palladium/source/ui7/ui7.cpp
tobid7 2914f2c8e5 # Stage 1.7
- Added File to Memory and FastHashMomory
- Add Protection that only one app can exist
- Add a Trace exist Variable as GetTraceRef automatically creates a trace
- Outsource the LI::Rect to its own header
- Add a CurrentScreen func
- Use Rect for uv (to manually set all corners)
- Rect still supports to use vec4 for uv
- Add tex3ds Spritesheet support
- Add T3X Loader to Texture (if single tex)
- Integrate an autounload into Texture as in case of spritesheet the Tex needs to be unloaded manually
- Safe some performance in texture loading by combining the Loops (best thing ive ever found)
- Use the Momory Hash to only render one error icon into the TTF Texture
- Also Try loading the whole 16-Bit range
- Use GPU_A8 format for TTF rendering to save 24Bits per pixel and use the same Rendermode as System Font
- Simplify Quad Command by using modern vec api
- Integrate Text aligning
- Fix FPS displayed twice in Performance overlay
- UI7 DrawList now has its own AST system
  - TODO: do the same layering for the objects as Text uses
- Map Drawcommands with a bool that declares either bottom or top screen was active
- Add first basic Manu functions
- Fix Typos in Theme
- Add a basic UI7 Context Handler

## Extra
- Added JetBrainsMono font in Test app
## Bugs:
- Performance Overlay Freezes 3ds hardware and crashes Citra with Vulkan when System Font is used
- UI7 Menu scrolling is as scruffed as back in RenderD7 0.9.5
2025-01-29 03:14:29 +01:00

52 lines
1.5 KiB
C++

#include <pd/common/timetrace.hpp>
#include <pd/ui7/ui7.hpp>
namespace PD {
bool UI7::Context::BeginMenu(const ID& id, UI7MenuFlags flags) {
Assert(!this->current, "You are already in another Menu!");
Assert(std::find(amenus.begin(), amenus.end(), (u32)id) == amenus.end(),
"Menu Name Already used or\nContext::Update not called!");
auto menu = this->menus.find(id);
if (menu == this->menus.end()) {
this->menus[id] = Menu::New(id, &theme, inp);
menu = this->menus.find(id);
}
this->current = menu->second;
if (!this->current->BackList()) {
this->current->BackList(DrawList::New(ren));
}
if (!this->current->MainList()) {
this->current->MainList(DrawList::New(ren));
}
if (!this->current->FrontList()) {
this->current->FrontList(DrawList::New(ren));
}
this->current->ViewArea(this->ren->GetViewport());
this->current->PreHandler(flags);
amenus.push_back(this->current->GetID());
return true;
}
UI7::Menu::Ref UI7::Context::GetCurrentMenu() {
Assert(current != nullptr, "Not in a Menu!");
return current;
}
void UI7::Context::EndMenu() {
this->current->PostHandler();
this->current = nullptr;
}
void UI7::Context::Update(float delta) {
TT::Scope st("UI7_Update");
Assert(current == nullptr, "Still in a Menu!");
this->back->BaseLayer(10);
this->back->Process();
for (auto it : amenus) {
menus[it]->Update(delta);
}
this->front->BaseLayer(60);
this->front->Process();
this->amenus.clear();
}
} // namespace PD