palladium/tools/build_shaders.py
tobid7 d815bb5674 # Rewrite Stage 1
- Switch to CMake build system
- delete everything for a new structure
- Add SmartCtor class and saperate New func
- New Faster and Open Lithium Command API
- Rewritten Text Renderer to ghet rid of all that janky code
- New TimeTrace System and use of NanoTime using GetTimeNano
- Overall going to a more Object oriented way
- Updated vec api to support vec2 input on vec3
## Todo
- Support vec2 and vec3 in vec4 as inputs
- Continue UI7
- Fix SystemFont on 3ds freezing the system
- Fix TTF Font UV Mapping
## Warning
Creating Apps for the 3ds is not possible yet as the 3ds is Freezing and this is only stage 1 of ?   Emulator works perfect
2025-01-09 20:22:49 +01:00

94 lines
3.0 KiB
Python

import os
import glob
import shutil
from pathlib import Path
# Simple Script to generate/update Shaders
# WHY? Cause having this stupid .v.pica files in
# sourcecode is pain with some buildsystems
license_text = """
/*
MIT License
Copyright (c) 2024 tobid7
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
"""
def file2array(path, custom_incluse_path):
print(path)
cip = len(custom_incluse_path)
sip = ''
if cip > 0:
sip = custom_incluse_path
name = Path(path).stem
filei = open(path, 'rb')
buf = filei.read()
filei.close()
fs = open(name + '.cpp', 'w')
fs.write("// THIS FILE WAS GENERATED BY build_shaders.py!!!\n")
fs.write(license_text)
fs.write('#include <'+ sip + name + '.hpp>\n\n')
fs.write('// clang-format off\n')
fs.write('unsigned char ' + name + '[] = {\n')
for byte in buf:
fs.write(hex(byte) + ', ')
fs.write('\n};\n')
fs.write('// clang-format on\n')
fs.write('size_t ' + name + '_size = ' + hex(len(buf)) + ';')
fs.close()
fh = open(name + '.hpp', 'w')
fh.write("// THIS FILE WAS GENERATED BY build_shaders.py!!!\n")
fh.write('#pragma once\n')
fh.write(license_text)
fh.write('#include <cstddef>\n\n')
fh.write('extern unsigned char ' + name + '[];\n')
fh.write('extern size_t ' + name + '_size;')
fh.close()
def build_shader(path):
p = os.path.dirname(path)
n = Path(Path(path).stem).stem
os.system('picasso -o ' + p + '/' + n + '.shbin ' + path)
def cleanup():
t3x = glob.glob('shaders/*.shbin')
for f in t3x:
os.remove(f)
def install_code(what, where):
if Path(what).is_dir:
os.error('Must be a file!!!')
shutil.move(what, where + Path(what).name)
print("Generating...")
shaders = glob.glob('shaders/*v.pica')
for object in shaders:
name = Path(Path(object).stem).stem
bp = os.path.dirname(object)
build_shader(object)
file2array(bp + '/' + name + '.shbin', 'pd/graphics/')
install_code(name + '.cpp', 'source/graphics/')
install_code(name + '.hpp', 'include/pd/graphics/')
cleanup()
print("Done")