpos = layouts[0][raw_sel].pos; vec2 tsize = layouts[0][raw_sel].size; float tcen = tpos.x() + (tsize.x() * 0.5); int bidx = -1; float min_diff = std::numeric_limits::max(); float try_ = -1; int start = raw_sel + 1; if (tpos.y() == layouts[0][layouts[0].size() - 1].pos.y()) { start = 0; } for (int i = start; i < (int)layouts[0].size(); i++) { auto& tk = layouts[0][i]; if (tk.pos.y() != tpos.y()) { if (try_ == -1) { try_ = tk.pos.y(); } if (tk.pos.y() != try_) { break; } float tcenl = tk.pos.x() + (tk.size.x() * 0.5); float diff = std::abs(tcen - tcenl); if (diff < min_diff) { min_diff = diff; bidx = i; } } } if (bidx != -1) { raw_sel = bidx; } MoveSelector(); } /// Go right movement if (inp->IsUp(inp->Right)) { if ((raw_sel + 1 >= (int)layouts[0].size()) || layouts[0][raw_sel].pos.y() != layouts[0][raw_sel + 1].pos.y()) { for (int i = raw_sel - 1; i > 0; i--) { if (i - 1 <= 0) { raw_sel = 0; break; } if (layouts[0][i].pos.y() != layouts[0][i - 1].pos.y()) { raw_sel = i; break; } } } else { raw_sel++; } MoveSelector(); } // Go left Movement if (inp->IsUp(inp->Left)) { if (raw_sel - 1 < 0 || layouts[0][raw_sel].pos.y() != layouts[0][raw_sel - 1].pos.y()) { for (int i = raw_sel; i < (int)layouts[0].size(); i++) { if (i >= (int)layouts[0].size()) { raw_sel = (int)layouts[0].size(); } if (layouts[0][i].pos.y() != layouts[0][i + 1].pos.y()) { raw_sel = i; break; } } } else { raw_sel--; } MoveSelector(); } } } void Keyboard::DoOperation(KeyOperation op, const std::string& kname) { switch (op) { case AppendSelf: *text += kname; if (mode == 2) { mode = 0; } break; case OpCancel: Rem(); *text = copy; break; case OpConfirm: Rem(); break; case Shift: mode = mode == 2 ? 0 : 2; break; case Caps: mode = mode == 1 ? 0 : 1; break; case Backspace: { std::string c = *text; *text = c.substr(0, c.size() - 1); } break; case Space: *text += ' '; break; case Tab: *text += '\t'; break; default: break; } } void Keyboard::RecolorBy(KeyOperation op, u32 color, int cm) { int i = 0; /// Not the fastest but the best for custom layouts for (auto& it : layouts[cm]) { if (it.op == op) { keys[cm]->ReColorQuad(i, PD::Color(0xaa222222)); break; } i++; } } void Keyboard::InputOpBind(Hid::Key k, KeyOperation op, Hid::Ref inp, int cm) { if (inp->IsUp(k)) { RecolorBy(op, PD::Color(0xaa222222), cm); DoOperation(op, ""); } else if (inp->IsHeld(k)) { RecolorBy(op, PD::Color(0xaa333333), cm); } } void Keyboard::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) { /// Load Keys if not present if (!keys_loadet) { inp->Clear(); LoadTheKeys(ren); } /// Unlock Input inp->Unlock(); /// Kill Overlay if rem was toggeled and /// Animation is finished if (rem && flymgr.IsFinished()) { // Should be already unlocked ... // ist mit aber egal inp->Unlock(); Kill(); return; // Break to not lock again } /// Process Controller Movement Movement(inp); /// Update animations flymgr.Update(delta); selector.Update(delta); sel_szs.Update(delta); /// Blend Top or|and Bottom Screen if (flags & Flags_BlendBottom || flags & Flags_BlendTop) { Color fade(0.3f, 0.3f, 0.3f); if (rem) { fade.a(fade.a() * (1.f - flymgr.Progress())); } else { fade.a(fade.a() * flymgr.Progress()); } if (flags & Flags_BlendTop) { ren->OnScreen(ren->GetScreen(false)); ren->DrawRectSolid(0, vec2(400, 240), fade); } if (flags & Flags_BlendBottom) { ren->OnScreen(ren->GetScreen(true)); ren->DrawRectSolid(0, vec2(320, 240), fade); } } /// Get the current start possition vec2 start = flymgr; // Draw head and Keyboard background ren->DrawRectSolid( vec2(0, start.y()), vec2(320, 125), PD::Color("#222222ff").a((flags & Flags_Transparency) ? 0xaa : 0xff)); ren->DrawRectSolid(vec2(0, start.y()), vec2(320, 17), 0xaa000000); /// Grab the base layer and go one up for texts int l = ren->Layer(); ren->Layer(l + 2); // if (ren->Font()->SystemFont()) { // std::stringstream s; // s << GamePadIcons::GetIcon(GamePadIcons::B) << " Backspace "; // s << GamePadIcons::GetIcon(GamePadIcons::Y) << " Space\n"; // s << GamePadIcons::GetIcon(GamePadIcons::X) << " Cancel "; // s << GamePadIcons::GetIcon(GamePadIcons::Start) << " Confirm\n"; // s << GamePadIcons::GetIcon(GamePadIcons::L) << " Shift "; // s << GamePadIcons::GetIcon(GamePadIcons::R) << " CAPS\n"; // s << GamePadIcons::GetIcon(GamePadIcons::Dpad) << " Move "; // s << GamePadIcons::GetIcon(GamePadIcons::A) << " Select\n"; // ren->DrawText(vec2(5, start.y() - // ren->GetTextDimensions(s.str()).y()+16), // 0xffffffff, s.str()); // } ren->DrawText(vec2(5, start.y()), 0xffffffff, "> " + *text); ren->Layer(l + 1); /// Offset Keys start height by 22 start[1] += 22; /// Cache Mode to not render on 0, 0 int cm = mode; keys[cm]->ReCopy(); int ii = 0; for (auto& it : layouts[mode]) { PD::Color bgc(0xaa444444); if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) && inp->IsHeld(inp->Touch)) || (inp->IsHeld(inp->A) && ii == raw_sel)) && flymgr.IsFinished()) { bgc = PD::Color(0xaa333333); } if (((ren->InBox(inp->TouchPosLast(), vec4(start + it.pos, it.size)) && inp->IsUp(inp->Touch)) || (inp->IsUp(inp->A) && ii == raw_sel)) && flymgr.IsFinished()) { bgc = PD::Color(0xaa222222); DoOperation(it.op, it.k); } /// This is hardcoded shit guessing that the /// Buttons are in the beginning of the list /// (Should be the case as OptiCmdList sorts by layer) keys[cm]->ReColorQuad(ii, bgc); ii++; } // Bind Key Operations InputOpBind(inp->B, Backspace, inp, cm); InputOpBind(inp->Y, Space, inp, cm); InputOpBind(inp->Start, OpConfirm, inp, cm); InputOpBind(inp->X, OpCancel, inp, cm); InputOpBind(inp->L, Shift, inp, cm); InputOpBind(inp->R, Caps, inp, cm); if (raw_sel != -1) { ren->Layer(l); ren->DrawRectSolid(start + selector - vec2(1), vec2(sel_szs) + vec2(2), 0xaaffffff); ren->Layer(l); } keys[cm]->ReLayer(l); keys[cm]->MoveIt(start); for (auto it : keys[cm]->List()) { ren->PushCommand(it); } inp->Lock(); } } // namespace PD