- Text now requires a font and is able to take an individual scale - Container requires &ref for Elements to make sure they always exist - SetViewport now sets the canvas as well - SetBaseViewport Sets the Virtual Canvas Size - Layout Now requires a Drawlist reference in Render function - main.cpp: updated the template
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
#pragma once
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#include <pd/lithium/lithium.hpp>
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#include <pd/ultra/canvas.hpp>
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#include <pd/ultra/elems/element.hpp>
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namespace PD {
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namespace Ultra {
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class Container {
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public:
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Container() {}
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Container(const PD::Li::Rect& r) : pRect(r) {}
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virtual ~Container() {}
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void Push(PD::Ultra::ElementBase& elem) {
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elem.SetParent(this);
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pElems.Push(&elem);
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}
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void Reset() { pElems.ResetFast(); }
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const PD::Li::Rect& GetRenderspace() const { return pRect; }
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void SetViewport(const PD::fvec2& vp) {
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pCanvas.SetViewport(vp);
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pRect = PD::fvec4(PD::fvec2(0), vp);
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}
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void SetBaseViewport(const PD::ivec2& vp) { pCanvas.SetVirtualViewport(vp); }
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const PD::fvec2 GetTopLeft() const { return pRect.TopLeft(); }
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const PD::fvec2 GetTopRight() const { return pRect.TopRight(); }
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const PD::fvec2 GetBotLeft() const { return pRect.BotLeft(); }
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const PD::fvec2 GetBotRight() const { return pRect.BotRight(); }
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const PD::fvec2 GetSize() const { return pRect.BotRight() - pRect.TopLeft(); }
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const PD::fvec2 GetPosition() const { return pRect.TopLeft(); }
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const Canvas& GetCanvas() const { return pCanvas; }
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protected:
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PD::Pool<PD::Ultra::ElementBase*>& GetElements() { return pElems; }
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private:
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PD::Li::Rect pRect;
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Canvas pCanvas;
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PD::Pool<PD::Ultra::ElementBase*> pElems;
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};
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} // namespace Ultra
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} // namespace PD
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