palladium/source/overlays/performance.cpp
tobid7 2914f2c8e5 # Stage 1.7
- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
  - TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler

## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
2025-01-29 03:14:29 +01:00

47 lines
1.5 KiB
C++

#include <pd/common/strings.hpp>
#include <pd/common/sys.hpp>
#include <pd/overlays/performance.hpp>
namespace PD {
int Performance::too = 0;
void Performance::Update(float delta, LI::Renderer::Ref ren, Hid::Ref inp) {
if (*skill) {
Kill();
}
ren->OnScreen(Screen::Top);
ren->TextScale(0.6);
vec2 pos;
Line(pos, std::format("{:.1f} FPS / {:.2f}ms", 1000.f / delta, delta), ren);
Line(pos, "Ren [AVG]: " + TSA("LI_RenderAll"), ren);
Line(pos, "App [AVG]: " + TSA("App_MainLoop"), ren);
Line(pos, "Ovl [AVG]: " + TSA("Ovl_Update"), ren);
Line(pos,
"VI: [" + std::to_string(ren->Vertices()) + ", " +
std::to_string(ren->Indices()) + "]",
ren);
Line(pos,
"DC: [" + std::to_string(ren->DrawCalls()) + ", " +
std::to_string(ren->Commands()) + "]",
ren);
Line(pos, "AST: " + std::to_string(ren->AstUsage()), ren);
Line(pos, "TMS: " + std::to_string(ren->TmsUsage()), ren);
ren->DefaultTextScale();
}
void Performance::Line(vec2& pos, const std::string& text,
LI::Renderer::Ref ren) {
auto tbs = ren->GetTextDimensions(text);
int l = ren->Layer();
ren->DrawRectSolid(pos, tbs, 0xaa000000);
ren->Layer(l + 1);
ren->DrawText(pos, 0xffff00ff, text);
ren->Layer(l);
pos[1] += tbs[1]; // Auto set new pos
}
std::string Performance::TSA(const std::string& id) {
return PD::Strings::FormatNanos(
PD::Sys::GetTraceRef(id)->GetProtocol()->GetAverage());
}
} // namespace PD