- Switch to CMake build system - delete everything for a new structure - Add SmartCtor class and saperate New func - New Faster and Open Lithium Command API - Rewritten Text Renderer to ghet rid of all that janky code - New TimeTrace System and use of NanoTime using GetTimeNano - Overall going to a more Object oriented way - Updated vec api to support vec2 input on vec3 ## Todo - Support vec2 and vec3 in vec4 as inputs - Continue UI7 - Fix SystemFont on 3ds freezing the system - Fix TTF Font UV Mapping ## Warning Creating Apps for the 3ds is not possible yet as the 3ds is Freezing and this is only stage 1 of ? Emulator works perfect
36 lines
1.1 KiB
JSON
36 lines
1.1 KiB
JSON
{
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"configurations": [
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{
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"name": "3DS | Windows",
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"includePath": [
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"${workspaceFolder}/**",
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"C:/devkitpro/libctru/include/**",
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"C:/devkitpro/devkitARM/include/**",
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"C:/devkitpro/devkitARM/arm-none-eabi/include/**",
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"C:/devkitpro/portlibs/3ds/include/**"
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],
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"defines": [
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"BUILD_CTR"
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],
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"compilerPath": "C:/devkitPro/devkitARM/bin/arm-none-eabi-g++.exe",
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"intelliSenseMode": "gcc-arm",
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"cStandard": "c11",
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"cppStandard": "c++20"
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},
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{
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"name": "3DS | Linux",
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"includePath": [
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"${workspaceFolder}/**",
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"/opt/devkitpro/libctru/include/**",
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"/opt/devkitpro/portlibs/3ds/include/**"
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],
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"defines": [
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"BUILD_CTR"
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],
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"cStandard": "c17",
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"cppStandard": "gnu++20",
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"intelliSenseMode": "gcc-arm"
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}
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],
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"version": 4
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} |